Art of Defense 1.17b
Author: Ubivin
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file2 heroes36 items11 chat commands4 quest entriesScript: JASS
Heroes (2)
Dark SlayerTransform
Chat Commands (11)
-norm-med-far-kick red-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pinkQuest Log (F9)
Change log
Updates (1.17b)
1.01:
- Made Bosses harder
- Fixed Boss glitch (hopefully)
- Tomes cost more
1.02:
- Fixed other glitch
- Fixed Terrain
1.03:
- Added more Gold Mines
- Gave Teal and Yellow another Gold Mine (since they get attacked a lot - Only 10000 Gold)
1.04:
- Slower Upgrades for Town Halls
- Tweaks some Skills Description (Thanks to Soylent-Green)
- Camera adjustment now working
- Fixed some spawns/bosses
1.05 (HUGE UPDATE):
- All Buildings 20% smaller to save space + you can now build buildings RIGHT next to each other
- Rearranged/organized starting points for easier deployment
- Took out some things and added more doodads and made terrain look better
- Have not fixed Boss 5 but balanced out some spawn units
- Added music and sounds
- Players who are familiar with the past will know many changes to the terrain have been made
1.06:
- Added Timer for first round
- COMPUTERS can now play! Just select them in the Waiting Room!
1.07:
- FIXED the Rallying Glitch!
- Changed some triggers and took out music to reduce lag
- Updated Leaderboard
- Now leavers units will change to players in the game
- Decreased the price of tomes
- Wisp now gather 10+ Wood but cost more
1.08
- Fixed up terrain BIG TIME
- Red may now select difficulty
- Reduced lag by removing more units (but stronger)
1.09
- All buildings may now build ANYWHERE, including the Undead
- Player 1 is still required for the start, have not fixed it yet
- Balanced some abilities
- Upgrades now reach 4 for players
- Fixed up the terrain a bit more
1.10
- Fixed last boss
- Tweaked some skills
- Fixed some spelling errors
- Etc.
1.11
- Added two new heroes
- Added Secret
- Added Anti-Rally tower
- Updated some things
- Balanced out some units
- No tax
- Towers now are 1 Food
- Increased Food Limit to 125
- Red is no longer required
- Additional Modification (too lazy to write)
1.12
- Towers just cost more now (no more food required)
- Added new difficulty: Insane
- Bosses now cannot be charmed
- AI Fixed
- Rallying Glitch fixed (just lure if they dont move)
- Two new heroes (adding more in the near future)
1.13
- Hopefully fixed the 'don't-know-what-to-do' computer glitch
- Fixed terrain up
- Last boss and second last boss are harder
- Altered all of the bosses looks and made all bigger in size
- New Trainable Unit: Wall Creator
- Increased range to all towers by 25
- Modified music
- Made Bonus Monsters overall stronger + Altered Look to some
1.14
- Changed the names of 1-5 bosses
- Added Color to all the Rounds
- Fixed the 'units' moving without command glitch
1.15a
- Fixed some Text errors
- Made Night Elves and Undead's Mine Capture building build faster
- Added more items and organized the markets
- All enemy units now give gold when dies
- Obtaining the 'unattended' Gold Mines will actually take work now with challenging creeps in the way.
1.15b
- Improved the Walls HP and Regen
- Altered some looks on some bosses
- Decided to add Fog of War to add the intensity of the game
- Nerfed Blade Master, and Mountain King
- Neutral Boss worth more gold
- Added more items
- Fixed some texts, updated tips, altered colors to suit the game
- Leaver's spawns will now make it so their spawn won't produce
1.16
- Disabled Fog of War and just added Black mask
- Gave all bosses unique skills + Auras; made them all worth 500g more
- Cleaned up the terrain a bit
- Modified some skills
- Improved Malavu
- Greatly improved the bosses to make sure that they're treated as bosses not some big target with lots of tanks. There tougher but their reward is better as well.
1.16a:
- Nerfed some bosses because of their new unique skills, some were too strong
- Fixed some typos
- Improved the Ank so it's worth it to buy one now
- Made potions 5 charges and increased price.
- New Item: Scroll of Haste (3 Charges)
- Improved/Balanced out some other items
- Fixed the terrain up
- Improved the Fountain of Regeneration
1.17:
- Increased bounty and difficulty for creeps.
- Improved Computers
- Improved Walls
- Decrease food required for a Goblin Shredder
- Increased Teal's and Yellow's third mine from 10k to 15k
- Divided forces of the defenders but still allied (for upcoming version)
- New Hero: Dark Slayer
1.17b
- Fixed pathing
- Increased Wall Price
F.A.Q.
Q: Where'd you get the idea?
A: From the original Starcraft: Art of Defense
Q: How do I contact you if I want to give advice?
A: For AIM: Ubivin
For e-mail: Ubivin@gmail.com
For MSN: Lordubivin@hotmail.com
Q: Why is this map so hard?!!?!??
A: The original Art of Defence on Starcraft was hard and so I want to keep it the difficulty - this map is not impossible, I have personally beaten it with players like yourself.
Q: So how do I get computer players to play exactly?
A: Just select them in the waiting room for whichever spot you want (I.E Red - Computer(Insane) ). Enjoy!
Q: Whoa, does buildings stack?
A: Yes, all buildings stack which means you can stack towers but it isn't reccomended because siege has splash and if your towers are close together, they'll get destroyed fairly quick.
Tips
- First and for most, work together
- Get different people to concentrate on 'one' type of unit (Example: Player 1 goes all Siege, Player 2 goes all Air)
- Take advantage of Walls and Cliffs that are provided. They aren't there just to look at.
- Take over the extra Gold Mines Asap! (can only be reached by transportation, which you buy at Ubi's Shop) Heroes will be very costy with tomes
- If possible, kill Malavu in the top right corner for extra money.
Commands
To Change ViewType:
-norm = to have default view
-med = to have a bit of a farther view
-far = to have even farther view
To Kick (red only) Type:
-kick (color)
And don't worry, you won't lose if you kick
Show all items (6)
Scroll Of The BeastRing of ProtectionClaws of AttackUbivin's Moonlight of AccuracyCrown of KingsMalavu's Soul
Map Specifications
Terrain Dimensions160 × 157
Playable Area91 × 120
Suggested Players4+
Max Slots9 slots
Size163.12 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies96
Author's description
Original in-game description by Ubivin=- 6 Different Difficulties
=- One of the Hardest Defense Map
=- Will test your skill and team skills
=- No Players? No Problem -- Computer Capatability
=- Created By: Ubivin
V. 1.17b
