Burbenog Lordaeron EditionLatest Release
Burbenog Lordaeron Edition V1.0
Author: Galak
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file88 chat commands24 quest entriesScript: JASS
Chat Commands (88)
-h-hs-lock-unlock-autobal off-autobal-ab-kick teal-kick blue-kick purple-3way-3 way-opposite-challenge-constrict-reverse-reset-epay-ebal-set primep-air-mech-undead-siegeShow all (88)
-immune-invis-info-ms-sms-show ms-hms-ms off-hide ms-cc-cc2-global tech off-reg tech-tech reg-register techs-ob-1b-one base-onebase-ct-check tech-share-rate-bl-go-vote-lvl-wait-wait2-panda-gold-test-lumber-blood-water-hybrid-lvl up-commandsall-paint-psave-p-random-night-day-dusk-cycle-sell-revert-give-owe-borrow-dl-double limit-borrow more-siege 1-z-cede-cb-smack-off-on-tip-die villagers-die infernalsQuest Log (F9)
Info for Newbies
General Information about the Elements and How to Play
Select a Governor. Each has the ability to commission four types of builders plus a hybrid builder that can build anything (for a higher cost). When you elect a governor, the primary builder is always immediately summoned. Every subsequent builder requires a piece of lumber, which you obtain after every 5th level. Here is a list of the 10 elements and their primary functions:
Human - Cheap towers that take very little time to build
Magic - Offers various special abilities including Stun and Dispel Magic
Fire - Has a focus on splash damage
Ice - Slows enemies down with ice attacks
Thunder - Has the longest range of all towers
Poison - Primary abilities include Slow Poison and Disease Cloud, also focuses on Chaos damage
Death - Has numerous special abilities such as Hex and negative auras
Holy - Buildings are twice as resistant to attackers, gain bonuses against the Undead, and have special defensive abilities
Earth - Durable towers with strong single-target damage, and the only element with the Gold Mine for bonus income
Wind - Fast-attacking towers that excel against air units
Credits
Credits:
Map Author: Galak
Originally created by Shvegait
Testers: SOSzzz, HITCookieJar
Have a question or comment about this map? Message me on Bnet @ Galak#11733
Reference
The following sections give additional reference information about the game. You will need to scroll down to view them. They provide information about commands, special levels, towers, and Heroes. There is also a hall of fame for those who have beaten hard and expert difficulties.
For the tower information sections and elsewhere, the following colors represent the various elements:
Orange - Human
Purple - Magic
Red - Fire
Blue - Ice
Yellow - Thunder
Green - Poison
Dark Gray - Death
White - Holy
Dark Green - Earth
Light Gray - Wind
Levels
Want to know when your towers have the upper hand? Here's a list of every level with a special ability or armor type, sorted by type:
Armor Types (Default is Heavy):
Medium: 3, 10, 13, 17, 23, 24, 26, 30, 32
Light: 4, 6, 9, 11, 14, 19, 21, 27, 28, 29, 34, 36, 39
Fortified: 15, 31, 37
Air Units: 6, 11, 14, 18, 21, 24, 29, 33, 36, 39
Special Classifications:
Undead: 3, 13, 17, 18, 22, 30, 36
Summoned: 3, 8, 20, 25, 38
Mechanical: 10, 29, 37
Special Abilities:
Invisible: 17, 25, 30, 35
Siege: 19, 27, 34, 37, 41*
Spell Immune: 15, 22, 27, 31, [35], 39
Bloodlust: 23, 40
Frost Armor: 26, 32
Anti-magic Shell: 35
*Normal and Hard difficulties only
Levels: Expert
In expert mode, the creeps that spawn are random. Still, there are only three possible options for each level. Here's a list of every level with a special ability or armor type, sorted by type:
Armor Types (Default is Heavy):
Medium: 2, 3, 3, 6, 6, 10, 11, 13, 16, 17, 17, 18, 20, 22, 23, 24, 26, 26, 29, 30, 32, 32, 35, 39
Light: 4, 4, 5, 6, 8, 9, 10, 10, 11, 12, 12, 14, 18, 19, 19, 21, 21, 22, 23, 27, 27, 28, 29, 30, 30, 34, 36, 36, 38, 39, 39
Fortified: 11, 13, 15, 23, 28, 31, 32, 34, 37, 37
Unarmored: 2, 7, 9, 13, 14, 17, 19, 24, 25, 27, 29, 31, 35, 36, 37
Air Units: 4, 5, 6, 10, 10, 11, 12, 14, 15, 18, 18, 19, 21, 21, 22, 24, 25, 26, 27, 29, 31, 33, 33, 35, 36, 36, 37, 38, 39, 39
Special Classifications:
Undead: 2, 3, 4, 9, 13, 14, 15, 17, 18, 20, 22, 24, 26, 30, 35, 36, 36, 38, 38
Summoned: 3, 3, 8, 8, 9, 14, 15, 20, 23, 25, 25, 32, 38, 39
Mechanical: 11, 13, 15, 16, 28, 28, 29, 33, 34, 37
Special Abilities:
Invisible: 17, 25, 30, 35 (no changes)
Siege: 19, 27, 34, 37, 41
Commands
Commands:
-sell - Sells all selected units for 50% of their cost. Governors, Technology buildings, Hybrid base structures, and Burbenog Outposts may not be sold.
-give - Transfers money in amounts less than 100 to your allies. The correct usage is "-give xx yy".
xx is the number of the player you are giving the money.
yy is the amount of gold you wish to transfer.
-cede - Transfers control of a tower or group of towers. The correct usage is "-cede xx." Towers that can't be sold can't be ceded either.
xx is the number of the player to whom you are transfering your towers.
-lumber - Use this to give one piece of lumber to an ally. The usage is identical to -cede, "-lumber xx". This is useful if you have more than one piece of lumber but don't want to give it all away.
-off - This command is used to turn off the autocasting of the spells of certain towers, like the Firestorm Caster and the Quake Tower. This works like -sell in that only selected selected units will be affected.
-kick - Red only. Removes a player from the game. The usage is "-kick xx", where xx is teal, blue, or purple.
-autobal off - Turns off autobalance, which is now enabled by default. Any player can use this, and it cannot be turned back on.
-global tech off - Red only. Turns off shared technology, which is now enabled by default.
-borrow - Borrows gold against your future income. Your borrow limit now grows each round. Borrowing is disabled during the final round.
Secret Coms.
Master List of Secret Commands:
-random - Randomly elects a governor. Only works at the start of a game.
-smack - Smacks someone who is pissing you off. The syntax is "-smack xx", where xx is the number of the player you wish to smack.
-night - Sets the time to midnight (0:00).
-dusk - Sets the time to dusk (18:00).
-day - Sets the time to dawn (6:00).
-cycle - Initiates the natural day/night cycle (at 2x speed).
A player may change the time of day only once every 20 minutes.
-blood - Changes the outer rivers to flow with red blood instead of water. Type -water to change it back.
-die villagers - Try this as an alternate ending after you win the game.
-die infernals - Try this as an alternate ending after you lose the game.
-paint - Alters the color of a selected creep. The syntax is "-paint xxx yyy zzz", with xxx representing the red value, yyy the green value, and z
Tower Info I
This listing shows the cost, range, and damage type of every tower and is divided into three sections, sorted by cost:
Arrow Turret - 7 - 700 - Piercing
Axe Tower - 10 - 500 - Normal
Needler - 10 - 600 - Piercing
Flaming Arrow Turret - 10 - 700 - Piercing
Frost Arrow Turret - 10 - 700 - Piercing
Enchanted Arrow Turret - 10 - 700 - Magic/Spells
Energy Pulse Emitter - 10 - 1000 - Piercing
Light Beacon - 15 - 900 - Piercing/Typeless
Ziggurat - 15 - 900 - Piercing
Venom Burrow - 15 - 900 - Piercing/Poison
Cannon Tower - 35 - (125) 900 - Normal
Chilling Tower - 40 - 1000 - Normal/
Tower Info II
This listing shows the cost, range, and damage type of every tower and is divided into three sections, sorted by cost:
Assassin's Den - 110 - 700/1000 - Piercing/Chaos/Poison
Flamethrower - 115 - 350 - Normal
Black Caster - 120 - 800 - Spells
Ballista - 140 - 1200 - Piercing
Altar of Heavens - 145 - 800 - Spells
Hexing Tower - 150 - 600 - None
Aerial Shackler - 160 - 700 - Spells
Magic Dampener - 195 - 700 - Magic/Spells
Squall Evoker - 210 - 800 - Piercing
Static Field Generator - 215 - 900 - Spells
Giant Cactus - 220 - 600 - Normal/Piercing
Temple of the Faerie Flame - 225
Tower Info III
This listing shows the cost, range, and damage type of every tower and is divided into three sections, sorted by cost:
Stormspire - 410 - 1500 - Piercing
Dragon Roost - 420 - 700 - Piercing
Epidemic Catalyst - 425 - 600 - Poison/Typeless
Giant Fungus - 435 - 500 - Chaos/Disease
Temple of Death - 440 - 700 - Typeless
Infernal Caster - 450 - 700 - Spells
Sludge Producer - 460 - 800 - Chaos/Poison
Charge Grounder - 470 - 800 - Siege/Typeless
Immolator - 480 - 600 - Chaos/Spells
Magnetic Field Disruptor - 510 - 900 - Piercing
Heaven's Wrath - 560 - 1700 -
Towers Info IV
This listing shows the cost, range, and damage type of the Hero towers as well as the cost of the Hybrid base towers:
Basic Tower - 5
Secondary Tower - 20
Tertiary Tower - 35
Technology Structure - 50
Intermediate Tower - 50
Advanced Tower - 55
Cross-Tech Tower - 60
Hybrid Tower - 65
Transmuter - 500/1
Ranger's Outpost - 15 - 800 - Piercing
Knights' Quarters - 60 - 600 - Normal/Spells
Spire of Honor - 150 - 900 - Siege
Paladins' Guild - 100/1 - N/A - None
Altar of Nature - 50 - N/A - None
Altar of Energy - 50 - N/A - None
Altar of De
Heroes
This listing shows the range, damage type, primary characteristic, and skills of the 10 Heroes:
Sniper - 900 - Normal - Agility - Haste, Flash Grenade, Trueshot Aura, Critical Strike, Sniping Shot
Archmage - 600 - Magic - Intelligence - Slow, Energy Surge, Teleport, Brilliance Aura, Negate Resistance
Warlock - 400 - Normal - Intelligence - Firebolt, Immolation, Inner Fire, Flame Strike, Meteor Swarm
Winter Witch - 600 - Normal - Intelligence - Frost Nova, Frost Armor, Breath of Frost, Freezing Breath, Blizzard
Samurai of Storms - Melee - Normal - Agility - Chain Lightning, Monsoon, Purge, Agility Bonus, Bladestorm
Rotting Flesh - Melee - Chaos - Strength - Carrion Swarm, Acid Vomit, Poison Claws, Locust Swarm, Disease Cloud
Death Knight - Melee - Normal - Strength - Death Coil, Cripple, Raise Dead, Cleaving Attac
Equations
This section contains the equations for the Temple of Death and Phase Disruptor, in case you want to know how effective they really are down the road. There is also a small bit of information about the Gold Mine.
Temple of Death
Chance of Death = (45 - Level)%
So at Level 20, it has a 25% chance of killing the target, and at Level 40, it has a 5% chance.
Phase Disruptor
If Level <= 20
Enemy's life reduced by 50% of its current life.
If Level > 20
Enemy's life reduced by (90 - 2*Level)%
So at Level 20, it reduces the target's life by 50%, and at Level 40, it reduces it by 10%.
Gold Mine
Bonus Gold = 2 * Level
Net Profit* = 2 * (Sum of Levels from current to 39) - 500
LoP = Level of Purchase
LoP Profit (after round 39)
36 -200
31 130
26 410
21 640
16 820
*Assumes that the Gold Mine will not be sold. Including round 40 and sell price, add 330 to the values in th
Notes on Hybrid
Notes on the Hybrid element:
Hybrid base towers cannot be ceded nor sold.
Selling upgraded Hybrid towers will only give you the gold for the cost of that tower normally, not the total amount you paid to build it.
You do not have enough food to summon even one hero. Yes, this is intentional.
All Hybrid base towers, including the Technology Structure, are made of very cheap materials and will easily crumble when attacked.
The Hybridizer is necessary in order to construct cross-tech towers and is an upgrade to the Technology Structure.
There's no reason to get an Intermediate or Advanced Tower until you have at least one of the technology structures. Even though you are allowed to construct them before you have one, you won't be able to upgrade them until you have the necessary technology.
Don't use hotkeys for upgrading Hybrid towers because many of them overlap.
All Transmuters morph at the same time, every 40 seconds, so it may take anywhere from 1 to 39 seconds after building one for i
Notes on Hero
Notes on the Hero element:
There's no reason to construct a Paladins' Guild until you have at least 1 Hero.
Altars cannot be ceded nor sold.
Heroes will gain slightly more than twice as much experience as normal. This allows you to get higher level Heroes much earlier in the game.
Hero's main form of True Sight is the Gem of True Seeing sold at the Paladins' Guild. Also, the Keeper of the Grove and Priestess of the Sky have abilities that enable them to see invisible units.
The Morale Booster can only cast spells on nearby Heroes when it is attacking enemies.
Corpses for the Death Knight's Raise Dead are generated at the Altar of Destruction.
Be careful with Death and Decay as it may kill your Heroes!
Hall of Fame RoC
Congratulations to the first people who beat this map on the hardest difficulty and let me know about it!
Version 1.0:
Kahn, Hatchet, and Orson1 (6/1/03)
Version 1.31:
DarkenedPhoenix, SaKaaR, Dirnok, Kinazo (6/17/03)
Version 1.38:
DarkPhoenix, SaKaaR, nox, Kinazo (6/17/03)
Kahn, Hatchet, and Orson1 (6/21/03)
Version 1.43:
Primster, Butzemann (7/20/03)
Hall of Fame TFT
Congratulations to those who have beaten this map on hard difficulty in TFT and have let me know about it! This particular section will no longer be updated.
Version 2.0:
BigAmerPtyThing, SaKaaR, Kinazo, DarkenedPhoenix (7/30/03)
Version 2.02:
Primster and Primster (8/3/03)
Cymsdale, Nesm, Hesiod (9/9/03)
Weeble, NinjaPirate, Weebull (9/28/03)
Toddius, Mangonewild, killernite, DarkBlue (10/2/03)
The_Fallen, lilearn08, EvenDeathCanDie, four2oh (10/6/03)
THERABIDHAMSTER and others (11/4/03)
B0NE_CRUSHER_, aundie_tiger (11/17/03)
CoD-InfestedGod, Venuz., Suxorz, haggert
rhinoman12, daryll, EVITAERC (12/8/03)
DAVEO_THE_GREAT, MrFrank, and others (12/13/03)
Militiaman, Buckmaster, Ivan37, Werddrew (12/20/03)
Version 2.15:
Hermit T. Boner, metoday.jpg, Fat, goatse.cx (1/5/04)
Juggernaut135, Soloo, Cyklops, Kazer (1/25/04)
Raven, XXL (1/25/04)
GreasyPornStar, ZiFnAbFiZbAn, Treemonk (1/29/04)
Primster and Butzemann (1/30/04)
Waddledoo, SatansArmy,
Hall of Fame 2.27
Congratulations to those who have beaten this map on expert difficulty and have let me know about it!
Version 2.27:
Primster, Butzemann (2/24/04)
xeffu, snotlegz, DauntingDeath (2/26/04)
Zagyg, Sephraem, Stoned_Dylan (2/28/04)
Pallid, SiegeMentaIity, DrGiggles, Reaprojects (2/28/04)
Novice_Gamer, Killjoy212, pa-panda (2/29/04)
dumbmonkey, Valium21, Hobo (3/8/04)
Weeble, Bobe, HairyLee, NinjaPirate (3/9/04)
IazIazn, Ultar, TheWonderChef, Arithian (3/12/04)
gUeSs, on99, sean (3/15/04)
BigI)ickBertha, Edutribo, and others (3/19/04)
MisterManSir, ElCapitan, Inday-, AutoPilotOff (3/22/04)
TheCheshireCat, Tyrany, 12., s22056137 (3/24/04)
Kaplooey, Veronica, Middnight, gangreene (3/27/04)
Thra11, Sona, quester, escaper-virus (4/4/04)
Bramickias, AvatarV, Castleassassin, Somedood2 (4/13/04)
Drakonn, TwoTowerTolpan, and others (4/14/04)
JimTheEternal, TheGodFail, BretHasOurSoul, Santa.Claus (4/14/04)
4evernoob, Kanabud, Iza (4/30/04)
Oakcrest, stormgrym, buner67, Goook (4/3
HoF 2.27 (Cont.)
The 2.27 expert difficulty hall of fame is so large that it must be split into two quests. Congratulations! Here are the more recent victors:
Adune, Nasren, BlueNewbie, Lord_Spam (7/13/04)
Zilla, Samara[LoN], LoserCraft, Her. (7/14/04)
HK_47, Milkman, Dumpling_king, Madd. (7/15/04)
DurinIV, ElderBrE, HamsterGoD, Millennium (8/2/04)
Red_Shift, GardenCentre (8/7/04)
Shaq, kevin_garnett, and others (8/12/04)
NVP-Kibiz0r, Magi_Charger, The_Quebeker (8/23/04)
Think you should be included in this list but aren't? Several entries had to be disqualified for one reason or another. Playing an unofficial version such as "high bounty", not answering follow-up e-mails, the usage of exploits caused by patch bugs (such as Stinko Man's Acid Vomit perma-stun), and insufficient evidence that victory was achieved fairly all can disqualify an entry. There's also the possibility that I lost an entry or it never made it to my inbox. In those cases, I am sorry.
This will be my last update to the hall of fa
Lordaeron Edition V1.0
Burbenog Lordaeron Edition V1.0 Changelog
Enemies now loop around their spawn corner before continuing along their route.
Enemies no longer collide with each other and move at slightly varied speeds, reducing pileups at corners.
Added a background check that frees any enemy whose orders fail.
Collision remains active for siege units so they interact with your base normally.
Governors can now commission a Hybrid builder in addition to their four standard builders.
Added -kick
Autobalance is now enabled by default.
Global tech sharing is now enabled by default.
Your borrow limit now grows 2% each round instead of shrinking in the late game.
Borrowing is available until the final round, which displays a message explaining the restriction.
Added 10% interest on gold held at the end of each round, replacing the smaller interest bonus.
Gold per kill now scales with round number and difficulty
-H enemy health scaling is now flat, not curved
Reduced player handicap in -H difficulties
Rebalanced tower build times by tier.
Endowed Expert now begins at round 1 like every other difficulty.
Three-player games now detect which corner is actually empty
Swapped Teal and Purple icons in the cede menu.
The round announcement now displays the correct enemy count.
Fixed several typos in in-game messages.
Removed an obsolete system that ran on every enemy kill.
Thank You Shvegait
Thank you, Shvegait. gor creating Burbenog TD. This map has been played for over twenty years because of the solid foundation. Everything added since stands on that work.
The map began as a beta in early 2003 with a handful of towers and grew into the ten-element system it uses today. Version 1.0 arrived that April. Version 2.0 in July 2003 moved the map to The Frozen Throne and reworked air pathing. Later releases added Hero and Hybrid governors, expert difficulty, the cede system, secret commands, and a long series of balance passes touching nearly every tower in the game.
Version 2.2 rebuilt the pathing and siege systems, removing over a hundred triggers and cutting load times. Version 2.27 introduced spawn invulnerability and the secret difficulty unlocked by beating hard. Version 2.31 added the cede button and tooltip range information. Version 2.32, released in July 2005, was the final official version.
See the Original Changelog pages for the complete version-by-version history.
Original Changelog V2+
Version 2.32 (7/11/05) - Final official release. Removed Hero and Hybrid governors as too difficult to balance. Limited players to one builder of each type. Added a secret unlocked by completing expert.
Version 2.31 (6/15/05) - Added the cede button and submenu. Towers and Heroes gained range and attack type info in tooltips. Expert difficulty no longer required unlocking to vote for.
Version 2.3 (11/6/04) - Fixed frost attacks affecting magic-immune units, permanent Frost Armor slows, and units trapped invulnerable during siege rounds.
Version 2.27 (2/21/04) - All levels now spawn invulnerable for 3 seconds. Added a secret difficulty unlocked by beating hard.
Version 2.23 (2/7/04) - Broad tower balance pass.
Version 2.21 (1/30/04) - Reduced memory leaks. Modified repair abilities to stop powerbuilding.
Version 2.2 (1/19/04) - Reworked pathing and siege systems, removing over 100 triggers for smaller file size and faster loads. Fixed a cede exploit involving governors and tech structures.
Version 2.15 (12/31/03) - Removed attacks from non-siege units. Raised Hero max level to 12 and added a fifth skill to each. Added buttons for -sell, -revert, -on, and -off.
Version 2.13 (12/27/03) - Added the -revert command for upgraded Hybrid towers. Mind Ripper replaced the Magic Vault as Magic's ultimate.
Version 2.11 (12/23/03) - Pathing creeps now appear light blue on the minimap. Repairing no longer costs lumber. Moved abilities from SLK files into the Object Editor, significantly reducing map size.
Version 2.1 (8/29/03) - Fixed several towers that could disconnect players.
Version 2.02 (7/21/03) - Cancelling a structure now refunds 100%. Level 41 expanded to 15 members.
Version 2.0 (7/19/03) - Moved to Warcraft III: The Frozen Throne. Reworked air pathing. Siege levels restricted to attacking structures only.
Original Changelog V1+
Version 1.43 (6/25/03) - Final Reign of Chaos version. Added a level to Normal and Hard. Hybrid gained the Transmuter as its ultimate.
Version 1.42 (6/14/03) - Fountain of Restoration became Fountain of Mana. Added the Ring of Greater Magnetism.
Version 1.4 (6/12/03) - Added two governors: Lisk the Hybrid governor and Uther the Hero governor.
Version 1.38 (6/6/03) - Added an equations section to Reference. Fixed the missed kills bounty compensation.
Version 1.37 (6/5/03) - Fixed the Gold Mine generating gold per kill. Enemies now colorized by spawn corner so you can track round progress.
Version 1.35 (6/3/03) - Reverted weapon and armor changes introduced by patch 1.06.
Version 1.34 (6/2/03) - Fixed a major Temple of Death bug. Gold Mines became sellable. Expanded Reference with tower information.
Version 1.31 (5/9/03) - Gold Mine reworked to pay 2 x Level at round end instead of per kill.
Version 1.3 (5/4/03) - Widened some turning regions. Terrain changes and added water.
Version 1.26 (5/2/03) - Builders and True Sight units lost collision.
Version 1.22 (4/28/03) - Added the -tip command. True Sight units became spell immune. Gold Mines redistribute when their owner leaves.
Version 1.2 (4/27/03) - Removed the second vote, leaving only the full version. Added unit limits per type. Added win and loss endings, with victory varying by difficulty.
Version 1.1 (4/25/03) - Fixed the Permafrost Maker destroying your own base. Broad monster life rebalance.
Version 1.0 (4/19/03) - First full release.
Original Changelog Beta
Beta versions 0.3 through 0.9 ran from March 24 to April 18, 2003, covering roughly one month of development before the 1.0 release.
Version 0.9 (4/18/03) - Lives reintroduced as the loss condition. Level 35 became an invisible level. Magic Vault item costs significantly reduced.
The betas established the core of the map: the ten elements, the four-corner layout, the tower tech progression, and the lumber system. Much of the balance work from this period went undocumented, as the update log was wiped when 1.0 released.
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-4
Max Slots5 slots
Size4.7 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies345
Author's description
Original in-game description by GalakBased on Burbenog TD v2.3 xtrm tower upgrades. This version completely changes scaling, revamps creep pathing, updates visuals, and includes the hybrid builder on all Governors.
Special thanks to SOSzzz and HITCookieJar for testing
