Green TD Evolution v1.08d

Author: Smurphy101

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Green TD Evolution v1.08d terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
16 heroes40 chat commands32 quest entriesScript: JASS

Heroes (16)

[Wave 44] - Tauren Chieftain[Wave 50] - Priestess[Wave 40] - Paladin[Wave 45] - Far Seer[Wave 55] - Lich[Wave 42] - Archmage[Wave 39] - Mountain king[Wave 41] - Blood Mage[Wave 43] - Blademaster[Wave 46] - Shadow Hunter[Wave 54] - Arthas[Wave 52] - Dreadlord
Show all (16)
[Wave 56] - Crypt Lord[Wave 47] - Keeper of the Grove[Wave 49] - Demon hunter[Wave 51] - Warden

Chat Commands (40)

-d1b1em-d2b1em-d3b1em-d4b1em-d5b1em-d1b2em-d2b2em-d3b2em-d4b2em-d5b2em-d1b1-d2b1-d3b1-d4b1-d5b1-d1b2-d2b2-d3b2-d4b2-d5b2-kick blue-kick teal-kick purple-kick yellow
Show all (40)
-kick orange-kick green-kick pink-kick gray-kick grey-cam2-cam1-commands-Gamemode-air-Debug-immune-hero-boss-jackpot-clear

Quest Log (F9)

Game Modes
d1 = Easy b1 = Normal Builder d2 = Normal b2 = Classic Builder d3 = Hard d4 = Very Hard em = Endless Mode d5 = Chaos Mode
Game Mode Settings
Easy, Creeps have 50% Health, Income is set at 1 gold every 0.20 Seconds. Normal, Creeps Have 100% Health, Income is set at 1 gold every 0.40 Seconds. Hard, Creeps Have 150% Health, Income is set at 1 gold every 0.60 Seconds. Very Hard, Creeps Have 200% Health, Income is set at 1 gold every 0.80 Seconds. Chaos Mode, Creeps have between 150% and 400% Health, this will change every wave, Income is set at 1 gold every 1 Second. Endless Mode, once you reach wave 60 the game will continuisly spawn more waves until you lose the game, creeps gain 20% Health every wave. Endless Mode + Chaos Mode, this is the same as Endless Mode, Creeps will continue to gain 20% Health every wave but have a random amount of additional health every wave because of chaos mode, this extra Health will change every wave. Classic Builder, this builder has access to 7 towers and is made in a way reminiscent of older Green TD Versions. Normal Builder, this builder has access to 11 towers and is the standard builder for this version of Green TD.
Commands
-air -- Shows some information about air waves. -immune -- Shows some information about immune waves. -boss -- Shows some information about about boss waves. -hero -- Shows some information about hero waves. -clear -- Clears the screen of game messages, this does not clear the chat messages. -gamemode -- Shows you what game modes are currently used. -jackpot -- Shows you what the current jackpot is. -debug -- Use this in the case that a wave doesnt spawn. -commands -- Brings up a list of commands. -cam1 -- Switchs to default camera. -cam2 -- Switchs to top down camera.
Information
You gain Gold at the end of each wave, the amount of gold gained starts off at 100 and slowly increases as you complete more waves by between 20 and 40 gold. You will loses 10 lives for leaking a boss. Immune Creeps have Divine armour and come every 5 waves. Some towers are better against some waves than they are against others. Example Chaos tower are good against Immune creeps but are less effective against other creeps.
More Information
The spell tower has some usefull spells, such as the stasis trap and and web, that can really help you against some waves. If a player leaves, his current gold will be split among the remaining players. Your Builder will auto-blink if the distance to the point your moving him too is greater than 1200.
Wave Information
11 Light Waves (7 Normal, 4 Boss) 7 Medium Waves 7 Heavy Waves 12 Divine Waves (8 Non-Hero, 4 Hero) 12 Hero Waves (13 With Endless) 12 Fortified Waves (8 Air, 4 Non-Air)
Map Creator
This map has been extensively modified by me Smurphy101 since 2011, i also go by the name GenoHacker.
Discussion
Thanks
-- The People over at OHsystem, now known as Gamers.host for hosting my map and making me want to come back and improve it. -- LordDz for telling me how to create new lines. -- yip for helping me with my building scaling sizes problem. -- TriggerHappy for fixing my Split Gold on player leave system. -- Ezekiel12 for giving me the idea to make newly spawned creeps invulnerable. -- Apathetic for telling me about the Button Manager program. -- Dr Super Good for fixing my Sell trigger and making me realize i cant math properly. -- Eubz for reviewing my map. -- KILLCIDE for giving feedbacl on my map.
Changelog -- 18.9/a
18.9 -- Added Stats to siege tower tooltips. -- Changed Siege towers attack speeds. -- Added Fire Trap to the classic builder. -- Added in-game info into the Quest Section. -- Changed the income system to be more balanced for the selected difficulty. -- Made it so when you leak whilst playing on Very Hard and Extreme Difficulty you will get 200 Gold on Hard and 400 Gold on Extreme. ---------------------------------------------------------------------------------- 18.9a -- Shuriken Tower now cost more gold. -- Renamed the final Bash tower to Ultimate Bash Tower. -- Wave 12 now has 40000 hp, up from 30000 hp. -- Minor Leaderboard Changes. -- Minor Adjustments to some player starting positions. -- Loading Screen Background is no longer just a plain black background. -- Added Flying Sheep and Statue Doodads, they serve no purpose other then being eye candy.
Changelog -- 19.0/a
19.0 -- Slightly changed Shuriken tower toolltip. -- Frost tower now has 900 range up from 800. -- Endless wave bounty changed to 75 up from 50. -- Fixed naisha tower model scaling size. -- Modified poison tower attack speed scaling. -- Increased fire trap DPS and cost. -- Air tower range increased to 1200 up from 800. -- Several minor tooltip changes to show the new tower changes. -- Added instant build and instant upgrade. -- Bash tower damage increased and range increased to 800 up from 700. -- Added -boss command, displays all boss rounds, minor changes to text that appears from using other commands. -- Minor changes to wave 12 boss, added boss wave 24, 36 and 48. if you let a boss through you lose 10 lives. --------------------------------------------------------------------- 19.0a -- Fixed Air Tower range.
Changelog -- 19.1
-- Renamed siege tower 19 to Firelord. -- Renamed siege tower 20 to Aspect Of Blood. -- Increased Siege tower splash to 700, up from 400. -- Minor Tooltip Changes. -- Bash Tower is limited to only 4. -- Wave 44 Now give the right gold when killed. -- Chaos tower 1 and 3 Projectile Art Changed. -- Decreased Ultimate Chaos Tower range to 800, down from 1000. -- Minor Terrain Changes. -- Minor Leaderboard Changes. -- Minor Poison tower changes.
Changelog -- 19.2
-- Reverted to old terrain, other minor terrain changes. -- Minor creep pathing changes. -- Reduced game start time to 30 seconds. -- Minor changes to changelogs. -- Significantly reduced the gold cost of the fire traps upgrades. -- Taken Crit Strike Off Naisha Towers, Increased Base Damage of all Naisha Towers. -- Added New Crit Strikes to towers. -- Added 1 more Naisha and Chaos Tower.
Changelog -- 19.3
-- Lots of Changes to Terrain -- Everything to do with gold has been changed -- Increased Attack Speed Of Some Towers -- There are now only 3 difficulty modes -- Waves Can now spawn even if there is still another wave alive -- Changes to Pathing triggers to correspond with new terrain -- Removed Rally point Ability from all towers -- Increased Camera Distance -- Set time to 12:00 and turned of day/night cycle -- Modified the Health of waves 1 - 20 -- All Crit Strikes now have 25% to trigger -- Tooltips now show properly on all resolutions. -- Removed Shadows from all towers, removed shadows from statues.
Changelog -- 19.4
-- Aura Towers now have a 1300 Radius -- Aura Towers Have been Nerfed Slightly -- Aura Towers Now Cost More -- Speed and Damage Aura Towers now use the scout tower model -- Changed the colours of Aura towers -- Modified the sizes of Aura Towers -- Fire Traps Can no longer be placed on the grass -- Fixed Fire Trap 4 Tooltip -- Fixed Siege Tower 3 Tooltp -- Fixed Air Tower 10 Tooltip -- Changed Gold cost of Several Towers -- Bash Towers have a Faster Attack Speed -- Increased the Attack Damage of Frost Towers -- Added a new Frost Tower -- Minor Terrain Changes -- Minor Pathing Changes -- Increased the Attack Damage of Chaos Towers -- Modified the Camera
Changelog -- 19.5
-- Fire trap can no longer be used to block creeps. -- Changed name of Quest to Information. -- Upgrade tower no longer has a splash attack, now has Multishot. -- Modified Several Towers. -- Minor Terrain Changes
Changelog -- 19.6/a/b
19.6 -- Overhauled Gamemode choosing -- Added Very Hard Difficulty --------------------------------------------------------------------- 19.6a -- Fixed gamemodes defaulting to -d1b1 even if Red chose different gamemodes. -- Added one more upgrade tower. --------------------------------------------------------------------- 19.6b -- Changed the visuals of some towers -- Bash towers deal more damage -- Frost tower 2 deals more damage -- Changed the leaderboard into a multiboard -- Made it so when a player leaves, their gold is split between the remaining players -- Corrected the HP of Wave 3 -- Other minor changes
Changelog -- 19.7/a
19.7 -- Massive Changes to Waves, Hp and Hp Regen Increased dramatically. -- Boss Creeps now give a lot more gold on death. -- Wave 36 and 48 now spawn 2 bosses instead of 1. -- Adjusted Difficulty Modes slightly. -- Added Armour Reduction Aura. -- Minor Damage Changes to some towers. -- Chaos Towers now have 600 Range, Down from 800 -- More Visual Changes to towers. -- Minor Changes to Changelogs. -- Minor Tooltip Changes -- Other Minor Changes. 19.7/a -- Increased The Projectile Speed of All Towers -- Even More Minor Visual Changes
Changelog -- 19.8/a/b/c
19.8 -- Massive Balancing Changes -- Added More Towers to existing Towers -- Completely Remade Waves Triggers -- Added Spell Tower -- Added Chaos Mode -- Added Additional Features to the multiboard -- Lots of Tooltip Changes -- Minor Terrain Changes and Switched Tileset to Dalaran -- Added an auto blinking system -- Creeps are now invulnerable when they spawn, they become vulnerable when they leave the spawn area, they become invulnerable again when they reach the life losing area. -- Remade Gold After Waves system. -- Added more quest to the information tab -- Other Minor Changes and Fixes 19.8a -- This update fixes several issues that were affecting the multiboard, gold after every wave and splitting gold on player leave systems. -- Minor Terrain Changes 19.8b -- Fixed an issue that was causing teals creeps to always be invulnerable. -- other minor changes 19.8c -- Fixed chaos tower not dealing splash damage to air units -- Fixed wave 33 not being recognized as an air target -- Added commands section in information tab, and fixed some typos in the -immune command
Changelog -- 19.9
-- Modified boss waves, wave 12 and 24 now give more gold on death, wave 36 now has less HP and HP regen, also no longer has fortified armour, it is now unarmored. -- Modified -boss command slightly. -- Added another slot for an observer. -- Lots of text formatting changes and text changes. -- Made it so you can only build next to the path for the first 5 minutes of the game. -- Renamed the Upgrade Tower to Research Tower. -- Slightly increased the damage of several towers. -- Increased the amount of bounty creeps give. -- Changed the Gold After Wave System, it is now 20 + Random Number between 1 and 10 + previously given amount. -- Changes to Terrain. -- Changes to Attack Types and Armour Types. -- Added additional information to tower tooltips. -- Added the -clear command.
Changelog -- v1.00
-- Renamed map to Green TD Evolution. formerly Green TD Pros -- Added a way for players to get rid of another players tower that is in their area. -- Increases the Health of all waves and decreased HP regen. -- Decreased Poison Tower damage. -- Changed the amount of gold given at the end of each wave. -- Reduced the amount of upgrades an aura tower has by 4. -- Added top down view camera and commands list. -- Decreased the time a wave takes to spawn. -- Changes to Creep Spawning triggers. -- Renamed Shuriken tower to Bouncing Tower. -- Reduced attack speed of Bouncing Tower. -- Reduced the amount of Targets the bouncing tower attack hits to 5. -- Increased Ultimate poison tower damage to 5000. -- Chaos Towers 5 and up have increased damage. -- Reduced Research Tower 2 damage to 2500. -- Reduced Attack Speed research to 10%. -- Reduced Ultimate Power research damage increase to 7500. -- Changed Research Tower 2 Projectile. -- Fixed Damage Aura 3 and 4 not giving the right amount of extra damage. -- Fixed Endless Mode. -- Air Units now have fortified armourand Increased HP. -- Air Towers now deal siege damage and Increased Damage. -- Siege Towers 20 and up now have increased damage. -- Frost Towers now deal more damage. -- Frost Tower 1 now has the correct AOE.
Changelog -- v1.01
-- Added a Debug system for when a wave doesnt spawn. -- Added more parameters to the trigger that starts a wave in the hope that it will fix the issue of waves not spawning. -- Minor Changes to Terrain, more space to build on corners and in player reds area, as well as other visual changes.
Changelog -- v1.02/a
v1.02 -- Fixed -Commands not showing the full list for all players other than red. -- Changes to some towers unit sounds. -- Lots of Changes to the standard war3 Game Interface and Tooltips. -- Changed Coloring of some parts of all tower tooltips. -- Fixed Fire Trap 6 upgrading to Ultimate Fire Trap. -- Minor Multiboard changes. v1.02a -- Fixed Frost Tower 2 Tooltip. -- Fixed Poison Tower 10 Tooltip. -- Fixed Bash Tower 8 Tooltip -- Added Upgrade Shortcuts.
Changelog -- v1.03
-- Added Magical Village -- Added different sell values for the selected difficulty. -- Added Floating Text above a sold tower that tells you how much gold you sold it for. -- Added -gamemode command. -- Changed the way selling towers works, was by training a unit, now its ability based. -- Changed the hotkeys and positions in the ui of most towers. -- Lots of changes to Information Dialog, added release dates to each versions changelog. -- Renamed Wave 59 to Naga Queen and Wave 60 to Naga Emperor. -- Poison Towers 15 and up now have better crit strikes.
Changelog -- v1.03a
-- Small Changes to Terrain. -- Minor Fixes to Some tooltips. -- Changed the OHS references so they now reference SGN.
Changelog -- v1.04
-- Removed Timer Window and added a timer to the multiboard. -- Changes to Spell Towers, buffed Spells and Towers. -- Added Transmute spell to both builders. -- Some Small changes to terrain. -- Corpses now last longer.
Changelog -- v1.05
-- Changes to floating text when selling tower. -- Increased the amount of gold boss's give. -- Added 2 more fire traps. -- Boss's now have 20% evasion. -- Hero tower now deal 300% to hero armor. -- All towers other than Siege and Research Tower now deal less damage to heroes. -- Minor Terrain Changes -- Small Fixes to Regions -- Added more Doodads
Changelog -- v1.06
-- Minor Changes to Terrain -- Fixed Debug Trigger -- Changes to Attack Types and Armour Types -- Changes to the Armour Type of several units -- Increased Inner Fire and Bloodlust Range up to 1000 -- Minor Tooltip Fixes
Changelog -- v1.07
-- Minor Doodad Changes -- Changed the text when moving mouse over gold. -- Increased the base damage of Bouncing tower 1 to 7 -- Increased the base damage of Poison tower 1 to 10 -- Decreased the amount of gold given after a wave. -- Increased the amount of taken off by the armour aura by 10%. -- Added corpse creation for dying heros. -- Minor changes to leading screen text. -- The multiboard icons for current and next wave now change, Left icons shows what unit will spawn, right shows what armour it will have, air units have a vulture icon instead of an armour icon. -- More Changes to armour types of several units, balancing the amount of units with each armour type.
Changelog -- v1.08
-- Map is no longer protected. -- Corpses decay slower. -- Roar now last 45 seconds up from 30 seconds. -- Added a Gamble ability to the builders. -- Changes to Information Menu. -- Changes to -hero text. -- Transmute now has a higher cooldown 15 mins up from 10 mins. -- Transmute range increased to 1200 up from 800. -- Buffed Research Towers. -- Raise dead minions now last 120 seconds up from 60 seconds. -- Raise dead minions now deal more damage, attack faster and have more range. -- Fixed Armour Types of several waves. -- Poison towers now attack significantly faster. -- Increased the HP of ground based creeps that have fortified armour and decreased their movement speed. -- Increased the Attack damage and Range of the Spell Towers significantly. -- Added comments to triggers. -- Removed shadows from certain doodads. -- Fixed shadow glitchs. -- Effects created upon losing a life will now be properly destroyed. -- Creeps that enter the Life Zone will be removed from the game instead of killed. -- Made some triggers more efficient. -- Removed all abilities from creeps. -- Reduced death time for all creeps to 1 second. -- Updated Thanks list in quest. -- Fixed Default Gamemode not working.
Changelog -- v1.08a/b/ba
v1.08a -- First category of triggers should now be leak free. v1.08b -- 2 more categorys of triggers should now be leak free. v1.08ba -- Fixed purples creeps spawning on pinks spawn.
Changelog -- v1.08c/C/d
1.08c -- Map should be mostly leak free. -- Fixed bugs introduced with 1.08a/b/ba versions. -- Fixed Research Tower not being able to be built after transmuting it. 1.08C -- Fixed not being able to lose. 1.08b -- Fixed leaver gold split giving negative gold.

Map Specifications

Terrain Dimensions128 × 111
Playable Area117 × 100
Suggested Players1 - 9 Players
Max Slots12 slots
Size374.87 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies208

Author's description

Original in-game description by Smurphy101
Version Released - 27/02/2016