Cruiser Command v0.93g

Author: Callex and TKF

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Rendered server-side from internal map data icons (gold mines, player spawn points).

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Cruiser Command v0.93g lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
3 heroes42 items89 chat commands11 quest entriesScript: JASS

Heroes (1)

Camera Control

Chat Commands (89)

-cam-afk-balance-unstuck-music-zoom-name-team-ano-an-rec-adminresetcamimpactscai-noloblit-minerals-minecheck-isee-skillworldedit-boardship
Show all (89)
-teleb-crewa-crewa2-db-floorgun-misc-carbo-n-wcheck-kas-grenade-blink-mof-mof2-ti-vesu-nopower-blast-esca-aces-g1-g2-af-tutcom-debugt-debugc-con-cap-dmin-rect-sw-patrol-patrol2-door-range-nolaser-recall-c-board-hul-enwep-vu-tract-timer-mos-lig-came-dor-ine-srv-ves-dcrew-rev-suti-xpadd-xp-armor-armor2-speed-skip-ghc-eject-selfdestruct-debug

Quest Log (F9)

Tutorial Mode
The tutorial mode is enabled by default, and displays spinning question-marks that give hints on how to play the game. Pressing ESC at any time will hide these help nodes and any periodic hints/tips. However the game is best learned by looking how others play the game, and asking them. Also you can play this map alone and explore the options in this game. This map have a hard learing curve and you need to play several games to learn this map.
Credits
This map was created by Callex (cal.ds@virgin.net) This map was continued development by TKF Special thanks to Blizzard for the SC2 battlecruiser model (Edited by Blodmon). Thanks to Unwirclich for the SC UI jk2pach for the weaponless marine model epsilon for Energy Rifle, Energy Backpack, Medic Backpack and Green Dual Plasma Rifle Champara Bros for Bazooka Suselishe for Both Plasma weapons and Bolter weapons Sunchips for the black horde armor model Anvil for Hidden floor gun model Trollschnitzel for console models Raincheck (aka ZippeR) and Sean Beeson for the music. killst4r for SCV and Wraith model syc for "Mining Vessel" raptor model olofmoleman for Starforge model Kofi_Banan for "Piranha, Scorpion and Wasp" model Ham Ham for "Sabretooth" model Mc ! for Laser burst model anarchianbedlam For SHIVA nuclear model WILL THE ALMIGHTY for explosion effect models _-nexXxor-_ for Cruiser doors models RedShift? for asteroid model Credit for ideas/suggestions to: TKF DiMiX Levithan masterofra DeadMG Shasuhkun... Dont worry if I left you out, there is many who can contributed to the map with many suggestions and inputs! If you enjoyed this map, then be sure to try out 'Space Rogues' by Laosh'ra! Report bugs you find in this map at http://www.hiveworkshop.com/forums/maps.php (You need to search for "cruiser" maybe)
Qualifications
Each player has a qualification, allowing them to do the tasks that others cannot. Using their qualification ability, a player can bestow his/her abilities on another crew member. Qualifications grant the following abilities: Captain - (Human) Use of the main console and access console Officer - Use of the main console (only assigned by captain) Pilot - (Orc) The control of both spacecraft Engineer - (Night Elf) Use of the generator and molecular constructor consoles and other engineering consoles. Any player can use the laser turrets, load missiles and refine minerals.
Tasks
A Captain should ensure that the following tasks are carried out by their crew: 1.Mineral Collection and Refinery Upgrade 2.Mineral Refinement and Storage 3.Cruiser and Vessel Upgrades 4.Weapon/Missile Construction 5.Weapon Arming 6.Power Rerouting 7.Turret Usage 8.Fighter Support 9.Damage Repair 10.Crew Behavior Control
XP points
You probably noticed that a number appeared over your crew member sometimes. As you do different activities and tasks, you will gain experience points. You will receive a skill point each time you level. You get 50 more hit points pr level, but 500 max hit points is the limit.
Commands
The following commands can be used in-game: ESC - Toggles tutorial mode F1 - Toggles space view "-Cam" - Fixes the space camera F2 - Toggles the missile camera (when in space view) Left/Right Arrows - Rotates the camera whilst controlling battlecruiser. "-name" - Changes the player's name. "-team" - Changes the cruiser's name. "-music" - (Player 1 only) Turns off/on the music. "-eject" - Jumps out from a vessel if you're stuck in space or almost dead and you will return back to the cruiser along with the cargo. "-unstuck" - If you for some odd reason get stuck on your console, this command will deal with it. "-afk" - When you are inside the cruiser, other players can control your crew member while you're afk. ("-afkai" enables afk mode without afk window). "-zoom xxxx" - Enter for example -zoom 2300 to adjust camera disance. "-rec" - If you have AI mining (or AFK miner in space), this command will return them to the cruiser (Player 1 and 2 only). "-debug" - Should restore the control over your vessel if you encounter control loss bug. Do not use it otherwise!
Brief Changelog
v0.51 - Scorpion Missiles added, multiple bug fixes. v0.52 - Predator Missile added, bug fixes, changed movement method of vessels, increased cruiser turning speed, added tutorial videos. v0.52 - Mining Vessel drone added, bug fixes, shield/hull tweaks, autodock for leavers, dead vessel reconstruction, weakened fires, sprint ability added. v0.54 - Many bug fixes, including leaver problems etc. Fixed turret consoles. v0.55 - Yet more bug fixes, added Laser Cells. v0.56 - Bug fixes and weapon rebalances. v0.57 - Laser weapon for fighter fixed, generator display also fixed. v0.58 - Fixed serious desync bug with power outages. v0.59 - Added -cam command to fix zoomed in cameras. Fixed desyncs with the space fire system. v0.60 - Re-fixed hull fires, added cruiser collision, implemented a speed limiter, fixed a hangar trapping problem, added a 'missile camera' and other fixes. v0.61 - Numerous bug fixes, Yamato Cannon and new mineral added. v0.62 - Changed cruiser control method, added camera rotation, new repair method, speedometer and various bug fixes. v0.63 - New cruiser model, courtesy of Blodmon. New cruiser terrain for the model, 3 new battlecruiser upgrades, some bug fixes and balance tweaks. v0.64 - Anti-TK added, 3 new vessel upgrades, several bug fixes. v0.65 - Redesigned vessel cargo/launching system, removed qualification items, other bug fixes. v0.66 - Added survey scanner, shield boost and shield hardening upgrades, better upgrade tooltips, numerous bug fixes. v0.67 - Added new turret system, two new missile types, numerous bug fixes and balance tweaks v0.68 - Numerous bug and exploit fixes, unlocked ally colour and make all asteroids neutral. v0.69 - New space mines and counter-missiles added, added armarment drone, made escape pods unlocked by default, new missile tracking system, various other bug fixes and balance tweaks. v0.70 - New building modules and refinery drones. ai tweaks, missile rebalances, space area expanded, asteroid cluster generator, survey scan revamp and many bug fixes/balance tweaks. v0.71 - NEW MAPPER: TKF, Music, missile loading bays, slightly higher shield regen, cruiser takes much more damage from overacceleration. v0.72 - Added merculite heavy missile, added first aid kit, added access panel, fixed refinery drone bug, crew in vessels dies from yamato/merculite missile. v0.73 - Added Overcharge Laser ability, added combat music, added fighter sensor upgrade, bugfixes, yamato cannon cause more fire. v0.74- Added wasp light missile, fixed the laser cell damage bug, wing teleporters, fixed a leaver bug, bugfixes. v0.75- Added new Battlecruiser model by Blodmon, added overboost engine ability, added fighter scanner ability, bugfixes. v0.76- Added automatic afk system, added -afk command, increased overboost collision damage, bugfixes. v0.76b- EXCLUSIVE BUGFIX! NO MORE CONTROL LOSS! Critical refinery AI bug fixed, wing bays fixed, Crew do have dropall ability. v0.77- Fixed a bug with overboost ability, fixed an afk bug. Added fatal system damage events when taking damage. v0.78- New asteroid collisions system. 10% more minerals on asteroids. Added pulse gun weapon to fighter. Cruiser can now retrieve mining stations in space. Some balancing and bugfixes. v0.79- Added new cruiser ability: Carbonite Deflector. Fighters and miners can be damaged by high speed asteroids. Wing panels on Cruiser 2 down now wok. Bugfixes. v0.80- Several major features added. Added console contruction feature. Added fusion core stability health. Added Inertial Nullifier. Carbonite Shield Nerf. Removed the instant repair effect. Several changes. Bugfixes. v0.81- Added new mining laser upgrade. Added vessel shield item. Added Several new abilities to the new consoles. Adjusted the laser upgrades. Added "-team" command. Increased the core health. Several ingame changes. Bugfixes. v0.81b- Slightly buffed the robots and nerfed the antimatter core console bonus. Increased proximity mine speed by 50%. Fixed a desync bug with wing consoles. Several balance changes and bugfixes. v0.81c- Fixed a fatal repair bug that ruined the repair possibilties for the team on cruiser 2. Repair some other bugs v0.81d- Bugfixes v0.82- 1 new soundtrack. Added energy system to vessels. Added several new vessel abilties. Added new vessel upgrade. Fixed vessel shield bug and some other bugs. v0.83- 1 new weapon console adde with 4 new weapons. Added afk dialog screen.Fixed several bugs. v0.83c- Photon torpedo have several random abilties, Hangar console can transfer vessel energy, Door access ability added, Several bugfixes (Refinery AI messed up). v0.83d- Fixed a legal crediting issue with the SC battlecruiser model. Fixed the non working refinery AI bug in 0.83c. 0.84- 1 new Tractor Beam console (buildable). Mines fired from vessels will now be dropped behind. Removed starting vision advantage. Fixed several imbalancing systems between cruisers. Fixed several bugs. v0.84e- Fixed several fatal bugs and added hull and shield info for cruiser. v0.85- Added a new console: Sensor Console. Fixed several bugs. v0.85d- Fixed a leaver bug that didn't give the remaining members his classifications. Fixed mining station. Bugfixes. v0.86- Major revision - Okt 2012. New crew model (custom marine). Teleporter Console, Medic Console, Mining Console, Crew Weapon Console, vulnerable doors, Consoles can be disabled, Anti matter core nerf, bugfixes with sensor console, Tons of small changes and bugfixes. Fixed few leaks. 0.86c Fixed some major bugs 0.86e Improved the added features in 0.86 and fixed some bugs 0.87 Added fighter cruiser boarding, added escape pods in hangar bay, added bolt minigun, rework predator missile, added missile info, fixed a bug with doors not taking damage and lots of minor changes. 0.87d Bugfixes and added medical backpack, added -balance command for team balancing 0.87f Added healing pads on wing sections 0.87hBugfixes 0.88New SC UI, Floor turret upgrade added, added TX sniper rifle, fixed several boarding bugs. 0.88dMany Bugfixes, added gamevote 0.89Added new asteroid system, refinery upgrade removed, bugfixes. 0.89cMissiles can be hit by lasers and other missiles, added info on access console, many important bugfixes 0.89dFixed a bug that prevented Epsilon Cruiser to load missiles, bugfixes 0.89eAdded fighter laser cannon upgrade, bugfixes 0.89fRehauled the maps projectile system, making it much more effective, Increased turret energy limit from 15000 to 20000. 0.89hBugfixes of new systems 0.90 Computer Miner AI added also with refining and missile loading, Obliterator mine added, optimized some game systems, bugfixes. 0.90d Bugfixes regarding several systems 0.90f Reattempted bugfix of mining system 0.90h Fixed shared control bug over AI, added AI vessel swap 0.90k Internal Sensor event added, AI Bugfixes 0.91e Added Combat AI subrutine, added Energy production rate on multiboard, crew no longer drop items on death, radar ping changed, added new many features. Bugfixes. 0.92fTeleporting ability to vessels, Autopilot Mining ability, Added Grenades, Balancing, Lot of bugfixes, Cruiser Reverse 50% of max full, fixed Cruiser fires from being invisible, optimizations... 0.93 Added Vessel interior feature, crew can learn abilities, ability to board vessels, bugfixes
Changelog 0.93 versions
0.93 Added Interior to vessels Vessel Interior features Main Console and Power Console Power Console features many abilties for the vessel Crew member can add items to vessel from vessel interior Added EMP mines for miner (Requires Energy weapon console) Added Plasma shots for fighter (Requires Energy weapon console) Added all crew qualifications into a common ability (spellbook) Optimized the Teleport System Fighter no longer loses laser cannon if tech is available Increased AI repair matrix outtake from 3 to 4 Reduced hull repair matrix junk repair from 0.7% to 0.5% Added text message when using -rec command to call back AI miners Internal missile doors should now always close properly Updated some tutorial details such as vessel interioir Fixed a bug that caused the fighter to have 2 fighter laser abilities Fixed a bug with the internal missile doors not opening when they should Fixed a bug that made the cruiser go negative speed at start Fixed a bug that caused vessel with shields sometimes immune to damage Fixed several vessel related bugs Fixed vessel shield multiboard display bug 0.93b Reduced the damage to crew caused by merculite missile Pilot can board other vessels, if teleporter is built The "-eject" command should now work even if you look inside vessel The "-cam" command should now include vessel interior Mining should work now again Boarding enemy vessel and using its power console no longer alters your own vessel Pressing esc inside vessel will reset to space view if pilot stays near console Fixed a bug with captains will ability which made the corpse vanish Fixed a fatal bug which totally disabled missile firing (after map testing) Fixed a bug that didn't selfdestruct a vessel if onboard escape pods were used Fixed camera view inside vessels, the cam debugger should fix it now 0.93c Added custom experience gain for crew members, which allows them to level Added ability selection for crew members to pick their special ability Added Survival Instinct and Stim Pack as new selectable abilities Added a new vote mode, No miner mode (gradual income every 5 sec) Teleporter beam is now a 2 way teleporter, which also teleports projectiles When crew members arms, it should no longer drop its weapon if full Renamed rush mode to accelerated start Disabled a boarding debugger system which didn't work and bugged everything Rocket Launcer missile do now have correct range Fixed some teleport related bugs Fixed a bug which didn't respawn vessel when using escape pod from cruiser Fixed a bug that caused the enemy vessel you boarded to die upon using escape pod Fixed some minor bugs 0.93d Hiding Cruiser in asteroid field now reduces chance for being found Added new learnable ability, mainly for engineers Rebalanced stim pack ability so its weaker at lv1, but stronger at lv3 When learning 3rd ability, sprint ability moves to qualification spellbook When learning 4th ability, drop all ability moves to qualification spellbook Fixed a cam bug when using escape pod from vessel interior Fixed a bug with sensor console which showed enemy miners Fixed a requirement bug on survival ability Fixed a bug that gave pilot qualification when dropping grenades Fixed some minor boarding related bugs 0.93e Improved pilot ace ability Removed the 50 hp bonus when a player leaves Energy torpedo will no longer trigger hull damage events Energy torpedo will cause 2% core damage now Fixed a asteroid bug which miscalculated push angle Fixed a bug with engine turbo speed Fixed a silo closing bug with launching mining station 0.93f Survey scanner for miners is now available from start Duration of survey scanner reduced from 10 to 8 seconds pr level Increased the default starting mercoxium count to 18 from 10 Picking ores less than 100 should now stack together Added a service robot reset trigger, in case it stops up Chanced the cost of fusion core upgrade to 25 vel/25 omb/6 merc Chanced the cost of vessel core upgrade to 10 vel/15 omb/4 merc Chanced the cost of merculite missile to 15 vel/15 omb/20 merc Reduced Obliterator hull damage from 12% to 10% Fixed a bug that removed promotional abilities when boarding Fixed a misplaced camera bug when using fighters board ability Fixed a fighter boarding bug that made you die using this ability Fixed a leaver bug that made the crew AI stay in perma paused state Fixed a energy transfer bug on team 2 right hangar Fixed a carbonite deflection bug which didn't reflect missiles 0.93g Added a debugger for power consoles that get moved out of vessels Fixed a permanent selection bug that didn't allow you to select Fixed a bug that caused carbonite deflector to deflect yamato shot Fixed a bug with vessel energy production Fixed a fatal bug that ended the game if leaver occurred with computer players
Changelog 0.92 versions
0.92 Added Teleporting ability to vessels It does have 3 sub abilities: Add cargo, Empty Cargo, Teleport Added Autopilot Mining ability to miners (Mining AI) Added Grenades in Crew Weapons Console Adjusted default camera distance from 1900 to 2300 Inititial starting energy use on lasers set from 10gw to 20gw Medical bay should no longer attacks boarders with lightning Using fighter scanner do now cost 500gw energy Using survey scanner do now cost 200gw energy Fixed a fatal reverse bug that caused the cruisers to top each other Fixed a bug with Overboost Engines ability, which gave only 65% speed Fixed a bug which caused lasers impacts to make cruiser go in reverse Fixed a bug with engine energy recycling when not using full speed Fixed a bug with not showing ship status tab after using escape pods Fixed some boarding related bugs regarding consoles and tabs Opposer mines deals now slightly more shield damage Minor weapon damage changes 0.92b Increased hp of armament robot by 50 Renamed Refinery robot to service robot Service Robot can now help with ship repairs now in combat situations Service robot costs increased by 5 veldite, 5 nontrium and 5 mercoxium Repair AI should now take out 3 repair kits instead of 1 when damaged Fixed a bug which accidentally allowed fighter to have miner abilties Fixed a bug with autopilot toggle which caused afk display to other players fixed a premature activation bug with mines If a computer gets healed, it should no longer disables its AI Minor adjustments 0.92c Increased the default cruiser shield regen rate with 25% Cereberus Shield quick regen will now also depend on power spent on it Changed the damage stats and costs of some missiles/mines Nerfed Obliterator mine damage for some balancing If service robot cannot repair, it should resume its default task Changed one of the engineers specials from power to tazer specialist The default power adjustment is now set to 10gw by default The cruiser upgrades info tab on access console also shows stored minerals Laser blast from fighters do now also disable internal sensors Armament robots on team 2 do now drain 5gw instead of 10gw (bugfix) Fixed afk return bug which accidentally gave fighter miner abilties Fixed a few bugs with Service robot, less chance for it to stop up totally Fixed a bug that caused a certain dummy to be visible on minimap Fixed another bug which gave Fighter miner skills Fixed a bug with cruiser mining console which should now work 0.92d Removed the autopilot ability from miner due to bugs (afk bug) Corrected the hangar visuals in tutorial to match with cruiser Optimized Cruiser Energy system, should increase game performance a bit Power failure will more quickly reduce the power spent now Attempted to fix the Vessel swap bug (need more test for confirming it) Improved the Combat AI Leavers will now become AI automatically, instead of just dying Boarding Computer AI will now return to home cruiser if health is low and heal The Computer AI should now be able to arm itself with better crew weapons if available If AI is set to combat and missile loader AI, it will join teleport assaults Fixed a bug with TX sniper rifle which made it do minimal damage only Fixed another AI healing bug, it should work now Fixed a power setting bug which allowed -5gw energy usage in any category Fixed another AI bug 0.92e Redesigned the missile loading system, you now click on the missile to load it Made internal missile fire look more realistic now with much higher speed Failsafed the autoloader boxes missile loading system, also armament robot Cleaning up tons of unnecesary conditions in the asteroid systems Optimized vessel movement system Some script optimization to reduce the game lagg Fixed a fatal bug with crew missile loader AI, which made it fail totally Fixed a bug that caused computer player to be removed suddenly off the game 0.92f Cruiser Reverse Max speed limit raised from 35% to 50% Fixed the selectioncircles of asteroids Fixed a bug with cruiser turret burst laser which made them stop Fixed a bug that made a destroyed mining station create some items after destruction Fixed a bug with sensor node and mining station launch not showing up for captain Minor bugfixes
Changelog 0.91 versions
0.91 Added new crew AI: Close Combat AI Missile Loader AI will now include Combat AI extension Combat AI will join boarding team when activating teleporter Combat AI is able to use healing pads when badly damaged Combat AI is able to pick a varied amount of weapons Combat AI is able revive dead crew members Added Energy flow rate production to the ship status and generator multiboard Fully charged shield will now be only using 50% energy to maintain AI Miners will now return back the cruiser to revive dead crew Crew members no longer lose all items on death, only 1 item Minerals and Missiles will still be dropped on death Greatly decreased cooldown of Power Generator based abilties Energy Cell backpack do now have an active recharge ability Removed passive regen bonus of Energy Cell pack Computer players do now get a more personal name ingame Emergency Cargo Pods will now return remains of fighter boarding cruiser Radar Ping will now reveal nearby asteroids High amounts of nearby asteroids may now block your ability to ping Fixed some projectile bugs which should prevent bullets to stray off Fixed a bug that stalled the repair AI system Fixed a bug with human leavers staying in AI's death check system Fixed a bug that didn't make the robots drop items on death/switching Fixed a system bug that caused missiles to attract to miner laser dummies Fixed a bug that made captains able walk far away from main console Minor changes 0.91b Fixed the F1 Camera bug, it should be working again Fixed a vessel hull upgrade bug if fast mode 0.91c Improved the damage point relocation system, it should run smoother Made an attempted fix to deal with Shield impact lagg bug Fixed a bug that allowed the use of -eject command when boarding Fixed a multiboard bug that did show wrong energy flow for Team 2 0.91d Replicator Console can now also convert minerals to energy You can now enter vessels with Right Click action Increased the Energy Based Console energy bank slots from 8 to 10 Recall AI miner ability (Access Console) do now have a toggle function Fixed a Missile AI bug that made it only get 1 missile Fixed a Combat AI bug which made it camp on dead enemy crew members Fixed a recall bug with mining vessel Recall function will debug the miner AI if it does nothing but drifting 0.91e The cruiser can now move in reverse, 35% of full speed Cruiser damages is now visible again Fixed a waypoint fluke with reloading AI on Cruiser team 2 Increased Vessel shield regenerations with 33%, it was to slow Reduced shield degeneration when powering down shields (Unknown AI bugfixes, old changelog lost)
Changelog 0.90 versions
0.90 Added a new weapon: Obliterator Proximity Mine Computer Crew AI's added: Refining, Missile Loader and Pilot Mining Afk players or computer players can be toggled for AI modes You can only toogle 1 AI mode at the time on afkers/computers Rocket launcher does now 50% bonus vs mechanical Lasers can now sometimes cause internal hull damage events Improved the Cruisers Shield Collision system and Vessel/asteroid impact system Energy in turrets will return quickly when power is offline with 50% loss Wasp Missile do now also cause 3% core damage on cruiser impact Reduced Wasp missiles energy drain from 2500gw to 2000gw Attempted to fix Tractor Beam lighting bug Optimized vessel movement engine Raised the max shield limit of vessels from 3000 to 4000 Shield vesselbattery charge the shields with 2500 instead of 3000 If players idle in space now, the afk detection system includes them Fixed a bug with homing system Fixed a deflection bug which sometimes only made missiles have 3 sec lifetime Minor adjustments 0.90b Fixed AI mining loop bug Fixed hull damage events bug Fixed asteroid system bug some bugfixes 0.90c Fixed the player miner bug not being able to mine Fixed the damage bug with asteroid taking no damage Fixed a bug with floor turret which had "homing" shots Added Pilot AI Recall ability on Access Console Readded Counter-missiles in the utility tab Slightly buffed all damage of crew weapons Changed the Pulse Rifle shot bursts from 5 to 3 Removed the 1hp regen bonus from medical health kit Nerfed the healing kit a bit Reduced armor damage reduction from 40% to 35% Increased the max range of most weapons 0.90d Fixed a glitch space miner not being able to mine for players Fixed the abilities settings for the afk player in space Fixed a AFK return bug Improved the Crew Missile AI to handle 6 items Armament robot can also manage 6 items now 0.90f Attempted to fix the bug issues regarding mining Rolled back hashtable missile firing system (caused optimization bug) The counter missiles will now die on impact Fixed a bug that caused Yamato Cannon to be stopped by counter-missiles 0.90h Added change vessel function for Miner AI Increased the -zoom command limit from 2500 to 3000 Added periodic camera distance adjustment Rocket does now also does 50% bonus vs robots Slightly nerfed rocket dmg from 155 to 140 Fixed a shared control bug sensor console system Fixed Autoloader boxes missile load bug Repeating impact alarm should be local now (hull impacts) Increased initial crew energy from 15 to 16 0.90i Added new damage event: Internal sensor failure (blinded) Added repair subrutine to Crew Refinery AI Quickened the Crew/Refinery AI pickup reponse Increased hp of floor turrets from 200 to 215 Increased the wing medpads healing speed Hellfire ombite costs reduced by 5 Predator Veldite costs increased by 5 Fixed a bug that allowed Epilon cruiser to overuse shield teraflop Fixed a severe missile loading bug when hijacking enemy cruiser 0.90j Refinery Robot does now have 6 inventory slots Decreased cereberus shields weakness from special weapons Fixed a camera periodic reset bug that make zoom command invalid Fixed a bug that caused the Refinery AI to do nothing 0.90k Added new vessel upgrade: Emergency Cargo Pods Added new Crew Ref AI subrutine: Using First Aid Kits Mining Console is now a Bridge Console Increased the costs of Mining Console from 70/70/60 to 100/100/120 Added core repair option to generator console if core is less than 40% Fixed a bug with mining console scanner Fixed a bug with the repair AI dropping the rep kits all the time Fixed an AI mining swap bug that caused it to swap nothing Fixed a bug that caused the Ref AI to not drop all items
Show all items (42)
Veldite OreOmbite OreVelditeOmbitePirana Light MissileRepair MatrixNontrium OreNontriumCaptain QualificationPilot QualificationEngineer QualificationScorpion Light MissilePredator Heavy MissileFighter Laser CellMercoxium OreMercoxiumSabretooth Heavy MissileHellfire Heavy MissileDevastator Proximity MineOpposer Proximity MineCounter-MissilesMining Station ModuleSensor Node ModuleFirst Aid KitMerculite Heavy MissileWasp Light MissileShield BatteryHealing KitAutomatic Revival KitPlasma RifleRocket LauncherPulse RifleLaser RiflePhasewave RifleHeavy ArmorPlant a BombBattery Cell PackBolt MinigunMedical BackpackTX2 Sniper RifleGrenadeOblitirator Proximity Mine

Map Specifications

Terrain Dimensions224 × 224
Playable Area276 × 212
Suggested Players6-10
Max Slots12 slots
Size3.23 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,849

Author's description

Original in-game description by Callex and TKF
As crew of a heavily armed Terran Battlecruiser, you must work as a team to destroy the opposition. (Partial Computer AI support).