GreenCircle Team TDv3.1a
Author: Ishachus & Garfielf
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file6 chat commands8 quest entriesScript: JASS
Chat Commands (6)
eaexd-immune-invis-air-hero-bossQuest Log (F9)
v.3.1
Bug fixes from Version 3.0:
-Towers now instantly build and upgrade,
-Fixed issue with upgrading the frost tower making you lose detection briefly,
-True Sight upgrade now has a hotkey,
-True Sight cost reduced from 1250 to 1000
-Annihilator projectile speed increased from 900 to 1100
-True Sight Range increased from 1200 to 1400
-Spirit Walker hp reduced by 2000,
-Fixed some tooltip issues,
-Changed some dialog.
v.3
Version 3
-Redid and fixed TONS of tooltips, names, Hotkeys, and other pieces of abilities, towers, buffs, etc.
-Updated intro text,
-Updated F9 alert text,
-Updated Map Description,
-Updated Wave Type alert text,
-Updated Wave Type command text,
-Removed alert text that displays immune units are immune to Ice Towers as it is redundant,
-Updated Difficulty Options text,
-Simplified and redid Old Patch Notes
-Removed 2 F9 quests: Reward System and Creep Cap,
-Fixed the following levels of Siege Tower having the incorrect damage type (Normal instead of Siege): 2, 4, 6, 7, 8, 9, 10, 11, 12, & 13,
-Most Mid-Game waves generate slightly more gold,
-Summoner can no longer attack,
-Summoner Model and Voice changed,
-Summoner can no longer unsummon buildings,
-Blink Rebound and Rewritten to W instead of B, which is also Build, even though the real binding was secretly C,
-Guard Towers masonry and truesight upgrades removed,
-Aura Towers range increased from 2000 to 2500,
-Damage Aura damage bonus
v.1.3
Version 1.3 - Ishachus
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Bugs:
-Fixed issue where Teal's creeps would spawn faster and sooner than all the other players.
-Fixed Reward System where Red & Blue would always win.
v.1.2
Version 1.2 - Ishachus
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Balance Changes:
-All difficulties: Buffed HP and increased creeps spawnrate.
-Solo players now have a creep cap of 87 instead of 175.
Gameplay Changes:
-Added an 'Endless Wave' after the final round that progressively gets harder and harder.
-New Tower, The Annihilator.
-Modified terrain for each circle to make it a little bit more interesting.
Technical Changes:
-Disabled Kick System.
Bugs:
-Fixed Victory Trigger not activating, preventing map closure.
v.1.1
Version 1.1 - Ishachus
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Bugs:
-Fixed a major issue that when one side lost, creeps would stop spawning.
v.1.0
Version 1.0 - Ishachus
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Whats new from Green Circle TD:
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Balance Changes:
-Made some levels that were too easy more difficult.
-Reduced HP of Death Revenant from 500,000 to 400,000.
Gameplay Changes:
-Split 8 players into 4 groups.
-There is a spawn delay added depending on what difficulty wins the vote. Very Easy = 10 second delay, Easy = 5 second spawn delay, Normal = 1 second spawn delay. Hard and Very Hard have no spawn delays. Added a countdown timer for those with delays.
Technical Changes:
-Improved Leaderboard.
-Cleaned up a lot of triggers and variables.
-Improved the Kick System.
-New effects for the Poison Tower, Destruction Tower, Ice Tower, and both Auras, Damage and Speed.
-New and improved Voting system for selecting Difficulties. Also added 2 new difficulties, Very Easy and Easy.
Bugs:
-Fixed the Waves system. It wasn't properly using the "NumberToSpawn" variable. Also, some waves had a long spawn delay and others almost no delay whatsoever, that is fixed.
Credits
Original Game - Ishachus
Ysera - aa49568013
Pyromancer - Unknown, Dota
Discord
https://discord.gg/cUDDh9M
Map Specifications
Terrain Dimensions96 × 96
Playable Area94 × 94
Suggested Players2-8
Max Slots9 slots
Size2.32 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies4,041
Author's description
Original in-game description by Ishachus & GarfielfA spin on Green Circle TD in which there are 4 teams of 2 instead of one giant team. Original by Ishachus. Version 3+ is updated and localized by Garfielf.
