Art of Defense 1.18b
Author: Ubivin
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file2 heroes36 items11 chat commands6 quest entriesScript: JASS
Heroes (2)
Dark SlayerTransform
Chat Commands (11)
-norm-med-far-kick red-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pinkQuest Log (F9)
F.A.Q.
Q: Where'd you get the idea?
A: From the original Starcraft: Art of Defense
Q: What's your Information if I decide to contact you?
A: For AIM: Ubivin
For e-mail: Ubivin@gmail.com
For MSN: Lordubivin@hotmail.com
Q: Why is this map so hard?!!?!??
A: The original Art of Defence on Starcraft was hard and so I want to keep it the difficulty - this map is not impossible, I have personally beaten it with players like yourself.
Q: So how do I get computer players to play exactly?
A: Just select them in the waiting room for whichever spot you want (I.E Red - Computer(Insane) ). Enjoy!
Q: Whoa, does buildings stack?
A: Yes, all buildings stack which means you can stack towers but it isn't reccomended because siege has splash and if your towers are close together, they'll get destroyed fairly quick.
Tips
- First and for most, work together
- Get different people to concentrate on 'one' type of unit (Example: Player 1 goes all Siege, Player 2 goes all Air)
- Take advantage of Walls and Cliffs that are provided. They aren't there just to look at.
- Take over the extra Gold Mines Asap! (can only be reached by transportation, which you buy at Ubi's Shop) Heroes will be very costy with tomes
- If possible, kill Malavu in the top right corner for extra money.
Commands
To Change ViewType:
-norm = to have default view
-med = to have a bit of a farther view
-far = to have even farther view
To Kick (red only) Type:
-kick (color)
And don't worry, you won't lose if you kick
V. 1.01-1.10
1.01:
- Made Bosses harder
- Fixed Boss glitch (hopefully)
- Tomes cost more
1.02:
- Fixed other glitch
- Fixed Terrain
1.03:
- Added more Gold Mines
- Gave Teal and Yellow another Gold Mine (since they get attacked a lot - Only 10000 Gold)
1.04:
- Slower Upgrades for Town Halls
- Tweaks some Skills Description (Thanks to Soylent-Green)
- Camera adjustment now working
- Fixed some spawns/bosses
1.05 (HUGE UPDATE):
- All Buildings 20% smaller to save space + you can now build buildings RIGHT next to each other
- Rearranged/organized starting points for easier deployment
- Took out some things and added more doodads and made terrain look better
- Have not fixed Boss 5 but balanced out some spawn units
- Added music and sounds
- Players who are familiar with the past will know many changes to the terrain have been made
1.06:
- Added Timer for first round
- COMPUTERS can now play! Just select them in the Waiting Room!
1.07:
- FIXED the Rallying Glitch!
- Changed some triggers and took out music to reduce lag
- Updated Leaderboard
- Now leavers units will change to players in the game
- Decreased the price of tomes
- Wisp now gather 10+ Wood but cost more
1.08
- Fixed up terrain BIG TIME
- Red may now select difficulty
- Reduced lag by removing more units (but stronger)
1.09
- All buildings may now build ANYWHERE, including the Undead
- Player 1 is still required for the start, have not fixed it yet
- Balanced some abilities
- Upgrades now reach 4 for players
- Fixed up the terrain a bit more
1.10
- Fixed last boss
- Tweaked some skills
- Fixed some spelling errors
V. 1.11-1.16
1.11
- Added two new heroes
- Added Secret
- Added Anti-Rally tower
- Updated some things
- Balanced out some units
- No tax
- Towers now are 1 Food
- Increased Food Limit to 125
- Red is no longer required
- Additional Modification (too lazy to write)
1.12
- Towers just cost more now (no more food required)
- Added new difficulty: Insane
- Bosses now cannot be charmed
- AI Fixed
- Rallying Glitch fixed (just lure if they dont move)
- Two new heroes (adding more in the near future)
1.13
- Hopefully fixed the 'don't-know-what-to-do' computer glitch
- Fixed terrain up
- Last boss and second last boss are harder
- Altered all of the bosses looks and made all bigger in size
- New Trainable Unit: Wall Creator
- Increased range to all towers by 25
- Modified music
- Made Bonus Monsters overall stronger + Altered Look to some
1.14
- Changed the names of 1-5 bosses
- Added Color to all the Rounds
- Fixed the 'units' moving without command glitch
1.15a
- Fixed some Text errors
- Made Night Elves and Undead's Mine Capture building build faster
- Added more items and organized the markets
- All enemy units now give gold when dies
- Obtaining the 'unattended' Gold Mines will actually take work now with challenging creeps in the way.
1.15b
- Improved the Walls HP and Regen
- Altered some looks on some bosses
- Decided to add Fog of War to add the intensity of the game
- Nerfed Blade Master, and Mountain King
- Neutral Boss worth more gold
- Added more items
- Fixed some texts, updated tips, altered colors to suit the game
- Leaver's spawns will now make it so their spawn won't produce
1.16
- Disabled Fog of War and just added Black mask
- Gave all bosses unique skills + Auras; made them all worth 500g more
- Cleaned up the terrain a bit
- Modified some skills
- Improved Malavu
- Greatly improved the bosses to make sure that they're treated as bosses not some big target with lots of tanks. There tougher but their reward is better as well.
1.16a:
- Nerfed some bosses because of their new unique skills, some were too strong
- Fixed some typos
- Improved the Ank so it's worth it to buy one now
- Made potions 5 charges and increased price.
- New Item: Scroll of Haste (3 Charges)
- Improved/Balanced out some other items
- Fixed the terrain up
- Improved the Fountain of Regeneration
V. 1.17-1.18 (latest)
1.17:
- Increased bounty and difficulty for creeps.
- Improved Computers
- Improved Walls
- Decrease food required for a Goblin Shredder
- Increased Teal's and Yellow's third mine from 10k to 15k
- Divided forces of the defenders but still allied (for upcoming version)
- New Hero: Dark Slayer
1.17b
- Fixed pathing
- Increased Wall Price
1.18 (This Version)
- Balanced out Beast Master
- Removed Starting Mines for unused players (forcing players to get the Mines where the creeps are)
- Both sides now get both of the bosses (only if there are players/computers currently playing on their side)
- Fixed Dark Slayer and tinker
- Buffed the Last Boss but no longer has Divine Armor
- Nerfed bosses before the Last Boss considering the fact that they'll be two (excluding the last) from now on
- Fixed Pathing so there won't be any glitches/exploits
- Now TWO WAYS TO LOSE: There will be a countdown at the end of the game and you have that much time to kill the last boss or you lose and/or if you lose ALL your buildings (including your allies), you will lose the game.
- Increased Bounty on the Bosses
- WARNING: You are no longer safe from anywhere. The bosses will SEEK you out so you can run but you can no longer hide.
- With the new ways to lose the game, the starting buildings retain their old HP.
- Buffed Hydas
Note: Had to release Version 1.18b to fix a little error on my part.
Show all items (6)
Scroll Of The BeastRing of ProtectionClaws of AttackUbivin's Moonlight of AccuracyCrown of KingsMalavu's Soul
Map Specifications
Terrain Dimensions160 × 128
Playable Area91 × 120
Suggested Players4+
Max Slots9 slots
Size168.86 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies88
Author's description
Original in-game description by Ubivin=- 6 Different Difficulties
=- Based on the old Starcraft one with WC twist
=- Will test your own and team skills
=- www.geocities.com/ubivin
=- Created By: Ubivin
V. 1.18
