Art of Defense v2.5
Author: Stardragon- @ Europe
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file8 heroes28 items16 chat commands21 quest entriesScript: JASS
Heroes (8)
HellscreamBlood RavenFirst of the three AncientsSecond of the three AncientsLast of the three AncientsMelee Corrupted HeroRanged Corrupted HeroZOMGWTFLOL
Chat Commands (16)
-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink-killunits blue-killunits teal-killunits purple-killunits yellow-killunits orange-killunits green-killunits pink-skip-foodQuest Log (F9)
What to do
Survive 20 waves of enemies to win.
Levels
Level 1: 4*20 Skeletons
Level 2: 2*30 Grunts - 2*30 Headhunters
Level 3: 2*25 Furbolgs Champions - 2*20 Archers
Level 4: 2*20 Berserk Wildkins - 2*30 Crypt Fiends
Level 5: 2*30 Knights - 2*20 Red Drakes
Level 6: 2*20 Granite Golems - 2*30 Shamans
Level 7: 2*45 Taurens - 2*10 Frost Wyrms
Level 8: 4*30 Blademasters
Level 9: 2*30 Shamans - 2*15 Frost Wyrms
Level 10: 2*20 Death Knights - 2*30 Gryphon Riders
Level 11: 2*20 Black Drakes - 2*15 Chimaeras
Level 12: 2*30 Knights - 2*20 Frost Wyrms
Level 13: 2*30 Mortar Teams - 2*40 Mountain Giants
Level 14: 2*35 Wind Riders - 2*20 Chimaeras
Level 15: 2*30 Enraged Jungle Stalkers - 2*30 Gargoyles
Level 16: 2*35 Mountain Giants - 2*10 Sylvanas Windrunner
Level 17: 2*40 Druid of the Claw (Bear) - 2*20 Red Dragons
Level 18: 2*3 Melee Corrupted Heros - 2*3 Ranged Corrupted Heros
Level 19: 2*20 Grom Hellscream - 2*20 Illidan
Level 20: 1*3 Corrupted Ancients
CREDITS
I got the idea to make this map after playing "Art of Defense v2", a good map with some buggs. I've borrowed some of the units used in that map for use in this one.
Special Thanks to:
- Narzile - For helping me to test the map and coming up with a couple of good improvements.
- "Seviethgin" - For making the original Art of Defense map.
- ziggge - For a couple of useful tips.
- trihero - For giving me a lot of new fresh suggestions that resulted in v2.2
Thanks to everyone who plays this map and helps me make it better!
Information
2006-02-12
This map is made by Stardragon- @ Europe. You can contact me on this email: beelzebub@beelzebub.se
- There are 20 waves of enemies to survive.
- The food limit is 80
- There is no upkeep
- There are difficult air levels so be prepared
- The Observatory must be protected
Player 1 Commands
2006-02-17
Commands usable by Player 1 (Red):
-kick playercolor (ex. -kick blue)
-killunits playercolor (Destroys that players' air and ground units, not buildings.)
-skip (Starts the next level immediately)
v2.5
2007-05-20
- The food limit is now adjusted to the number of players in the game
- The starting resources is now adjusted to the number of players in the game
- When a player leaves his resources will be split among the remaining players
- When a player leaves the food limit will be adjusted for the remaining players
- Corrected a typo in the loading screen
- Made the last level more challenging
v2.4
2006-02-17
- Fixed a bugg in v2.3
- Player 1 (red) can now type -skip to start the next level even if there are still some creeps left
v2.3
2006-02-12
- To speed up the game a bit you no longer have to kill all units to start the countdown to next level
v2.2
2005-07-10
This version exists only because trihero came up with new suggestions for the map, without the players feedback it's difficult to do something new..
- First hero no longer costs money, just as in a melee game.
- Unit stats and so on have been configured to be those of the latest patch.
- Reduced the number of Red Dragons by a third.
- Food limit lowered to 80 to reduce lagg
- Decreased the numer of enemies in each wave to reduce lagg
- A lot of changes to the waves
- Units killed by towers now give EXP
- Skeletons in the beginning can now be damaged by Detonation (Wisp ability)
- Tier 2 upgrade time raised to 180sec
- Tier 3 upgrade time raised to 200sec
v2.1
2005-07-07
This will probably be the final version if I don't receive any new good suggestions on what to add/remove. I will not add any kind of difficulity settings in this map since I've made the triggers so stupid that it would demand too much work. But I might make a whole new Art of Defense map..
Changes:
- Added a dialog for choosing race
- Minors changes to the enemy waves
v2.0
2005-06-09
Changes:
- Made some changes to a couple of levels
- When a player leaves he is removed from the scoreboard
- Added 10 seconds to the preperation time
- Increased the armor of the Observatory to 20
v1.9
2005-06-08
Changes:
- Hopefully reduced the lagg of the map by optimizing some triggers
v1.8
2005-05-27
Changes:
- Changes to the enemy waves
- Modified the enemy heroes even more
- Improved the Ancients
v1.7
2005-05-22
Changes:
- Made some of the levels more difficult.
- Added more warnings for difficult air levels
- Modified most of the enemy heroes
v1.6
2005-05-20
Changes:
- Completely changed the system which check how many units is left to kill in order to get rid of the many buggs
v1.5
2005-05-20
Changes:
- Reduced the time between levels greatly
- Reduced health of Observatory
- Removed one gold mine in every base
- Lowered the food limit to make the game more difficult and reduce lagg
- Fixed a bugg with one of the levels
- Fixed a bugg with enemies returning to the spawn and not leaving
- Changed the movement pattern of the spawned units slightly
- Fixed the bugg with enemy heroes not being leveled-up to level 10
- Minor changes to the terrain
v1.4
2005-05-16
Changes:
- Fixed a bugg causing the waves not to spawn
- Removed cooldown from items in the shops
- Some changes to the terrain
- You can now only have one hero of each type
v1.3
2005-05-16
Changes:
- Modified the enemy waves slightly
- Added a couple of shops and taverns
- Hopefully fixed the damn bugg with the timer windows..
v1.2 FIX
2005-05-15
I hosted version 1.2 with some changes I had made to test the map that shouldn't be there, in this version it is fixed.
v1.2
2005-05-15
Changes:
- Made the game more difficult
- FINALLY fixed the bugg with the timer windows
- Made some changes to the terrain
- Prevented the warning trigger to be spammed
- Added announcements when a player leaves
- Fixed a bugg with the kick commands
v1.1
2005-05-15
Changes:
- Increased the number of enemies greatly to make the game more challening.
- Added some "admin" commands for Player 1.
- Implented a banlist.
- The enemy crypt fiends no longer have the ability to burrow.
- The game no longer stops after the blademaster level.
- Removed the bugg with lots of countdown windows for Level 7.
Map Specifications
Terrain Dimensions128 × 160
Playable Area148 × 116
Suggested Players8
Max Slots10 slots
Size182.05 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies78
Author's description
Original in-game description by Stardragon- @ EuropeThis map is like a hero siege or tower defense map, but instead of overpowered heroes and upgrading towers you pick a race and build a base to produce units in order to protect the Observatory from the enemy waves that spawns outside your team's base.
