Burbenog TD - Rise of the Fallen

Author: Nozdrva, Plastid

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Burbenog TD - Rise of the Fallen terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
17 heroes40 items29 chat commands17 quest entriesScript: JASS

Heroes (16)

BlademasterPriestess of the SkyPriest of Quel'ThalasJuggernautWinter WitchSniperFire BringerLonely BretteurBowmanElve of WoodsHero of the Deepest SeasMistress of Entropy
Show all (16)
Master of TowersOverlordGreen TerrorMortar Team

Chat Commands (29)

easynormalhardexpert-blood-air-invi-siege-water-commandsall-paint-psave-p-random-night-day-dusk-cycle-sell-revert-give-cede-lumber-smack
Show all (29)
-off-on-tip-die villagers-die infernals

Quest Log (F9)

Info for Newbies
General Information about the Elements and How to Play Select a Governor. Each has the ability to commission four types of builders. When you elect a governor, the primary builder is always immediately summoned. Every subsequent builder requires a piece of lumber, which you obtain after every 5th level. Here is a list of the 12 elements and their primary functions: Alliance - Cheap towers that take very little time to build Magic - Offers various special abilities including Stun and Dispel Magic Demons - Has a focus on splash damage Northrend - Slows enemies down with ice attacks Mechanical - Has the longest range of all towers Orc - Primary abilities include Slow Poison and Burning Oil Dark - Has numerous special abilities such as Hex and negative auras Light - Buildings are twice as resistant to attackers, gain bonuses against the Undead, and have special defensive abilities Draenei - Very powerful against land units and has a focus on Siege damage Artillery - Has the best anti-air towers and the fastest firing towers Skeletons - Has a faster attack rate then others but weaker damage Nature - Has a greater damage then others but lower attack speed Heroes: Each element has one Hero that can be trained at its technology building. You can only get one Hero, but their skills can be very useful.
Credits
Credits: Original Map Author: Shvegait From: Aboxion.Delta Creator: Nozdrva ...Thanks again...
Reference
The following sections give additional reference information about the game. You will need to scroll down to view them. They provide information about commands, special levels, towers, and Heroes. For the tower information sections and elsewhere, the following colors represent the various elements: Orange - Alliance Purple - Magic Red - Demons Blue - Northrend Yellow - Mechanical Green - Orc Dark Gray - Dark White - Light Dark Green - Draenei Light Gray - Artillery Light Blue - Skeletons Metal Green - Nature
Levels
Want to know when your towers have the upper hand? Here's a list of every level with a special ability or armor type, sorted by type: Armor Types (Default is Heavy): Medium: 3, 10, 13, 17, 23, 24, 26, 30, 32 Light: 4, 6, 9, 11, 14, 19, 21, 27, 28, 29, 34, 36, 39 Fortified: 15, 31, 37 Air Units: 6, 11, 14, 18, 21, 24, 29, 33, 36, 39 Special Classifications: Undead: 3, 13, 17, 18, 22, 30, 36 Summoned: 3, 8, 20, 25, 38 Mechanical: 15, 29, 37 Special Abilities: Invisible: 17, 25, 30, 35 Siege: 19, 27, 34, 37, 41* Spell Immune: 10, 27, 31, [35], 39 Bloodlust: 23, 40 Frost Armor: 26, 32 Anti-magic Shell: 35 **Boss: 42 *Normal and Hard difficulties only **Expert difficulties only
Levels: Expert
In expert mode, the creeps that spawn are random. Still, there are only three possible options for each level. Here's a list of every level with a special ability or armor type, sorted by type: Armor Types (Default is Heavy): Medium: 2, 3, 3, 6, 6, 10, 11, 13, 16, 17, 17, 18, 20, 22, 23, 24, 26, 26, 29, 30, 32, 32, 35, 39 Light: 4, 4, 5, 6, 8, 9, 10, 10, 11, 12, 12, 14, 18, 19, 19, 21, 21, 22, 23, 27, 27, 28, 29, 30, 30, 34, 36, 36, 38, 39, 39 Fortified: 11, 13, 15, 23, 28, 31, 32, 34, 37, 37 Unarmored: 2, 7, 9, 13, 14, 17, 19, 24, 25, 27, 29, 31, 35, 36, 37 Air Units: 4, 5, 6, 10, 10, 11, 12, 14, 15, 18, 18, 19, 21, 21, 22, 24, 25, 26, 27, 29, 31, 33, 33, 35, 36, 36, 37, 38, 39, 39 Special Classifications: Undead: 2, 3, 4, 9, 13, 14, 15, 17, 18, 20, 22, 24, 26, 30, 35, 36, 36, 38, 38 Summoned: 3, 3, 8, 8, 9, 14, 15, 20, 23, 25, 25, 32, 38, 39 Mechanical: 11, 13, 15, 16, 28, 28, 29, 33, 34, 37 Special Abilities: Invisible: 17, 25, 30, 35 (no changes) Siege: 19, 27, 34, 37, 41 (no changes) Spell Immune: 10, 11, 12, 15, [20], 22, 27, 31, [31], 32, 32, [35], 36, 37, 38, 39, 39, [40], 42 Bloodlust: 13, 23, 24, 24, 40 Frost Armor: 18, 26, 32, 36, 40 Anti-magic Shell: 20, 31, 35, 40 Misc. Abilities: 19, 21, 23, 26, 27, 29, 29, 33, 34, 35, 37, 38, 39, 42
Commands
Commands: -sell - Sells all selected units for 50% of their cost. Governors, Technology buildings, Hybrid base structures, and Burbenog Outposts may not be sold. -give - Transfers money in amounts less than 100 to your allies. The correct usage is "-give xx yy". xx is the number of the player you are giving the money. yy is the amount of gold you wish to transfer. -cede - Transfers control of a tower or group of towers. The correct usage is "-cede xx." Towers that can't be sold can't be ceded either. xx is the number of the player to whom you are transfering your towers. -lumber - Use this to give one piece of lumber to an ally. The usage is identical to -cede, "-lumber xx". This is useful if you have more than one piece of lumber but don't want to give it all away. -tip - Disables/Enables the tips that appear every other level. There are 40 tips in all.
Secret Coms.
Master List of Secret Commands: -random - Randomly elects a governor. Only works at the start of a game. -smack - Smacks someone who is pissing you off. The syntax is "-smack xx", where xx is the number of the player you wish to smack. -night - Sets the time to midnight (0:00). -dusk - Sets the time to dusk (18:00). -day - Sets the time to dawn (6:00). -cycle - Initiates the natural day/night cycle (at 2x speed). A player may change the time of day only once every 20 minutes. -blood - Changes the outer rivers to flow with red blood instead of water. Type -water to change it back. -die villagers - Try this as an alternate ending after you win the game. -die infernals - Try this as an alternate ending after you lose the game. -paint - Alters the color of a selected creep. The syntax is "-paint xxx yyy zzz", with xxx representing the red value, yyy the green value, and zzz the blue value. Values range from 000 to 255. -psave - Saves a color combination for easy usage. The syntax is "-psave xxx yyy zzz #", with xxx, yyy, and zzz representing exactly what they represent in -paint, and the # (from 0 to 9) representing a slot to save the color combination. -p - Paints a creep using a color combo saved with -psave. The syntax is "-p#", with the # representing the slot from which to load the color combo. -commandsall - Allows this quest log entry to be viewed!
Raiders
Since siege round is a bit harder then in other versions, I advise you to build your stronger towers closer to spawn point, and since u dont want to loose them, surround them with your cheapest towers. Follow this and u will have no problems passing the siege round.
Tower Info I
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost: Archer - 7 - 700 - Piercing Draenei Protector - 10 - 600 - Normal Marine - 10 - 700 - Piercing Revenant - 15 - 800 - Chaos Frost Arrow Troll - 10 - 700 - Piercing Enchanted Arrow Turret - 10 - 700 - Magic/Spells Goblin Blaster - 10 - 1000 - Piercing Light Beacon - 15 - 900 - Piercing/Typeless Ziggurat - 15 - 900 - Piercing Orc Burrow - 15 - 900 - Piercing/Poison Skeletal Mage - 15 - 700 - Piercing Enchatress - 15 - 900 - Normal Cannon - 40 - 900 - Siege Chilling Tower - 40 - 1000 - Normal/Piercing Draenei Demolisher - 50 - 475 - Siege Stasis Tower - 45 - 600 - Magic Kil´jaeden - 55 - 600 - Chaos Poison Warehouse - 190 - 700 - Chaos/Poison Robot - 50 - 800 - Normal/Piercing Goblin Golem - 60 - 1000 - Normal Energy Tower - 55 - 900 - Piercing/Typeless Spirit Lodge - 60 - 800 - Chaos Earth-Fury Tower - 60 - 800 - Piercing Unholy Exuder - 65 - 800 - Normal Skeleton Archer - 50 - 1000 - Piercing Teddy Bear - 50 - 1100/900 - Normal/Piercing Sentry Tower - 70 - 800 - Magic/Typeless Turret - 80 - 700 - Piercing Blue Dragon Roost - 85 - 800 - Normal Contraption - 105 - 900 - Piercing
Tower Info II
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost: Draenei Laborer - 115 - 1000 - Siege/ Chaos Crystal Shrine - 105 - 700 - Chaos/Typeless Quake Tower - 00 - 250 - Spells Wood Guardian - 115 - 1000 - Siege/Normal Tentacle - 105 - 300 - Chaos Black Caster - 120 - 800 - Spells Skeleton Brute - 95 - 700 - Normal House - 145 - 900 - Piercing Light Creator - 150 - 800 - Spells Hexing Tower - 150 - 600 - None Space Fel Orc - 300 - 700/500 - Spells/ Piercing Magic Dampener - 195 - 700 - Magic/Spells Crystal Beast - 250 - 900 - Chaos Bazooka Boy - 280 - 2500 - Piercing Giant Cactus - 220 - 600 - Normal/Piercing Meat Wagon - 190 - 900 - Piercing Dynosaurus - 230 - 900 - Magic Demonic Gate - 480 - 700 - Spells Forgotten One - 295 - 800 - Chaos Fire Mage - 270 - 800 - Piercing Charge Grounder - 470 - 800 - Siege Gargoyle - 480 - 800 - Piercing Mutant - 290 - 800 - Normal Shaman of Nature - 480 - 900 - Spells Havok - 350 - 800 - Piercing Demolisher - 310 - 1050 - Siege/Burning oil Dragon Turtle - 495 - 800 - Siege Twin Head Ogre Lord - 530 - 800 - Piercing Phase Disruptor - 340 - 700 - Typeless Aura Generator - 340 - 900 - Piercing
Tower Info III
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost: Tidal Lord - 420 - 800 - Piercing/Spells Northrend Overlord - 380 - 1200 - Normal Paladin - 375 - 800 - Piercing/Typeless Tempestuous Detonator - 380 - 600 - Normal Nerubian Ziggurat - 385 - 600 - Piercing Banshee - 530 - 650/750 - Chaos/Piercing Celestial Winds - 395 - 600 - Piercing Blizzard Caster - 400 - 800 - Spells Rocket Luncher - 410 - 900/700 - Piercing Infernal - 330 - 1500 - Chaos Shaman - 625 - 850 - Spells Phoenix - 460 - 500 - Magic Ripper - 320 - 700 - Typeless Infernal Caster - 450 - 700 - Spells Frigate - 400 - 600 - Chaos/Poison Necromancer - 430 - 800 - Spells Grey Giant - 450 - 900 - Normal Rock-A-Danger - 480 - 500 - Normal Immolator - 490 - 650 - Chaos Archangel - 570 - 700 - Chaos/Spells Steam Roller - 420 - 700 - Spells Holy Tornado - 580 - 275 - Spells Tauren of the North - 615 - 400 - Siege Possesed Hellscream - 520 - 425 - Spells Generator of Roots - 530 - 750 - Chaos/Spells Skeleton Titan - 455 - 800 - Chaos Milady Slower - 430 - 600 - Spells Poison Launcher - 475 - 750 - Piercing/ Spells Dark Ziggurat - 480 - 1500 - Chaos Warlord - 485 - 775 - Chaos/Spells
Tower Info IV
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost: King - 355 - 850 - Piercing Stars Crusher - God's Will - 480 - 900 - Piercing Icy Jail - 335 - 700 - Chaos Tower of Babel - 480 - 1800 - Piercing Salamander - 400 - 700 - Spells Amethyst - 485 - 250 - Spells Negation - 400 - 800 - Piercing Ultimates: Goblin Gold Mine - 850/1 - N/A - None Mind Ripper - 500/1 - 700 - Magic T-35 - 675/1 - 800 - Piercing/Spells Zebulah - 500/1 - 1000/600 - Piercing/Chaos Cryogenics Lab - 650/1 - 1000 - None Dimensional Gate - 800/1 - 800 - Spells Destroyer - 750/1 - 900 - Piercing Uther the Lightbringer - 750/1 - 900 - Piercing/Typeless Rokhan - 765/1 - 700 - Spells Battleship - 750/1 - 2000 - Siege Lord of Frost Wryms - 750/1 - 750 - Piercing Tree of Good Fortune - 765/1 - 900 - Normal
Heroes
This listing shows the range, damage type, primary characteristic, and skills of the 12 Heroes: Lonely Bretteur - Meele - Normal - Agility - Okueko, Mo Money, Fulmin-Tao and Yamutzu Mistress of Entropy - 550 - Magic - Intelligence - Phoenix, Guilty, Auk Onslaught and Dohomo Warlock - 400 - Normal - Intelligence - Firebolt, Immolation, Flame Strike and Meteor Swarm Hero of the Deepest Seas - Meele - Normal - Strength - Anchor Smash, Frozen, Anchor Slam and Pelagic Shape Juggernaut - 200 - Normal - Intelligence - Earth Split, Purge, Slam and Death Blink Bowman - 600 - Piercing - Agility - Green Whisper, Poison arrow, Delta Shoot and Explosive Trap Death Knight - Melee - Normal - Strength - Death Coil, Cripple, Raise Dead and Death and Decay Priest of Quel'Thalas - 600 - Normal - Intelligence - Cone of Radiance, Dispel Magic, Endurance Aura and Transubstantiation Keeper of the Grove - 600 - Siege - Intelligence - Entangling Roots, Shockwave, Thorns Aura and Earthquake Master of Towers - 750 - Piercing - Agility - Uroha, Bash-in, Duplicate and Meta-Critical Overlord - Meele - Piercing - Intelligence - Ricochet, Swarm, Doom and "I Summon u..." Elve of Woods - 650 - Normal - Intelligence - Wrath of Skies, Come to me... TREANT!, Wood Owl's Temptation and Deer's Howling
Equations
This section contains the equations for the Ripper and Phase Disruptor, in case you want to know how effective they really are down the road. There is also a small bit of information about the Goblin Gold Mine. Ripper Chance of Death = (45 - Level)% So at Level 20, it has a 25% chance of killing the target, and at Level 40, it has a 5% chance. Phase Disruptor If Level <= 20 Enemy's life reduced by 50% of its current life. If Level > 20 Enemy's life reduced by (90 - 2*Level)% So at Level 20, it reduces the target's life by 50%, and at Level 40, it reduces it by 10%. Goblin Gold Mine Bonus Gold = 2 * Level Net Profit* = 2 * (Sum of Levels from current to 39) - 500 LoP = Level of Purchase LoP Profit (after round 39) 36 -200 31 130 26 410 21 640 16 820 *Assumes that the Gold Mine will not be sold. Including round 40 and sell price, add 330 to the values in the table. You can still make a profit from a gold mine bought at level 36.
HoF Rise of the Fallen
Thanks everyone for participating :)
RofF Version
Rise of the Fallen version I first started to make this map 4 years ago. But, unfortenetly i quit maybe a week later, then again started 2-3 years later to quit again. Finaly i decided to finish it and there it is. Thanks to ABOXION.DELTA for inspiration and Hive Worshop for models. Enjoy it! If u have some questions, suggestions or u notice some mistake, or maybe you beat the expert mode, send me a e-mail at: rifalman_tooney@hotmail.com
Delta's Destiny Version
Delta's Destiny version First thx to Shvegait... Man you helped me to created some trigger and to understand all the stuff i needed. (Do you remember this "sasetla@hotmail" man who bored you with his questions? Yup he was me...) Thx dude! In this version i made some changements to increase the fun. I boosted some towers(minor changements) and i added one new tower per race... Tavern with Neutral Support Towers(6 New towers) + Tavern of Neutrals heroes have been added(6 New heroes). Level Limit Increased to level 14(Level 12 before)... I buffed monsters since level 20 to improve the challenge and balance the game...Same thing for raiders... March 09 2007
Show all items (25)
Claws of Attack +36Nets of EnsnaringBlade of KhantalRunebreakerGauntlets of Ogre Strength +6Mantle of Intelligence +6Slippers of Agility +6Ring of Greater MagnetismStaff of BanishmentGolem CrusherShield of AbsorptionDemonic GirdleRed Support TowerGreen Support TowerBlack Support TowerBlue Support TowerCucchùlaim - Shaped TowerGroenland - Sheer Hell of SnowGradar'zalmos - Avatar of DeathXarion'pupu - Avatar of LoveThe ancient - Lord WeightlessnessMaglane Ortyor - King of VampiresGigot!Hecto Plasma - The Endless PainAncient of Lore

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2 or 4
Max Slots5 slots
Size3.61 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies15,504

Author's description

Original in-game description by Nozdrva, Plastid
Choose one of 12 gouverneurs with more then 100 different towers, each having its unique abilities. The goal is to prevent all monsters from reaching the center. Changes: - Monter count doubled in each round.