Art of Defense 1.18b

Author: Ubivin

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Art of Defense 1.18b terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
2 heroes36 items11 chat commands6 quest entriesScript: JASS

Heroes (2)

Dark SlayerTransform

Chat Commands (11)

-norm-med-far-kick red-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink

Quest Log (F9)

F.A.Q.
Q: Where'd you get the idea? A: From the original Starcraft: Art of Defense Q: What's your Information if I decide to contact you? A: For AIM: Ubivin For e-mail: Ubivin@gmail.com For MSN: Lordubivin@hotmail.com Q: Why is this map so hard?!!?!?? A: The original Art of Defence on Starcraft was hard and so I want to keep it the difficulty - this map is not impossible, I have personally beaten it with players like yourself. Q: So how do I get computer players to play exactly? A: Just select them in the waiting room for whichever spot you want (I.E Red - Computer(Insane) ). Enjoy! Q: Whoa, does buildings stack? A: Yes, all buildings stack which means you can stack towers but it isn't reccomended because siege has splash and if your towers are close together, they'll get destroyed fairly quick.
Tips
- First and for most, work together - Get different people to concentrate on 'one' type of unit (Example: Player 1 goes all Siege, Player 2 goes all Air) - Take advantage of Walls and Cliffs that are provided. They aren't there just to look at. - Take over the extra Gold Mines Asap! (can only be reached by transportation, which you buy at Ubi's Shop) Heroes will be very costy with tomes - If possible, kill Malavu in the top right corner for extra money.
Commands
To Change ViewType: -norm = to have default view -med = to have a bit of a farther view -far = to have even farther view To Kick (red only) Type: -kick (color) And don't worry, you won't lose if you kick
V. 1.01-1.10
1.01: - Made Bosses harder - Fixed Boss glitch (hopefully) - Tomes cost more 1.02: - Fixed other glitch - Fixed Terrain 1.03: - Added more Gold Mines - Gave Teal and Yellow another Gold Mine (since they get attacked a lot - Only 10000 Gold) 1.04: - Slower Upgrades for Town Halls - Tweaks some Skills Description (Thanks to Soylent-Green) - Camera adjustment now working - Fixed some spawns/bosses 1.05 (HUGE UPDATE): - All Buildings 20% smaller to save space + you can now build buildings RIGHT next to each other - Rearranged/organized starting points for easier deployment - Took out some things and added more doodads and made terrain look better - Have not fixed Boss 5 but balanced out some spawn units - Added music and sounds - Players who are familiar with the past will know many changes to the terrain have been made 1.06: - Added Timer for first round - COMPUTERS can now play! Just select them in the Waiting Room! 1.07: - FIXED the Rallying Glitch! - Changed some triggers and took out music to reduce lag - Updated Leaderboard - Now leavers units will change to players in the game - Decreased the price of tomes - Wisp now gather 10+ Wood but cost more 1.08 - Fixed up terrain BIG TIME - Red may now select difficulty - Reduced lag by removing more units (but stronger) 1.09 - All buildings may now build ANYWHERE, including the Undead - Player 1 is still required for the start, have not fixed it yet - Balanced some abilities - Upgrades now reach 4 for players - Fixed up the terrain a bit more 1.10 - Fixed last boss - Tweaked some skills - Fixed some spelling errors
V. 1.11-1.16
1.11 - Added two new heroes - Added Secret - Added Anti-Rally tower - Updated some things - Balanced out some units - No tax - Towers now are 1 Food - Increased Food Limit to 125 - Red is no longer required - Additional Modification (too lazy to write) 1.12 - Towers just cost more now (no more food required) - Added new difficulty: Insane - Bosses now cannot be charmed - AI Fixed - Rallying Glitch fixed (just lure if they dont move) - Two new heroes (adding more in the near future) 1.13 - Hopefully fixed the 'don't-know-what-to-do' computer glitch - Fixed terrain up - Last boss and second last boss are harder - Altered all of the bosses looks and made all bigger in size - New Trainable Unit: Wall Creator - Increased range to all towers by 25 - Modified music - Made Bonus Monsters overall stronger + Altered Look to some 1.14 - Changed the names of 1-5 bosses - Added Color to all the Rounds - Fixed the 'units' moving without command glitch 1.15a - Fixed some Text errors - Made Night Elves and Undead's Mine Capture building build faster - Added more items and organized the markets - All enemy units now give gold when dies - Obtaining the 'unattended' Gold Mines will actually take work now with challenging creeps in the way. 1.15b - Improved the Walls HP and Regen - Altered some looks on some bosses - Decided to add Fog of War to add the intensity of the game - Nerfed Blade Master, and Mountain King - Neutral Boss worth more gold - Added more items - Fixed some texts, updated tips, altered colors to suit the game - Leaver's spawns will now make it so their spawn won't produce 1.16 - Disabled Fog of War and just added Black mask - Gave all bosses unique skills + Auras; made them all worth 500g more - Cleaned up the terrain a bit - Modified some skills - Improved Malavu - Greatly improved the bosses to make sure that they're treated as bosses not some big target with lots of tanks. There tougher but their reward is better as well. 1.16a: - Nerfed some bosses because of their new unique skills, some were too strong - Fixed some typos - Improved the Ank so it's worth it to buy one now - Made potions 5 charges and increased price. - New Item: Scroll of Haste (3 Charges) - Improved/Balanced out some other items - Fixed the terrain up - Improved the Fountain of Regeneration
V. 1.17-1.18 (latest)
1.17: - Increased bounty and difficulty for creeps. - Improved Computers - Improved Walls - Decrease food required for a Goblin Shredder - Increased Teal's and Yellow's third mine from 10k to 15k - Divided forces of the defenders but still allied (for upcoming version) - New Hero: Dark Slayer 1.17b - Fixed pathing - Increased Wall Price 1.18 (This Version) - Balanced out Beast Master - Removed Starting Mines for unused players (forcing players to get the Mines where the creeps are) - Both sides now get both of the bosses (only if there are players/computers currently playing on their side) - Fixed Dark Slayer and tinker - Buffed the Last Boss but no longer has Divine Armor - Nerfed bosses before the Last Boss considering the fact that they'll be two (excluding the last) from now on - Fixed Pathing so there won't be any glitches/exploits - Now TWO WAYS TO LOSE: There will be a countdown at the end of the game and you have that much time to kill the last boss or you lose and/or if you lose ALL your buildings (including your allies), you will lose the game. - Increased Bounty on the Bosses - WARNING: You are no longer safe from anywhere. The bosses will SEEK you out so you can run but you can no longer hide. - With the new ways to lose the game, the starting buildings retain their old HP. - Buffed Hydas Note: Had to release Version 1.18b to fix a little error on my part.
Show all items (6)
Scroll Of The BeastRing of ProtectionClaws of AttackUbivin's Moonlight of AccuracyCrown of KingsMalavu's Soul

Map Specifications

Terrain Dimensions160 × 157
Playable Area91 × 120
Suggested Players4+
Max Slots9 slots
Size168.86 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies339

Author's description

Original in-game description by Ubivin
=- 6 Different Difficulties =- Based on the old Starcraft one with WC twist =- Will test your own and team skills =- www.geocities.com/ubivin =- Created By: Ubivin V. 1.18