Line Tower Wars A 18.4

Author: Unknown

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Line Tower Wars A 18.4 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
1 item4 chat commands5 quest entriesScript: JASS

Chat Commands (4)

-help-destroy-income-kick player

Quest Log (F9)

Income
At the beginning of the game you have 30 gold in the bank, and a starting income of 25 gold. Every 20 seconds of game time your income is added to your bank, there is a timer that displays the time remaining to the next income cycle. As income is paid, all players are given a text mesage showing the current income of every player in the game. I strongly advise you to pay attension to that list as it is critical to know who is capable of summoning the higher end creeps. Try to raise your income quickly, as the higher level creeps are far more effective at penetrating (or in the case of attackers - destroying) your opponents defences. Raise Income : Every creep you summon at the shrine/super shrine increases your income base by the amount listed in the tooltip. The only exception is the Phoenix attacking unit which LOWERS your income by 25,000 gold. Note that lower cost creeps generally have a better cost to income ratio then higher level creeps.
Attackers
Most of the units summoned in the game are simple maze running creeps, however 3 units are different. The demolition machine (shrine), siege engine, and phoenix are all tower attackers which attempt to destroy your opponents maze. Tower attackers are most effective against someone who builds complicated mazes, and not as effective against a player who packs their towers together densely. ------ a special note about Phoenix Phoenixes are the only summons which REDUCE your income (-25,000 income) but they are the best tower attackers in the game. Additionally, when a phoenix is killed it explodes, damaging or destroying towers in it's immediate vicinity.... It is best to try and micro the phenixes so they end up doing as much damage as possible, especially with the final death explosion.
Technology
Below your shrine/super shrine area is the tech area, in which you have 3 starting wisps. Across from the wisps are circles of power with their corrosponding elemental towers. Use the wisps to chose which towers you want to build (all the high level towers upgrade from the Elemental towers built by your builder). When you eliminate another player, you are given an extra wisp to buy new technologies with. If this is your first time playing, i suggest you pick the light towers, and the enchanted mushroom as your first technology picks.
Elemental Towers
Fire (slow fire rate,good damage, all towers have splash): Basic upgrade - barbeque : small splash moderate damage tier 2 - magma well : larger splash better dmg tier 3 * - meteor attractor : reasonable splash good damage tier 3 * - grenade tower : Ground Only large dmg + splash Ice (balenced element) Basic upgrade - Frost Tower : single target, has frost slow ability tier 2 - Blessed water : single target no slowing ability tier 3* -Ultimate ice tower : splash, moderate dmg, slows tier 3* -Ultimate water tower: single target, doesn't slow Electricity (high dmg single target towers) basic upgrade - Short circuit : short range single target tier 2 - Electric Cannon : single target, can stun tier 3* - Lightning Generator : single target, very fast tier 3* - Reflector : has bounce attack capable of hitting multiple targets, slower firing. Light (Good all around towers) Basic upgrade - Little bird: long range single target tier 2 - Holy Lantern:medium range, single target tier 3* - Enchanted Mushroom: good aoe, moderate dmg tier 3* - Sorceress Tower: single target, has slow aura Death (High Dmg, slow poison, expensive towers) Basic upgrade - Poison well: single target, slow poison tier 2 - Damned tower: single target, slow poison tier 3* - Septic Tank: single target, slow poison tier 3* - Swarmcaller: large splash, high dmg
A series changes
Changes from version 10.0 to A series: *Replaced all non-elemental towers with 6 tower types based on range, melee attack, splash damage, speed, air defence and mazing *Builder now summons instead of building *Reduced tower hitpoints by ALOT to change the attacker units state of uselessness *Removed critical strike from scorpions *Fixed light blue-dark green lives bug *Units now cost 1 food to reduce spam-lagg *Added triggers for kicking other players, and a banlist *Compressed alot of triggers (doesn't affect the players) *Translated most triggers, regions etc to english (doesn't affect the players) *All creeps have been reworked, and now consist of 6 groups The A series was made by Athene_ to refresh the game with new units and models

Map Specifications

Terrain Dimensions128 × 133
Playable Area111 × 116
Suggested Players2-11
Max Slots12 slots
Size174.54 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies144

Author's description

Original in-game description by Unknown
Original map creator : xcarrez LTW 10 modified by: rectumrash A series by Athene_