Jungle Race 1.22
Author: Unknown
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file2 heroes6 quest entriesScript: JASS
Heroes (2)
EyeYour Creep
Quest Log (F9)
Objective
At the start of the game you will get a Random racer unit, of which you must used to get to the end of the lane. Once you reach the end of the lane, or are killed, you are spawned with a new racer at the start of your respective lane (if you are killed you respawn at the start of the lane, if you finish a lane you respawn at the next lane)
You MUST use your Racer's abilities to the most, all racers are useful in some way (apart from the farm) and make sure you use their uses!
Critically, if the Eye has been enabled by Player Red you must use your Eye to hamper your opponent's efforts or use it to enhance your own. This will be the deciding factor.
Info
Original Concept: Kolli
Modder: pick-a-chew
I decided to recreate the map because it was a good concept and had potential, and is always a fun break from games you play constantly such as dota. All credit goes to Kolli for this awesome concept.
Suggestions
Got any suggestions for any Racers, Abilities, Eye Changes, Game Aspects ect. email;
QUINHYDRONE@HOTMAIL.COM
Changelog v1.20
Version 1.20
- Fixed a critical bug which a Player's Eye may die when another player left (If this bug is found to persist I will study the problem further and hopefully find the root error)
- Fixed Detonate not working
- Increased Detonate's AOE, and now burns more mana
- Barrels correctly targeted as Buildings
- Barrel Degeneration decreased (25hp/ps --> 20hp/ps)
- Kill All (Eye) kills everything now
- Kill All (Eye) now works with Innocence
- Invisibility (Eye) affects all of the player units (e.g Barrels)
- Made the trigger which stops Transmute against Phoenix trigger before the Greedy Goblin uses his mana
- Frosticles now does damage (10 Piercing)
- Innocence removed from Ability Keeper but added Kill All (Archimonde) and Build Barrel
- Projectile Speed of Sniper increased by 200
- Necromancer movespeed increased by 25
- Eehar movespeed increased by 25
- Test of Patience movespeed is now 25 (was 50)
- Eehar mana reduced by 2
- Mortar Range increased by 500
- Cyclone duration decreased by 2 seconds
- Cripple % speed decreased has been reduced (75%-->60%)
- Regenerator has 10HP with 10HP/PS regeneration but has divine armour
- Vanisher Mana decreased by 5 (10-->5)
- Sacrifice Mana cost is now 0/10/20/30/40/50/60/70/80 instead of 0/20/40/80
- All ability hotkey on Racer units are Z
- Added new unit "Troll Trapper"
Changelog v1.00
Version 1.00
- Restored "Builder Bob" who builds Barrels
- Stasis Trap stun hits air units
- Transmute can no longer be cast on Phoenix (caused bugs)
- 20 Second Stun is now magic immune
- Global Transformation Mana Cost lowered (600 --> 500)
- Fixed Immortal effect
- A message comes up if a player uses Immortalise, Invisibility, Kill All or Global Transformation
- Evolve removed from eye
- Fixed a bug related to leavers
- Fixed Player Teal's name being green instead of teal
- Leavers are now removed from the Leaderboard
- Updated the Leaderboard a bit
Changelog v0.85
Version 0.85
- Added Detonate to Detonater (wisp)
- Added a Visual Effect to 'Immortalise'
- Increased Sheep HP by 5
- Mana cost of Kill All is now 350
- Mana cost of Global Transformation is now 600
- Added "Abolish Magic" to the Eye
- Transmute can target Buildings
- Archimonde "Kill All" works on Banished units and now has a visual effect
- Leaver units are destroyed and their eye mana is distributed amongst remaining players.
Map Specifications
Terrain Dimensions64 × 64
Playable Area20 × 52
Suggested PlayersAny
Max Slots12 slots
Size257.53 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies169
Author's description
Original in-game description by UnknownNondescript

