Green TD EvoLatest Release

Green TD Evo v2.06

Author: GenoHacker#2987

Patch Compatibility:
1.24e - 1.27a LAN: Unsupported (Lua)1.32 - 1.36 Reforged: Compatible (Lua)3.0.x Definitive: Untested
Green TD Evo v2.06 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
31 chat commands21 quest entriesScript: Lua

Chat Commands (31)

-ready-rdy-restart-Zoom-gmd-commands-greed-damageinfo-dinfo-Gamemode-gm-income-autocam-jackpot-autoclear-clear-waves-Debug-air-immune-hero-boss-kick blue-kick teal
Show all (31)
-kick purple-kick yellow-kick orange-kick green-kick pink-kick gray-kick grey

Quest Log (F9)

Difficultys
Each Difficulty has a different base income, chaos varients of them give a bonus to income. Easy, Creeps have 75% Health. Normal, Creeps Have 100% Health. Hard, Creeps Have 125% Health. Very Hard, Creeps Have 150% Health. Chaos Mode, Creeps have between 200% and 400% Health, this will change every wave. Their are also additional Chaos Mode difficultys that can be activated in the Game Setup unit.
Game Modes
Each activated gamemode increases income by 2 Gold Gold Rush Mode: Creeps with more than 60% health have a 10% chance to enter a gold rush. Restoring health and Increasing Armour, Max Health, Movespeed, Bounty and increasing the number of lives it depletes. Swarm Mode: Total creeps spawned per wave is double, excluding bosses. Random Waves: Armour Type, Unit Type and Spawn Count of each wave is randomized. Endless Mode: Once you reach wave 60 the game will continuously spawn more waves until you lose the game, creeps gain 20% Health every wave. Headhunter Mode: Lets you spawn random bosses, they will give a gold bonus to all players if killed, if it reachs the end point it will deplete all lives and you will lose. Speed Mode: Time between wave spawns is set to 5 seconds and creep movement speed is maxed. Blitz Mode: Waves will spawn after the timer reaches 0 instead of waiting for the current wave to be killed.
Towers
Up to 3 towers can be disabled, each disabled tower increases Income by 2 Gold Different towers have different attack types, these attack types deal more damage to certain armour types.
Information
You gain Gold at the end of each wave, the amount of gold gained starts at 200 and slowly increases as you complete more waves by between 10 and 20 gold every wave. Players that have below average kills they will gain additional gold. You will lose 10 lives for leaking a boss. Immune Creeps have Divine armour and come every 5 waves. Some towers are better against some waves than they are against others. Example Chaos tower are good against Immune creeps but are less effective against other creeps. The spell tower has some usefull spells, such as the stasis trap and and roar, that can really help you against some waves. If a player leaves, his current gold will be split among the remaining players. Your Builder will auto-blink if the distance to the point your moving him too is greater than 1200.
Discord Links
Maulbot Discord - https://discord.gg/nkamska Green TD: Evolution Discord - https://discord.gg/dzbHsCc
Thanks
-- Promises and Runi over at MaulBot for hosting this map on their now defunct hostbots and just for being incredible helpful and enjoyable to work with. -- Id also like to thank the community of MaulBot in general, youre a bunch of top notch lads. -- Thanks specifically to Qu1rky from the maulbot community for helping me test the map. -- Shar Dundred for Re-reviewing the map on HiveWorkshop -- Griefcode of the now defunct OHSystem website, for hosting my map and making me want to come back and improve it so many years ago. -- WtiiWarcraft and his viewers for playing my map on stream and providing feedback. -- VimpGaming for his youtube video of my map. -- Mad Tigerrr for streaming the map on youtube. -- A Massive thank you to TriggerHappy for helping me recover the map after 1.31 broke the string data -- LordDz for telling me how to create new lines. -- yip for helping me with my building scaling sizes problem. -- TriggerHappy for fixing my Split Gold on player leave system. -- Apathetic for telling me about the Button Manager program. -- Eubz for reviewing my map. -- KILLCIDE for giving feedback on my map. -- Ezekiel12 for giving me the idea to make newly spawned creeps invulnerable. -- Dr Super Good for fixing my Sell trigger and making me realize i cant math properly.
Credits
-- BTNDice and DISBTNDice, Downloaded from HiveWorkshop, Created by Amigurumi. Used for Random Game Modes icon. -- BTNdieroll01 and DISBTNdieroll01, Downloaded from HiveWorkshop, Created by LifeguardLeroy. Used for Random Game Modes + Difficulty icon. -- BTNMysteryPot2 and DISBTNMysteryPot2, Downloaded from HiveWorkshop, Created by kola. Used for Random Game Modes, Difficulty + Towers icon. -- LUA Damage Engine by Bribe -- Arcing Text Tags by Maker -- Name Fix trigger by Uncle -- Button Manager to create various passive icons -- BLP Lab to convert to a usable image format
Changelog -- v2.06
-- Potentially fixed the crashing issue -- Consolidated all emergency towers into 1 learnable abillity instead of each tower having its own. -- Switched from JASS scripting to LUA Scripting -- Added Bribes LUA Damage Engine -- Added Custom Crit System, Critical Aura, Crit Bonus -- Added Gold Aura and Gold Bonus -- Added Gamble Bonus -- Added more easter eggs -- Added several new towers -- Added new abilities to existing towers -- Added many new abilities to all traps -- Added bosses to random waves -- Removed food cost from aura tower and trap blueprints -- Reduced Health, Armour and Movement Speed of non-random waves -- Traps now limited to 1 per type -- Fixed Endless Mode and Random Waves not being compatible -- Fixed chaos mode difficultys still being active after changing to a non-chaos mode difficulty during game setup -- Fixed -wave command only being available to player 1 -- Fixed Game Setup Unit being removed when its owner leaves -- Fixed Game Setup Units ability tooltips not changing -- Fixed random wave game messages showing incorrect wave type -- Changes to Gambling -- Changes to multiple commands -- Changes to multiboard -- Changes to random and static wave units -- Changes to gambling -- Changes to terrain and doodads -- Changes to life system -- Changes to various tooltips
Changelog -- v2.05
-- Random game modes will no longer still be active after a restart -- Added a new Loading Screen -- Fixed Darkness Trap not hitting air waves -- Fixed Gold not being given when completing wave 1 -- Fixed Soul Tower upgrades displaying as Soul Tower 4 in tooltip -- Fixed Wave HP not being set correctly when using Chaos Mode -- Fixed Ultimate Research Tower having no food cost -- Trigger Optimizations -- Swapped models of wave 30 and 33 -- Changes to the Damage Table -- Changes to Multiboard -- Changes to Game Messages -- Changes to Terrain
Changelog -- v2.04e
-- Fixed an issue with random towers displaying as the wrong disabled tower -- Fixed map having no preview image -- Changes to terrain
Changelog -- v2.04d
-- Removed Swap Tower ability from Traps -- Changed model and movement type of wave 30 -- Changes to Game Setup unit button layout -- Fixed Endless Mode not increasing income -- Fixed Gold After Wave triggering on wave 1 when blitz mode is active -- Added Blitz Mode status to -gamemode command -- Added -income command -- Added 3 ways to randomize Game Modes, Difficulty and Tower Options -- Added Credits section in Quest Dialog due to importing external resources obtained from HiveWorkshop -- Increased Soul Tower mana to 20
Changelog -- v2.04c
-- Removed immune and boss wave numbers from -air command -- Changed model and movement type of wave 35 to no longer be an air unit -- Added more info to emergency tower tooltips to better indicate that they dont need to be placed onto grass -- Added more names of people to the thank you list -- Fixed -immune command missing some text
Changelog -- v2.04b
-- Added additional Easter Eggs -- Added additional Decorations -- Minor Changes to terrain
Changelog -- v2.04a
-- Fixed an issue causing a second immolation trap to spawn. -- Fixed overlapping hotkeys for Upgrade Trap and Swap Tower abilities -- Fixed Blood Trap not being Spell Immune -- Fixed Soul Tower 8/9/Ultimate having incorrect damage -- Fixed Ballista Tower 8 having incorrect damage -- Fixed Flak Tower 8 having incorrect damage -- Spell Immunity icon is now hidden
Changelog -- v2.04
-- Efficiency improvements made to several triggers -- Fixed Magical Research not showing correct multishot level -- Fixed Got gold back spam -- Fixed Aura gold cost -- Fixed Game Message time staying forever when set to 0 -- Fixed end of game timer when random waves is activated -- Changes made to health multipliers of each difficulty -- Changes made to certain doodads for better visual clarity -- Changes to Gamemode descriptions -- Changed the handicap into a health multiplier -- Changed the wave notification game message during Random Waves -- Changed tooltips of Trap Blueprint and Traps to indicate that their abilities are auto-casted -- Added bounty multipliers to difficulties -- Added -waves command for random waves -- Added a limit to iron trap mines -- Added Blitz Mode -- Added new upgrades to certain towers -- Added visual indicator for invulnerability areas -- Removed partial damage from iron trap mines -- Removed certain doodads for better visual compatibility with Reforged -- Increased area of effect of iron trap mine explosion -- Increased cooldown of gamble ability -- Decreased cooldown of iron trap ability -- Decreased the initial time to spawn wave 1 -- Significant changes made to Random Waves -- Magical Village now has 5 spots for random wave creeps
Changelog -- v2.03
-- Optimized several triggers -- Changed how game messages work -- Changed how floating messages work -- Added -gmd command -- Increased starting mana to 20 -- Fixed Autoclear ability triggering Food Bonus
Changelog -- v2.02
-- Fixed Random Boss passive abilities being set to level 0 -- Fixed Random Boss not spawning after the first boss -- Fixed Food Bonus not being reset on restart -- Fixed Food Bonus not working maybe -- Decreased Damage/Speed/Armour Aura effects -- Increased Crippling Aura effect -- Removed Redundent Triggers -- Made several triggers more efficient
Changelog -- v2.01
-- Fixed Income Amount -- Fixed Gold After Wave not being set to the correct amount when restarting -- Added Speed Mode to -gm command -- Added a floating message to indicate you dont have enough gold to summon a random boss -- Added a Food Bonus Skill -- Increased Max Hero Level to 30 -- Reduced Minimum unit movement speed to 25 -- Reduced slow poison slow to 30% -- Changed max stock of Random Boss to 2 and reduced replenish internal and added a 5 min delay -- Changes to food, Food limit is now 10 but all towers cost food. -- Minor changes to some tooltips -- Minor changes to terrain -- Made Changes to gold rush mode, it now has a 10% chance to trigger when the attacked creep is above 60% health, also instead of healing to 100% health it is now 50% of what its current hp is and armour is now 25% of what armour currently is instead of doubling
Changelog #1 -- v2.00
-- Optimized Selling Towers triggers -- Optimized Lose Life trigger -- Optimized Tabaho trigger -- Optimized parts of Set Variables trigger -- Removed the Aura Level Indicating for Blue and Teal -- Removed textual game mode selecting -- Removed Web ability -- Removed Corpse creation on hero death -- Removed Some things from the quests -- Removed various unused things -- Removed Low Kill Gold bonus at the end of each wave -- Overhauled every tower -- Overhauled selected gamemode indication -- Overhauled Income -- Added Headhunter Mode -- Added Speed Mode -- Added Body Snatching Ability -- Added a Restart function when reaching 0 lives -- Added several names to the builder of towers -- Added text colouring to -greed commands -- Added Descriptions for gamemodes to game setup unit -- Added -autoclear command -- Added a missing word in one of the gamble messages -- Added colouring to -dinfo commands -- Added a Limit to Aura Towers, can only build 1 now -- Added ownership changing of the Game Setup unit if the owner of it leaves the game at anytime -- Added previous jackpot winner to the jackpot command -- Added a message when creeps get boosted -- Added 2 new hero abilities -- Added Creep Teleporting -- Added Efficiency to each towers tooltip
Changelog #2 -- v2.00
-- Fixed collision and movespeed of certain random waves -- Fixed wave 22 Archer having wrong armour type -- Fixed multiboard not updating armour type when random waves is activated -- Fixed old changelogs not having the full list of changes -- Fixed 1st gamble being free -- Fixed being able to swap with other players towers -- Fixed mouseover description for gold not showing all the text -- Fixed missing cooldown number on Earth Trap tooltip -- Fixed the targeted tower of swap tower spell not having the sell ability after swapping -- Changed hotkey of Inner Fire -- Changed Gold Cost of auras -- Changed amount of armour bosses have -- Changed how XP on heroes work -- Changed how hero abilities are chosen -- Changed Immune to Divine on game messages and multiboard -- Changed Random Wave bounty amount -- Changes to Random Wave Health -- Changes to Wave 48 boss -- Changes to Quest dialog to reflect changes made -- Changes to Various commands -- Changes to Various game messages -- Changes to Emergency towers -- Changes to Lumber since the map now uses Lumber -- Changes to Boss movement speeds -- Changes to Armour Aura -- Changes to Gold After Wave -- Changes to Damage Multipliers
Changelog #3 -- v2.00
-- Players with below average kills will now gain bonus gold at the end of each wave -- Some reworking to terrain and doodads -- Minimap has been updated -- Pathing triggers are now leak free -- Loading Screen has been changed and improved -- Aura Tower now unlocks on wave 15 instead of being unlocked from the start of the game -- Aura Tower and Traps now requires 2 clicks of the sell ability to sell the tower -- The order of changelogs has been reversed, changelogs for the newest update will now be at the top -- Boss Waves have now been integrated into the current wave spawning system instead of using the previous system -- Most tooltips have been changed, some such as towers have been overhauled completely, some have had minor text changes for improved clarity, some have simply had proper colouring applied to them

Map Specifications

Terrain Dimensions128 × 128
Playable Area128 × 128
Suggested Players1 - 9 Players
Max Slots11 slots
Size2.15 MB
Script EngineLua
Graphics ModeSD & HD
Lobbies957

Author's description

Original in-game description by GenoHacker#2987
Version Released - 30/03/2025