Farmer vs Hunter v3.02!

Author: Yair, Iansdoor and DutchKroket

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Farmer vs Hunter v3.02! terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
3 heroes49 items81 chat commands5 quest entriesScript: JASS

Heroes (1)

Hunter

Chat Commands (81)

-progame-dahost-h test-i-cam-save-load-undeny-deny-effects off-effects on-help-gg-set-colorsnubziansdoorerrorcringeduckieplasticduckieswankyluckyhowplay
Show all (81)
wooshtryhardyairsnowhuntersnowcptbigschlongdutchkroketchichimattiahelp-share-unshare-ff-cc-cr-cs-sm-lm-sg-lg-kick-income-clear animal-ca-taunts offlovetrydieclubbingsave usnoobwarcryannoygive upkingofthehillthisoneislongafmindtrustpurge-mc-speed-warning off-wards-shop-clear-music 1-music 2-music 3-music 4-music 5-music 6-music 7-music 8-music 9-music 10-music special-music off

Quest Log (F9)

Commands
Game master: At the beginning of the game, only the game master has 10 seconds to choose the foillowing modes: -progame (will give a large advantage to the hunter team) -speed (an additional 1 gold per second income to both teams) -sm (closes down the bottom and left parts of the map, default when <4 hunters) -lm (opens up the left and bottom parts of the map, default when >4 hunters) -sg (sets the game time limit to 45 minutes, default when <4 hunters) -lg (sets the game time limit to 60 minutes, default when >4 hunters) -taunts off (turns off the noise from taunts) Players: -ca or -clear animals (clears all animals owned by a player to reduce feeding gold and experience) -undeny (stops other players from killing you) -deny (allows other players to kill you) -set [color] (sets a player for you to give gold to) -gg [xxxx] or -give gold [xxxx] (gives x amount of gold to a player you pre-seted) -cam [xxxx] (moves camera to set distance away from the screen example: -cam 2900 is what I play) -load xxxx (loads your score) Taunts: iansdoor / NubZ / howplay / tryhard / woosh / help / love / try / die / clubbing / noob / save us / warcry / annoy / kingofthehill / thisoneislongaf / mind / trust / purge / cptbigschlong / dutchkroket / yair / snowhunter / plasticduckie / cringe
Hunter hints
Hunters at all stages of the game, are able to kill Farmers and their bases. This just requires creative action and vision on their part. 1st Step: there is potion shop located on the bottom side of the middle base. Grab 3 to 4 free mana potions and begin warding high places and cliffs on the map. always have your wards on cooldown 2nd Step: determine if you want to focus on upgrading your hero to kill bases, upgrading towers to siege bases and limit the flow of where peasants can go on the map, or began buying units (headhunters, grunts, sappers, shadow grunts) and partol them into areas that cut or areas of future problems 3rd Step: If you haven't ended the game in first 20 minutes, you need protect yourself by using boomtraps across the map, using grunts against mercs or towering, and denying animals through the use of bombard towers to slow farmers down. Ultimately, you just need to survive until the end of the countdown to win the game.
Farmer hints
Farmers are able to make 12 animal buildings and max animal count for 4+ player game is 200 There isn't much of a gameplan other than -set [color] and -gg xxxx This is a team game for Farmers. You need to actively determine where your gold should be going at all times in the game. If someone has upgrades and lack the funding to base themselves. Pool them. The sooner a player can base and provide safety to their animal income, the easier the game becomes to win for Farmers Also, Trees don't grow back, so be advised when cutting into high ground areas for they are bases. If you keep dying to Hunters, odds are they have that area lit up with wards. (which is free for them) You must kill all Hunters before timer is up. So don't leave when you are dying!
About & Changelog
Edited by Yair, iansdoor, and DutchKroket v2.34 -Added a new tower to farmers (upgraded fire arrow) -Removed bombard tower's ability to attack golem -Reworked infected seeds: Now affect everyone in the AoE, including humans, for a bit of damage per second, and no longer give vision. Kills small animals quickly, and large animals slower. Farmers are now also damaged by the infection, but it takes a long time. -Hunters now finally have special effects too -Auto save/load also includes an additional fail-safe (it will save your score every 10 minutes in a new file, with -load command, in addition to the autoload) v2.34 - Fixed a ramp and some trees. - Fixed the autoload/save system. - Fixed flag not appearing after destroyed. - Fixed seed attacking buildings. - Fixed respawn regions. - Fixed waygate working after target has been destroyed. v2.3 Changelog: Hunter changes: - Placed and removed some trees to make the early game easier for hunters (less walking) - Moved some ward locations. - Lowered mana for wards in early game (80), increased duration for level 3 (40min instead of 20). - Removed crystal ball from shop. - 25 extra range on the tesla tower. From 1000 to 1025. - Lowered cost of Infected Seeds to 20 and 3 stacks at the Greedy Druid. Making every hunter able to get one from the start. - Magic tower cost up to 50 (same as grunt) and health from 750 to 500 (with the hope of making dragon towers great again). - Upped dragon tower health from 500 to 600. - Updated some descriptions (magic, multi and dragon tower). - Sapper cost from 35 to 25. - Teleportation can now only be used on buildings. - Removed the gem of true sight from the shop. New for hunters: - Added a Ghost to hunters for after they die. - The ghost is a support role with the ability to far sight, blink and build. - The current buildings for the ghost are burrow, frozen wall (a ruby wall for hunters), a freeze aura tower (slows the golem and mercs) and a crystal ball tower (stops reveal ability). - Added - If a ghost dies, the ghost will return after 20 seconds in the middle. - Removed portals, but gave the Greedy Druid a free portal at the start, which 1 hunter can buy, place and then teleport to island with. It gives hunters more freedom to hide their portal from farmers. - Added an upgrade on the boomtraps to explode them automatically Farmer changes: - Balance changes to bot left base, bot right base and top left base. - Chickens and rabbits won’t overflow anymore, meaning you can stack them. New for farmers: - Expanded left-middle new river base. v2.23 - New Farmer ability: Small net (against grunts or peons but not hunters, 4 sec ensnare, 5min cooldown, requires a 175g upgrade) - Removed some trees near the bottom left base - Reduced grunt restock time (3min->1.5min), max stock has been increased (20 instead of 10) - Increased infected seed cost (20->30), it now lasts for 6 min (instead of forever) - Fixed gateways not teleporting to the right location v2.22 - Moved the central waygate to its original spot from the previous versions - New item: Infected seeds (replaces the unused exploding potion) to help against chicken jumpers - Terrain fixes and small changes (fixed spawn bugs, ramps, ward areas, added a few cj spots) - Other small bug fixes v2.21 - Terrain changes by DutchKroket (balance) - Added a gateway from mid to island - Reduced treant armor to large (should be killable by multishot tower now) - Increased grunt restock time (2min->3min) - Reworked the score system (you can now load/save anytime, the score is being updated in real-time; you now get +250 points for winning) - Increased fountain HP (2000->3000) - Fixed some tree bugs v2.2 changes: - Terrain changes by DutchKroket (bigger map, many more bases and balance changes) - Increased farmer, hunter, golem, grunt, and peon movement speed by 5% to compensate for the bigger map - Removed follower skill requirement, reduced its attack by 10% - Reduced treant HP and attack by 30% - Reduced the cost of the headhunter upgrade to 100g - Reduced hunter's ward cooldown (15sec-10-5 -> 12-9-5) - Increased the price of Masonry upgrade to 200g (from 175) - Fixed ward duration (it said 6min but was actually 5 @ level 1, now it's really 6min), increased level 2 to 10 min (instead of 9) - Fixed the tower range check hotkey - Fixed the scorpions appearing from nowhere - Fixed mismatching trees - Fixed a minor flag bug v2.1 changes - Tower range system added (huge thanks to Noctiss_Season2) - Terrain changes (new bases) - Arms Lab now costs 2000 (instead of 150) - Reduced masonry initial HP increase, and increased the researching time - Follower requires level 3,4,5 now - Grunt movement + attack speed and range have been reduced, restocking time is now 2 min - Increased Tracker cooldown from Arms Labs - Added "Flag" so you can show off your score My version is based on iansdoor's S2.08c of Farmers vs Hunters
Scoring system
The scoring system tracks your score in this map, it includes your points (seen as lumber), wins, losses, and abandons. You gain points from building strucutres, leveling up and killing farmers (as hunter), and upgrades. You will always gain points regardless if you win or not, it will be just more if you win :) You never lose points! The score code/file is tied to your name. If you're using a different computer, make sure to get the code/save file. The system should automatically save and load your score, but in case it doesn't - a file containing your load code will be automatically created every 10 minutes and at the end of the game. That file is located in Documents/Warcraft III/CustomMapData/FvHv3/. The winning player(s) get +300 points bonus, so make sure to stay until the end!
Show all items (36)
Potion of Wind WalkGoblin Land MineStaff of TeleportationFlare GunSkull MaskGem of True SightMHHeavy MaceBallanced SwordInfected HayPoison CoatingCritic's KeyPotion of Wind Walk Progame Edition!Staff of SilencioHoly StaffPaladin's noteDivine ShieldSword of the MawindaBallanced Sword(custom)Heavy Mace(custom)Poison Coating(custom)Web of TrappedSpeed PotionSilence PotionDivinity PotionBook of Permanent InvisibleTiny Magic WallPlant a FlagDarkness callsWhimsical Metal ChunkPortable Way GateBlinding OrbLucky ShovelHelmet of Lor'toshArmor of TerakPoisoned Gauntlets

Map Specifications

Terrain Dimensions192 × 192
Playable Area180 × 187
Suggested Players8v3/10v4
Max Slots16 slots
Size1.07 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies816

Author's description

Original in-game description by Yair, Iansdoor and DutchKroket
This is the official version 3.02 released on 04/05/20 Discord: https://discord.gg/Hs5PsEw