Element TD Survivor 4.3e
Author: Karawasa & mrchak
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file8 chat commands7 quest entriesScript: JASS
Chat Commands (8)
.cu-weather-zoom-kick-random-ma-rangeQuest Log (F9)
Basics
Element TD is a survivor TD.
Depending on your difficulty level, creeps have more or less HP and Armor. If they leak they walk around again with their current health.
After any player has defeated all of the creeps in his area, the next round will begin for all players.
You get 1 lumber each 5 rounds. Spend it at the Elemental Summoning Center - summon an elemental and you can then infuse its element into towers. By mixing elements you can create towers with special abilities. By focusing on one element you can build strong pure elemental towers. To build level 5 single elemental towers you need to support it with an elemental essence, which costs 1 lumber.
Most spawned creeps have elemental armor. Each element is strong against one armor type and weak against another. See the tower descriptions for specifics.
Every 15 seconds you get extra cash based on your unspent gold (interest). Your interest rate starts at 2.0% and you can spend lumber to increase it.
You can sell towers too. 100% refund for non-elemental towers, 75% for elemental towers.
Type "-random" before the end of level 5 to have your lumber randomly spent for you. Not for the inexperienced.
Commands
Player Commands:
-kick <player name/number>: Will start a vote kick process against the person you select.
-random: Typed before level five ends will put you on random mode.
-range <x>: Displays the specified range (x) on selected unit.
-zoom <x>: Changes the zoom to specified range (x).
-weather: Displays available weather options.
-ma: Displays vital information on all living players.
-this: Tells you what type of spawns are in this level.
-next: Tells you what type of spawns will be in next level.
-<classification>: Tells you what levels will be that type. Classifications are "Mechanical, Undead, Fast, Healing."
-<element>: Tells you what levels will have this armor. Elements are "Water, Darkness, Earth, Fire, Light, Nature, Composite."
Credits
-Karawasa for the updates
-mrchak for his blessing and ideas
-emjlr3 for his vJASS coding
-Deaod for his vJASS coding
-Cisz, holepercent, and jolin012 for their invaluable contributions
-MagicalHacker, cohadar, and meateor for their programming
-Oni Kinew for the loading screen
-Void for the current terrain
-Sancdar, 0rb3r, 13est, Kaini, DDRKirby(ISQ), and lesher for their support
Resources
-Vexorian for WC3 Map Optimizer
-PitzerMike for Widgetizer
-Denu for Azmodan, Lord of Sin skin
-ImmolatusBurn for GetRange, TCS library
-Crazyrussian for Build/Sell icons
-XS-Archangel for Ronald skin remake
-Mc ! for Orc Warlock skin
-Rising_Dusk for Shrapnade spell
-Anitarf for Spirit Helix, Slash spells
-Strilanc for MMD library
1 Element Towers
Darkness - Slow attack but high, long range damage. Contaminates water (200% damage), but is weakened by light armor (50% damage).
Earth - Average speed, large splash damage. Earth obscures the light (200% damage to light armor), but is broken up by nature (50% damage).
Fire - Fast attack, low range medium splash damage. Burns up nature armor (200% damage) but is extinguished by water (50% damage).
Light - Fast speed, long range. Attacks the Darkness (200% damage!) but is clouded up by earth (50% damage).
Nature - Fast speed, medium range, pretty good damage. Breaks up the earth (200% damage), but is burned by fire armor (50% damage).
Water - Very fast speed, good range with small splash. Extinguishes fire (200% damage), but is weakened when attacking darkness (50% damage).
2 Element Towers
Gunpowder (D+E) Earth Damage
Magic (D+F) Darkness Damage
Trickery (D+L) Light Damage
Disease (D+N) Darkness Damage
Poison (D+W) Water Damage
Blacksmith (E+F) Fire Damage
Quark (E+L) Light Damage
Mushroom (E+N) Nature Damage
Hydro (E+W) Earth Damage
Electricity (F+L) Fire Damage
Flame (F+N) Fire Damage
Vapor (F+W) Water Damage
Life (L+N) Nature Damage
Ice (W+L) Light Damage
Well (N+W) Water Damage
3 Element Towers
Flamethrower (D+E+F) Fire Damage
Laser (D+E+L) Light Damage
Roots (D+E+N) Nature Damage
Muck (D+E+W) Earth Damage
Radius (D+F+L) Darkness Damage
Voodoo (D+F+N) Darkness Damage
Corrosion (D+F+W) Fire Damage
Oblivion (D+L+N) Darkness Damage
Hail (D+L+W) Light Damage
Drowning (D+N+W) Water Damage
Gold (E+F+L) Earth Damage
Quaker (E+F+N) Earth Damage
Zealot (E+F+W) Fire Damage
Enchantment (E+L+N) Nature Damage
Polar (E+L+W) Earth Damage
Flesh Golem (E+N+W) Nature Damage
Nova (F+L+N) Light Damage
Windstorm (F+L+W) Water Damage
Impulse (F+N+W) Nature Damage
Tidal (L+N+W) Water Damage
Map Specifications
Terrain Dimensions160 × 150
Playable Area78 × 132
Suggested Players1-8
Max Slots12 slots
Size1.39 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,880
Author's description
Original in-game description by Karawasa & mrchakFire, Nature, Earth, Light, Darkness, and Water elements come together in this survivor TD focused on combinations.

