Gold TD v0.05b
Author: Nethalythic
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file2 heroes41 items4 quest entriesScript: JASS
Heroes (1)
Alchemist
Quest Log (F9)
Gold TD: Introduction
A Tower Defense with a twist: the way to win is to be the first player to reach 400.000 total gold gathered without losing all their 25 Lives.
Build Gold Coins as your Towers.
Build Gold Mines to increase your Income, but beware, for the greater your Income, the tougher the Creeps get, scaling exponentially with your Income.
Research upgrades in the Gold Research Factory and buy items for your towers in the Marketplace. Items can boost your tower's damage, attack speed, add mana, change the attack type or add new abilities that use mana or provide helpful auras or effects. Once an item has been given to a tower, it can never be removed and is lost if you sell it.
Information
Creep Scaling formula: 100 + 50 Bonus Base Health Per Wave + (((Gold Income/2) + 10) * Gold Income)
Explanation: Creep health is equal to: Your income divided by 2, then add 10 to that, then multiply by your income and add 100 base health on top.
With 5 income, creep health is equal to 162.5, or 12.5 bonus health per income.
With 10 income, creep health is equal to 250, or 15 bonus health per incoome.
With 25 income, creep health is equal to 662.5, or 22.5 bonus health per income.
With 50 income, creep health is equal to 1850, or 35 bonus health per income.
Commands
-cam OR -zoom OR -camera
Sets camera height to chosen value. Default is 900.
-quiet
Disables certain sounds, effects and floating text. This may improve your performance slightly.
Changelog
v0.05b
Added an intro message that may help clarify a few things that otherwise are only in the Quest Log
Fixed player names not changing to LEFT when players left
Fixed creeps continuing to spawn for players who left
Added a message when a player leaves the game
Made Gold Coins invulnerable. There's no need to have their health bars clutter the screen
v0.04b
Added a changelog
Players may now stay and watch after losing the game
Player names are now set to Empty Slot if they're not used, and to LEFT if they've left the game to make it more clear who's playing
Added a timer window to display remaining time until next round spawns
The Gold Research Factory and Marketplace may no longer be sold to prevent the command cards of those buildings acting weirdly
Updated the text in the Commands Optional Quest to reflect changes made
Gold Mines, the Marketplace and the Gold Research Factory are now invulnerable
Reduced the gold cost of the Marketplace to 500 from 1000
Reduced the gold cost of the Investment upgrade from 5000 to 4000
Added the Endless Stocks upgrade for the Marketplace
Tidied up upgrade command card placements in the Gold Research Factory
Show all items (29)
Gloves of HasteClaws of AttackStaff of TeleportationPendant of ManaWarsong Battle DrumsAncient Janggo of EnduranceOrb of FrostOrb of VenomCloak of FlamesGold CoinOrb of FireSerathilWand of the WindRobe of the BloodmageLich's Ice ShardSoul GemBloodfeather's HeartMask of DeathMindstaffKhadgar's Pipe of InsightLegion Doom-HornOrb of CorruptionCrown of the DeathlordCrypt Lord's BroachOrb of TransmutationGold SwordSiege BombsPiercing ArrowMagic Book
Map Specifications
Terrain Dimensions256 × 192
Playable Area180 × 244
Suggested Players2-12
Max Slots12 slots
Size199.33 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies158
Author's description
Original in-game description by NethalythicWork in progress
