Binders v4.0

Author: dEmOnICk

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Binders v4.0 terrain minimap
Terrain minimap

Lobby Preview

Binders v4.0 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
20 heroes23 items10 chat commands9 quest entriesScript: JASS

Heroes (5)

BossDeMonICkBinderBoss - Lord of BindersArchon

Chat Commands (10)

-debug-scoreboard-boot-stats-start-newhero-level-gimme gold-set boss-nodefeat

Quest Log (F9)

General
Welcome to Binders! If you havn't watched the tutorial, it is highly recommended that you do. When the game begins, pick a hero. Then use your peasant to buy your first unit in the shop area. In the beginning, it is usually better to upgrade your units, rather than buy new ones. So, when you have enough gold, upgrade your unit to its next level. Once you've got your first unit, it's time for battle. Left-click on the ready switch at base to signify that you are ready. When all players are ready, Player 1 (Red) can start the level.
Normal Binding
Once you have two max level units, you can bind them together. All units are color coded for easier understanding: Purple Name - Upgradeable Green Name - Bindable Yellow Name - Cannot upgade or bind. Type -stats on a max level unit to see what other units it can bind with. In most cases, a binded unit can bind again with another binded unit. Just use -stats to find out what that unit is.
Game Commands
Here are a few basic commands you can use while playing Binders: -stats - Displays info about a unit including what it upgrades into or what it binds into. -scoreboard - Allows you to change your scoreboard to your liking. For Red ONLY : -start - Start next Level. -boot - Allows you to boot a player out of the game through votes.
Bosses
After a certain amount of rounds (displayed on your scoreboard), you will be forced to fight a boss. There is no countdown timer to beating these levels. Instead, you must kill the boss(es) to complete the level. There are 5 bosses total. Keep in mind that some boss levels have 2 bosses. Boss 1 - Tinker Boss 2 - Ancients (2 bosses) Boss 3 - Pandaren Boss 4 - Dragons (2 bosses) Boss 5 - Deathsite Bosses are much harder than regular rounds and you may lose some units on these levels - but when you win, you will be rewarded with plenty of cash.
Difficulty Levels
Easy - Newbie level, little cash rewards. Normal - Basic Player level, medium cash rewards. Gets boring over time. Hard - Advanced Player level, high cash reward. Impossible - Extremely Hard. Insane cash rewards to revive your units with. Bonus if beaten.
Binding Tips
If your looking for a unit that your unit binds with, there are two ways you can find it. One way, is to ask around and see if anyone knows. The other is to try and guess. Most binds will make sense. For example, the sea horse is obviously the Sea Lord and the Horse. Sometimes though, the binds don't make much sense, and you just have to take chances, or give it up.
Advanced Bindings
Once you get done binding some units, you may decide to take it a little further into advanced bindings. Advanced bindings are bindings that are not usual. For example, binding five Basic Fighters together will give you a Militia Commander. It is also considered advanced binding if you bind a unit more than twice. Binding any unit 4 (Sometimes 3) times will result in a special bind that will be notified in that unit's stats.
Graveyard
When your unit dies, you may think that you've lost it forever. Actually, at the end of every battle all units that have died are send to the graveyard (Not Basic Fighters). In the graveyard you have the option of selling it for a very cheap price, or reviving it for a cost. This doesn't mean that you should kill your units for gold. If you want to sacrifice your unit, use the sacrficial pit in your base. A sold unit will give you much less gold than a sacrificed one.
Automatic Switch
Getting tired of people wanting to boot you because you continuously forget to push "Ready for Battle?" There is a solution! on each player's ready switch there is an option to automatically flip your switch. Once set, ever next round, your switch will go off at the set time. If you want to stop it from going off, just press "None" when the dialog comes up.
Show all items (9)
Tome of HealthLumberGoldTome of War (Agility Hero)Tome of War (Intelligence Hero)Tome of War (Strength Hero)Mask of the ElementTome of DamageLife

Map Specifications

Terrain Dimensions128 × 124
Playable Area184 × 116
Suggested Players1-8
Max Slots10 slots
Size581.4 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies391

Author's description

Original in-game description by dEmOnICk
Play with your own heart... LOL... >.<