GreenCircle Team TDv3.1a

Author: Ishachus & Garfielf

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
GreenCircle Team TDv3.1a terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
6 chat commands8 quest entriesScript: JASS

Chat Commands (6)

eaexd-immune-invis-air-hero-boss

Quest Log (F9)

v.3.1
Bug fixes from Version 3.0: -Towers now instantly build and upgrade, -Fixed issue with upgrading the frost tower making you lose detection briefly, -True Sight upgrade now has a hotkey, -True Sight cost reduced from 1250 to 1000 -Annihilator projectile speed increased from 900 to 1100 -True Sight Range increased from 1200 to 1400 -Spirit Walker hp reduced by 2000, -Fixed some tooltip issues, -Changed some dialog.
v.3
Version 3 -Redid and fixed TONS of tooltips, names, Hotkeys, and other pieces of abilities, towers, buffs, etc. -Updated intro text, -Updated F9 alert text, -Updated Map Description, -Updated Wave Type alert text, -Updated Wave Type command text, -Removed alert text that displays immune units are immune to Ice Towers as it is redundant, -Updated Difficulty Options text, -Simplified and redid Old Patch Notes -Removed 2 F9 quests: Reward System and Creep Cap, -Fixed the following levels of Siege Tower having the incorrect damage type (Normal instead of Siege): 2, 4, 6, 7, 8, 9, 10, 11, 12, & 13, -Most Mid-Game waves generate slightly more gold, -Summoner can no longer attack, -Summoner Model and Voice changed, -Summoner can no longer unsummon buildings, -Blink Rebound and Rewritten to W instead of B, which is also Build, even though the real binding was secretly C, -Guard Towers masonry and truesight upgrades removed, -Aura Towers range increased from 2000 to 2500, -Damage Aura damage bonus
v.1.3
Version 1.3 - Ishachus ----------------------------------------------------- Bugs: -Fixed issue where Teal's creeps would spawn faster and sooner than all the other players. -Fixed Reward System where Red & Blue would always win.
v.1.2
Version 1.2 - Ishachus ----------------------------------------------------- Balance Changes: -All difficulties: Buffed HP and increased creeps spawnrate. -Solo players now have a creep cap of 87 instead of 175. Gameplay Changes: -Added an 'Endless Wave' after the final round that progressively gets harder and harder. -New Tower, The Annihilator. -Modified terrain for each circle to make it a little bit more interesting. Technical Changes: -Disabled Kick System. Bugs: -Fixed Victory Trigger not activating, preventing map closure.
v.1.1
Version 1.1 - Ishachus ----------------------------------------------------- Bugs: -Fixed a major issue that when one side lost, creeps would stop spawning.
v.1.0
Version 1.0 - Ishachus ----------------------------------------------------- Whats new from Green Circle TD: ----------------------------------------------------- Balance Changes: -Made some levels that were too easy more difficult. -Reduced HP of Death Revenant from 500,000 to 400,000. Gameplay Changes: -Split 8 players into 4 groups. -There is a spawn delay added depending on what difficulty wins the vote. Very Easy = 10 second delay, Easy = 5 second spawn delay, Normal = 1 second spawn delay. Hard and Very Hard have no spawn delays. Added a countdown timer for those with delays. Technical Changes: -Improved Leaderboard. -Cleaned up a lot of triggers and variables. -Improved the Kick System. -New effects for the Poison Tower, Destruction Tower, Ice Tower, and both Auras, Damage and Speed. -New and improved Voting system for selecting Difficulties. Also added 2 new difficulties, Very Easy and Easy. Bugs: -Fixed the Waves system. It wasn't properly using the "NumberToSpawn" variable. Also, some waves had a long spawn delay and others almost no delay whatsoever, that is fixed.
Credits
Original Game - Ishachus Ysera - aa49568013 Pyromancer - Unknown, Dota
Discord
https://discord.gg/cUDDh9M

Map Specifications

Terrain Dimensions96 × 96
Playable Area94 × 94
Suggested Players2-8
Max Slots9 slots
Size2.32 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies4,041

Author's description

Original in-game description by Ishachus & Garfielf
A spin on Green Circle TD in which there are 4 teams of 2 instead of one giant team. Original by Ishachus. Version 3+ is updated and localized by Garfielf.