[BK's] Gem TD v4.0kn
Author: Bryan K (Bryvx UsWest)
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file24 chat commands13 quest entriesScript: JASS
Chat Commands (24)
-clearkeys$-debug-air-intro-kick blue-kick 2-kick teal-kick 3-kick purple-kick 4-kick yellow-kick 5-kick orange-kick oj-kick 6-kick green-kick 7-kick pink-kick 8-aura on-aura off-kc-zoomQuest Log (F9)
[BK's] Gem Tower Defense
[BK's] Gem TD was created with the standard Wc3 Editor. If you see any resembalance to other tower defences like Poker TD or Cube defence, I have not looked at any of those maps, all the triggers I have taught myself. Over 100 hrs of straight work in this map so please don't ask how to create combines and such.
Thanks to turbopower for all the beta testing.
Random Information
Random Information:
- All units have a minimum slowed speed, (they can't be slowed any more) which is increase greatly in extreme mode.
- Red Crystal, Red Facet and Rose Quartz Crystal auras stack with each other
- Black Opal and Mystic Black Opal Auras stack
- Paraiba Tourmaline and Paraiba Tourmaline Facet Auras do not stack.
- Emeralds poison damage does not stack
- A unit cannot be stunned while stunned to increase it's stun lenght.
- I really don't know why mac users can't play my later versions
- There are no cheats for this map
- Do not put me on your friends list or all later versions of gem you wont be able to play.
Special Thanks
Special Thanks to:
MafaBaby: Thanks for all the the games you've hosted and all the feedback.
DMVPDemonMOM: Thanks for all the support and feedback
Ghost-007: Thanks for the idea of Jade Upgrade
Vinxu: For independantly doing all the chinese versions.
Spiriax: For the idea of the placing gem aura
Scherbatsky: For adding the -zoom feature
Jennyy wuz here!
[BK's] Gem Tower Defense
[BK's] Gem TD v4.0kn - Changelog
- Building on Slates trying to stack will not work anymore - You don't need to slate stack to kill the damage test. . .
- ReRunner now get -10 armor every time he needs to re-run, and he will stop healing 5,000 after 4 re-runs
- Buffs to Spell and Elder Slate attack range and some spells
- When combining special to Elder / Viper slate or Star ruby, the correct level of ability is shown
- Buff on Viper Slates Damage aura - from 250 to 400 range and now goes up 5% with each 10 kills
- Poison / Elder Slate initial poison hit increased more with kills
- Fixed some typos and added a warning when Re-Runner spawns at level 25
- Slightly reduced upgrade costs for some special towers
- Slate teleport stacking dectection area increased from 200 to 220
- Fixed L.C. Jade unstunning an Ancient Slate grab (hopefully)
- Added mid and final level statistics in race mode
- Ancient Blood Stone Spell replaced with a Blood Lightning hit, it will level with more kills along with the towers critical damage
- All Amethysts damage and range slightly increased
- Race Mode final damage test hitpoints increase from 1,500,000 to 2,000,000 - good luck! :)
- "-zoom" command added
- X/R only! Just for the KNBot because we saw everyone leave the game if someone chose Easy or even Classic (brrrr...)
[BK's] Gem Tower Defense
[BK's] Gem TD v3.0 - Changelog
- Added 3 new Slates
- Fixed create special not saving kills
- Race Mode: ReRunner lvl25 heal reduced from 10,000 to 5,000 and hitpoints from 100,000 to 50,000
- Few changes to icons on main screen such as idle worker and lumber
- Fixed Increase extra chance
- " -kills " did not work because warcraft can't tell the difference between each players selection so i had to remove it
- Changed Range check for gems with auras up to 800 AoE, this new display is more accurate
- Small Tweaks to various stuff
- Star Ruby & Blood Star damage is now in shorter pulses which gives more even constant damage
[BK's] Gem Tower Defense
[BK's] Gem TD v2.9 - Changelog
- Had to skip to v2.9 because v2.8 was leaked out in it's beta stage, seems that i have to get some new beta testers.
- Added a new Increase Extra Chance Percent Feature
- Fixed Swap, it now works well, thanks Vinxu :D
- Fixed Create Slate button still appearing after you have pressed keep which will screw up race mode for the player.
- Hopefully fixed bug on kills not being saved when creating specials
- Removed level 42 Damage Test in Race Mode
- Added level 25 boss that re-runs your maze when it gets to your mine if you don't kill it. It will get 10,000 hitpoints back everytime it needs to re-run. You will not be able to pass level 25 until you kill it.
- Fixed bug when cancelling a Random Gem construction a player does not get 1 lumber back
- Great Aquamarine now gives a 10% attack speed aura which stacks with all the other attack speed bonuses.
- Great Ruby now can attack 3 targets at 900 range dealing 280 damage per second to each.
- Increased range of Slow, Opal Vein, Air and Wraith slate from 100 to 130
- Rose Quartz Crystal now has an immolation aura dealing 50 damage per second in 1500 range.
- Increased stun chance on Dark/Enchanted Emerald from 10% to 12.5%
- Added a game commands icon on Miner
- Added an aura to newly placed gems, mainly for late game.
- Added "-kills" command which displays a current selected gems kills
[BK's] Gem Tower Defense
[BK's] Gem TD v2.7 - Changelog
- Had to skip to v2.7 since someone made v2.6 which is fake
- Changed load screen mainly because i spelt defense wrong
- Star Yellow Sapphire now gives a 5% damage aura and has 5 extra damage
- Slate Stacking dectection area increased (from 120 to 200)
- Race Mode now has 50 Levels and a Final damage test with 1.5 million Hitpoints
- Race Mode Ground creeps will recieve a 2 armor bonus as soon as 1 player reaches Level 10
- Race Mode Ground creeps will recieve a 3 armor bonus as soon as 1 player reaches Level 20
- Race Mode Ground creeps will recieve a 3 armor bonus as soon as 1 player reaches Level 30
- Dark/Enchanted Emerald will now stun the damage tests for 1.5 seconds (up from 1 second)
- Intro was not working in v2.5 so i fixed it
- Fixed bug on Red Crystal having Swap instead of Rose Quartz
- A Quest message will now be displayed when someone creates a special in one hit.
- Added 2 more awards at the end of classic mode.
- Elder Slate Armor reduction spell will increase by 2 per spell level
- Hold Slate stun is now 1.5 seconds (down from 2) and cooldown of 2 seconds, this will make it kill more creeps
- Mighty Malachite dimmed slightly
[BK's] Gem Tower Defense
[BK's] Gem TD v2.5 - Changelog
- Bug fix from Lucky China jade in race mode not giving money
- Bug fix in race mode where more then one final damage test comes out
- Bug fix when a player leaves, they remove the slot machine they sit on
- Bug fix on slate stacking, slates will now not move ontop for a brief time before moving back
- Bug fix when not pressing keep/combine, combine special will be removed from that unit
- Bug fix on slot machines adding to many symbols
- Intro is now activated if Player 1 Red types "-intro" in the first 25 seconds
- When a player leaves, all his/her creeps will now disappear
- Gems and slates in abilities will say what special they can be combined to.
Note: Sorry about all the bugs in 2.4 versions, but adding a whole new mode was very tricky. Thanks for everyones support.
[BK's] Gem Tower Defense
[BK's] Gem TD v2.4 - Changelog
- Added a whole new Race Mode, no more waiting for others to finish, now you want them to take longer!
- Miners now cannot leave their area
- In classic mode, when the Final Damage Test runs, game will be displaying awards
- A slate text will pop up if your normal gem can become a slate.
- 4 Perfect of the same will combine to something other than a Great gem....
- Small tweaks with some creeps
- Slate Teleport bug "should" be fixed
[BK's] Gem Tower Defense
[BK's] Gem TD v2.3 - Changelog
- Redone terrain again mostly back to standard (i believe this was why mac users crashed in 2.2)
- Added a few slot machines and black jack tables in the middle, you will need a gambler to play
- Maxing Increase Gem Quality will now give you a gambler for the middle
- Increased Hold/Ancient Slates range by a little again
- The dectection of other slates area when teleporting increased a bit to stop some slate stacking
- Increase Hold slates damage bonus from kills (from x15 to x20) and base from 150 to 160
- Fixed Opals general aura to always choose the better one
- Red can now kick by typing "-kick #" or "-kick color" (Example: "-kick teal" or "-kick 3" will kick Player 3 Teal from the game), please don't abuse this hosts...
- "-go away" will now cover the players full area to stop some abuse
- Mazing Rocks will now appear when you have not pressed keep or combine at the end of the round
- Added a gold bonus to the person that kills 1st and 2nd after level 15 (The bonus starts at 5 and 10, increases by 1 every round) this is mainly to promote people to build smaller, more efficiant mazes
- Black Opal and Mystic Black Opal auras now stack
- Added swap for 200 gold for Black opal and Rose Quartz
- Damage kill bonus now works with Star Ruby and Blood Star
- Changed model and name of First damage test, also increased it's min move speed by 10
- Sapphire damage is now 100% to all except for blue armor (175%) and Bryvx (0.75%)
- New Poison Slate, Spell Slate and Elder Slate.
- Increased range on Flawed Amethyst from 1000 to 1125 and improved Aquamarines damages again.
- Increased Final Damage Test Hitpoints to 1,000,000 from 700,000
Note: It is so damn hard to make a map idiot-proof and the gambling stuff in the middle is mainly a trial, it is meant to help pass the time in between late rounds.
[BK's] Gem Tower Defense
[BK's] Gem TD v2.2 - Changelog
- Added a Downgrade button after pressing keep to a gem.
- Extra chance is now a higher chance and costs slightly less. The normal chance is 1.25% - Old Extra chance was 4.82% - New Extra chance is 5.95% (Per gem placed, not for the total 5).
- Increased hitpoints on level 28 Damage Test (from 100,000 to 150,000) and on last Damage Test (600,000 to 700,000)
- Improved Aquamarines damages by about 20% (also fixed Great Aquas range)
- Fixed Extra chance cancel bug, not being able to use it when canceled.
- Slightly increase attack range of Hold/Ancient Slate, they were sometimes not grabbing.
- Changed a few tiles, giving a less bland look, also made the map fully symetricical (was a bit off before)
- Keep will now appear only after you have made 5 gems (I really should of done this earlier :S)
- Reworked Ancient BloodStone
- Added a new Extra Chance for Slates
- Increase chipped ruby min damage by 1
- Added a -3 armor aura (1000 range) to all units for the Great Amethyst
- Bug fix on some players pressing keep on a special on place, then getting a new gem
- Improved Wraith Slate damage stacking and explosion area.
[BK's] Gem Tower Defense
[BK's] Gem TD v2.0 - Changelog
- Added Aquamarine, a new base gem
- Added 2 new special towers, all with upgrades
- Added a Range Check button to gems with an aura
- Added a Anti-Stuck button on Miners
- Fixed Blocking/Creeps attacking so they will teleport to there destination not the start.
- Added an Extra Chance button on your mine to use up more gold
- Fixed some create slate bug issues
- Fixed text on Hold Slate displaying wrong damage
- Increase base move speed on extreme creeps and lowered hitpoints to reduce game time.
[BK's] Gem Tower Defense
[BK's] Gem TD v1.9 - Changelog
- Added a new Final Damage test with 600,000 Hitpoints instead of 500,000
- Improved: Uranium, Blood Stones, Ruby Damage, Wraith Slate (+20% damage), Flawed Emerald (+1 damage), Hold Slate, Enchanted Emerald damage, Great Diamond damage, Air Slate range.
- Dimmed: Dark/Enchanted Emerald Stun, China Jade (attack speed, increased gold cost), Lucky China Jade (increased gold cost, gold bonus, damage, critical, attack speed), Pink/Great Pink Diamond (damage).
- Added Extreme creeps from level 17 onwards (Extreme Mode)
- Basic Slates requirements changed (Removed chipped requirement and added a flawed)
- Many small balancing, this version will be the most balanced Gem TD.
Map Specifications
Terrain Dimensions160 × 160
Playable Area148 × 148
Suggested Players|cff22ff228|r
Max Slots11 slots
Size515.72 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,487
Author's description
Original in-game description by Bryan K (Bryvx UsWest)Features:
42 levels - 92 towers
Unqiue Style in building, mazing, stratergies, bosses, lives and much more. Combining towers to create more powerful ones. Create special towers from you previous round gems. Heaps of unique stuff!
KNBot Special: x/r only, 6M Boss, -zoom
![[BK's] Gem TD v4.0kn terrain minimap](/img/gem-td-835/bk-s-gem-td-v4-0kn-2877-minimap.webp)