Castle Fight Ultimate
Author: oz
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file13 items6 quest entriesScript: JASS
Quest Log (F9)
Game Modes
Gamemodes are entered by the red player in the first 20 seconds of game time.
A gamemode consists of a dash followed by two characters and a number:
The first character determines the race distribution.
p : pick race
d : draft race
r : random race
m : mirror mode (random)
The second character determines how long races are kept:
g : The race is determined in round one and then kept for the whole game
r : The race is determined before EACH round
The 3rd character is a number between 1 and 6 determining the number of wins for overall victory
Examples:
-rr2 would start a RANDOM race EACH ROUND game with 2 wins for overall victory
-pg4 would start a PICK race ONCE FOR WHOLE GAME game with 4 wins for overall victory
Modifications
Modifications can be entered by the red player in the first 20 seconds of game time (like game modes).
There are so many modifications that explaining them would not fit into this manual, so if I only present an enumeration here. If you want to know what they do, check http://castle-fight.net.ru, there you find a detailed list.
Here is a list with all existing modifications:
-co (Coins)
-du (Dual Races)
-na (No Artillery)
-ntb (No Treasure Box)
-nb (No Unit Bounty)
-nt (No Taxes)
-ht (High Taxes)
-ns (No Special Buildings)
-ni (No Items)
-nl (No Legendaries)
-nrs (No Rescue Strike)
-llX (Lumber Limit X)
-dom (Domination)
-slX (Single Lane X)
-fowX (Fog of War X seconds)
-nfow (Disable Fog of War)
-banX (Ban X Races)
-rbanX (Random Ban X Races)
-mpX (Multiple Players X)
-empX (Extended Multiple Players X)
-ca (Caging)
-itX (Income Time X)
-sd (Stopping Detection)
-envX (Set environment X)
-glwX (Round time limit with win result X)
-gldX (Round time limit with draw result X)
-nafk (Disable -afk command)
-balX (Changes autobalance variant to X)
-srRX (Changes amount of start resource R to value X)
Funmodes:
-cc (Crazy Coins)
Debugging:
-ndb (Disable debug log)
-nfrX (Removes X new races from racepool)
Other Commands
Host Commands (red player only!):
-fillX : This command fills both Teams with AI players until the given Number is reached.
-skip : Use this command in the first 20 seconds to skip the remaining mode choose time and start round 1 immediately.
-roll : Shows a random value :E
-xrX : Increases the number of wins for overall victory by X. All players must agree to this change by typing -agree.
-pause : Allows to pause start game timer
Player Commands (all players):
-income : Shows a detailed overview about your income.
-armor : Shows a short description which damage type is good/bad against what armor.
-stats : Shows your current statistics.
-draw : Type it to vote for drawing the round.
-agree : Type it to agree with -xrX.
-afk : Type it to activate AI.
-mtX : Type it to activate your metronome.
-at : Changes mode of autotraing.
-mode : Shows a game config string.
First Match?
This is your very first match of Castle Fight?
Well, no problem, this game is very easy (even if playing with real good strategy can be very difficult). Just pick a worker and start building. Listen to your teammates, you will learn fast.
Read the basic hints in this questlog and when you have played a couple of games and want even more information and tactics about this game, visit castle-fight.net.ru for a detailed documentation.
Note that the game has more than one round, so please don't leave if your castle is about to fall. Another round may come after this one and you ruin the game by leaving after round 1.
Good luck and have fun!
Basic Hints
-Don't use your Rescue Strike if only 3 units are attacking your building and try to use it only if one building is about to be destroyed, but don't wait with your RS until a few buildings are down. One destroyed building gives a huge advantage to the enemy team and often already decides the game!
-Some units are particularly strong against others because of the damage/armor type. Don't build only units of the wrong armor type or the enemy will defeat them with cheaper units with the right attack. You can type "-armor" to see a list of which attack type is good/bad against what armor type. In addition, when you move your mouse over the attack or armor type of a unit you see an exact list how much damage is dealt to what.
-Use the races in your team right. For example you have to know that Naga and Chaos have no towers. If everybody but you in your team has Naga and you have Human it's your duty to build a tower to avoid base pushes.
-CF is a TEAM GAME. If you have divine armor against you at your lane and you can't build chaos damage units, ask a team mate to help you with chaos instead of trying it yourself. Also ask teammates to build towers if you cannot build 'em.
NOTE: You find a list of FAQ and some more hints on castle-fight.net.ru!
About
Unfortunately this questlog hasn't got enough space to write all useful information into it. So, for a detailed documentation visit http://www.castle-fight.net.ru. There, you also find the latest downloads and changelogs. In addition there is a forum, where you can discuss about CF or report bugs that you find.
Download the latest version only from there because CF is getting faked frequently and i want you to have the latest "real" version without cheats!
The recommended gamemode is 4on4 with 2 wins (to ensure that nobody with a slow pc lags out).
Map remade by Elf_Stratigo, object data recovered from CF 1.14b of gex by DioD so great thanks to them.
Balance by Vam-pirrr.
Authors of races:
Orc - gex
Human - gex
Elf Union - gex
Undead - gex
Chaos - gex
Naga - gex
Corrupted - Natac
Northern - gex
Night Elf - gex
Mechanical - gex
Nature - sushi159
Elementals - Vam-pirrr, K_O_S, Elf_Stratigo, sushi159
External models: Sin (Thrikodius), Mage (ossus)
Loading & pre-view screens: NegativeLife
Big thanks go to fertuciy, M.O.N.9I and all additional helpers!
Also great thanks to developers of wc3edit tools: Vexorian, Adolf, Shadow Daemon, PitzerMike, Doc, ZeToX2007.
Show all items (13)
Explode MineTech TentDrum'n'Bass Bassline GeneratorNuke LauncherRune of RepairDouble DamageQuad DamageOrb of LightningScroll of StoneCheeseDrum'n'Bass Bass DrumsBlast StaffGold
Map Specifications
Terrain Dimensions128 × 104
Playable Area56 × 96
Suggested Players2,4
Max Slots4 slots
Size1.28 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,561
Author's description
Original in-game description by ozAn epic battle between the two castles!
hf!

