Darwins Island 2.56B
Author: TheZizz; edited by Dragonofsilva
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file31 heroes5 items11 chat commands8 quest entriesScript: JASS
Heroes (26)
Smiter of All ThingsPyromancerHydraliskSylvanasThrallTheZizz - Original CreatorCreatorCrab QueenKeeper of TimeGodShadow LordLich Lord
Show all (26)
KaelJuberMANTheZizzLysdexiaOverseer of GravityShadow AssassinCrab KingNecromancer LordLord KalrumLords of Arcane PowerLord of IceEdited OriginalHelped Dragonofsilva Edit MapWrath of Darwins Island
Chat Commands (11)
-clearkeys.cu-cam reset-cam 200-cam 250-cam 300-cam 350-cam 400-Demonlord-HarrietQuest Log (F9)
Basics
On Darwin's Island, feed on those weaker than you, and evolve into a more powerful form! With every kill, you will receive one of two kinds of food, represented by gold and wood. Your gold/wood ratio determines your form.
Tips: Pick your battles and do not be afraid to run. Know your creep and ask these questions: What damage type is it strong/week against? What abilities does it have? How can I use those abilities to their fullest extent? Is it ground/amphibious/air? Can I use the caves? Master the art of kill stealing, for it will REALLY get you ahead in the game. Know the endings back to front, and know what counters what. Decide if it is in your best interest to use the "secret area." Never give up—one kill steal at a higher level or one group attack on a higher level player can alter the course of the game; possibly in your favor.
Change Log
New game endings
All creeps used
Some skill editing/removal
Improved Terrain
1.89: Added two new endings: Thrall's Legacy and A Chilling Conclusion. Re-did Vengeance of the Seas; added two more mutated fiber falcons to A Mutated Triumph. The Black Widow now has reincarnation, a damage increase, and resistant skin. Changed ability position of Ghost Form on the Divine Ancients of War and reworked their spawning triggers. Re-did power creep spawn; it will work fine this time. Slight increase of critters in the forest area and a decrease of creeps' spawn at the start. Wickedness Aura has a 1500 AOE range up from 1000. Aura of Putridity lowered to 2%; Aura of Fountains of Pestilence up to 8%. Level 10s now lose 14 additional food on death. Balance changes to over 35 different creeps; if you want to know these changes then contact me with the info provided in the section of the quest log titled "Contact Information."
1.89b: Fixed a major creep/critter spawning bug.
Special Thanks
Original Map Idea/brilliant initialization triggers: TheZizz
TFT version started by Lysdexia.
1.2-1.89b edited by Javonovich.
A special thanks always goes out to those who play the game. Thank you all so much.
1.5b: Lvl 1 creep changes done by Talcos_S (thank you and nice work, Talco).
1.6: Idea for Curse of the Naga and Meteor improvement from ArchBish. Talos sound from Sierra Entertainment's city-building game "Zeus: Master of Olympus" (great game if you like city-builders).
1.6X Beta testers: LocalTester, Rath_illuser, and ScourgeSeeker (Thank you so much, guys, you helped me out so much).
1.7: Thank you "Leopard" for your help with the dash trigger. Original idea for Fury of the Blood Elves by ArchBish (Thank you so much. 2 good endings so far from ya; you are 2 for 2!).
1.8-1.82: Thank you, Archbish, for help with the painful beta testing we had to do and for the balance suggestions. Hats off to ya. Thank you, "Yak," for the icon used for Create Corpse Rats. Thank you, Joseph Conrad (1857-1924), for writting a book off of which the ending "Heart of Darkness" is somewhat based.
1.85: Thank you "Hell_knight99" for help with triggering in Death Nova. Thank you "Tavaunum" for help with the triggering for Pestilence.
1.88: All spells came from <http://www.wc3sear.ch/index.php?p=News&sid=> Elemental Bomb (A_r_S); Mind Halo, Arcane Expiation, Vine Wall (pyrodactyl); Bless of Nature (Daelin); Incendiary spirits, lightning spirits (eyestrain92@msn.com). Thank you, mom, KH24, and anyone else who offered criticism on the new terrain. Thank you, KH24, for beta testing.
Special Thanks Cont.
Special Thanks Cont.
1.89: Beta testing: KH24. Emerge: 2v2NE. Tidal Nova: Nabzo. Avalanche: The_Avenger's_Return. Lightning Blast: TerranUp16. Deep Freeze: Diablo-dk. Icicle Disaster: Leopard. Ice Supremacy: Tavaunum. Ice Armor: Thanatos.
Darwin's Theory
“Lastly, looking not to any one time, but to all time, if my theory be true, numberless intermediate varieties, linking closely together all the species of the same group, must assuredly have existed. But, as by this theory, innumerable transitional forms must have existed, why do we not find them embedded in countless numbers in the crust of the earth?”
Level 11 Counters
There are the "hard" counters to the lvl 11 endings for those who are not familiar with them. There are many counters to each ending, but in my personal experience the ones I listed below do the job the best. Keep in mind that skill and micro can also be a major factor in deciding which ending beats which.
Vengence of the Seas: Rat King's Plague/Defender of Darwin's Island/A Fiery Extermination/Thrall's Legacy
A Demonic Victory: Arachniphobia/Heart of Darkness
The Overmasters: Consumed by the Shadows/A Chilling Conclusion
Arachniphobia: Into the Inferno/Talos and his pet Dino
Icy Death: The Defender of Darwin's Island/Gravitational Destruction
Alien Invasion: Talos and his pet Dino/Wrath of God
Talos and His Pet Dino: Thrall's Legacy/A Chilling Conclusion/Consumed by the Shadows
A Mutated Triumph: Sylvanas' Revenge/Gravitational Destruction
Sylvanas' Revenge: Curse of the Naga/An Icy Death
Curse of the Naga: Wrath of God/Fury of the Blood Elves
A Fiery Extermination: Wrath of God/Heart of Darkness
The Defender of Darwin's Island: A Fiery Extermination/A Demonic Victory
A Plague Upon Thee: Talos and his pet Dino/Curse of the Naga
Consumed by the Shadows: Wrath of God/A Fiery Extermination/A Chilling Conclusion
Wrath of God: Defender of Darwin's Island/Vengence of the Seas/Nature's Wrath
Aegis of Time: Talos and Dino/Vengeance of the Seas/Thrall's Legacy
Fury of the Blood Elves: Into the Inferno/A Fiery Extermination
Level 11 Counters Cont.
Level 11 counters cont.
Gravitational Destruction: The Defender of Darwin's Island/The Overmasters
Heart of Darkness: Into the Infero/Curse of the Naga
Reign of the Necromancer Lord: An Icy Death/The Aegis of Time/Fury of the Blood Elves
The Island's Salvation: Fury of the Blood Elves/Wrath of God/Vengence of the Seas
Arch and Aine's Onslaught: Vengence of the Seas/The Overmasters/Talos and His Pet Dino
Nature's Wrath: Into the Inferno/A Plague Upon Thee/Gravitational Destruction
Thrall's Legacy: Fury of the Blood Elves/A Chilling Conclusion/Reign of the Necromancer Lord
A Chilling Conclusion: Wrath of God/Gravitational Destruction/Into the Inferno/Icy Death/Aegis of Time/Nature's Wrath
Contact Information
If you'd like to contact me then don't hesitate to do so, just please don't be an asshat about it. Keep in mind anything that is insulting or a waste of my time will be completely and totally ignored.
If you have any questions about the map (how it works, abilities, triggers, people who have helped me, etc.) you are more than welcome to ask me.
If you want to know previous version changes, then I'd be happy to send them to you.
If you have suggestions concerning balance, or you would like to question me on the balance of this game, then by all means, let's chat.
Any unique ideas for endings are ALWAYS welcome. I use other people's spells/ideas as much as possible because I feel as if this map belongs to everyone. It is a classic map and has been around for a while. If you have an idea you'd like to run by me, then please do so. If I think you are doing it just for the credit, you won't get any at all and I won't use your idea. It isn't about the credit, it's about the map and the community who contributes to it. Credit sponges are common and unwanted.
My e-mail address is JavoZabo@gmail.com
I look forward to talking to some of you. Happy gaming!
Show all items (2)
Rune of ArmorCorrupted Gloves
Map Specifications
Terrain Dimensions128 × 134
Playable Area119 × 125
Suggested Players6+
Max Slots12 slots
Size643.73 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies649
Author's description
Original in-game description by TheZizz; edited by DragonofsilvaThe indiscriminant iron fist of evolution must be overcome! Survive, eat, and evolve through a dynamic evolution tree, where what you eat determines what you become.
