Defense TD v.1Latest Release

Defense TD v1.04

Author: hotdog911

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Defense TD v1.04 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
1 hero4 chat commands15 quest entriesScript: JASS

Heroes (1)

Ruler

Chat Commands (4)

-antistuck-preview-kick-networth

Quest Log (F9)

Defense TD v1.04
Defense TD v1.04 (I know, Defense Tower Defense. It's cheezy)
Loss of town
The town is the key to survival in this game. Losing it means loss of the game. When any structure or person is destroyed, Something will happen. House: -1 max food Man: -1 max food Woman: -1 max food Child: -25 gold Market: -10 max food Soldier: Less men to defend town Armory: Read Below King George III: -30 max food Castle: Loss of Game If all of the people, and all of the houses, and the market, and King George III are destroyed, you will be left with 0 max food, meaning the forces you currently have will be all you have to defend the castle with.
Armory
The armory is a special building that provides your units with constant supplies to fight the ongoing war. While your armory is standing, your units will constanly improve. For every 40 seconds the armory stands, your units get a 6% increase in their HP because of new technology that improves fighting ability. But, if your armory is ever destroyed, your units will constantly diliapadate until by 4% every 24 seconds until they reach 50% of their initial potential. (the text may say less than 50% but it is reset from there to 50%) Also, your Armory will provide you with a constant flow of materials. 5 materials per 10 seconds.
Commands
-preview XX gives the stats for level XX from 1-30 -antistuck ***WARNING: I have been having trouble with this command. Not guaranteed to work.*** Tells a enemy creep IN THE TOWN that he isn't moving. First, click on the creep that is not moving, CLICK ONLY ONE CREEP!!!. THEN use this command. -networth Shows you how valuable all your units and towers are, and how much of the wealth in the game you hold. -kick blue/teal/purple/yellow/orange RED ONLY: This will allow you to kick the player that corresponds to the color you type. No you can't kick yourself.
Tips 1
-Cannon Towers lose most of their effectiveness after the first split -Avoid letting the Town get as many kills as possible. (any unit the town kills is gold lost forever.) (possibly build units then kill town guards.) -Defend the armory, If it survives the whole game, wave 30 will be a breeze, but if destroyed at beginning, wave 30 will be a bitch. -Arrow Towers are a cost-effective way to start the game. -Units in the town are considerably better than towers, but have build times, so they must be built in advance. -King George can heal your units. -Enemies armor ramps up heavily at the beginning of the game... ex. Round 1: 6% Round 5: 23% -Enemies HP ramps up heavily at the end of the game... ex. Round 25: 180 hp Round 30: 250 hp -No attack against the enemy is reduced, but magic is amplified. -Selling is 100% efficient. If you don't like a tower, sell it. -The preview command is a great way to prepare for upcoming rounds. -Sniper Towers are a great way to pick off leaks in 2 seperate lanes. (snipers are expensive though) -Use Cold towers to delay the creeps, the longer they run, the more time the armory has to upgrade your units. -Note that the Armory does not upgrade the town's units. -The Statue of Regeneration is very useful in restoring your units health after a battle. -Remember, even though you can sell towers, all units that you buy you can never get the gold back for.
Tips 2
-Use the leaderboard to help you in coordinating your unit defence. -Have some players specialize in units and some specialize in towers. -Use the send gold prompt to give gold to your allies. A little bit goes a long way. -King George can kick some ass, but if the units get to him, the town is gone! Protect it! -Use the lumber shipments wisely. If you spend it all right away, you can't use it when your town is being blown to hell. Note that in easy mode, it takes a lot of time for the units to reach the armory, but in hard mode, wave 6 units can destroy your town in 3 minutes. -This game is extremely hard on hard. -Another great game to play online is Rakion. It's buggy sometimes but its like 3D mortal kombat with 12 people at once. ALSO ITS FREE!!!! -This game is easier with more than 1 person. - NOTE: CREEPS HAVE A 0.5 SECOND SPAWN PROTECTION! - The game is easier if you use a unit defense in the beginning and a tower defense in the end. You will NOT have enough gold for a Tower defense only in the beginning, and the town units power fades rapidly over the waves. -If you have a lot of units in the town in the beginning of the game, then buy 1 archer, shoot the units rampaging around and run towards king george. This is called luring and is COMPLETELY LEGAL. -All of the buildings in the town are made with MAGICAL wood/stone. This means that all of the buildings regenerate 1hp/s -Faerie Fire is semi-ineffecient in its current form. My limited skills currently cannot improve this. Faerie Fire is activated by the tower attacking a unit. So you can attack the people you want Faerie Fired to cast the spell on them. -The 2 new towers, Lightning and Global Pain, are great AoE towers, but lack damage to single creeps.
Victory/Defeat
Victory is caused by defeating all of the units that spawn, in a total of 36 waves. Defeat, on the other hand, is caused by complete destruction of the castle.
Gold
Gold is earned by buiding towers and units. Gold is only required in advanced units that require special training above and beyond what the basic unit of that type would have.
Lumber/Materials
Materials are earned by defeating enemies. Literally you kill them and take their armor and weapons and recycle it. Materials are needed for all units that are trained for armor and weaponry. You also recieve 5 materials every 10 seconds from the armory. You can build a workshop which will increase your material income, and allow you to spend gold to make material. Higher level workshops increase the income more and allow for better gold to material ratios.
Food
Food is a valuable resource that cannot be earned but only lost. All of the units you create will take up food space. You can not gain food, but you can lose it easily. Any death in the city except for children and soldiers will make you lose 1 food. A house being destroyed will make you lose 1 food, A market being destroyed will make you lose 5 food, and King George dying makes you lose 30 food.
Credits
Everything you see in this game was completely constructed and triggered by hotdog911: hotdog92892@yahoo.com Thanks to hookah for suggestions on improving this game! Thanks for Im_On_56k for his Leak Check tool. Thanks to The Hive Workshop for a supportive community and their moderators for quick and realistic reviews of maps.
Changelog 1.04
1.04: ==== -Fixed some grammar errors. -Cleaned up some unit descriptions. -Decreased Marine CD .95 ----> .8 -Decreased amount of boss spawns. 6 ==> 4 -5 All new boss waves! (note: I have gone with the idea that the bosses mainly test your unit defense. Most of the time, towers can not stop them.) -Added 2 new towers. -Fixed up some leaks. (Still alot to go) -Edited Preview trigger to include bosses. -Removed Hero Glow on super warrior. -Magic damage now does an even higher undisclosed amount of damage to all armours. -COLD TOWER BUG FIXED! IT WORKS NOW! YAYAY!!! P.S. : The game seems alot harder now with the boss spawns. (to me at least) I am going to wait and see what the community thinks before changing them.
Changelog 1.03
1.03: ==== -House hp lowered 500 ==> 200 -Added "-networth" command -Removed a bug where a man would occasionally run to the castle and change into a milita. -Fixed some errors in the Quest menu. -Can no longer kick hotdog911 :) -Admin Kick added -Fixed loss ending with incorrect version number. -Removed Bouncing Tower from Triggering (Was a beta tower that didnt work but triggers still remained in editor) -6 bosses spawn instead of 1. -Added Workshop. -Decreased Gold loss from child death. -25 ==> -10 -Optimized Kick Trigger.
Changelog 1.02
1.02: ==== Faerie Fire Tower added. Gave attackers different models. Changed difficulty Dialog.
Changelog 1.01
1.01: ==== Boss added. Kick command for red added. Leaving Player info added. Thanks a bunch to hookah.

Map Specifications

Terrain Dimensions96 × 100
Playable Area56 × 92
Suggested Players2-6
Max Slots8 slots
Size365.84 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies129

Author's description

Original in-game description by hotdog911
Defense TD v1.04 Defend the City!