Battle Mages -1.6.8f-

Author: Dark.Revenant

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Battle Mages -1.6.8f- terrain minimap
Terrain minimap

Lobby Preview

Battle Mages -1.6.8f- lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
41 heroes74 items61 chat commands10 quest entriesScript: JASS

Heroes (23)

MageUndeadsteakEchonianRamnementShade of BlueFeaR.SainTrabid_weinerdogPure-PyromaniusLordTempestVilegazmanDivineSimbaBlastYoBoots
Show all (23)
Killer[Cola]DeathByCyanideDurahanKnives333Pissed_GeezerCool.FrogHalf-Tiltultimatorghostnuke.loomdun1)ark.Chephros

Chat Commands (61)

-Alchemist-Archimonde-Archmage-Blademaster-Blood Mage-Crypt Lord-Demon Hunter-Dreadlord-Far Seer-Firelord-Jaina-Keeper of the Grove-Lich-Paladin-Pit Lord-Ranger-Shadow Hunter-Warden-viewer-heil hitler-KSH-Rowr!-Mostly Harmless-cookies
Show all (61)
-dachshund-AUGH, MY FINGERS-Tempest-emergency-Hunter Killer-youbetrixy-You called down the thunder-Penguins-Micuerpoessexy-Bleck-pooned-intothevoid-HELPMESMOKEY-QTF TILT HAX-invokelist plox-asianpenis-nudmool-forgotten-GL-Ultima-Money-clear-tournament-gold-add-levels-teams-all in-all out-arena-field-time out-swap-RE-portals-FM-disable

Quest Log (F9)

Credits
The Battle Mages forums are at http://comclan.co.cc/forum General Production: Dark.Revenant Terrain: Dark.Revenant and loomdun Dedicated Testing: Billlllllllllll, SilverSoultaker, Mr.Babycakes, UndeadThumper, ShadowGHX, Delta_Farce, nailstruck, Dr.Garlic, and Echonian. Models: sc_freek (Plasma Shot), WILL THE ALMIGHTY (Ultimate Explosions + EMP Bomb + Fires), Mc ! (Imp Fireball), Daelin (Frost FX), JetFangInferno (Frost Explosions), and DonDustin (Ice FX). Icons: unwirklich (Attributes Pack) Various Gameplay, Bug, and Balance changes: RushSecond
Changelog
To find the most recent version and changelog, visit the Battle Mages forums at http://comclan.co.cc/forum
Gameplay
Team Elimination: The goal of this game is to be the last team standing. Every player has X lives, and once all the members of one team have no lives, the other team wins. Deathmatch: The goal of this game is to be the first player to reach the kill limit. Team Deathmatch: Deathmatch, only with teams. Capture the Flag: Capture the enemy team's flags until you reach the goal score. Assault: Attackers attack the generator, the defenders defend it. Roles swap after the first generator's destruction.
Hybrid Spells
It is wise to learn spells in more than one element: as you learn spells in other elements, you will develop several hybrid spells. To get one, you have to learn all three spells in the same tier (group of spells with the same spell points cost) for any two elements. The hybrid spell will replace an existing spell, making a very modified and much more powerful and useful version of it. For every element pair, you can get up to three hybrid spells; therefore, there are eighteen to discover.
Commands
-swap Color: Swaps a player from his current team to the other. (Team Games Only) (HOST ONLY) [Don't include automatic prefixes in the name] -RE: Turns random events on or off. (HOST ONLY) -FM: Fast Mode - Greatly speeds up spell aqcuisition by boosting players stats and gold at the start of the game. (HOST ONLY) -portals Enables or disables portals. (HOST ONLY) -viewer Color A ground-level third person view of a player's mage. Typing this command again will turn it off. THE FOLLOWING ONLY WORK BEFORE YOU BUY A SPELL They change your player model... -Blood Mage, -Archmage, -Paladin, -Jaina, -Ranger, -Far Seer, -Shadow Hunter, -Lich, -Dreadlord, -Crypt Lord, -Demon Hunter, -Keeper of the Grove, -Warden, -Archimonde, -Pit Lord, -Firelord, -Alchemist, -Blademaster
Hero Levels
Your hero level is actually how many attribute points you have queued up. You gain levels by dealing damage, but you cannot go beyond 5 levels.
Charge and Buildup
Charge is added to your enemies when they are hit by lightning spells; most lightning spells add "Charge" to those they hit, amplifying damage. Charge can accumulate to reach very high quanitities for extreme damage, but it dissipates fairly quickly. Buildup is gained by rapidly casting ice spells in the arena, and slowly dissipates over time. When a specific amount of "Buildup" is accumulated, there will be a notification and the dissipation process will cease. If a Buildup-compatible ice spell is cast while in the Maximum Power state, all of your Buildup will be drained to fire a single exceptionally powerful version of that spell.
Gaining Attributes
You may lower your level by one to gain a bonus to any attribute at the attributes store in the top left corner of the map. You have a net loss of attributes when you lose your level (a level gives you two attribute bonuses), but the bonus is stackable and permanent, as it can't be taken away. You may not raise your stats manually after they reach 40.
Learning Spells
You learn spells simply by purchasing them at the spell shops in the upper-left area of the map. In addition to the gold cost of each spell, you must have enough spell points to learn it. You start with 10 spell points, and for each additional point you put in your spellpower attribute, you get two more spell points.
Limit Breaks
Once you are significantly hurt over a long period (2x HP total damage), you will recieve a one-time-cast ability that instantly drains all of your mana when you use it. The type and power of your ability depends on how many abilities you have learned in any one school of spells.
Show all items (74)
Fire BoltFire BallMagmaFlame WaveFlame StrikeMagma BallInfernoMeteorFuryFire NovaHellfireFrost BoltFrost BallFreezing SpikeIce ShardFrozen CloudGlacial FormationGlacial SpikeBlizzardFrost NovaIce PrisonChilling SphereShock BoltElectric OrbBoltCharged BoltShock ChargeConduitElectric ConeLightning NovaLightning BallLightning StrikeHammer of ThorArcane BoltMagic MissileFocused FireSpirit WallSoul BeamSpirit RiftHoly BoltArcane BombSpirit ProtectorDimensional ShardSoul RipperSticky FireDancing FlamesFire WallArcane OrbRefracted IceIce ChargeGlacial FlamesLaserSpirit MagmaSoul ChainHoly FrostFrost BombIce FireVolt StormCometFrozen OrbArcane PrisonSingularityMeta BoltMeta BallMeta BombMeta NovaAnnihilationSmiteSpirit BombPhaseEruptionArcane BarrageStorm NovaCharged Fury

Map Specifications

Terrain Dimensions128 × 113
Playable Area91 × 108
Suggested Players2-12
Max Slots12 slots
Size710.89 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies206

Author's description

Original in-game description by Dark.Revenant
Using a great selection of unique spells, up to twelve players can fight and compete with eachother to find out who is the best tactician and spellcaster. Visit the Battle Mages forums at http://comclan.co.cc/forum