Burbenog TD - Rise of the Fallen X
Author: Nozdrva
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file17 heroes40 items29 chat commands17 quest entriesScript: JASS
Heroes (16)
BlademasterPriestess of the SkyPriest of Quel'ThalasJuggernautWinter WitchSniperFire BringerLonely BretteurBowmanElve of WoodsHero of the Deepest SeasMistress of Entropy
Show all (16)
Master of TowersOverlordGreen TerrorMortar Team
Chat Commands (29)
easynormalhardexpert-blood-air-invi-siege-water-commandsall-paint-psave-p-random-night-day-dusk-cycle-sell-revert-give-cede-lumber-smackShow all (29)
-off-on-tip-die villagers-die infernalsQuest Log (F9)
Info for Newbies
General Information about the Elements and How to Play
Select a Governor. Each has the ability to commission four types of builders. When you elect a governor, the primary builder is always immediately summoned. Every subsequent builder requires a piece of lumber, which you obtain after every 5th level. Here is a list of the 12 elements and their primary functions:
Alliance - Cheap towers that take very little time to build
Magic - Offers various special abilities including Stun and Dispel Magic
Demons - Has a focus on splash damage
Northrend - Slows enemies down with ice attacks
Mechanical - Has the longest range of all towers
Orc - Primary abilities include Slow Poison and Burning Oil
Dark - Has numerous special abilities such as Hex and negative auras
Light - Buildings are twice as resistant to attackers, gain bonuses against the Undead, and have special defensive abilities
Draenei - Very powerful against land units and has a focus on Siege damage
Artillery - Has the best anti-air towers and the fastest firing towers
Skeletons - Has a faster attack rate then others but weaker damage
Nature - Has a greater damage then others but lower attack speed
Heroes:
Each element has one Hero that can be trained at its technology building. You can only get one Hero, but their skills can be very useful.
Credits
Credits:
Original Map Author: Shvegait
From: Aboxion.Delta
Creator: Nozdrva
...Thanks again...
Reference
The following sections give additional reference information about the game. You will need to scroll down to view them. They provide information about commands, special levels, towers, and Heroes.
For the tower information sections and elsewhere, the following colors represent the various elements:
Orange - Alliance
Purple - Magic
Red - Demons
Blue - Northrend
Yellow - Mechanical
Green - Orc
Dark Gray - Dark
White - Light
Dark Green - Draenei
Light Gray - Artillery
Light Blue - Skeletons
Metal Green - Nature
Levels
Want to know when your towers have the upper hand? Here's a list of every level with a special ability or armor type, sorted by type:
Armor Types (Default is Heavy):
Medium: 3, 10, 13, 17, 23, 24, 26, 30, 32
Light: 4, 6, 9, 11, 14, 19, 21, 27, 28, 29, 34, 36, 39
Fortified: 15, 31, 37
Air Units: 6, 11, 14, 18, 21, 24, 29, 33, 36, 39
Special Classifications:
Undead: 3, 13, 17, 18, 22, 30, 36
Summoned: 3, 8, 20, 25, 38
Mechanical: 15, 29, 37
Special Abilities:
Invisible: 17, 25, 30, 35
Siege: 19, 27, 34, 37, 41*
Spell Immune: 10, 27, 31, [35], 39
Bloodlust: 23, 40
Frost Armor: 26, 32
Anti-magic Shell: 35
**Boss: 42
*Normal and Hard difficulties only
**Expert difficulties only
Levels: Expert
In expert mode, the creeps that spawn are random. Still, there are only three possible options for each level. Here's a list of every level with a special ability or armor type, sorted by type:
Armor Types (Default is Heavy):
Medium: 2, 3, 3, 6, 6, 10, 11, 13, 16, 17, 17, 18, 20, 22, 23, 24, 26, 26, 29, 30, 32, 32, 35, 39
Light: 4, 4, 5, 6, 8, 9, 10, 10, 11, 12, 12, 14, 18, 19, 19, 21, 21, 22, 23, 27, 27, 28, 29, 30, 30, 34, 36, 36, 38, 39, 39
Fortified: 11, 13, 15, 23, 28, 31, 32, 34, 37, 37
Unarmored: 2, 7, 9, 13, 14, 17, 19, 24, 25, 27, 29, 31, 35, 36, 37
Air Units: 4, 5, 6, 10, 10, 11, 12, 14, 15, 18, 18, 19, 21, 21, 22, 24, 25, 26, 27, 29, 31, 33, 33, 35, 36, 36, 37, 38, 39, 39
Special Classifications:
Undead: 2, 3, 4, 9, 13, 14, 15, 17, 18, 20, 22, 24, 26, 30, 35, 36, 36, 38, 38
Summoned: 3, 3, 8, 8, 9, 14, 15, 20, 23, 25, 25, 32, 38, 39
Mechanical: 11, 13, 15, 16, 28, 28, 29, 33, 34, 37
Special Abilities:
Invisible: 17, 25, 30, 35 (no changes)
Siege: 19, 27, 34, 37, 41 (no changes)
Spell Immune: 10, 11, 12, 15, [20], 22, 27, 31, [31], 32, 32, [35], 36, 37, 38, 39, 39, [40], 42
Bloodlust: 13, 23, 24, 24, 40
Frost Armor: 18, 26, 32, 36, 40
Anti-magic Shell: 20, 31, 35, 40
Misc. Abilities: 19, 21, 23, 26, 27, 29, 29, 33, 34, 35, 37, 38, 39, 42
Commands
Commands:
-sell - Sells all selected units for 50% of their cost. Governors, Technology buildings, Hybrid base structures, and Burbenog Outposts may not be sold.
-give - Transfers money in amounts less than 100 to your allies. The correct usage is "-give xx yy".
xx is the number of the player you are giving the money.
yy is the amount of gold you wish to transfer.
-cede - Transfers control of a tower or group of towers. The correct usage is "-cede xx." Towers that can't be sold can't be ceded either.
xx is the number of the player to whom you are transfering your towers.
-lumber - Use this to give one piece of lumber to an ally. The usage is identical to -cede, "-lumber xx". This is useful if you have more than one piece of lumber but don't want to give it all away.
-tip - Disables/Enables the tips that appear every other level. There are 40 tips in all.
Secret Coms.
Master List of Secret Commands:
-random - Randomly elects a governor. Only works at the start of a game.
-smack - Smacks someone who is pissing you off. The syntax is "-smack xx", where xx is the number of the player you wish to smack.
-night - Sets the time to midnight (0:00).
-dusk - Sets the time to dusk (18:00).
-day - Sets the time to dawn (6:00).
-cycle - Initiates the natural day/night cycle (at 2x speed).
A player may change the time of day only once every 20 minutes.
-blood - Changes the outer rivers to flow with red blood instead of water. Type -water to change it back.
-die villagers - Try this as an alternate ending after you win the game.
-die infernals - Try this as an alternate ending after you lose the game.
-paint - Alters the color of a selected creep. The syntax is "-paint xxx yyy zzz", with xxx representing the red value, yyy the green value, and zzz the blue value. Values range from 000 to 255.
-psave - Saves a color combination for easy usage. The syntax is "-psave xxx yyy zzz #", with xxx, yyy, and zzz representing exactly what they represent in -paint, and the # (from 0 to 9) representing a slot to save the color combination.
-p - Paints a creep using a color combo saved with -psave. The syntax is "-p#", with the # representing the slot from which to load the color combo.
-commandsall - Allows this quest log entry to be viewed!
Raiders
Since siege round is a bit harder then in other versions, I advise you to build your stronger towers closer to spawn point, and since u dont want to loose them, surround them with your cheapest towers. Follow this and u will have no problems passing the siege round.
Tower Info I
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
Archer - 7 - 700 - Piercing
Draenei Protector - 10 - 600 - Normal
Marine - 10 - 700 - Piercing
Revenant - 15 - 800 - Chaos
Frost Arrow Troll - 10 - 700 - Piercing
Enchanted Arrow Turret - 10 - 700 - Magic/Spells
Goblin Blaster - 10 - 1000 - Piercing
Light Beacon - 15 - 900 - Piercing/Typeless
Ziggurat - 15 - 900 - Piercing
Orc Burrow - 15 - 900 - Piercing/Poison
Skeletal Mage - 15 - 700 - Piercing
Enchatress - 15 - 900 - Normal
Cannon - 40 - 900 - Siege
Chilling Tower - 40 - 1000 - Normal/Piercing
Draenei Demolisher - 50 - 475 - Siege
Stasis Tower - 45 - 600 - Magic
Kil´jaeden - 55 - 600 - Chaos
Poison Warehouse - 190 - 700 - Chaos/Poison
Robot - 50 - 800 - Normal/Piercing
Goblin Golem - 60 - 1000 - Normal
Energy Tower - 55 - 900 - Piercing/Typeless
Spirit Lodge - 60 - 800 - Chaos
Earth-Fury Tower - 60 - 800 - Piercing
Unholy Exuder - 65 - 800 - Normal
Skeleton Archer - 50 - 1000 - Piercing
Teddy Bear - 50 - 1100/900 - Normal/Piercing
Sentry Tower - 70 - 800 - Magic/Typeless
Turret - 80 - 700 - Piercing
Blue Dragon Roost - 85 - 800 - Normal
Contraption - 105 - 900 - Piercing
Tower Info II
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
Draenei Laborer - 115 - 1000 - Siege/ Chaos
Crystal Shrine - 105 - 700 - Chaos/Typeless
Quake Tower - 00 - 250 - Spells
Wood Guardian - 115 - 1000 - Siege/Normal
Tentacle - 105 - 300 - Chaos
Black Caster - 120 - 800 - Spells
Skeleton Brute - 95 - 700 - Normal
House - 145 - 900 - Piercing
Light Creator - 150 - 800 - Spells
Hexing Tower - 150 - 600 - None
Space Fel Orc - 300 - 700/500 - Spells/ Piercing
Magic Dampener - 195 - 700 - Magic/Spells
Crystal Beast - 250 - 900 - Chaos
Bazooka Boy - 280 - 2500 - Piercing
Giant Cactus - 220 - 600 - Normal/Piercing
Meat Wagon - 190 - 900 - Piercing
Dynosaurus - 230 - 900 - Magic
Demonic Gate - 480 - 700 - Spells
Forgotten One - 295 - 800 - Chaos
Fire Mage - 270 - 800 - Piercing
Charge Grounder - 470 - 800 - Siege
Gargoyle - 480 - 800 - Piercing
Mutant - 290 - 800 - Normal
Shaman of Nature - 480 - 900 - Spells
Havok - 350 - 800 - Piercing
Demolisher - 310 - 1050 - Siege/Burning oil
Dragon Turtle - 495 - 800 - Siege
Twin Head Ogre Lord - 530 - 800 - Piercing
Phase Disruptor - 340 - 700 - Typeless
Aura Generator - 340 - 900 - Piercing
Tower Info III
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
Tidal Lord - 420 - 800 - Piercing/Spells
Northrend Overlord - 380 - 1200 - Normal
Paladin - 375 - 800 - Piercing/Typeless
Tempestuous Detonator - 380 - 600 - Normal
Nerubian Ziggurat - 385 - 600 - Piercing
Banshee - 530 - 650/750 - Chaos/Piercing
Celestial Winds - 395 - 600 - Piercing
Blizzard Caster - 400 - 800 - Spells
Rocket Luncher - 410 - 900/700 - Piercing
Infernal - 330 - 1500 - Chaos
Shaman - 625 - 850 - Spells
Phoenix - 460 - 500 - Magic
Ripper - 320 - 700 - Typeless
Infernal Caster - 450 - 700 - Spells
Frigate - 400 - 600 - Chaos/Poison
Necromancer - 430 - 800 - Spells
Grey Giant - 450 - 900 - Normal
Rock-A-Danger - 480 - 500 - Normal
Immolator - 490 - 650 - Chaos
Archangel - 570 - 700 - Chaos/Spells
Steam Roller - 420 - 700 - Spells
Holy Tornado - 580 - 275 - Spells
Tauren of the North - 615 - 400 - Siege
Possesed Hellscream - 520 - 425 - Spells
Generator of Roots - 530 - 750 - Chaos/Spells
Skeleton Titan - 455 - 800 - Chaos
Milady Slower - 430 - 600 - Spells
Poison Launcher - 475 - 750 - Piercing/ Spells
Dark Ziggurat - 480 - 1500 - Chaos
Warlord - 485 - 775 - Chaos/Spells
Tower Info IV
This listing shows the cost, range, and damage type of every tower and is divided into four sections, sorted by cost:
King - 355 - 850 - Piercing
Stars Crusher - God's Will - 480 - 900 - Piercing
Icy Jail - 335 - 700 - Chaos
Tower of Babel - 480 - 1800 - Piercing
Salamander - 400 - 700 - Spells
Amethyst - 485 - 250 - Spells
Negation - 400 - 800 - Piercing
Ultimates:
Goblin Gold Mine - 850/1 - N/A - None
Mind Ripper - 500/1 - 700 - Magic
T-35 - 675/1 - 800 - Piercing/Spells
Zebulah - 500/1 - 1000/600 - Piercing/Chaos
Cryogenics Lab - 650/1 - 1000 - None
Dimensional Gate - 800/1 - 800 - Spells
Destroyer - 750/1 - 900 - Piercing
Uther the Lightbringer - 750/1 - 900 - Piercing/Typeless
Rokhan - 765/1 - 700 - Spells
Battleship - 750/1 - 2000 - Siege
Lord of Frost Wryms - 750/1 - 750 - Piercing
Tree of Good Fortune - 765/1 - 900 - Normal
Heroes
This listing shows the range, damage type, primary characteristic, and skills of the 12 Heroes:
Lonely Bretteur - Meele - Normal - Agility - Okueko, Mo Money, Fulmin-Tao and Yamutzu
Mistress of Entropy - 550 - Magic - Intelligence - Phoenix, Guilty, Auk Onslaught and Dohomo
Warlock - 400 - Normal - Intelligence - Firebolt, Immolation, Flame Strike and Meteor Swarm
Hero of the Deepest Seas - Meele - Normal - Strength - Anchor Smash, Frozen, Anchor Slam and Pelagic Shape
Juggernaut - 200 - Normal - Intelligence - Earth Split, Purge, Slam and Death Blink
Bowman - 600 - Piercing - Agility - Green Whisper, Poison arrow, Delta Shoot and Explosive Trap
Death Knight - Melee - Normal - Strength - Death Coil, Cripple, Raise Dead and Death and Decay
Priest of Quel'Thalas - 600 - Normal - Intelligence - Cone of Radiance, Dispel Magic, Endurance Aura and Transubstantiation
Keeper of the Grove - 600 - Siege - Intelligence - Entangling Roots, Shockwave, Thorns Aura and Earthquake
Master of Towers - 750 - Piercing - Agility - Uroha, Bash-in, Duplicate and Meta-Critical
Overlord - Meele - Piercing - Intelligence - Ricochet, Swarm, Doom and "I Summon u..."
Elve of Woods - 650 - Normal - Intelligence - Wrath of Skies, Come to me... TREANT!, Wood Owl's Temptation and Deer's Howling
Equations
This section contains the equations for the Ripper and Phase Disruptor, in case you want to know how effective they really are down the road. There is also a small bit of information about the Goblin Gold Mine.
Ripper
Chance of Death = (45 - Level)%
So at Level 20, it has a 25% chance of killing the target, and at Level 40, it has a 5% chance.
Phase Disruptor
If Level <= 20
Enemy's life reduced by 50% of its current life.
If Level > 20
Enemy's life reduced by (90 - 2*Level)%
So at Level 20, it reduces the target's life by 50%, and at Level 40, it reduces it by 10%.
Goblin Gold Mine
Bonus Gold = 2 * Level
Net Profit* = 2 * (Sum of Levels from current to 39) - 500
LoP = Level of Purchase
LoP Profit (after round 39)
36 -200
31 130
26 410
21 640
16 820
*Assumes that the Gold Mine will not be sold. Including round 40 and sell price, add 330 to the values in the table. You can still make a profit from a gold mine bought at level 36.
HoF Rise of the Fallen
Thanks everyone for participating :)
RofF Version
Rise of the Fallen version
I first started to make this map 4 years ago. But, unfortenetly i quit maybe a week later, then again started 2-3 years later to quit again. Finaly i decided to finish it and there it is. Thanks to ABOXION.DELTA for inspiration and Hive Worshop for models. Enjoy it!
If u have some questions, suggestions or u notice some mistake, or maybe you beat the expert mode, send me a e-mail at:
rifalman_tooney@hotmail.com
Delta's Destiny Version
Delta's Destiny version
First thx to Shvegait... Man you helped me to created some trigger and to understand all the stuff i needed. (Do you remember this "sasetla@hotmail" man who bored you with his questions? Yup he was me...) Thx dude!
In this version i made some changements to increase the fun.
I boosted some towers(minor changements) and i added one new tower per race...
Tavern with Neutral Support Towers(6 New towers) + Tavern of Neutrals heroes have been added(6 New heroes). Level Limit Increased to level 14(Level 12 before)...
I buffed monsters since level 20 to improve the challenge and balance the game...Same thing for raiders...
March 09 2007
Show all items (25)
Claws of Attack +36Nets of EnsnaringBlade of KhantalRunebreakerGauntlets of Ogre Strength +6Mantle of Intelligence +6Slippers of Agility +6Ring of Greater MagnetismStaff of BanishmentGolem CrusherShield of AbsorptionDemonic GirdleRed Support TowerGreen Support TowerBlack Support TowerBlue Support TowerCucchùlaim - Shaped TowerGroenland - Sheer Hell of SnowGradar'zalmos - Avatar of DeathXarion'pupu - Avatar of LoveThe ancient - Lord WeightlessnessMaglane Ortyor - King of VampiresGigot!Hecto Plasma - The Endless PainAncient of Lore
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2 or 4
Max Slots5 slots
Size3.74 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,578
Author's description
Original in-game description by NozdrvaChoose one of 12 gouverneurs with more then 100 different towers, each having its unique abilities. The goal is to prevent all monsters from reaching the center.
-More gold bounty
-Blitz mode
