Element TD Survivor 9.4
Author: MrChak and h3
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file1 hero22 items7 chat commands6 quest entriesScript: JASS
Heroes (1)
Firelord
Chat Commands (7)
-clearkeys-help-nohero-noelim-kick-allrandom-randomQuest Log (F9)
Element TD Basics
Element TD Is a survivor TD.
Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health.
After any player has defeated all of the creeps in his area the next round will begin for all players.
You get 1 lumber each 5 rounds. Spend it at the Elemental Summoning Center - summon an elemental and you can then infuse its element into towers. By mixing elements you can create towers with special abilities. By focusing on one element you can build strong pure elemental towers. To build level 5 single elemental towers you need to support it with an elemental essence, which costs 1 lumber.
Most spawned creeps have elemental armor. Each element is strong against one armor type and weak against another. See the tower descriptions for specifics.
Every 15 seconds you get extra cash based on your unspent gold (interest). Your interest rate starts at 2.0% and you can spend lumber to increase it.
You can sell towers too. 100% refund for non-elemental towers, 75% for elemental towers.
Type "-random" before the end of level 5 to have your lumber randomly spent for you. Not for the inexperienced.
Commands
Player Commands:
-random : typed before level 5 ends will put you on random mode. When you gain lumber it will be spent randomly.
-this : tells you what type of spawns are in this level
-next : tells you what type of spawns will be in next level
-<classification> : tells you what levels will be that type. Classifications are "humanoid", "animal", "mech", "monster", "undead", "air", "summoned", "resistant", "fast", "healing".
Host (Red) Commands:
-kick <Color> : Boots a player if they are lagging, being annoying or if you just feel like booting them.
-allrandom : Input before level 5 will force all players to random mode.
Version History
1.4
Balanced the level types (undead, monster, etc) so it is even. Also changed the spawns around a lot.
Fixed elimination round.
Cannot get a pure elemental until you have level 3 in one element.
Can only upgrade interest rate to the level = # elementals you've killed. (so you can't just max out interest rate at the beginning and be fitlthy rich).
Fixed bug where players can block the exit and entrance areas.
1.5
Fixed bug where after elimination round game would not end.
Made elementals immune to slowing techniques.
Adjusted interest rate so it wasn't so powerful.
Lowered cost of mutli-elemental upgrades.
Fixed bug on undead tower killing flying units.
Added Hero mode, and a vote for players to choose elimination mode and hero mode.
Changed roots tower.
Balanced Light and Nature towers.
-drastic changes-
Completely re-did spawns
Added elemental armor types and attack types. Completely different now, much improved and balances the gameplay significantly.
2.0
Decided the game was so much different it has to be 2.0. Added Periodic Tower of the Elements. Tried to balance it. Adjusted a few other tower damages.
1 Element Towers
Darkness - Slow attack but high, long range damage. Contaminates water (200% damage), but is weakened by light armor (50% damage).
Earth - Average speed, large splash damage. Earth obscures the light (200% damage to light armor), but is broken up by nature (50% damage).
Fire - Fast attack, low range large splash damage. Burns up nature armor (200% damage) but is extinguished by water (50% damage).
Light - Average speed, long range. Attacks the Darkness (200% damage!) but is clouded up by earth (50% damage).
Nature - average speed, average range, pretty good damage. Breaks up the earth (200% damage), but is burned by fire armor (50% damage).
Water - Very fast speed, good range with small splash. Extinguishes fire (200% damage), but is weakened when attacking darkness (50% damage).
2 Element Towers
Tech (D+E) - Rapidfire, gives lives for mech kills
Magic (D+F) - Uses mana to do extra damage
Moon (D+L) - Gives bonus damage to Tidal Towers
Death (D+N) - Chance to do instant kills
Poison (D+W) - Slows movement and damages over time
Lava (E+F) - Splash with added incinerate damage
Money (E+L) - Multiplies spawn bounty
Roots (E+N) - Casts entangling roots on enemies
Clay (E+W) - Slows enemies with sticky clay
Lightning (F+L) - Unpredictable damage with chance for critical strike
Sun (F+N) - Gives damage bonus to Tidal Towers
Steam (F+W) - Damages all creeps nearby over time
Life (L+N) - Living creeps killed add 1 life to the player
Spring (N+W) - Increases attack speed of nearby towers
3 Element Towers
Flamethrower (D+E+F) - Super rapidfire splash damage with range
Laser (D+E+L) - Best range of any tower.
Crypt (D+E+N) - Good damage with chance for instant kill
Sludge (D+E+W) - Slows enemies with nasty sludge
Enchantment (D+F+L) - Casts Faerie Fire and Inner Fire
Summoning (D+F+N) - Summons Nether Drakes
Acid (D+F+W) - Decreases enemy armor with acid attack
Undead (D+L+N) - Killed creeps spawn Dark Minions, gives lives for undead kills
Tidal (D+L+W) - Receives damage bonus from Sun and Moon Towers
Drowning (D+N+W) - Splash damage with chance for instant kill
Metal (E+F+L) - Purchasable upgrades for all Metal Towers
Dinosaur (E+F+N) - Can devour creeps
Infernal (E+F+W) - High-damage tower
Gemstone (E+L+N) - Stuns creeps with blinding light
Glacier (E+L+W) - Huge splash slowing tower.
Flesh Golem (E+N+W) - Grows in strength with each organic unit killed nearby
Star (F+L+N) - High Damage and range but slow
Storm (F+L+W) - Best slowing tower - summons tornadoes.
Rainbow (F+N+W) - High Damage colorful attack
Mammoth (L+N+W) - Periodically casts War Stomp to stun nearby enemies
Show all items (7)
Sun StoneMoon StoneWalletToolboxAcidClaws of Attack +1000Potion of Healing
Map Specifications
Terrain Dimensions160 × 150
Playable Area78 × 132
Suggested Players2-8
Max Slots9 slots
Size737.78 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies29,525
Author's description
Original in-game description by MrChak and h3Earth, Fire, Water, Nature, Light and Dark Elements come together in this survivor TD focused on combinations.

