Azure TD RevisedLatest Release

Azure TD Revised v0.99

Author: Blizzard, Speedgrapher

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Azure TD Revised v0.99 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 heroes37 items8 quest entriesScript: JASS

Heroes (5)

Azure PriestessGod of the AetherEmperor SorcererAzure Tiger PriestessAzure Witch

Quest Log (F9)

Intro
Welcome to Azure TD Revised! The objective of this game is to prevent waves of creeps from reaching the World Tree in the centre of the map. Build various towers and upgrade them to eliminate all the suicidal creeps! Teamplay is essential! Sharing technologies, gold and aiding each other is the only way to beat this game.
Bosses
Bossies come around every 10 levels starting on lvl 10. Round 10 - Pitlords - default high health Round 20 - INVISIBLE Banshees (build sentry towers with crystal cardinal!) Round 30 - Splitting Slime (Spawns more minor slimes upon death) Round 40 - Boss marathon begins! (Can you survive this long?)
Techs
There are four technologies: Ice does moderate damage and can slow in an area. Fire does moderate damage in a hudge area. Lightning does high damage, has long range, critical hit and can bash units on lvl3 Crystal tech allows building the Astral Zenith tower - it hits fast, has very high damage and exceptionally long range.
Changelog
Major changes: -Emperor Sorcerer now actually does damage. -Fire towers are now actually worth building. -Grand Whisp introduced. -Waiting time between rounds reduced dramatically. (30s -> 16s) -Technologies are now an even greater waste of gold. A lot of visual, tooltip and notification changes, too numerous and irrelevant to list.
Tips 1
Be Nice! Have Fun! Share kills - refrain from farming with an early trained Emperor etc. Cooperate - tell others what you will do and what would be good if they did.
Tips 2
Ever heard of longpass and twopass? If not, visit Element TD's webpage and learn the basics of efficiency in TD (www.eletd.com) Don't build all element towers yourself - try maximising one while a friend maxes another!
Tips 3
If possible, build on the landmass with Cenarius's statue called The Shield. It covers the only part of the creep path that has a decent longpass and twopass. Don't rush technology upgrades - Malachite Shaman's towers are effective throghout the game!
Credits
This map is a modification of the original 1.00 Azure Glaive TD, found in every TFT map package, created so long ago by Blizzard. Modified by Speedgrapher. Any questions, recommendations, random feedback? Contact me via e-mail on Lapsus@1st.lv
Show all items (15)
Tome of Agility +4Tome of Intelligence +4Claws of Attack +60+3 TomeAzure Mana CrystalCosmic OrbAzure ClawsAzurian Flute of AccuracyAzurian Janggo of EnduranceAzurian Battle DrumsAzurian Doom-HornTome of Agility +2Claws of Attack +42Elixir of AgilityElixir of Intelligence

Map Specifications

Terrain Dimensions192 × 192
Playable Area180 × 180
Suggested Players4 or 8
Max Slots10 slots
Size302.16 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies260

Author's description

Original in-game description by Blizzard, Speedgrapher
Original Blizzard's TD fixed and brought up to today's standards. Stop the advancing hordes of monsters by building various towers, training heroes and using correct abilities. Cooperation and coordination are essential!