Fitos' Hero DefenseLatest Release
Fitos' Hero Defense 2.2b
Author: Fitos
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file6 chat commands24 quest entriesScript: JASS
Chat Commands (6)
-next-clear-cam-start-repick-killQuest Log (F9)
1 - Can you dig it?
Kobold
- no special abilities -
Geomancer
Earth Split - after 2.5 seconds of dealy creates an explosion at marked position greatly slowing everyone and dealing [Easy] 125/[Normal] 175/[Hard] 225 damage. Cooldown 10 seconds.
2 - Crabby Crew
Murloc Warrior
- no special abilities -
Giant Crab
Crab Grip - grabs the target immobilizing it. Grip lasts [Easy] 6/[Normal] 8/[Hard] 10 seconds. Hitting the crab might make it release the target. Cooldown 20 seconds.
3 - Oink Oink
Boar
- no special abilities -
Quillbeast
Poison Spike - after channeling for 1.5 seconds Quilbeast shoots a poison spike in the direction it facing. Spike travels for 1200 units and hit first unit on it's way slowing it and dealing [Easy] 125/[Normal] 175/[Hard] 225 impact damage and 25 damage per second for 5 seconds. Cooldown 11.5 second.
4 - Murloc Madness
Mur'gul Reaver
Berserk [Normal] - increases attack and movement speed, but also increases incoming damage.
5 - Deep Sea Danger
Lobstrokk Snapper
- no special abilities -
Lobstrokk Deepseer
Healing Wave - heals [Easy] 3/[Normal] 4/[Hard] 5 targets for [Easy] 70/[Normal] 80/[Hard] 90 hit points. Cooldown 9 seconds.
6 - Murgul Archmage
Purfargl, the Mur'gul Archmage
Geyser Storm - every 0.45 seconds for the next 5 seconds Purfargl summons geyser under every hero on the map. Geysers are visible to players and explode in 1.2 seconds after being created dealing [Easy] 125/[Normal] 175/[Hard] 225 damage. Cooldown 20 seconds, cooldown in shared with Whirlpool.
Whirlpool - channels a Whirpool for 4 seconds. Slows everyone in 600 units radius for [Easy] 20%/[Normal] 30%/[Hard] 40% for the duration of the channel. When finished channeling release [Easy] 9/[Normal] 12/[Hard] 15 wave in every direction dealing 250 damage each. Cooldown 20 seconds, cooldown in shared with Geyser Storm.
Tidaw Wave - when the target tries to run away from the Purfargl he may dive into Tidal Wave and cut the distance between him and the target fast.
7 - Savage Scurry
Gnoll Fighter
Headshake - 20% to slow target with each attack.
Gnoll Archer
- no special abilities -
8 - The Horde
Grunt
- no special abilities -
Witch Doctor
Statis Totem - creates totem which explodes after 6 seconds stunning everyone in 600 for [Easy] 3.5/[Normal] 5/[Hard] 6.5 seconds and dealing [Easy] 50/[Normal] 100/[Hard] 150 damage. Cooldown 15 seconds.
9 - Rotting Roots
Corrupted Ent
- no special abilities -
Corrupted Ancient Protector
Ivy - creates an ivy which grows for 4 seconds. Fully grown ivy enroots everyone in its range and won't let go unless it is destroyed. Also spawn [Easy] 2/[Normal] 3/[Hard] 4 treants every 10 seconds. Cooldown 18 seconds.
10 - Rockabye
Mud Golem
- no special abilities -
Rock Golem
Splitsies - splits into [Easy] 2/[Normal] 3/[Hard] 4 Mud Golems upon death.
Granit Golem
Splitsies - splits into [Easy] 2/[Normal] 3/[Hard] 4 Rock Golems upon death.
11 - Satyr Trickmaster
Malphas, The Satyr Trickmaster
Blink Strike - teleport behind a hero dealing damage equals to [Easy] 120%/[Normal] 135%/[Hard] 150% attack damage.
Shadowstep - become invulnerable and untargetable and slowly fading away for 2 seconds. After completely dissappearing summons [Easy] 2/[Normal] 3/[Hard] 4 stronger version of units from previous wave. Then he appears behind the target with lowest HP and slashes through dealing [Easy] 160%/[Normal] 180%/[Hard] 200% of attack damage, slowing by [Easy] 30%/[Normal] 40%/[Hard] 50% and reducing armor by [Easy] 4/[Normal] 7/[Hard] 10 for [Easy] 5/[Normal] 7/[Hard] 9 seconds.
ManaDrain - starts a ritual chanelling beams to each hero in 2000 units radius. Beams slowly follow heroes draining [Easy] 100/[Normal] 140/[Hard] 180 mana per second and dealing the same amount of damage upon contact. If there is no mana to drain beam does double damage instead. After the ritual has ended, boss receives portion of the drained mana as attack damage and attack speed.
12 - Trolls
Forest Troll
- no special abilities -
Troll Trapper
Trueshot Aura - Increases nearby units attack damage by [Easy] 8%/[Normal] 16%/[Hard] 24%.
Dark Troll Lord
Death Coil - after channeling for 1.7 seconds Dark Lord throws death coil in direction it facing. Death Coil travels for 1200 units and [Easy] 750/[Normal] 1050/[Hard] 1350 damage to every enemy it touches, healing trolls for the same amount in the process. Cooldown 13 seconds.
Ice Troll Shaman
Frost Blast - after 1.4 seconds of delay creates a frost explosion at selected target. Explosion slows enemies for 3 seconds and deals [Easy] 375/[Normal] 525/[Hard] 675 damage. Cooldown 13 seconds.
13 - Feathered Fury
Owlbear
- no special abilities -
Harpy Scout
Slow - creates a 200 units radius area that slows everyone inside it by 60%.
Harpy Witch
Curse - creates a 150 units radius area that applies 60% chance to miss attack to everyone inside it.
14 - Salamanders
Salamander
Fire Spit - after channeling for 1.5 seconds Salamander spits 3 fireballs in the direction it facing. Each fireball travels 800 units and deals [Easy] 330/[Normal] 460/[Hard] 590 damage to the first unit it collides with. Cooldown 11.5 seconds.
Vizier
Great Fire Spit - after channeling for 1.7 seconds Vizier spits 5 great fireballs in the direction it facing. Each great fireball travels 800 units and deals [Easy] 580/[Normal] 810/[Hard] 1040 damage to the first unit it collides with. Cooldown 15.5 seconds.
15 - Horde strikes back
Tauren
Totem Dunk - after channeling for 1.1 seconds Tauren jumps to selected target and slams him totem to the ground upon landing. Deals [Easy] 330/[Normal] 460/[Hard] 590 damage and stuns for 1.2 seconds in 150 units radius. Cooldown 11.5 seconds.
Shaman
Avenge - upon death everyone in 600 unit radius receives Bloodlust buff for 20 seconds. Bloodlust increases attack speed by 100% and movement speed by 30%. If bloodlusted unit is Tauren radius and damage of his Totem Dunk increased by 50%.
16 - Tauren Chieftain
Kal Thunderhoof, the Tauren Chieftain
Boulder Rain - Kal slams ground summoning 4 boulders with each slam, boulders fly to random target in 800 units radius stunning for 1.5 seconds and dealing [Easy] 160/[Normal] 230/[Hard] 300 damage upon landing. At third slam Kal doesn't summon any boulders, but stuns everyone for 3 seconds and deals 400 damage in 400 units radius. Fighting near one of the boulder causing it to release an echo dealing 200 damage around it.
Shocktsunami - becomes invulnerable and chanells the strengh for 2.5 seconds. When finished channeling Kal releases huge amount of shockwaves in every direction which deals [Easy] 600/[Normal] 900/[Hard] 1200 damage, travels for 2000 units, but cannot pass boulders.
17 - Dragon's Utopia
Green Dragonling
Red Dragonling
Golden Dragonling
Black Dragonling
Breath of Fire - each dragonling has a 30% chance on each attack to unleash a breath of fire, dealing 150 damage
Green Dragon
Red Dragon
Golden Dragon
Black Dragon
Raining Hellfire - each dragon has an ability to rise into the sky and rain down a huge line of firestorms on a random enemy, dealing [Easy] 420/[Normal] 580/[Hard] 720 damage per second.
18 - Plaguebringers
Zombie
Infected Touch - attacks slows enemies for 7% for 2.5 seconds, each subsequent attack refreshes the duration and further increases the slow, stacking up to a maximum of 56%.
Meatwagon
Plague Missile - fires a deadly missile, creating a lingering plague cloud at the point of impact for 45 seconds, enemies caught within the cloud take [Easy] 300/[Normal] 400/[Hard] 500 damage per second and have their health regeneration reduced by [Easy] 30%/[Normal] 35%/[Hard] 40%.
19 - SkeleTon of Trouble
Necromancer
Ritual of the Damned - channels dark magic at a targeted point, unleashing a surge of death and summoning [Easy] 3/[Normal] 4/[Hard] 5 skeletons upon completion. All enemies within the area take [Easy] 670/[Normal] 930/[Hard] 1190 damage and are afflicted with a curse, reducing their attack damage, movement speed and attack speed by 50% for 10 seconds.
Unholy Frenzy - increases ally unit's attack speed by 60% for 30 seconds.\r\n
Skeleton
Endless Legion - every 8 skeletons killed, a stronger skeleton rises from their remains. Defeating stronger skeletons summons an even more powerful skeleton, strength will increase further with every wave of death.
20 - Just die already
Death Knight
Death Pact - channels a destructive surge of dark energy, unleashing a series of violent explosions around them. Each blast deals [Easy] 830/[Normal] 1160/[Hard] 1490 damage to enemies caught within its radius.
Bond of the Undying - when a Death Knight is slain, it will be resurrected if another Death Knight remains alive. Upon resurrection, the fallen Death Knight returns stronger and more powerful.
21 - Lich
Azrethos
Frost Nova - blasts enemy units around a target enemy unit that slows movement and attack rate, deals [Easy] 420/[Normal] 590/[Hard] 760 damage to main target and [Easy] 580/[Normal] 810/[Hard] 1040 in 450 units radius.
Frost Armor - Creates a shield of frost around a target friendly unit, the shield adds 30 armor.
Summon Frost Wyrm - summons a Frost Wyrm
Ice Walls - In the final phase, Azrethos creates ice walls in a rectangular formation around himself. Every [Easy] 11/[Normal] 10/[Hard] 9 seconds, some of the segments start to shake and then release frost bolts that deal [Easy] 420/[Normal] 590/[Hard] 760 damage and stun for 2 seconds. The spell starts with 4 segments, increasing by 1 each time.
Frost Wyrm
Frozen Ascent - wyrm rises into the sky, selecting a target and soaring above them. As it flies, it unleashes a series of frost blasts that erupt along the path, dealing [Easy] 500/[Normal] 690/[Hard] 880 damage per second and slowing enemies caught in the freezing storm.
Commands
-start - vote to start the wave earlier
-cam xxxx - sets the camera distance (F5 to reset)
-next - shows info about next wave
-clear - clears messages on the screen
-kill - kills your hero
Info
Thanks for playing the map!
fitostpm@gmail.com
Credits
Thanks to Spellbound, Vinz, Mc !, HerrDave, EvilCryptLord, Darkfang, JesusHipster.
Sorry if you have found your icon/model in my map, but not mentioned in credits, contact me and I'll fix it.
Map Specifications
Terrain Dimensions96 × 96
Playable Area64 × 64
Suggested Players1-6
Max Slots8 slots
Size2.81 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,136
Author's description
Original in-game description by FitosCheck the latest version, report bugs, or join the discussion here https://www.hiveworkshop.com/threads/fitos-hero-defense.370531/
