Custom Team Survival E5.42Latest Release
Custom Team Survival E5.42
Author: discord.gg/Fn7kAMqXgD
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file19 quest entriesScript: JASS
Quest Log (F9)
Credits
Map made by Cial#2940 @ Europe\r\n"Enchanced" version by Trokkin#2855 @ Europe\r\nEnchanced 5.31, 32, 33, 34, 36 by Arcane\r\n\r\ndiscord.gg/Fn7kAMqXgD\r\n\r\nLibraries used:\r\n- TEXT TAG v5.0 - Floating text system by Cohadar\r\n- Hex2Int by Kazeon @ Hiveworkshop, author of EmberCraft\r\n- UnitEvent & DamageSystem by Bribe @ Hiveworkshop\r\n\r\nImported Assets:\r\n- Forgotten One Birth Animation by D.O.G. @ Hiveworkshop\r\n- Brain Sap icon by BLazeKraze @ Hiveworkshop\r\n- Repair Bot Skin by The Weird Human @ Hiveworkshop\r\n- Nuke Bomb Icon by Mc @ Hiveworkshop\r\n- Thunderfury Icon by kola @ Hiveworkshop\r\n- Counter Helix Icon by crazyrussian @ Hiveworkshop\r\n- Cogs Icon by SkriK @ Hiveworkshop
FAQ
Q: Most of my summons can't attack air units, wtf?\r\nA: That's intended.\r\n\r\nQ: Holy light can't heal undead Heroes. Is that intended?\r\nA: That's intended.\r\n\r\nQ: Here can i find te most recent version of CTS?\r\nA: discord.gg/Fn7kAMqXgD\r\n\r\nQ: Can we have more skill levels in the future? Max lvl 3 sucks.\r\nA: It doesn't suck at all. Plus, it takes way too much time to increase max skill lvl. I'd rather create and add more items and/or more skills.\r\n\r\nQ: Can we have more items or skills in the future?\r\nA: Yep, very soon. Sadly it takes time to design good items and skills. I just don't want to add bullshit to this map, so you need to be patient.\r\n\r\nQ: Why is this map so buggy?\r\nA: I barely have testers for my map so I have to test it all by by myself. There are lots of bugs i can't find on my own so i need to fix them later. If you find any, please tell me on discord!\r\n\r\nQ:
Commands
-zoom X or -cam X sets the camera distance to X\r\n\r\n-s or -stats shows your kill score, damage dealt and damage taken.\r\n(-kills, -dmg, -damage, -tank shows same output)\r\n\r\n-time or time will increase the shop timer by up to 45 seconds; using this command too often will reduce its effect\r\n\r\nr, -r, rdy, -rdy, ready or -ready signals that you are ready for the next wave\r\n\r\n-dps shows your current base dps\r\n\r\nPlayer 1 has access to admin commands:\r\n\r\n-kick X kicks player #X\r\nfor example "-kick 3" kicks teal\r\n\r\n-time X sets the current shop timer to X seconds
Player Numbers/Colors
1 - red\r\n2 - blue\r\n3 - teal\r\n4 - purple\r\n5 - yellow\r\n6 - orange\r\n7 - green\r\n8 - pink\r\n9 - gray\r\n10 - light blue\r\n11 - dark green\r\n12 - brown
New in 5.42+
See changelogs in Discord. They're long ;)
New in 5.41
Removed faulty new Draenei spells.\r\nFixed Mystery Choice being dropped from dead heroes.\r\nFixed Ogre Magi and double bolts multicasting.\r\nFixed damage from Stasis Trap, Disenchant, Devour Magic, Corpse Explosion.\r\nFixed Greedy Healthstone HP reset\r\nFixed bots not buying auras.\r\nBots now gain levels at the same rate.\r\nTemporarily removed Brutality from Mystery Choice.
New in 5.40
Fixed waves not scaling with player count\r\nFixed experience rewards stacking on one player\r\nFixed Mystery Choice giving unreleased items\r\nFixed some toggle-able Mystery Choice items remaining after combat\r\nRemoved cmd debug messages\r\n\r\n5.40 released by Trokkin\r\nThanks to Zero.EXE for operative debugging
New in 5.39
Removed Spell Immunity from Phoenix but not from Egg\r\nAdded Resistant Skin to Tauren\r\nReduced Royal Naga's Frost Bolt stun from 5 (3) sec to 5 (1.5) sec\r\nAll creep casters now deal 12 extra damage vs summons.\r\nNerfed Divine Mastery not to prolong the round timer.\r\nAnimate Dead now raises as vulnerable units.\r\n\r\nFixed Critical Damage not multiplying\r\nFixed Executioner's Axe Combo generation\r\nFixed Nautic Strike\r\nFixed Debug messages\r\nFixed Item cost & recipe descriptions\r\nFixed Mystery Choice\r\n\r\nReworked core trigger sequence\r\nReworked enemy hero voting\r\nReworked enemy spawn system\r\nStraightened out enemy hero builds - this buffed some of the enemy heroes\r\nAdded Item Index system\r\n\r\n5.39 released by Trokkin
New in 5.38
Added music to the first shop stage\r\nImproved initial sequence\r\nReturned "-zoom X" (same as "-cam X")\r\nFixed combat log spam
New in 5.37
QoL:\r\nCosmetic changes to shop location\r\nHeroes in selection zone have items describing special traits -- Undead, Large and Mounted for now.\r\n\r\nChangs:\r\nNew hero - Crusader-General (Garithos) - mounted melee STR.\r\nNew hero - Rogue Marine (Admiral) - melee AGI, well-rounded.\r\nIncreased collision to 48.0 for Brewmaster, Crypt Lord and KotG.\r\nAnimate Dead no longer grants invulnerability to raised units.\r\n\r\nHeroes rework:\r\nRebalanced base hero attributes.\r\nImproved base Attack Speed: Melee 1.7, Ranged 1.9.\r\nBase HP regen for living heroes is +0.5 HP/sec.\r\nAll undead heroes restore +4 HP/sec on Blight.\r\nIncreased mana from intelligence 10 -> 12 per point.\r\nAgility now adds +1 to move speed per point.\r\nAll heroes have base Move Speed of 270.\r\n\r\nFixes:\r\nType "-whosleft" to know who's left in current round\r\nTried to fix bug when hero is not moved to the Shop\r\nFixed Hyperstone & Heart of Azure recipes mixup\r\nFixed Brutality interaction with Elemental Sword\r\nFixed Arcane Codex to trigger from Chain Lightning from Mjolnir\r\nMoved to a robust Unit Event and Damage Detection systems
New in 5.36
Changes by Trokkin:\r\nNew hero - Storm Knight (Thrall) - mounted melee INT.\r\nNew hero - Nathrezim (Tichondrius) - undead melee INT.\r\nBeastmaster is now a ranged STR hero; reduced collision to 32.0.\r\nReduced attack swing for all heroes half-way to 0.3s (0.5 -> 0.4).\r\n\r\nFixes:\r\nFixed Brutality interaction with Elemental Sword\r\nFixed Arcane Codex not triggering by Chain Lightning\r\nGuardian Angel\r\nBeacon of Light refunded as ultimate\r\nBreath of Frost mana cost\r\nFrostfire Bolt aoe slow\r\nCounter Helix dmg 25/50/75 -> 8/16/24\r\nKidney Shot likely fixed\r\nMore icon positioning\r\nNature Mastery Gromsblood / Swiftthistle visual\r\n\r\nAdded:\r\nClouded Assault\r\nCyclone Nova\r\nLightning Strikes\r\nRiptide\r\nSpheres\r\nWild Magic\r\n\r\nQoL:\r\nMoved abilities to Demon skills: Finger of Death, Cripple, Sunder, Anti-Magic Shell\r\nMinor Starfall moved to Priestess of the Moon\r\nVanilla Skills renamed to Hero Skills\r\nAdded pathing detection for Thunderous Bell\r\nFrostfire Bolt target area visual\r\nStaff of the Ogre Magi visual\r\nIce Block friendly fire\r\nBoss fight cinematic is about 25% faster\r\nSlightly increased item drop/pickup/sell ranges
Buffed in 5.36
Buffed:\r\nArcane Mastery reset chance 1%:80 -> 1%:75\r\nNature Mastery chance 1%:1.6 -> 1%:3.2, hp herbs x3, mana x3, invul 3 -> 6s, buff 15s->30s, merged healing herbs\r\nLife Drain amount 25/40/55 -> 30/60/90, mana cost 75 -> 25/50/75, range 500->700, leash range 800->1050\r\nRay of Disruption damage 80/160/240 -> 140/280/420\r\nPacifism conversion 140%->155%\r\nBlack Arrow duration 2->12, damage 15/30/45 -> 80/160/240, mana cost 3/6/9 -> 12/24/36, cooldown 0->4\r\nElemental Sword damage 10% -> 15%\r\nDefensive Mastery overheal factor 1.2x->1.4x, delay 3s->4s\r\n\r\nNerfed:\r\nSonic Mastery damage:distance 1:8 -> 1:6\r\nBalanced Heartseeker combo pt chance 50%->25%\r\nKidney Shot targets 8->4\r\nStorm Bolt damage 90/180/270 -> 70/140/210\r\nShadow Bolt mana cost 8/16/24 -> 13/26/39\r\nDivine Mastery also extends time at last round but bonus 50%->25%, amount 6.5/players + 1.5 -> 3/players + 1\r\nDeath Mastery deathcoil volley heal 220 -> 100, all undead heal 100 -> 80\r\nFrostmourne summons 4->3, fixed mana cost 100->50\r\nSummon Support Units bloodlust 40%->25%\r\nEnvenomed Spears duration 900->90\r\nDark Ritual 20/40/60% -> 12/24/36%
New in 5.35
QoL:\r\nAdded "Sell All Items"\r\nReorganized Item Shops\r\n\r\nAttempt to fix Single Refund
Buffed in 5.34
Nature Mastery mana herbs 20 -> 30, health herbs 80 -> 120, buff herb duration 12 -> 15, invul herb 2 -> 3\r\nIce Block mana cost 50 -> 35, cooldown 15/10/5 -> 8/4/0, +1s cooldown per cast during round\r\nBladestorm duration 7 -> 8, added visual for non-blademasters\r\nShadowstep range 700->1100\r\nIron Mastery: +5 armor to immobile summons or structures\r\nStorm Bolt mana cost 25/50/75 -> 20/40/60, cooldown 9 -> 7.5, damage 80/160/240 -> 90/180/270\r\nFinger of Death mana cost 55/110/165 -> 40/80/120, damage 150/300/450 -> 180/360/540\r\nDeath Coil mana cost 22/44/66 -> 17/34/51\r\nHoly Light mana cost 22/44/66 -> 15/30/45\r\nMana Burn mana cost 20/40/60 -> 15/30/45, cast range 500 -> 700, amount 75/150/225 -> 80/160/240\r\nShadow Strike mana cost 25/50/75 -> 18/36/54, cast range 500 -> 400, DoT damage 15/30/45 -> 22/44/66\r\nShadow Bolt mana cost 12/24/36 -> 8/16/24\r\nMaster Bolt range 600 -> 700\r\nRay of Disruption damage 54/108/162 -> 80/160/240\r\nWind Walk mana cost 45/60/75 -> 30/40/50\r\nBlood Necklace gold cost 625 -> 600\r\nBanish mana cost 70 -> 20/30/40\r\nHex mana cost 30/60/90 -> 15/30/45\r\nSleep mana cost 20/40/60 -> 12/24/36\r\nWeb mana cost 17/34/51 -> 14/28/42\r\nSingle Target spells affected by Staff of the Ogre Magi also cast on an additional enemy target by default\r\nBrain Sap targets an additional low health enemy\r\nForked Lightning +1 targets, dmg 90/180/270 -> 80/160/240\r\nChain Lightning +3 jumps\r\nBreath of Frost is now a custom coded ability with only frost dmg\r\nWarglaive fire damage bonuses affect summons\r\nEntangling Roots can hit mechanical\r\nFactory, Merchant, Laboratory, Camp +100/+200/+300 HP\r\nJeeve's Wrench also adds 300 max hp to them\r\nSteam Armor armor 3 -> 6, gold cost 675 -> 700\r\nMoonstone armor active 3 -> 5
Fixed in 5.34
Nerfs:\r\nStaff of the Ogre Magi proc chance 100% -> 15%, hp 125->175\r\nGreedy Healthstone active sacrifice 200 -> 300\r\nExecutioner's Axe combo chance 1%:350 -> 1%:500\r\nFelsteel Bullet armor factor 1/2/3 -> 0.34/0.67/1\r\nHoly Water duration 8 -> 5\r\n\r\nFixed:\r\nType "-unstuck" if you are out of bounds due to Thunderous Bell\r\nDark Ritual missing\r\nNew spells from 5.33 no longer target allies; fixed button pos\r\nGreedy Healthstone active enabled\r\nMaster Bolt properly deals mythic true damage to spell immune\r\nAshbringer active only target allies, shows cooldown on use\r\nFelsteel Bullet can be used while silenced\r\nIce Block, Iron Mastery, Mechanism visual effects\r\nDivine Mastery health regen resets after rounds\r\nAttempted Death Mastery Gargoyle fix\r\nArcane Mastery tooltip updated\r\nNature Mastery gromsblood gives attack bonus\r\nAdded tooltips to plant powerups, peacebloom yellow particles\r\nExecutioner's Axe 50% chance for iron to count as death
New in 5.33
Added:\r\nDeath, Divine, Nature and Iron Mastery\r\nMaster Bolt\r\nFrostfire Bolt\r\nIce Block\r\nFelfire Strike\r\nShadow Bolt\r\nSummon Felhunter\r\nFelsteel Bullet\r\n\r\nGreedy Healthstone\r\nHoly Water\r\nExecutioner's Axe\r\nPristine Snow Lotus\r\nStrange Shroom\r\nAshbringer\r\nWarglaive of Azzinoth\r\n\r\nNerfs:\r\nArcane Mastery duration 5 initial + 10 added -> 8 + 4\r\nEnemy Sea Witch Frost Arrows attack & movement slow reduced from 30/50/70% to 30/40/50% and doesn't stack\r\nEnvenomed Spears damage 8/16/24 -> 6/12/18\r\nTentacles! attack speed 2/s -> 4/s, health 100/200/300 -> 120/240/360\r\nConvention of Elements damage buff 200% -> 120%\r\nAtiesh values were higher than tooltip\r\nElemental Sword was 12% damage instead of 10%\r\nRegen items were +50% buffed contrary to tooltips\r\n\r\nFixed:\r\nSheen is no longer consumed against spell immune enemies\r\nEvasion missing from code\r\nPermanent Invisibility missing from code\r\nSingle refund not working when skill was removed\r\nChromatic Ring no longer triggers against spell immune targets\r\nBalanced Heartseeker chance 49%->50%\r\nRemoved zoom & Summon Upg Shop
Buffed in 5.33
Siphon Mana leash 850 -> 1000, drain/s 10/20/30 -> 12/24/36\r\nDark Ritual 10/20/30% -> 20/40/60%, mana cost 8/16/24 -> 0\r\nDeath Pact cooldown 15 -> 9, mana cost 16/32/48 -> 0\r\nLighnting Mastery attack slow 25% -> 30%, corrected tooltip\r\nAll auras range 900 -> 1200\r\nImpale damage 50/80/110 -> 50/100/150\r\nRain of Fire damage 10/20/30 -> 12/24/36, DoT duration 3 -> 10, damage cap 3 targets -> unlimited\r\nBlizzard damage 14/28/42 -> 17/34/51, damage cap 3 targets -> unlimited\r\nCleaving Attack 12/24/36% -> 14/27/40%\r\nWatery Minion & Parasite health 240/400/375 -> 260/520/520\r\nBreath of Fire Dot duration 5 -> 10\r\nEntangling Roots Hero duration 2/4/6 -> 3/6/9\r\nRescue Call range 500/1000/1500 -> 600/1200/1800, mana cost 30/45/60 -> 24/36/48\r\nEviscerate also restores 40 health per combo point\r\nAcid Bomb can hit mechanical\r\nCarrion Swarm default values -> 60/120/180 as intended, max damage 220/440/660 -> 300/600/900\r\nDeath Coil & Holy Light heal 200/400/600 -> 220/440/660, removed reduced effect with ogre magi staff (1 target instead of 2)\r\nSummon Hawk cooldown 70 -> 50, mana cost 15/30/45 -> 0 health 300/625/875 -> 600/900/1200\r\nSummon Quilbeast cooldown 25->20, mana cost 25/50/75 -> 10/20/30\r\nBrain Sap also hits the lowest health enemy for 50% damage\r\nFinger of Death and Bash deal mythic damage to spell immune\r\nConversion to Defensive damage type items instead make them also count as Defensive, so other masteries still would apply\r\nRay of Disruption now deals plasma primary target damage which counts as arcane and lightning\r\nHagara's Storm & Lightning Rune health 125 -> 175\r\nUnity gold cost 675 -> 650\r\nGuardian Angel duration 5 -> 10, triggers on reincarnation w/o cd\r\nAlliance & Horde Battle Standard gold cost 700 -> 650\r\nRitual Dagger gold cost 700 -> 650, triggers on reincarnation
New in 5.32
Added:\r\nForce Mastery\r\nNautic Strike rework\r\nBash rework\r\n\r\nBuffed:\r\nArcane Mastery restores 100 mana with cooldown reset\r\nUnholy Frenzy mana cost 16/32/48 -> 6/12/18\r\nFrost Armor mana cost 10/20/30 -> 5/10/15\r\nPermanent Invisibility delay 8/6/4 -> 4.5/3/1.5\r\nStasis Trap mana cost 30/60/90 -> 15/30/45 and now deals 35/70/105 AoE Force damage on death\r\nDisenchant now deals 10/20/30 Arcane spell damage to enemies and the effect is repeated after 5 seconds\r\nDispel Magic now removes 30/60/90 mana from enemies\r\nDevour Magic also deals 14/27/40 Death spell damage to enemies, x2 if below 20% hp\r\nRay of Disruption also deals 27/54/81 Arcane and Lightning spell damage to the primary target\r\nAbolish Magic mana cost 8/16/24 -> 6/12/18; deals 30/60/90 Nature damage to enemy or refunds 1.5s cooldown if it's ally.\r\nSiphon Mana drain/s 5/10/15 -> 10/20/30, cost 10 -> 0, range 600 -> 650, mana decay 30 -> 5\r\nEviscerate permanently reduces armor by 0.75 per combo point\r\n\r\nFixed:\r\nAbility Tooltips updated from 5.31\r\nArcane Stream removed on round start\r\nSinister Strike & Backstab work vs spell immune\r\nBackstab frontstab cooldown reset\r\nUpdated Sea Elemental shop tooltip\r\nRefunding single ult gives 350 lumber instead of 100\r\nBash chances were a hundredth of intended amount\r\nFeedback values now match tooltip, about 20% higher values
New in 5.31
Added: Arcane Mastery\r\n\r\nChanges:\r\nGame starts 14 seconds faster\r\nZoom starts at 2400; "-zoom" clamps to 1650 or 3000 instead of telling that you can't set it\r\nBackstab refunds mana and cooldown if used on the front\r\nCustom Night Elf Slow Poison DPS 10/20/30 -> 12/24/36 and duration 5->6\r\nPotM Searing Arrows damage 18/36/54 -> 22/44/66\r\nLich Frost Armor mana cost 14/28/42 -> 10/20/30, armor 2/4/6 -> 3/6/9\r\nCustom Draenei Backstab cooldown 18/12/6 -> 15/10/5\r\nDemon Hunter Immolation DPS 8/16/24 -> 11/22/33\r\nPoison Mastery chance increased by 11%.\r\nBlademaster Wind Walk backstab damage 80/120/200 -> 120/240/360\r\nCustom Undead Unholy Frenzy hitpoint drain 5/10/15 -> 3/6/9, cooldown 10s->1s\r\nMountain King Bash duration 2->3 and now states it is halved against heroes\r\nTinker Cluster Rockets Max Damage 60/120/180 -> 300/600/900, Cast Range 600->1500, Cooldown 6->5, Mana Cost 25/50/75 -> 20/40/60\r\nBarrage range 1000->1200 to match Improved Bows\r\n\r\nFixed:\r\nStatic Charge chance from 39%->40%\r\nSonic Mastery now displays the push distance in tooltip (8x damage dealt)\r\nSheen now works with Redemption / Mirror Images / Summon Sea Elemental which had a built in prevention for some reason
Map Specifications
Terrain Dimensions160 × 160
Playable Area134 × 134
Suggested Players8 +
Max Slots24 slots
Size3.6 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies846
Author's description
Original in-game description by discord.gg/Fn7kAMqXgDRelease Date: 2025-07-05 "Enchanced" by Trokkin & Arcane
This is Custom Hero Survival ... but as one big Team!
Easy to learn. Challenging lategame.
A match takes about 20 to 40 minutes.
Grid hotkey layout is highly recommended!
