Demon Circle TD: Hellforged v1.00

Author: GenoHacker#2987

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Demon Circle TD: Hellforged v1.00 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
1 chat command7 quest entriesScript: Lua

Chat Commands (1)

-mod

Quest Log (F9)

Information
You gain 1 gold when another player kills your creeps. Each wave after 10 will gain 10% of wave number as armour. Killing a demon lord will give all players some gold and lumber.
Difficulty
Additionally, waves gain 5% extra health per active player, the calculation for this uses the health of the unit after the difficulty is applied. The max unit count is determined by how many players their are, [50 x Player Count] and then adjusted if any player increased the difficulty, max unit count will decrease if a player leaves. Lives will deplete every 2 seconds when the number of enemy units alive on the map is over the threshold, the amount of lives lost increase with each wave.
Armour Types
This cycle is as follows: Unarmored, Light, Medium, Heavy, Fortified, Unarmored, Light, Medium, Heavy, Divine You can consider Fortified and Divine waves as pseudo-boss waves.
Modifiers
The base chance for a wave to have modifiers is 20% an additional 0.10% is added per wave, waves may have up to 3 modifers and each modifier has 3 levels, both the number of mods and their levels are random, nothing influences the chances of them. If a wave has modifiers the 1st 3 units to spawn will always have the modifiers that the wave has, each unit after has a 5% less chance to get them. You can use the command -mod to see a list of the next 25 wave modifiers, the current and next modifier also appear on the multiboard.
Credits
HiveWorkshop Thanks Uncle for the optimization he did whilst assisting me with a desync Pyrogasm for turning my wave mod trigger into something that actually works properly
Discord
Hello, their is a discord for the map. Please join, its lonely in here.
Hellforged
-- Map now uses LUA scripting instead of JASS scripting -- Completely remade terrain -- Reworked all towers -- Overhauled wave spawning -- Changes to all waves -- Changes to leaderboard -- Changes to defeat conditions -- Added creep teleporting if a player is inactive or has left -- Added wave modifiers -- Added new towers -- Added Items for each tower -- Added options to increase difficulty -- Many other changes that ive probably forgotten about or simply dont think need an entry into this changelog

Map Specifications

Terrain Dimensions96 × 96
Playable Area80 × 80
Suggested Players4 - 8
Max Slots12 slots
Size1.89 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies287

Author's description

Original in-game description by GenoHacker#2987
Hellforged version by GenoHacker#2987 / v1.00 Released 19/09/2026