Gold TD v0.11b
Author: Nethalythic
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file41 items10 quest entriesScript: JASS
Quest Log (F9)
Gold TD: Introduction
A Tower Defense with a twist: the way to win is to be the first player to reach 300.000 gold gathered.
Leaking causes you to lose 5% of current gold and gold gathered for every unit leaked.
Build Gold Coins as your Towers.
Build Gold Mines to increase your Income, but beware, for the greater your Income, the tougher the Creeps get, scaling exponentially with your Income.
Research upgrades in the Gold Research Factory and buy items for your towers in the Marketplace. Items can boost your tower's damage, attack speed, add mana, change the attack type or add new abilities that use mana or provide helpful auras or effects. Once an item has been given to a tower, it can never be removed and is lost if you sell it.
Commands
-cam OR -zoom OR -camera
Sets camera height to chosen value. Default is 900.
-quiet
Disables certain sounds, effects and floating text. This may improve your performance slightly.
Changelog: v0.11b
Fixed various bugs with gold income (not the actual income, but the scaling the creeps received)
Reduced the frequency of some periodic checks, changed them to timers and reduced the frequency of gold income while increasing the actual gold received
Maximum Gluttony upgrades is now 10 instead of 40, gold cost to research is now 300 instead of 150
Food provided by Gold Mines is 2 at all levels
Changelog: v0.10b
Fixed a bug causing creeps to incorrectly scale with the amount of Gold Coins you built
Changed all research times to 1 as research with a 0 second research time simply waits for what feels like more than a second before "instantly" researching
Gold Mines now upgrade instantly
Increased the break timer between waves from 45 to 50
Changelog: v0.09b
Gold Research Factory and Marketplace can no longer be built on the dirt regions reserved for Gold Mines
Gold Mines now give their income at 100% mana instead of 50%, that was not intended and the income was actually the same so this is only a visual fix
Goldplosion damage increased to 200 per research level from 100
Treasure Chest now gives 12 food capacity up from 10
Gluttony can now be researched 40 times down from 60
This reduces the max supply limit to 160 from 246, preventing you from filling out the whole area with towers
Reduced damage from Coins of Steel to 25 from 50
Changelog: v0.08b
Players now win the game at 300.000 gold gathered as intended
Goldlust now works on the invulnerable towers as intended
Increased the time between waves by 5 seconds to reduce the total amount of units on the map and give players a little more time to think about for example what items to purchase for what tower
Reduced Gold Coin attack speed but gave them more damage to compensate
Items that gave attack damage had their damage increased to compensate for the towers' slower attack speed
Coins of Steel now gives 50 damage per upgrade (+150% more DPS than before) but costs 500 base gold (+100% more than before)
Changed layout to reduce lag
Gluttony now researches a max of 60 times
Base food capacity increased to 10
Gold Mines now cost twice as much, give twice as much gold, provide twice as much food capacity and require twice as much space
Created two areas that fit your Marketplace and Gold Research Factory but are not viable build spots for towers
The maximum number of towers is now 246, with the maximum food capacity being the same, reached with the maximum gold mines and maximum Gluttony
Disabled Gold Coin animations. This may reduce lag slightly, or it may just make the coins stationary and so less visually disorienting
Removed some redundant stuff and changed decay times of most things to hopefully reduce lag
Changelog: v0.07b
Changed the gold gathered necessary to win from 400.000 to 300.000
Changed the punishment for leaking to 4% of current/total gold instead of 2%
Buffed the Chain Lightning given by Thunderlizard Diamond to deal 4000 damage instead of 3000
Fixed a bug that was causing the damage upgrade to increase a player's income as far as creep scaling was concerned
Removed the hotkey to sell buildings to stop players from doing so on accident
Changelog: v0.06b
Added Difficulty selection as an experiment
Lives have been removed and leaking now loses you 2% of your current gold and total gold gathered.
Mask of Death has been removed
Your total gold gathered now starts at 0 instead of 1000
Gold Coins now give 50% less gold but drop twice as often
The Full Stocks upgrade has been overhauled and now increases the total potential amount of items the Marketplace generates instead of increasing its mana regeneration
The Plentiful Bounty upgrade now costs 100 gold instead of 120
Slightly changed the multiboard sizing
Changelog: v0.05b
Added an intro message that may help clarify a few things that otherwise are only in the Quest Log
Fixed player names not changing to LEFT when players left
Fixed creeps continuing to spawn for players who left
Added a message when a player leaves the game
Made Gold Coins invulnerable. There's no need to have their health bars clutter the screen
Changelog: v0.04b
Added a changelog
Players may now stay and watch after losing the game
Player names are now set to Empty Slot if they're not used, and to LEFT if they've left the game to make it more clear who's playing
Added a timer window to display remaining time until next round spawns
The Gold Research Factory and Marketplace may no longer be sold to prevent the command cards of those buildings acting weirdly
Updated the text in the Commands Optional Quest to reflect changes made
Gold Mines, the Marketplace and the Gold Research Factory are now invulnerable
Reduced the gold cost of the Marketplace to 500 from 1000
Reduced the gold cost of the Investment upgrade from 5000 to 4000
Added the Endless Stocks upgrade for the Marketplace
Tidied up upgrade command card placements in the Gold Research Factory
Show all items (29)
Gloves of HasteClaws of AttackStaff of TeleportationPendant of ManaWarsong Battle DrumsAncient Janggo of EnduranceOrb of FrostOrb of VenomCloak of FlamesGold CoinOrb of FireSerathilWand of the WindRobe of the BloodmageLich's Ice ShardSoul GemBloodfeather's HeartMindstaffKhadgar's Pipe of InsightLegion Doom-HornOrb of CorruptionCrown of the DeathlordCrypt Lord's BroachThunderlizard DiamondOrb of TransmutationGold SwordSiege BombsPiercing ArrowMagic Book
Map Specifications
Terrain Dimensions256 × 192
Playable Area180 × 244
Suggested Players2-12
Max Slots12 slots
Size195.34 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies814
Author's description
Original in-game description by NethalythicWork in progress!
Gold TD is all about earning as much gold as you can as fast as you can, but be wary, as you will need to balance your income with your defensive strength. The more income you have, the tougher the enemies get.
