City Defense v0.53 Beta

Author: nickdean16

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
City Defense v0.53 Beta terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
16 heroes45 items6 chat commands5 quest entriesScript: JASS

Heroes (15)

CivilianThe KingHumanKing's Personal BodyguardArmy GeneralMysterious ManFlying_elephantBloodbane7Gruntsrule38Dark_Legionnickdean16Hordewarlord
Show all (15)
ZactyTheTomaHawkLil Arch

Chat Commands (6)

-stop-end-lumber-Stock Market Crash-Stock Market Crash Off-Wheres Waldo?

Quest Log (F9)

Changelog
Version 0.15 Alpha Testing Insanely large Update, started changelog, increased all humans HP drasticly and all Human regen decreased Drasticly. Added the army inbound to make the game much more fast paced, decreased the strength of the barricades leading to king, made lichs have much less health, drasticly decreased builder health,mana, and damage. Created a small chance for firey spirits to spawn randomly like abominations. Made all human and undead units faster. Made behemoth drasticly faster. Made more starting zombies at beginning. Decreased cost for undead zombie upgrades. Increased cost for human upgrades. Drasticly Decreased time upgrades take to research. Version 0.16 Alpha Testing Decreased Behemoth Cost, Added 15 minutes to the Army ETA. Version 0.17 Alpha Testing Increased Zombie Slayer Cost, Decreased Zombie Slayer Damage, Decreased Zombie Slayer Speed. Decreased Nightmare Bounty. Increased Civilian Bounty. Increased Blink Cooldown, Slightly slowed Humans movement speed. Version 0.18 Alpha Testing Drasticly decreased Kings damage and life, changed Army ETA back to 30 minutes, increased the rate at which zombies spawn by 3 seconds. Lowered the price of armed civilians. Lowered gold cost of high priest and increased lumber cost. Decreased stalker gold bounty. Added 4 Firey Spirits to the event invasion, decreased invasion lumber cost by 2500, increased starting gold for all teams by 100. Decreased zombie upgrade times. Added a extra message for the lichs telling them how to upgrade zombies. Version 0.19 Alpha Testing Increased Royal Guards damage and health, removed reincarnation. Drasticly Increased strength of army. Version 0.20 Alpha Testing Big Update, Added slight randomization for the armys time till arrival, Lowered zombies and lichs collision size, Increased Kings damage and health, fixed movement bug for Firey Spirits, Added a new human barricade to the upper middle section of the map, Reduced the cost of the event Summon Armed Civilians and Summon Royal Guards, Made The revival chance for lichs work correctly, Added another royal guard to the defense at the upper opening of the Castle, made revival price less. Version 0.21 Alpha Testing Lowered Lichs collision size, fixed some bugs in the terrain, lowered the zombies collison size again, increased royal guards attack range, gave king the ability "Defend Yourselfs!". Version 0.22 Alpha Testing Added the Kings Personal Bodyguard, Added the ability for Lichs to stall the army for 5 minutes. Version 0.23 Alpha Testing Corrected the Army Timer, Added a new timer for stalling, Drasticly reduced army strength to lessen lag, Added more tips for Lichs. Reduced Zombie Acquisition Range to lessen delay. Version 0.24 Alpha Testing Made only 5 royal guards spawn in the kings place when the army comes, lessened armys strength again to reduce lag, made revival only work for players that are currently playing. Increased time inbetween orders by 30 seconds to drasticly lessen lag and make the zombies more spread out, possibly fixed mass single zombie ordering problems which cause huge lag late game. Shortened the Intro. Hopefully fixed a slight problem with the Army ETA. Version 0.25 Alpha Testing Fixed Army ETA again, Made the army mostly head towards the kings area. Changed Intro For Lichs, increased intro time, Added help tips for lichs, Added How to upgrades and general gameplay help for lichs. Overall made lichs much easier to understand and play if you are new (hopefully). Changed all hotkeys to work well with all abilitys so they don't overlap, fixed mirror images description. Fixed Lich owned zombies to correctly gain upgrade hp and damage like normal zombies. Version 0.26 Alpha Testing Fixed Army ETA again, Added a couple more hotkey fixes, added a new unit Forgotten One, made the tips for lichs even more helpful, Doubled the usefulness of the lichs wall. Version 0.27 Alpha Testing Added Admiral Proudmoore to the army as a general which hunts down lichs. Drasticly increased the usefullness of the Forgotten One. Version 0.28 Alpha Testing Corrected the spawn of Admiral Proudmoore. Version 0.29 Alpha Testing Corrected the spawn of Admiral Proudmoore AGAIN. Raised cost of behemoth and extremely lowered its regeneration. Version 0.30 Alpha Testing Added Mysterius Man and the items he sells, Increased lumber cost for upgrades for zombies. Added tips for humans. Version 0.31 Alpha Testing Cut intro time in half, Added custom models for flying_elephant, Bloodbane7, Gruntsrule38, and Dark_Legion. Fixed the tooltip for Attribute Bonus. Version 0.32 Alpha Testing Huge update, switched to having mostly variables for hero tracking. Completly reworked the Custom model spawning and Revive trigger to accomidate the new custom models. Made a custom model for myself ;). Made the intro much easier to read. Made the intro not be a piece of **** with the lines. Made the intro slightly longer. Simplified what the intro says. Simplified the tips to not be so intimidating to players (AKA take up 1/4 of their screen). Cut the restock time for revive in half. Added a reminder for lichs to look at tips in loading screen. Version 0.33 Beta Testing To many changes to say. Largest update since the map has been created. Went from Alpha to Beta Version v0.36 Fixed intro so it FINALLY works correctly. Added Special Thanks in Quests. Added Lich Guide in quests. Added Human Guide in quests. Added About the map in quests. Drasticly decreased the ownage power of the mysterious man to not be so retarded. Removed all human units inventory except heros to prevent tomes from crashing the game. When army arrives each player will be given 3 Zombie slayers on each side of map to kill lichs. Fixed Army ETA so when stalled 2 windows do not pop up. Added If Slot isnt occupyed human hero is taken away. Made lich gain all units if only 1 lich is playing. Made the team kill stopping trigger also work for buildings and grey. Made Graves Terrain Slightly bumpy to not look so boring. Version 0.37 Fixed intro again so it finally is working THANK THE GODS. Nerfed most of lichs abilitys. Added a way to get civilizans from blocking and taking up green squares. Began working on this map again after a 2 month or so break. Version 0.38 Nerfed the lichs abilitys again. Made spiders only give 1 bounty and cost no gold. Added a -lumber brown all command. Increased the amount of resources transfered per click by x5. Made lichs help easier to read. Version 0.39 Halved abomination disease damage. Took away the possiblity of lichs reviving. Made humans instantly win when army arrives to avoid boredom. Took away hidden items :(. Version 0.40 Added -end and -slow commands and a ending with the victorys after 60 seconds. Also changed description a bit. Version 0.41 Changed intro to be amazing. Increased civ armor upgrade cost. Added zactys custom model. Made the hotel shop. Balanced. Start of GHost++ hosting. Version 0.42 Balanced spiders and added more colorfulness. Made hints. Created the trigger to make you invuln for 4 seconds after ankh res. Moved revive area back. Fixed some of the custom models shadows. Made it so you can ctrl click to only give 100 resources. Added TheTomaHawk custom model. Version 0.43 Added The Tavern Shop, added little backround storys for all the items :). Added more hints. Version 0.44 Removed Behemoths inventory slots. Made guide much easier to read and straightforward. Made hotkeys look better for all buildings and units. Version 0.45 Buffed lichs, fixed repair costs for all buildings, took away royal guards inventory, lowered prices on all human items. Added the Food Storage. Version 0.46 Changed collison sizes of civilians and ranged units to not get stuck as often. Changed lumber cost repair rates on walls. Added the Armored Food Storage building. Changed some of the troops that spawn from items. Version 0.47 Increased Behemoths armor to 2, Increased Spiders lumber cost by 75 and gold by 1. Added Noob Lich detector. Version 0.48 Added Summon Shield of God, Sword of God, and Gem of God items at church. Minor Tooltip changes. Added custom model for Archimonde27777. Halved the cost of the Lich's Wall. Version 0.49 FIXED ATLEAST 90% OF LEAKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Fixed the Lich leaving trigger if both lichs have left to end the game. Version 0.50 Fixed Humans being able to move Civilians. Version 0.51 Redid some of the hints, buffed most items. Version 0.53 Came back to the map after over a year of inactivity, improved grammar in general, nerfed black market guards. Balanced walls. Created the demolisher.
Special Thanks
I would like to thank the following people for helping me out with my map and giving great ideas. DeathLord501: Fixed intro so it finally worked. Bloodbane7: Gave tons of ideas. If you have a great idea or bug fix, whisper me and if it works, I will put you on this list and possibly give you a custom model.
About the map
Creator of map: nickdean16 Offical Map Channel: City Defense Server: East Created in Basic WC3 World Editor Protected: No, but respect that privilege to see how I did stuff, please do not edit and post it on BNET or any other site or else I will have to get it protected.
Lich Guide
How to upgrade zombies (In order): - Make lumber storages. - Kill humans for gold. - Make more lumber storages. - Give all lumber to brown. (F11) - Manually select the upgrades for zombies at graves. - Brown needs enough lumber for the research, not you. He owns the building, so he pays for the upgrades, not you. - Repeat till victory. "It's that easy!" says Billy Mays. How to win(In order): - Do above steps. - Assist zombies with lich. - Use Raise Dead a lot. - Kill civilian resistance. - Punch through the kings area (middle of map). - Kill Kings guards. - Kill the king. - You win! Now go slaughter those humans!
Human Guide
How to win (In order): - Build as many lumber storages as you can in buildable spots. - Kill zombies for gold. - Build more lumber storages. - Repeat steps above till satisfied. - Make a civilian protection agency. - Upgrade either walls or troops, focusing on both is very expensive. - If you are upgrading troops build a barracks in a safe spot OR make a base with stone walls and towers in a high zombie infested area to gain gold and hinder the Lichs progress. - Make more lumber storages if you need more max food. - Defend the King, let yourself die before he does. - Wait for timer to run out for army ETA. - Slaughter the Lichs and win! Now go kill some zombies!
Show all items (29)
Shield of HonorBladebane ArmorCrown of KingsAnkh of KingsDull AxeRunner FootWorn ShieldRevive HumanSummon High PriestsSummon Royal GuardsSummon Armed CiviliansSummon Southwest InvasionSummon Northeast InvasionDamage Increase By 1Stone of HealthSteel WallGem of MysteryFigurine of PeaceDoom-HornThick JacketNew ShoesIvan's Signature BrewBlue Moon AleQuick Jim's VodkaJeff's Famous Medium-Rare SteakOld Moldy CheeseSummon The Shield Of GodSummon The Gem Of GodSummon The Sword Of God

Map Specifications

Terrain Dimensions160 × 160
Playable Area148 × 148
Suggested Players1v4,2v8
Max Slots12 slots
Size195.03 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies302

Author's description

Original in-game description by nickdean16
The city is under siege by the undead! Will the humans defeat the invaders or will the undead prevail? Created by nickdean16