Element TD Survivor 3.0

Author: MrChak/Karawasa

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Element TD Survivor 3.0 terrain minimap
Terrain minimap

Lobby Preview

Element TD Survivor 3.0 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
1 hero20 items19 chat commands7 quest entriesScript: JASS

Heroes (1)

Firelord

Chat Commands (19)

-clearkeys-kick-ar-allrandom-sr-samerandom-ae-allextreme-chaos-hero-h-nohero-nh-race-r-norace-nr-random-extreme

Quest Log (F9)

Basics
Element TD is a survivor TD. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. You get 1 lumber each 5 rounds. Spend it at the Elemental Summoning Center - summon an elemental and you can then infuse its element into towers. By mixing elements you can create towers with special abilities. By focusing on one element you can build strong pure elemental towers. To build level 5 single elemental towers you need to support it with an elemental essence, which costs 1 lumber. Most spawned creeps have elemental armor. Each element is strong against one armor type and weak against another. See the tower descriptions for specifics. Every 15 seconds you get extra cash based on your unspent gold (interest). Your interest rate starts at 2.0% and you can spend lumber to increase it. You can sell towers too. 100% refund for non-elemental towers, 75% for elemental towers. Type "-random" before the end of level 5 to have your lumber randomly spent for you. Not for the inexperienced.
Commands
Player Commands: -random : typed before level 5 ends will put you on random mode. When you gain lumber it will be spent randomly. -extreme: typed after voting, will make your creeps tougher and faster -this : tells you what type of spawns are in this level -next : tells you what type of spawns will be in next level -<classification> : tells you what levels will be that type. Classifications are "mechanical", "undead", "fast", "healing". -<element>: Tells you what levels will have the specific armor. Elements are: "Water, Darkness, Earth, Fire, Light, Nature". Host (Red) Commands: -kick <Name/Color> : Boots a player if they are lagging, being annoying or if you just feel like booting them. -allrandom : Input before level 5 will force all players to random mode. -samerandom : Input before level 5 will force all players to random mode with everyone getting the same random. -allextreme: Will make everyones creeps tougher and faster -chaos: Randomizes creep spawns for more fun -hero/nohero: Turns on/off hero mode -race/norace: Turns on/off race mode
Credits
-Thanks to MrChak for his blessing and ideas -Thanks to Karawasa for the creation of this version -Thanks to Rao Dao Zao for terrain -Thanks to Naz) for MANY balance ideas -Thanks to eScpy for site, forums and suggestions -Thanks to Dev Team members for their help -Special thanks to Sancdar and Koggit for exceptional ideas -Shoutout to Cisz, Momir, Deathmasta and dsadsa for their help
Changelog
3.0 -Massive rebalancing of everything -New towers -New game modes added -Creep clumping eliminated -Trigger clean up (less lag, faster exit time, less d/cs) -Load time decreased -Multiboard -Host GUI system -New Loadscreen -New terrain MrChak and Karawasa have worked hard to bring you this great version. Enjoy!
1 Element Towers
Darkness - Slow attack but high, long range damage. Contaminates water (200% damage), but is weakened by light armor (50% damage). Earth - Average speed, large splash damage. Earth obscures the light (200% damage to light armor), but is broken up by nature (50% damage). Fire - Fast attack, low range medium splash damage. Burns up nature armor (200% damage) but is extinguished by water (50% damage). Light - Fast speed, long range. Attacks the Darkness (200% damage!) but is clouded up by earth (50% damage). Nature - Fast speed, average range, pretty good damage. Breaks up the earth (200% damage), but is burned by fire armor (50% damage). Water - Very fast speed, good range with small splash. Extinguishes fire (200% damage), but is weakened when attacking darkness (50% damage).
2 Element Towers
Tech (D+E) - Rapidfire, gives lives for mech kills. Magic (D+F) - Uses mana to do extra damage. Moon (D+L) - Hexes creeps into wolves. Death (D+N) - Chance to do instant kills. Poison (D+W) - Slows movement and damages over time. Lava (E+F) - Splash with added incinerate damage. Money (E+L) - Multiplies spawn bounty. Roots (E+N) - Casts entangling roots on enemies. Clay (E+W) - Slows enemies with sticky clay. Lightning (F+L) - Unpredictable damage with chance for critical strike. Sun (F+N) - Shoots out shockwaves. Steam (F+W) - Damages all creeps nearby over time. Life (L+N) - Living creeps killed add 1 life to the player. Ice (W+L) - Slows enemies with AoE damage. Spring (N+W) - Increases attack speed of nearby towers.
3 Element Towers
Flamethrower (D+E+F) - Super rapidfire splash damage with range. Laser (D+E+L) - Best range of any tower. Crypt (D+E+N) - Good damage with chance for instant kill. Sludge (D+E+W) - Slows enemies with nasty sludge. Enchantment (D+F+L) - Casts Faerie Fire and Inner Fire. Summoning (D+F+N) - Summons Nether Drakes. Acid (D+F+W) - Decreases enemy armor with acid attack. Undead (D+L+N) - Killed creeps spawn Dark Minions, gives lives for undead kills. Tidal (D+L+W) - Stores energy to rapidly unlease powerful attacks. Drowning (D+N+W) - Splash damage with chance for instant kill. Metal (E+F+L) - Has a bouncing attack, Dinosaur (E+F+N) - Has a chance to deal AoE damage. Infernal (E+F+W) - High-damage tower, has multi-shot. Gemstone (E+L+N) - Stuns creeps with blinding light. Glacier (E+L+W) - Huge splash slowing tower. Flesh Golem (E+N+W) - Grows in strength with each organic unit killed nearby. Nova (F+L+N) - Periodically explodes, slowing enemies. Storm (F+L+W) - Best slowing tower - summons tornadoes. Rainbow (F+N+W) - High Damage colorful attack. Hail (L+N+W) - Long range and high damage but slow.
Show all items (5)
WalletToolboxAcidClaws of Attack +1000Potion of Healing

Map Specifications

Terrain Dimensions160 × 150
Playable Area78 × 132
Suggested Players2-8
Max Slots12 slots
Size1.91 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,351

Author's description

Original in-game description by MrChak/Karawasa
Earth, Fire, Water, Nature, Light and Dark Elements come together in this survivor TD focused on combinations.