Death FrontLatest Release

Death Front v1.2

Author: Perfeks

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Death Front v1.2 terrain minimap
Terrain minimap

Lobby Preview

Death Front v1.2 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
4 heroes37 items1 chat command5 quest entriesScript: JASS

Heroes (4)

Soldier (S)Ranger (R)Medic (M)Engineer (E)

Chat Commands (1)

-k

Quest Log (F9)

About
This map was made by Perfeks (Northrend/Europe). The first version was released on www.hiveworkshop.com on June 13th 2010. Everything was made with all Blizzard default models, skins, buttons, sounds... (only the map preview picture is imported). Special thanks to : SFilip (from www.thehelper.net) for his Item Stacking System II
Zombies
Common zombie (1pt) This is the classic zombie you will have to kill many, many times. It attacks the barricades in priority. Hunter (3pts) This is a fast-crawling zombie (ghoul). It is invisible and will try to attack the marines at all cost. If there is a hole in your barricades, he will go through. You have to kill it fast as soon as you see one. Enforcer (10pts) This is a huge zombie (abomination). It has a lot of hit points and does a lot of damage, but is slow. It deals extra damage against mechanical (barricades, tanks). It has life regeneration, so make sure to focus it when you decided to kill it.
Beginner's guide (1/3)
1) Your marine Choose your class in the transport helicopter. Spend your 2 marine's attribute points (battery is a good choice at start). 2) Placing the command post Take the command post and put it somewhere. There are many ways of placing your command post. You can use the trees and houses to make a natural invincible wall or you can use a plain area for a better visibility. 3) Ordering some items Click on the command post and spend your points to order some items. As you really need some barricades, I recommand you to take massive material at start, some weapons can be useful though. Once everybody ordered items, require them to be dropped. 4) Fetching items Once the items are dropped, the team has to get them and bring them back to base. Just look at the minimap to know where they were dropped. Remember, you need barricades at start, so you can start building.
Beginner's guide (2/3)
5) Making the base Once you got some barricades, you can build a wall that surrounds you. There are many ways of making a good base. The command post can be in or out of your base, it can also be a part of the wall. The wall can have some holes or can be totally closed. An opened base is useful for getting in and out for repairs, building or items fetching, but hunters will get in. If you have a hole, you need to cover it with spikes and a torch to prevent zombies coming in. If you are in team, everyone should build some barricades, because one marine can not build everything (except a good engineer). 6) Before a wave Before the wave starts, the team should scatter everywhere on the map to get items and then run back to the base. If you are badly injured and could die in many seconds, do not get out of the base or ask a medic for morphine. The medic can stay in the base to clean it and the engineer can stay to (re)build. If the wave starts exactly at the same time with the drop, do not take too much risks. Do not try to get an item far in the edge if you are not an experimented player (especially if you are not a ranger). Do not get hit! If you die far from the base, it could kill the whole team trying to rescue you.
Beginner's guide (3/3)
7) During a wave During the wave, everybody has his specific job : the soldier has to use the weapons wisely (do not waste them, but use them). The ranger has to be very careful in order to neutralize hunters as fast as possible and has to kill tanks. The engineer has to keep an eye on the barricades and repair them (holding "ALT" is a good trick to see any possible gap). He can also use smoke grenades and electro gun to reduce the global zombies damage. The medic has to be very careful too. He has to keep an eye on the life of each marine and on the global health. Spamming morphine on a badly injured marine till you get the medicines to cure him works fine. 8) At the end of a wave Before the wave ends, you should order your items or they will come too late. The ranger can leave the base before every zombie is killed and can start getting some items. If your base is a closed base, you will probably have to destroy a barricade to allow your team to get out. You will obviously destroy the most damaged barricade and rebuild it when everybody is back in base.
Show all items (23)
Rocket launcherBarricadesCommand postAmmunition boxFoodPower cellMedkitAntidotesBandagesTorchesShotgunGrenadesLanding platformTurretMolotov cocktailsMinigun (on)Minigun (off)Sniper rifle (on)Sniper rifle (off)SpikesAntibioticsCombat kniveMarine body

Map Specifications

Terrain Dimensions64 × 64
Playable Area52 × 52
Suggested PlayersAny
Max Slots9 slots
Size141.99 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies39

Author's description

Original in-game description by Perfeks
Death Front is a survival game. You have to face waves of zombies coming to kill you.