DDay Extreme v4.5 + AI
Author: Huynh Nhan
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file98 heroes150 items20 chat commands5 quest entriesScript: JASS
Heroes (92)
Moon RiderKeeper of the DeadDark InfernoMogul KahnShadow BladeApprentice WizzardPurist ThunderwrathlLightning ShamanDrow RangerAncient WarlockBlack Dragons LeaderIce Archmagess
Show all (92)
Dan MasterRobo GobinNinja WariorStealth AssassinMurloc FlesheaterPhantom AssassinRogue KnightArchimonde LightDraenei LightSeal DarkDreadlord Gargoyle FormWraithAccolyte MasterCyber PriestBeastHulkDeath KnightSlayerOrc PillagerRed SatyrCaptainBandit LordWhite TaurenMini MooourenAncient ProtectorUnderworld LordVengeanceMountain GiantWarlockZagg EllementShendelzare SilkwoLight Forces CommanderRogue Knight 3Rogue Knight 1Rogue Knight 2Blade MasterDamned Hell'narDevil PriestDark WarlockRaptor RootsRiflemanChaos Space OrcInfernalDark Forces CommanderSpirit WalkerAdmiralFar SeerSorceressSentryOrc GeneralRangerAvatar of VengeanceSword MasterDruid of the ClawBearHyjal PriestWolfmasterUnbroken RagerNight KillerAlienGuardian MageDoom GuardAlien AcidWitch DoctorStormGoblin BlasterOrc WarlockPrince of LegionCorrupted WindDark LordBiochemical WarriorCorrupted AncientDark KnightArthasPrince of Legion DoomedOrc BeastStarcraft MarineMutantSea GiantMedivh Form
Chat Commands (20)
=+-random team-rt-team-dead-mines-soul-hard-goldrs-lv12-rg-vang-v-at-shcolorize:Quest Log (F9)
General
It looks like an usual 3 corridors map. But the point is a huge difference between heroes and smart computer AI (so u can play it alone). And you can choose workers just like in TD maps.
- 29 different heroes
- 35 levels of heroes
- Custom spells, 6 and more levels each, different for each hero
- Smart computer AI
- Each of heroes has a strong primary attribute. It means that other attributes are weak. All heroes are very different, there's no hero with similar attribute characteristics (melee STR, AG, INT, armless mage, Normal-STR, Normal-INT, Normal-AG; same for shooters).
- You can only buy the books depends on your primary attribute (except 'normal' heroes).
- 28 heroes (14 melee and 14 shooters) + 1 Worker:
Strength: (+) Hit points, damage (-) Attack rate () Roar type magic
Agility: (+) Attack rate, damage (-) Hit points () Evasion type magic
Intelligence: (+) Strong fight magic (-) Less damage
Normal: (+) Can buy any books (-) Can't be so strong, fast or wise as other types.
Worker: (+) Lots of money. Can be in 4 places at the same time. (-) No experience.
When hero gains 30th level, he gets attribute bonus (+45STR or +45AG or +50AG+STR or +40/15AG+30STR+30INT)
Commands
Commands:
-'name of hero' (e.g. -demon hunter or -D) selects hero quick,
-hard adds health %% to enemy AI heroes,
-gold adds 50 gold per minute to enemy hero,
-team 1 (number 1-10) best sets of enemy AI,
-random team (or -rt) random AI team.
-dead removes all abilities from 'soul' of dead hero (-soul returns it back)
-coin turns off incipient coins
-mines turns off land mines from AI players
=***** lets you choose enemy AIs
(e.g. =DBTTP is Dreadlord, Blademaster, 2 Taurens, Crypt Lord. Same =DBTTP for light forces is Demon Hunter, Beastmaster, 2 Tinkers, Paladin)
+***** lets you choose your allied AIs
Version
Newest version, suggestions, questions on
http://maps.worldofwar.net/forums/downloads.php?do=file&id=150 and http://ugn.boom.ru
Version changes:
ver.4.4-4.4d
- 2 new heroes: Warden and Murloc: Normal (agility).
- Intelligent Tower - only for INT heroes, Siege damage for Protectors, Spirit towers, Revival cost changes (less in the beginning, but more in the end)
ver.4.5-4.7c
- When hero gains 30th level, he gets attribute bonus (+45STR or +45AG or +50AG+50STR or +40/15AG+30STR+30INT)
- Netcatcher, Stasis trap abilities are improved
- Extended descriptions for some spells
- Normal heroes rebalancing (decreased attr. increment)
- Tome of +5 levels
- Info (commands, about) in Quest menu
- 6th level for almost all spells
- 80% handicap for Easy AI
- AIs spend more gold on Exp., less on tomes
- Damage of Jump Order spell, Netcatcher
- Amulet's cooldown and cost
- Dragon egg item: invulnerable dragon for 23 sec
- Icons of tomes
- Trigger that shares left player's gold every time he earns it
- Items balancing: TP scroll (now in the center only), Antispell amulet, Cloak of flames, Boots of speed
30th level
When hero gains 30th level he automatically gets 'Attribute bonus' skill. Bonus depends on hero type:
STR (Paladin, Tauren, Blood Mage, Archimonde) get +45 STR;
AG (Demon Hunter, Blademaster, Priestess of the moon, Dark Ranger) get +45 AG;
INT ranged armed (Tinker, Firelord) get +50 STR, +50 AG;
Normal (Mountain King, Dreadlord, GroveKeeper, Lich, Warden, Murloc, Jaina, Sea Witch, Beastmaster, CryptLord) get +30 STR, +40 AG, +30 INT
INT (Rat, Crab, Ping, Seal, Wendigo, Satyr, Alchemist, Draenei) get +30 STR, +15 AG, +30 INT
Tips
- If you're playing for the first time don't choose AG heroes (to play AG needs some practice), choose shooter INT or Normal: Tinker, GroveKeeper, Lich, Firelord. Maybe BloodMage or Archimonde.
- First pair of thousands gold it's better to spend on Tomes of great experience (+500 XP, cost is 650 gold)
- Don't forget to buy Ankh if you lose one
- Buy and use Goblin land mines against enemy units crowd
- Bonus for destroying towers: 300 gold for wood tower, 600 gold for stone tower.
- INT heroes can buy intelligent tower
- If you're INT hero, try to attack in the beginning and to finish the game earlier. If you're AG or STR hero try to defend in the beginning: more the game lasts - you get stronger and stronger:
- Eventually INT heroes will be out-tomed first and normal-AG heroes last:
INT < seal/crab < STR < norm-INT < norm-STR < AG < norm-AG
This does not mean that normal agility heroes are the best. But it does mean that when the game lasts long, for example in a 1 vs 1 normal-agility heroes will be better of than in a 5 vs 5.
- "!" above unit means that if you (or any hero or hero's unit) kill it, it slams the ground and damages your enemies in area. Even if it was your allied "!" unit
Show all items (102)
Cloak of Flames (1)Soul of the HeroStone of sweet homeEnhanced Boots of SpeedTome of Agility +2 (W)Tome of Intelligence +2 (W)Tome of Strength +2 (W)D-Day: Vampiric PowerVampiric WardsSlowing wardsVampiric WardTome of Greatest ExperienceINT TowerSpell Of Healing - Holy LightD-Day: Invincible #3D-Day: Invincible #2D-Day: Invincible #1Attila FirepowerZalmoxes HammerSpell Of Alchemy - GoldSpell Of Alchemy - LumberSantex BladeToranaga FrostpowerArmour Of GodsGhoaul BladeNemesis BladeArmour Of RockArmour Of MagesArmour Of Light AttackArmour Of StrengthOrb of Lightning (1)D-Day: SteelskinMystical ShieldHeart of AszuneHeart of Aszune (Temp)Fire Lance (Temp)Fire LanceMystical LanceMystical Lance (Temp)Mystical Shield (Temp)Frost LanceFrost Lance (Temp)Zalmoxes Hammer (Huntress)Toranaga Frostpower (Huntress)Attila Firepower (Huntress)Fire Lance (Huntress)Frost Lance (Huntress)Mystical Lance (Huntress)Cloak of Flames (4)Cloak of Flames (2)Cloak of Flames (3)Spell Of Healing - Damned SoulsD-Day: FanaticismD-Day: Wirt's LegOrb of Corruption (1)Orb of Corruption (4)Orb of Corruption (2)Orb of Corruption (3)Orb of Fire (3)Orb of Fire (1)Orb of Fire (2)Orb of Fire (4)Orb of Frost (1)Orb of Frost (2)Orb of Frost (3)Orb of Frost (4)Orb of Lightning (2)Orb of Lightning (3)Orb of Lightning (4)Tome Of The EldersTome Of The Elders +2Cloak of Flames Upgrade (Temp)Orb of Corruption Upgrade (Temp)Orb of Fire Upgrade (Temp)Orb of Frost Upgrade (Temp)Orb of Lightning Upgrade (Temp)Claws of Attack +25Claws of Attack +45Claws of Attack +35Claws of Attack Upgrade (Temp)Wings Of FuryWings Of RevengeOrb Of The DarkmoonOrb Of The Darkmoon (Temp)The One Ring (Temp)The One Ring #3The One Ring #1Magi Amulet (Temp)Magi AmuletMystical Claws (Temp)Mystical ClawsBiogeneratorBlood StoneAdvanced Sharp ClawsImproved Sharp ClawsSharp ClawsKel'Thuzad's BootsKel'Thuzad's Boots (Temp)Kildin's BootsManual of Health (W)Kildin's Boots (Temp)Spell of Revival - Power Of The Ankh
Map Specifications
Terrain Dimensions96 × 128
Playable Area96 × 128
Suggested Players2, 4, 6, 8, 10
Max Slots12 slots
Size3.1 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies17
Author's description
Original in-game description by Huynh NhanYou can add computers as ally or enemy:
- Easy = 80% HP uncontrol AI
- Normal = controllable AI
- Insane = 135% HP uncontrol AI
----------------------------------------------------
+ Total: 84 Hero
