Element TD 4.0 Public Beta
Author: Karawasa & MrChak
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file3 chat commands7 quest entriesScript: JASS
Chat Commands (3)
-kick-boot-randomQuest Log (F9)
Basics
Element TD is a survivor TD.
Depending on your difficulty level, creeps have more or less HP and Armor. If they leak they walk around again with their current health.
After any player has defeated all of the creeps in his area, the next round will begin for all players.
You get 1 lumber each 5 rounds. Spend it at the Elemental Summoning Center - summon an elemental and you can then infuse its element into towers. By mixing elements you can create towers with special abilities. By focusing on one element you can build strong pure elemental towers. To build level 5 single elemental towers you need to support it with an elemental essence, which costs 1 lumber.
Most spawned creeps have elemental armor. Each element is strong against one armor type and weak against another. See the tower descriptions for specifics.
Every 15 seconds you get extra cash based on your unspent gold (interest). Your interest rate starts at 2.0% and you can spend lumber to increase it.
You can sell towers too. 100% refund for non-elemental towers, 75% for elemental towers.
Type "-random" before the end of level 5 to have your lumber randomly spent for you. Not for the inexperienced.
Commands
Player Commands:
-kick/boot <player name>: Will start a vote kick process against the person you select
-random: Typed before level 5 ends will put you on random mode. When you gain lumber it will be spent randomly.
-this: Tells you what type of spawns are in this level.
-next: Tells you what type of spawns will be in next level.
-<classification>: tells you what levels will be that type. Classifications are "mechanical," "undead," "fast," "healing."
-<element>: Tells you what levels will have the specific armor. Elements are: "Water, Darkness, Earth, Fire, Light, Nature."
Credits
-MrChak for his blessing and ideas
-Karawasa for the updates
-emjlr3 for JASS coding
-Cisz for his valuable contributions
-MagicalHacker for his programming
-Rao Dao Zao for terrain
-Oni Kinew for the loading screen
-cohadar for both his PUI and DD systems
-Sancdar, 13est, 0rb3r, 1mpulse, jolin012, and holepercent for their support
Ability Types
Speed Reduction
Armor Reduction
Damage Amplification
Tower Amplification
Damage Spell
Special Spell
1 Element Towers
Darkness - Slow attack but high, long range damage. Contaminates water (200% damage), but is weakened by light armor (50% damage).
Earth - Average speed, large splash damage. Earth obscures the light (200% damage to light armor), but is broken up by nature (50% damage).
Fire - Fast attack, low range medium splash damage. Burns up nature armor (200% damage) but is extinguished by water (50% damage).
Light - Fast speed, long range. Attacks the Darkness (200% damage!) but is clouded up by earth (50% damage).
Nature - Fast speed, medium range, pretty good damage. Breaks up the earth (200% damage), but is burned by fire armor (50% damage).
Water - Very fast speed, good range with small splash. Extinguishes fire (200% damage), but is weakened when attacking darkness (50% damage).
2 Element Towers
Gunpowder (D+E) None
Magic (D+F) Magic Damage
Trickery (D+L) Conjure
Disease (D+N) Plague
Poison (D+W) Contamination
Blacksmith (E+F) Fire Up
Quark (E+L) Teleport
Mushroom (E+N) Spore Cloud
Hydro (E+W) Erupt
Electricity (F+L) Conjure Lightning
Flame (F+N) Sunburn
Kindle (F+W) Roast
Life (L+N) Afterlife
Ice (W+L) Freeze
Spring (N+W) Spring Forward
3 Element Towers
Flamethrower (D+E+F) Napalm
Laser (D+E+L) Diffusion
Roots (D+E+N) Gaia's Wrath
Muck (D+E+W) Sludge
Jinx (D+F+L) Time Warp
Voodoo (D+F+N) Maledict
Corrosion (D+F+W) Spew Acid
Oblivion (D+L+N) Summon
Hail (D+L+W) Storm
Drowning (D+N+W) Instant Death
Gold (E+F+L) Arbitrage
Quaker (E+F+N) Pulverize
Zealot (E+F+W) Wrath
Enchantment (E+L+N) Faerie Fire
Polar (E+L+W) Frostbite
Flesh Golem (E+N+W) Flesh Growth
Nova (F+L+N) Explode
Windstorm (F+L+W) Tornado
Impulse (F+N+W) Impetus
Tidal (L+N+W) Splash
Map Specifications
Terrain Dimensions160 × 150
Playable Area78 × 132
Suggested Players2-8
Max Slots12 slots
Size451.79 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies273
Author's description
Original in-game description by Karawasa & MrChakEarth, Fire, Water, Nature, Light and Darkness elements come together in this survivor TD focused on combinations.
Visit the site at http://www.eletd.com

