GreenCircleTeam TDv3.2ba

Author: Ishachus & Garfielf

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
GreenCircleTeam TDv3.2ba terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
6 chat commands14 quest entriesScript: JASS

Chat Commands (6)

-clearkeys-immune-invis-air-hero-boss

Quest Log (F9)

v.3.2ba
Fixes from 3.2b to 3.2ba Fixed issue with One-Shot-Tower crashing users Soul of Winter is now more easily selectable Frost Tower 7 and 8 now automatically cast their spells when they are built rather than waiting for the player to cast them One-Shot-Tower attack speed reduced from 4.5 to 4.9 Greed Tower attack speed rescaled from 3/2.5/1.7/1.4/1.1 to 3/2.6/2.2/1.8/1.4 Greed Tower 5 cost increased from 2700 to 2900 Scaled down some tower sizes
v.3.2b
Fixes from 3.2a to 3.2b Research centers are now limited to one per player Corrected greed tower descriptions Fixed victory message displaying mislabeled difficulty on standard Fixed combining ice towers to immobilize waves Fixed Access Denied! message appearing to all players instead of only the owner of the trespasser Greed Tower 5 attack speed increased from 1.00 to 1.10 Greed Tower 5 cost increased from 2200 to 2700 Final wave bounty reduced from 300 to 270 Casting Ice Tower Slow, Attacking Ice Tower Slow, Slow Poison, and Slowing Aura all slightly reduced
v.3.2a
Fixes from 3.2 to 3.2a Final Gold tower now has Coinlust: When the gold tower attacks, it generates mana. At maximum mana, gain gold equal to the maximum mana. This gold effect is multiplied by the number of greed towers you own Greed towers gold generated per level increased from 2 to 2/2/3/3/4 Players are now able to see how much gold they have generated via lumber Final wave Red Drake and Skeletal Orc Grunt bounty increased from 50 to 300
v.3.2
Fixes from 3.1b to 3.2 Updated Aura Tower Models to make them more selectable Ysera summons now only last for 2 minutes All Auras are now 3000 range Remorseless Winter now deals 92792 damage every 1.0 seconds (DPS Unchanged) Brumal Undoing now deals 92572 damage every .4 seconds (DPS Unchanged) Changed some dialog Base Jackpot increased from 25 to 30 Frost Tower 2 cost increased from 260 to 290 Frost Tower 2 damage reduced from 51 to 45 Destruction Tower 2 cost increased from 1500 to 1700 Destruction Tower 3 cost increased from 4700 to 5000 Added Greed Towers: Slow attacking towers that deal very little damage. Each successful attack generates gold. Difficulties rescaled from 75%/100%/150%/175%/200% to 100%/125%/175%/200%/225% Endless wave now caps at a 0.10 spawn interval instead of 0.01 Fixed Corruption Auras not selling for their actual cost Towers with a grand total greater than 100000 now sell for their grand total instead of capping at 100000 Blood Poison now deals damage at all heal
v.3.1b
Fixes from 3.1a to 3.1b -Removed Accelerated One-Shot Tower -One-Shot Tower no longer benefits from Attack Speed Research -One-Shot Tower cost increased from 30000 to 32500 -All non-Hero, non-spellcasting towers deal 15% more damage to all non-divine armored units -All non-Hero, non-spellcasting towers deal 30% more damage to all divine armored units -All Hero towers deal 10% less damage to all units -Essence of the Dream and Nightmare now have a minimum range of 400 -Replaced some special effects on the final 2 Frost Towers in an effort to conserve FPS -The Annihilator no longer requires Chaos and Destruction towers, but now a higher level of Siege tower. Now also requires an air tower -Destruction Tower 1 cost increased from 700 to 1000 -Poison Tower 6 cost reduced from 506 to 400
v.3.1a
Fixes from 3.1 to 3.1a -Siege tower 18 and 19 renamed, -Fixed models getting too large from instant upgrading, -Siege Tank armor reduced from 20 to 16, -Fixed some tooltip issues
v.3.1
Future Patches will be available within the hive workshop and Discord. Bug fixes from Version 3.0: -Towers now instantly build and upgrade, -Fixed issue with upgrading the frost tower making you lose detection briefly, -True Sight upgrade now has a hotkey, -True Sight cost reduced from 1250 to 1000 -Annihilator projectile speed increased from 900 to 1100 -True Sight Range increased from 1200 to 1400 -Spirit Walker hp reduced by 2000, -Fixed some tooltip issues, -Changed some dialog.
v.3
Version 3 -Redid and fixed TONS of tooltips, names, Hotkeys, and other pieces of abilities, towers, buffs, etc. -Updated intro text, -Updated F9 alert text, -Updated Map Description, -Updated Wave Type alert text, -Updated Wave Type command text, -Removed alert text that displays immune units are immune to Ice Towers as it is redundant, -Updated Difficulty Options text, -Simplified and redid Old Patch Notes -Removed 2 F9 quests: Reward System and Creep Cap, -Fixed the following levels of Siege Tower having the incorrect damage type (Normal instead of Siege): 2, 4, 6, 7, 8, 9, 10, 11, 12, & 13, -Most Mid-Game waves generate slightly more gold, -Summoner can no longer attack, -Summoner Model and Voice changed, -Summoner can no longer unsummon buildings, -Blink Rebound and Rewritten to W instead of B, which is also Build, even though the real binding was secretly C, -Guard Towers masonry and truesight upgrades removed, -Aura Towers range increased from 2000 to 2500, -Damage Aura damage bonus
v.1.3
Version 1.3 - Ishachus ----------------------------------------------------- Bugs: -Fixed issue where Teal's creeps would spawn faster and sooner than all the other players. -Fixed Reward System where Red & Blue would always win.
v.1.2
Version 1.2 - Ishachus ----------------------------------------------------- Balance Changes: -All difficulties: Buffed HP and increased creeps spawnrate. -Solo players now have a creep cap of 87 instead of 175. Gameplay Changes: -Added an 'Endless Wave' after the final round that progressively gets harder and harder. -New Tower, The Annihilator. -Modified terrain for each circle to make it a little bit more interesting. Technical Changes: -Disabled Kick System. Bugs: -Fixed Victory Trigger not activating, preventing map closure.
v.1.1
Version 1.1 - Ishachus ----------------------------------------------------- Bugs: -Fixed a major issue that when one side lost, creeps would stop spawning.
v.1.0
Version 1.0 - Ishachus ----------------------------------------------------- Whats new from Green Circle TD: ----------------------------------------------------- Balance Changes: -Made some levels that were too easy more difficult. -Reduced HP of Death Revenant from 500,000 to 400,000. Gameplay Changes: -Split 8 players into 4 groups. -There is a spawn delay added depending on what difficulty wins the vote. Very Easy = 10 second delay, Easy = 5 second spawn delay, Normal = 1 second spawn delay. Hard and Very Hard have no spawn delays. Added a countdown timer for those with delays. Technical Changes: -Improved Leaderboard. -Cleaned up a lot of triggers and variables. -Improved the Kick System. -New effects for the Poison Tower, Destruction Tower, Ice Tower, and both Auras, Damage and Speed. -New and improved Voting system for selecting Difficulties. Also added 2 new difficulties, Very Easy and Easy. Bugs: -Fixed the Waves system. It wasn't properly using the "NumberToSpawn" variable. Also, some waves had a long spawn delay and others almost no delay whatsoever, that is fixed.
Credits
Original Game - Ishachus Ysera - aa49568013 Pyromancer - Unknown, Dota
Discord
https://discord.gg/cUDDh9M

Map Specifications

Terrain Dimensions96 × 96
Playable Area94 × 94
Suggested Players2-8
Max Slots9 slots
Size2.41 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,050

Author's description

Original in-game description by Ishachus & Garfielf
A spin on Green Circle TD in which there are 4 teams of 2 instead of one giant team. Original by Ishachus. Version 3+ is updated and localized by Garfielf.