Green TD Remastered v4.4
Author: Swatosj & KaMiKaZePeNgUiN
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file6 heroes43 items8 chat commands12 quest entriesScript: JASS
Heroes (6)
Jillian WardZephanieAnalyn BarroCheska FaustoCaitlyn StaveMJ Encabo
Chat Commands (8)
-cam-immune-air-hero-boss-kick-yes-noQuest Log (F9)
Global Informations
- There are 36 levels of creeps, the main goal is to kill them before they reach the Green Throne
- The Green Throne start with 50 lives, a creep who reach it will burn 1 life. Every 10 rounds will increase by 1 the lives taken when a creep reaches the Throne
- Some towers can't attack air creeps so be careful about air levels (type -air to get the levels)
- Immune creeps are immuned to Ice Towers, Fire Traps and any magical attack damage -type -immune to get the levels)
- Try to diversify the attack types of your towers because creeps have different armors
- Teamwork is important so think about sharing gold with players that are leaking in the beginning (F11)
Commands
-air : Displays the levels against air units
-immune : Displays the levels against magic immune units
-hero : Displays the levels against hero units
-boss : Displays the levels against bosses
-kick X : Initiates a votekick poll against the player number X
-cam X : Zoom in/out setting a camera distance value (default is 2250)
Discord
Join the official Discord to discuss about the game, report bugs or give suggestions !
https://discord.gg/WxtnFPX
Credits
Game Made by KaMiKaZePeNgUiN
Tilesets by HerrDave
Models/Icons by HerrDave, olofmoleman, I3lackDeath, CloudWolf, Alok, FrIkY, Hueter
Unit Indexer/Is Unit Moving by Bribe
Changelog v2.5 v4.0
- Added the Naga Summoner (and 6 new custom towers)
- Added Points (v4.0)
- Added the Mad Summoner
- Added an anti-stuck script for heroes waves
- Removed Repair ability from all summoners
- Increased Air Towers damage by nearly ~25% for each level
- Air Towers AoE now increases a bit more each level
- Increased Archimonde cost : 6500 -> 8000
- Increased Damage Aura buff at level 1 : 50% -> 70%
- Nerfed Speed Aura buff at first levels : 75/130/200/300% -> 60/125/200/300%
- Nerfed Poisoned Attack 1 damage : 20/s -> 10/s
- Nerfed Rhonin Tower ability : 4% chance / -75% armor -> 3% / -50%
- Increased chance of random wave bonus : 10% -> 15%
- Nerfed Siege Tower 666 damage, attack speed, changed its attack type to siege instead of chaos
- Nerfed random HP Regeneration bonus : 10%/s -> 7%/s
- Lowered Obsidian Statue (wave 23) gold bonus per kill : 210 -> 170
- Towers have now 9999 HP
- Fixed some descriptions
- Slightly improved creeps pathing
- Improved UI
- Minor fixes
Changelog v2.4
v2.4c
- Removed stun from Poison Towers to prevent a bug with hero waves
- Fixed Siege Tower 3 & Air Tower 7/9 models for Classic players
- Fixed sell values for Aura Towers
v2.4b
- Changed Mace Windu & Rhonin towers ability to prevent bugs during hero waves
- Added a new Slowing Poison level & rescaled the values of every level
- Poison can now kill creeps
- Added -cam command to set camera distance field
- Added QWERTY support for towers building
- Increase special race towers 1 cost : 400 -> 450
- Increased Aura Tower 1 cost : 500 -> 750
- Increased Faceless Tower base damage (1333 -> 3333) and +5% base AS
- Removed summoners attack to prevent exploits
- Fixed some attack projectiles
- Fixed Discord link
- Minor fixes
v2.4
- Removed Air Chaos Towers
- Reworked Air Towers upgrade tree, models & scaling
- Added 2 new Ultimate Air Towers
- Added 3 new levels of Slowing Poison for Poison Towers
- Reworked all towers model scale values according to
Changelog v2.3
v2.3c
- Nerfed Elven Warden tower damage and fixed his attack to ground only
- Nerfed Doom ability damage (-20% -> -15%) per second
- Slightly nerfed Star Wars tower damage
- Removed possible Mechanical classification from creeps
- Fixed the Summoner building model for Classic players
- Fixed a creep path issue
v2.3b
- Changed pathing rock tile to a brick one
- Changed the summoners building and added more info
- Changed the Doom summoner ability
- Fixed an exploit on spawn locations
- Improved some towers height with Reforged edition
- Improved descriptions
v2.3
- Added Lord of the Rings summoner to the pool
- Added 4 new custom towers for the LotR summoner
- Added 5 random wave bonus that make the challenger harder
- Added 2 new custom ground tilesets
- Added a new tower as upgrade of Doom Tower
- Reworked Ice Towers effect and stats, scales now over level
- Increased end round income (5 -> 5 * current level)
- Rescaled Attack Speed Aura passive
Changelog v2.2
- Reworked the whole spawning system that caused memory leaks
- Changed creeps pathing system (experiment)
- Added a new level of Fire Trap : Ultimate fire Trap
- Rescaled Fire Traps damage (150/500/1000/2500) and armor decreasing aura (-8%/-12%/-16%/-20%)
- Reworked Doom Summoner abilty and summoned guard
Changelog v2.1
- Reworked the summoner picking phase
- Added a kick system (by hell gate) : type -kick X to initiate a votekick against player X
- Leavers will now gets their towers destroyed and their gold split between players
- Cancelling a building or an upgrade will now refund 100% of the initial cost value
- Slightly nerfed and rescaled unit's armor of the 4 first waves
- Slighlty nerfed and rescaled movement speed of the 3 first waves
- Nerfed movement speed reduction from Ice Towers (-50% -> -40%)
- Nerfed movement speed reduction from Poison Towers (-50% -> -35%)
- Buffed level 4 hitpoints (3000 -> 3200)
- Nerfed Fire Trap's armor reduction (10%/20%/30% -> 10%/15%/20%)
- Nerfed Spell towers gold bonus chance (5% -> 2%)
- Fixed some wrong gold values after the end of the rounds
- Added many proper unit sounds
- Temporarily removed Ultimate Ice Tower : Snowman
- Minor improvements
Changelog v2.0
- Added a new summoner races system (3 new races)
- Added custom levels and spells on the new class branches
- Added a unique spell for each summoner
- Some constants for armor types have been rescaled
- Added Sniper tower level 4
- Changed the armor type of wave 8,16 and 25 to reinforced
- Some cosmetics changes
Changelog v1.1
- Added Spell towers : 3 levels
- Added 4 custom spells with their upgrades for Spell towers
- Lives lost now increase with level (+1 per 10 levels)
- Increased damage of Siege's towers from level 15
- Added a blink on the summoner
- Many stats changes with new towers of previous version
Changelog v1.0
This remastered version starts here with this changelog :
- Added Aura Tower 4
- Added 3 levels of Fire Trap
- Added 4 levels of Sniper Towers (new)
- Added one upgrade of Ice Tower : Frost Witch 7
- Increased Ice Towers cost
- Increased Aura Towers cost
- Rescaled stats of some towers
- Added stunlock (upgradeable) for the 4 last upgrades of poison towers
- Nerfed Ultimate Ice Tower (Snowman) and fixed his ability
- Fire Trap now properly decrease enemies armor
- Rescaled and nerfed damage aura
- Removed Critical Hit Ice Towers
- Chaos tower level 2&3 deals a bit more damage
- Improved general descriptions of towers
- Added a new command to debug stuck units : -debug
- Nerfed level 25 units life
- Switched level 24 and 26 to get gold before immune
- Minor improvements/scaling on towers attacks and models
- Removed One-kill-strike tower
- Fixed some minor bugs
Show all items (8)
Wave 9 of 36Wave 14 of 36Wave 12 of 36Type -air to see when air levels are...+1 LumberBuild Guard. Poison Tower 13.PPoison Tower 14: Pain Queen
Map Specifications
Terrain Dimensions96 × 96
Playable Area96 × 96
Suggested Players9 good players
Max Slots10 slots
Size2.49 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies761
Author's description
Original in-game description by Swatosj & KaMiKaZePeNgUiNA remastered version of the classical Green TD PROs map
BETA / v4.2 / Reforged Edition 1.31+
- 36 waves of creeps including immune, air, boss and hero levels
- 6 new custom builders with custom towers and spells
- Over 75 towers to play with
