Hero Line Wars RoC v5.5

Author: Kueken

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Hero Line Wars RoC v5.5 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
52 items29 chat commands19 quest entriesScript: JASS

Chat Commands (29)

-clearkeys-lvl-i-info-upgrade-u-gamemode-gm-gameinfo-gi-switch-weather-randommax-agi-str-int-repick-stuck-level-test-refresh-debug-income
Show all (29)
-goldWave-change-back-cam

Quest Log (F9)

General Information
This Map is based on the TFT Map Hero Line Wars 7.6.6. For those, who know the original map, it will be easy to get along. \nEveryone, who don't know how to play this map, read the first steps.
Game Modes
The host has to choose the game mode.\nThis can be done via command line within the first 20 seconds by typing - and the gamemode combination you want to choose.\nFor example:\n\n-arstns \nis a combination of -ar (allrandom), -st (same teams) and -ns (no shrine).\nFor all possible game modes look at the next quest.\n\nIf you want to check which mode the host has chosen, type\n-gamemode or -gm.
Game Mode Description
Possible Game Modes are:\n-ar (allrandom) : everyone gets a random hero.\n-st (same teams) : both teams will get the same heroes.\n-ns (no shrine) : shrines will be disabled.\n-na (no auras) : the monster commander will be disabled.\n-nk (no killer creeps) : avatars and dooms will be disabled.\n-nu (no upgrade bonus) : no bonus for upgrading to best creeps.\n-nh (no hero monsters) : hero monsters will be disabled.\n-nl (no level bonus) : random heroes will have level 1.\n-nb (no hitpoint bonus) : disables the hitpoint bonus for tier 1 creeps.\n-tu (team upgrades) : you can only upgrade your creep to your team's respective theme.
First Steps
After you choose your hero, summon monsters and kill all monsters before they reach your circle of power. \nUse your spells wisely. It is wise to focus on specific spells/abilities to upgrade. \nYou may find it better to save a level-up if you do not see a spell/ability you want to use.
Monsters
In the middle of the map are town halls, one for each player. They are used to summon monsters against the other team. \nWhen summoned, a monster spawns in the enemy’s lanes and tries to reach the other team’s circle of power. When a monster reaches it the other team loses a life. However, if the other team kills your monster they receive gold and experience. \nChoose monsters carefully.\nYou can upgrade your town hall to send better monsters. You have the choice between good side and bad side monsters when you upgrade.\nFor upgrading to best creeps you get an income bonus. To find out how much, type -upgrade.
Income
Every monster you summon to kill your enemy will result in an increase of your income. Income is money you get periodically. \nSo when you summon many monsters your Income will grow and you can summon better ones.
Hero Fight
Now its your turn: Pick your hero and prevent all enemy monsters to reach your circle of might. \nUse the spells wisely! It could be helpful to learn not all skills from the beginning on.
Win
Each force starts with 100 lives. You win the game when 100 of your monsters reach the other team’s circle of power.
Version History
Changes in 5.5\n\n-fixed some bugs from v5.3\n\nYou can find a complete changelog at www.hlwroc.net
Income Board
In the top right corner is the income board. It lists all players, incomes and lives each team has remaining. \nThere is a button to close and open this window.
Shrine
Each player has a shrine with powerful spells and is located to the right of your team’s circle of power. \nWhen the shrine is used to attack monsters you receive no gold from the kills. However, heroes gain experience.\n A special sign appears over the shrine when used. \nShrines can be disabled via gamemode (-ns).
Items
There are three shops to the right of the circle of power. \nThese shops provide many important items required to win games such as potions, tomes, shields, etc.\nYou can buy everything you need in the shops without being there with your hero. The bought items will be stored in the circle in front of the shop and can be given to your hero by walking in the circle.
Commander
Each side has got a Monster Commander left of their circle of power.\nThese commanders provide auras assisting your creeps. You can choose the commander for you by stepping in the circle in front of it. Then you can buy an aura for the given price. Auras have 3 levels and you can learn 2 auras max. So choose wisely. You can learn your second aura after buying your first aura to level 3.\nYou do not need to stay in the circle to choose the skills, you only have to step in one time to choose the building!\nAuras can be disabled via game mode (-na).
Additional commands
You may use the following commands during a game:\n\n-str max \nBuys strength for your hero for all your money\n-str x\nBuys x strength for your hero\nThese commands work also with agi, int, lvl instead of str\n-switch\nThis command allows one to switch heroes with another player. The other player must accept the switch. \n-cam x\nReplace x with 1, 2 or 3 (e.g. –cam 2) to set your camera position.\n-upgrade\nShows your income bonus if you would upgrade to best creeps now.\n-gamemode, -gameinfo\nshows the current gamemode / gives information about it.
Singleplayer
In single player games the following commands are allowed:\n\n-level\n\nSets you hero’s level to 120\n\n-income x\n\nAdds x income to all players\n\n-wave x\n\nReplace x with a value between 1 and 64 (e.g. wave 6) to send two monsters of that type.\n\n-refresh\n\nall abilities have no cooldown.
Debug
There is an additional mode activateable together with all modes mainly for singleplayer testing:\nWrite\n\n-debug\n\nwithin the first 20 seconds to activate the debug mode. It will enable a simple "singleplayer" modus, you will get every creep you sent yourself to test some heroes in singleplayer.\nAdditionally win/lose conditions are disabled in this mode.
Teleport
A level 120 hero receives the ability to blink, or teleport, to the other team’s lane. There you can attack your enemy. So watch your opponents’ level and prepare for them to teleport. \n30% of a Hero’s attack always damages an opponent regardless of their level of armor and damage reduction.
Thanks
I wish to express thanks to froggygoggy, who has left warcraft. Creating this with you was awesome :)\nAlso thanks to all people who helped finding bugs; especially the beta testers. \nfor all the emails and good ideas\nand last but not least to all HLW fans.\n\nSpecial thanks to inwarcraft mapping forums and members.
Credits
Credits go to the original makers of HLW for this awesome map concept;\nto all model makers for Bebi, katana, pistol, bullet, BGF staff, etc; \nVexorian for xe, jasshelper, map optimizer, timerutils and much more\nPitzermike for widgetizer\nCohadar for pui\nand all I have forgotten ;)
Show all items (38)
Healing PotionBig Healing PotionMana PotionTome of MightPoison SwordShield of HonorLightning ShieldDragonskin ArmorBeast ArmorRing of all Stats +32Big Mana PotionSobi-MaskMetamorphinesMagical SpearVampiric PotionsLightning SwordFire BladeConfuse IllusionsHealing StaffHeart of AszuneGlacier KnifeGargoyle's WingsThor's HammerNecklace of KnowledgeForbidden CircletDagger of ShadesDetect InvisAmulet of FaithFury ClawsMystic BranchCreate IllusionEruption Slow 5Eruption Slow 1Eruption Slow 2Eruption Slow 3Eruption Slow 4Eruption Slow 6Blessed Orb

Map Specifications

Terrain Dimensions128 × 128
Playable Area96 × 65
Suggested Players2,4,6,8,10
Max Slots10 slots
Size4.08 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies3,076

Author's description

Original in-game description by Kueken
Made by Kueken. Froggy, we miss you! Visit "www.hlwroc.net" or channel "clan hlwc". Also you can write a mail to "herolinewars@gmx.de"