Card Shuffle Edition 3.5
Author: Zync
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
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Preview image from the map file
What's in the map file
Extracted from the map file1 hero352 items61 chat commands26 quest entriesScript: JASS
Heroes (1)
Card Holder
Chat Commands (61)
.cu-deck list-astronomy-darkness-death-fire-light-might-nature-storms-water-omega-darkness&death-darkness&fire-darkness&light-darkness&might-darkness&nature-darkness&storms-darkness&water-death&fire-death&light-death&might-death&natureShow all (61)
-death&storms-death&water-fire&light-fire&might-fire&nature-fire&storms-fire&water-light&might-light&nature-light&storms-light&water-might&nature-might&storms-might&water-nature&storms-nature&water-storms&water-astronomy&omega-advanced-meld- call me foofoo-black-blue-bronze-green-red-black&blue-black&bronze-black&green-black&red-blue&bronze-blue&green-blue&red-bronze&green-bronze&red-green&red-dragonsQuest Log (F9)
Basics
In The Card Shuffle you have about 90 seconds to choose your Deck Type(s) and draw your starting hand before the game begins.
For Deck Types see the Deck Type List to the right, or type -deck list for a quick on-screen listing. For Veteran Deck Type(s) look farther down this list.
Combo Info
Remember that each Deck Type may be grouped with the other deck types DIRECTLY above and below it in the Deck Type List, [This is actually Alphabetical order], with the exception of the Deck of Astronomy, as well as the Deck of Omega. These Decks must be taken alone.
This grouping is termed Normal Deck Combo, which is different than the Dualistic Decks, even though the Normal Deck Combo may be composed of only 2 Decks.
DisCarding
Discarding is Easy. Just drop the card form your hand just as you would normally drop an item in Warcraft game.
Remember that some cards must be manually discarded. These include chain-like spells such as Healing Wave. However, holding on to them might be fine tactics as well.
Brethren Meld Basics
Brethren Meld Decks are Decks that are based on an era in the world of Card Shuffle when brethren elements of different alliances began to meld together uncontollably. These Brethren Melds include the combination of Darkness and Death, Fire and Light, Might and Nature, and Storms and Water.
Once you have any of these pairs of decks, merely type -meld to gain the bonuses of the Brethren Meld Deck.
Advanced Deck Basics
Advanced Decks are Decks that are based on one Deck Type. Merely pick the single Deck Type you want (Cannot be a Dragon Deck), and type -advanced.
When drawing from advanced Decks, you have a 25% chance to draw an advanced card.
Dualistic Deck Basics
Dualistic Decks are Decks that are the combination of two Decks that are not directly above or below the other Deck of which the previous Deck is combining, within the Deck Type List. If that didn't make any sense, just read the Dualistic Deck commands to the Right.
Remember, you must have all 3 of your Deck Points to learn a Dualistic Deck. Also the command formula is simply -(first deck that appears on the list)&(the second deck that appears on the list) e.g. -death&storms
Credis and Stats
There are now 185 possible Decks combinations;
That include a total of 175 Cards!
You can thank Zync; as well as his sidekick Khepera and his assistant fibwer.
Minimap Image by CowerFool!
Also a special thanks to those who gave me input when we went through Alpha and Beta. You know who you are.
Storyline Chapter 1
Long ago, at the birth of Mother Earth the Eight Elements, Darkness, Death, Fire, Light, Might, Nature, Storms, and Water lived in peace amidst the mortals for many centuries. They stood in balance, never struggling, always present.
However, over time this balance attracted a new force, the Planes Walkers, the masters of Astronomy and Omega, who sought out to control this balance for their own bidding. Soon with their emergence upon the earth, bringing their immunities to existence and manipulation of the stars, the Eight Elements fell into turmoil [Normal Combos].
The Eight Elements began to ally themselves [Dualistic Decks], trying again to establish the great peace that once rained. However, even together amidst the mortals as they were meant to stand, the powers of the Eight Elements were still no match for the supremacy of universal essence.
So as the war waged, the mortals began to search deeper into the Eight Elements than was ever destined to be. Within the Elements, the mortals found the power to overcome the Astronomy and Omega wielded by the Planes Walkers [Advanced Decks], many of these power's origins were the same as Astronomy and Omega. Then in one great battle, the mortals cast the Planes Walkers out of the earth.
However, against the advice of the Eight Elements, the mortals kept the knowledge of the Planes Walkers out of their own arrogance for power.
Storyline Chapter 2
The mortals began to study the Elements Astronomy and Omega, trying to find their correlation between the greater powers of the Eight Elements, then finally, After Eleven mortal generations ignoring the forewarns of the Eight Elements, the mortals found the connection [Secret Advanced Deck]. Yet, far too powerful was this advanced essence for the mortals to control.
Soon the Elements of Chaos, Darkness, Fire, Nature, and Water, began to meld with their brethren Elements of Law, Death, Light, Might, and Storms [Brethren Meld Decks] uncontrollably; losing their uniqueness and natural stability. And amidst the chaos the mortals stood, unable to end what had begun.
As the chaos spread and the destruction grew, so did the depression of the Eight Elements causing a great rift in the magical essence of the earth. This rift flooded so deep into the land, that the 5 Dragons, long ago imprisoned within the earth's crust, were awoken by Mother Earth as she pleaded for their help to save her [Dragon Decks]. Finally the dragons consented under two conditions. First, that Mother Earth never allow for them to be bound within her might ever again; and second, that once balance was restored upon her lands, that Mother Earth would divide those lands equally for the 5 Dragons to rule over supremely.
To Be Continued...
Black Dragon Deck
Type -black to learn.
Card List
Devour Magic
Mask of the Destroyer
Possession
Summon Ghosts
Summon Rogue Daemon
Summon Spirit of Vengence
Summon the Black Dragon
Blue Dragon Deck
Type -blue to learn.
Card List
Absorb Essence
Freeze
Frost Burst
Frostball
Shatter
Summon Ice Sprites
Summon the Blue Dragon
Bronze Dragon Deck
Type -bronze to learn.
Card List
Arm
Cluster Rockets
Fortify
Grease the Gears
Land Mine
Summon Faeries
Summon Siege Weapon
Summon the Bronze Dragon
Green Dragon Deck
Type -green to learn.
Card List
Greater Entangling Roots
Rejuvenation
Summon Arcane Dendroid
Summon Beaked Dendroid
Summon Denquadroid
Summon Horned Dendroid
Summon the Green Dragon
Red Dragon Deck
Type -red to learn.
Card List
Burning Heart
Fiery Bombardment
Flaming Hand
Flaming Spheres
Ring of Fire
Summon Lava Elemental
Summon the Red Dragon
Meld Deck Card List
-darkness&death -meld
Animate Dead
Summon Dark Acolyte
Shadow Infernal
Summon Ancient Vampire
Summon Vile Temptress
Dark Terror
Drain and Draw
-fire&light -meld
Resurrection
Summon Phoenix
Summon Angel of Devotion
Melting Light
Summon Crusader of Fire and Light
Summon Goblin Shaman
-might&nature -meld
Summon Artificer
Summon Treehouse
Summon Arachnid Engine
Summon Gold Black Knight
Summon Flesh Golem
Broach of the Spider
-storms&water -meld
Dispel
Monsoon
Hex
Summon Anti-Summoner Mage
Summon Fresh Water Chimaera
Summon Storm Elemental
Windbound Draw
Dualistic Deck List
-darkness&fire
-darkness&light
-darkness&might
-darkness&nature
-darkness&storms
-darkness&water
-death&light
-death&might
-death&nature
-death&storms
-death&water
-fire&might
-fire&nature
-fire&storms
-fire&water
-light&nature
-light&storms
-light&water
-might&storms
-might&water
-nature&water
Deck of Astronomy
Type -astronomy to learn.
Card List
Gift of the Asteroid - 1
Outer World Eye - 1
Starfall - 1
Starlight - 2
Summon Alien Swarm - 2
Summon Werecheetah - 1
Summon Werewolf - 2
Time Stop - 2
Deck of Darkness
Type -darkness to learn.
Card List
Dark Hands - 1
Dark Draw - 1
Sleep - 2
Shadow Slide - 2
Summon Avatar of Darkness - 2
Summon Infernal - 1
Summon Vile Tormentor - 1
Unholy Frenzy - 1
Type -advanced to learn Advanced Darkness.
Card List
Dark Portal
Dark Ritual
Darkened Sight
Into the Darkness
Deck of Death
Type -death to learn.
Card List
Drain Life - 2
Eye for an Eye - 3
Sacrifice Enemy Unit - 3
Summon Ghoul - 2
Summon Necromancer - 2
Summon Plague Rats - 2
Summon Vampire - 1
Terror - 2
Type -advanced to learn Advanced Death.
Card List
Death Strike
Engulf
Summon Death Knight
Summon Zombies
Deck of Fire
Type -fire to learn.
Card List
Barrage - 2
Fireball - 2
Firebolt - 2
Piercing Flame - 1
Periapt of Fire - 1
Summon Blazing Wolf - 1
Summon Goblin Fire Team - 2
Summon Raging Goblin - 1
Type -advanced to learn Advanced Fire.
Card List
Fireblast
Melt Down
Summon Dwarven Fire Team
Summon Piercing Raider
Deck of Light
Type -light to learn.
Card List
Destroy Enchantments - 1
Destroy Equiptment - 1
Guardian Angel - 1
Holy Light - 1
Healing Wave - 2
Seal of the Heavens - 2
Shackles - 1
Sunlight - 1
Type -advanced to learn Advanced Light.
Card List
Blind
Divine Inspiration
Divine Light
Summon Paladin of Light
Deck of Might
Type -might to learn.
Card List
Dragon Heart - 1
Horn of the Hippogryph - 1
Medlion - 2
Predaring - 2
Summon Footman - 2
Summon Glaive Thrower - 1
Summon Knight - 2
Summon Siege Engine - 1
Type -advanced to learn Advanced Might.
Card List
Hand of the Troll
Scales of the Serpent
Summon Goblin Mech
Summon Rifleman
Deck of Nature
Type -nature to learn.
Card List
Entangling Roots - 1
Tranquility - 1
Summon Ancient Sasquatch - 1
Summon Black Spider - 2
Summon Cave Spider - 1
Summon Dragon Turtle - 2
Summon Tauren - 1
Summoning Stone - 1
Type -advanced to learn Advanced Nature.
Card List
Fissures
Nature's Reform
Summon Mountain Giant
Summon Tauren Chieftain
Summon Thunder Wyrm
Deck of Storms
Type -storms to learn.
Card List
Chain Lightning - 2
Cyclone - 2
Forked Lightning - 2
Headwind - 1
Purge 1
Summon Chimaera - 1
Summon Storm Brewer 2
Windbound Spells - 2
Type -advanced to learn Advanced Storms.
Card List
Blizzard
Fog
Frost Nova
Thunder Clap
Deck of Water
Type -water to learn.
Card List
Domination - 1
Phase Out - 2
Quick Draw - 2
Remove Equiptment - 2
Return - 2
Summon Sea Drake - 1
Summon Sea Elemental - 1
Summon Water Elemental - 3
Type -advanced to learn Advanced Water.
Card List
Clone
Mana Burn
Pull Forth from the Sea
Summon Couatl
Deck of Omega
Type -omega to learn.
Card List
Armageddon - 1
Card of Game Vitality - 2
Helm of the Titans - 1
Ray of Disruption - 2
Rift - 2
Summon Homo Guariba - 1
Summon Homo Guariba Battlesuit - 1
Summon War Golem - 2
Show all items (185)
Sacrifice Enemy UnitFireboltHoly LightSummon FootmanChain LightningSummon Water ElementalArmageddonSummon Black SpiderSummon Dragon TurtleSummon Glaive ThrowerHealing WaveSummon Blazing WolfFireballPurgeSummon GhoulQuick DrawSleepCard of Game VitalityStarfallStarlightSummon TaurenSummon Raging GoblinPhase OutUnholy FrenzyTranquilitySummon Sea DrakeSummon Vile TormentorEntangling RootsSummon Cave SpiderSummon Goblin Fire TeamPeriapt of FireShackleSummon NecromancerPiercing FlameCycloneSummon Siege EngineWindbound SpellsSummon Storm BrewerForked LightningRay of DisruptionReturnShadow SlideDark HandsRemove EquipmentDestroy EquipmentDestroy EnchantmentsEye for an EyeMedlion EquipmentMedlionGuardian Angel EquipmentGuardian AngelPredaring EquipmentPredaringDragon Heart EquipmentDragon HeartDrain LifeTerrorSummon InfernalTime StopRiftHelm of the Titians EquipmentHelm of the TitansAsteroid EquipmentSummon Alien SwarmSummon KnightSummon ChimaeraSunlightSummoning StoneSummon VampireDominationOuter World EyeBarrageHeadwindSummon Plague RatsHorn of the Hipoogryph EquiptmentHorn of the HippogryphSummon Avatar of DarknessSummon Ancient SasquatchSeal of the HeavensSummon Sea ElementalGift of the AsteroidSummon War GolemDark DrawFissuresSummon RiflemanInto the DarknessHand of the Troll EquipmentHand of the TrollSummon Paladin of LightFogBlindSummon Death KnightFireblastSummon Piercing RaiderThunder ClapPull Forth from the SeaCloneNature's ReformSummon Dwarven Fire TeamDivine InspirationDivine LightSummon Thunder WyrmSummon ZombiesEngulfBlizzardMelt DownFrost NovaSummon Tauren ChieftainSummon Mountain GiantMana BurnSummon CouatlScales of the Serpent EquipmentScales of the SerpentSummon Goblin MechDarkened SightDark RitualDark PortalDeath StrikeResurrectionAnimate DeathMonsoonSummon Gold Black KnightSummon PhoenixMelting LightSummon Fresh Water ChimaeraSummon Inferno of ShadowSummon Crusader of Fire and LightSummon Anti-Summoner MageSummon Ancient VampireSummon Goblin ShamanSummon Storm ElementalSummon Arachnid EngineHexDispelSummon Ancient Flesh GolemBroach of the Spider EquipmentBroach of the SpiderSummon ArtificerTreehouseDrain and DrawSummon Vile TemptressSummon Angel of DevotionDark TerrorSummon WerewolfSummon Hybrid WerewolfSummon Homo GuaribaSummon Homo Guariba BattlesuitWindbound DrawSummon Dark AcolyteSummon Rogue DaemonFrost BurstArmRejuvenationFlaming SpheresSummon Lava ElementalSummon Horned DendroidSummon DenquadroidSummon Beaked DendroidSummon Spirit of VengeanceSummon GhostsSummon Arcane DendroidFiery BombardmentFlaming HandPossessionRing of FireBurning HeartFrostboltShatterDevour MagicLand MineSummon Ice SpritesAbsorb EssenceSummon FaeriesFortifySummon Siege WeaponGrease the GearsCluster RocketsGreater Entangling RootsMask of the Destroyer EquipmentMask of the DestroyerSummon the Blue DragonSummon the Green DragonSummon the Bronze DragonSummon the Black DragonSummon the Red Dragon
Map Specifications
Terrain Dimensions256 × 260
Playable Area50 × 54
Suggested Players5v5
Max Slots12 slots
Size1.23 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,109
Author's description
Original in-game description by ZyncIt is a RTS style card game. My tests got popular fast so I decided to continue development. Thanks to the fans! Enjoy!

