Hero Strife TD v2.4.1

Author: Avatars Lord

Patch Compatibility:
1.24e - 1.27a LAN: Unsupported (Lua)1.32 - 1.36 Reforged: Compatible (Lua)3.0.x Definitive: Untested
Hero Strife TD v2.4.1 terrain minimap
Terrain minimap

Lobby Preview

Hero Strife TD v2.4.1 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
24 heroes44 items14 quest entriesScript: Lua

Heroes (21)

Tree of EternityFaceless OneGolden KnightSpace MarineFire MageNaga Deepsea LordShadow MasterChampions of the High GuardCorrupted Ancient ProtectorFel WarriorMurloc OceanmasterMurloc Tidemaster
Show all (21)
Demon LordTuskarr TrapperMagnataur DestroyerForest Troll ShamanDark Troll WarlordEnforcerDark WizardDemon Hunter WrathDemon Hunter Woe

Quest Log (F9)

Game Types:
Classic: Defend your castle from 30 waves. In this game type you advance to the next level all together. When a team clears a wave first they will get a reward and will start the bolster timer which will make all of the wave units attack and move faster once it expires. Arenas are enabled in this type Timeless: Be the first team to win the 30th wave. In this game type there are no pauses during the waves. When you kill all of the units that spawn in the maze (Sent Creeps does not count), your team will instantly advance to the next wave. When you finish a wave first you will get a reward. Arena is disabled in this type. Snake: Try to survive the 30 waves. This game type is classic with a twist: the wave starts in one maze per team and after that, instead of going to the base it goes to the next maze of the team. Finally, when it has travelled all the mazes, it goes to the base. Maze needs a minimum of value requirement for units to travel [players can see the minimum
Game Modes:
"-ap" : All Pick. "-ar" : All Random. "-ah" : All Hybrid. "-ahm" : All Hybrid Mirror. "-hr" : All Hybrid Random. Rolls change every wave. "-hrm" : All Hybrid Random Mirror. "-as r/p" : All Same Random/Pick. "-ts" : Team Same. Teams are same within. "-tm" : Team Mirror. Each team has the same races. "-af" : All Free. Choose your builder and altar independently
Commands:
"-random": Chooses a random race for the player. "-cam 500-3000": Sets the camera height. "-info 1-30": Gives info about the wave. "-next": Gives info about the next wave. "-air": Shows which waves are air. "-ranged": Shows which waves are ranged. "-attack X": Shows which waves have X attack type. "-armor X": Shows which waves have X armor type. "-value": Shows how much gold your current buildings are in total. "-rolls": Shows the towers that your allies have in Hybrid race. "-income": Shows your income. "-debt": Shows your debt to the bank. "-cam reset": Resets the camera. "-gg XXX": Gives gold to one of your team mate. "-score": Shows your score in the game. "-checkcreeps": Pings the remainder creeps to kill. "-continue/end"[ONLY PVP]: After the team has won the game, the team can choose whether to continue the game or end the game.
Gameplay:
There are races to choose from and each race has its own heroes. Make your decision and start executing your strategy. You can send units against the enemy teams to make them struggle and by doing that you gain income. There are 30 waves to defend your castle against. Your heroes are in the base protecting the castle from creeps. Killing 2 creeps in the maze creates an unit to a random opposing team. But your leaked creeps will be direcly go to your base.
Vote Kick:
You can start a vote-kick against a player by typing "-vkick". The other players can type "-vyes" to vote the chosen player to be kicked out or "-vno" to be not kicked out. In order to have the chosen player kicked out you need more than half of the current players that are not defeated.
Credits:
Made by: Avatars Lord. Special thanks to AmethystTower. Thanks to Honorow and his spreadsheet. Thanks to Slavonomo . Item Cleanup: Bribe.
About Multiboard:
Maze: Shows how many units you've killed in your maze. Base: Shows how many units you've killed in your base. FoM: Shows your current research level of Mana Pool and Replenish. Inc: Shows your income. Alive(Base): Shows how many enemy units are alive in your base & mazes and enemies' base & mazes. Castle: Shows the health percentage of the castles in the game.
About Heroes:
Choose your hero to defend your castle from enemy waves. Your hero can enter the forest to gain gold and experience. If your hero gets killed by an enemy player, the player's hero will gain 25 experience. But if you get killed by a non-player unit, 10 non-player units nearby the killer will restore 20% health. Heroes gain bonus damage every level ratio with their attack rate.
About Fountain of Mana:
Fountain of Mana is your resource for Lumber. Convert its mana and use the lumber to send units against the enemy players making their wave harder or buy items for your hero. Sent units takes 100% damage in the mazes.
About Forests:
Forests have hostile units that you can kill to gain gold and experience. When a hostile unit dies, a new one spawns in 15 seconds having increased health and attack damage. Heroes will get less experience in the forest depending on their decimal level.
About Tavern:
Try to kill the Challenger before it exits your maze. If you manage to kill it in your maze you will gain the Reward. Otherwise you will get the penalty and the unit will attack your base. Doom takes 75% of the damage from all attack types. Challengers' attacks deal 10% of the damage to other players' units and deal 0% of the damage to the castle.
About Arena:
There is an Arena after 10th, 20th and 30th Wave. The boss will spawn in the center of the arena. Your goal is to deal as much as damage you can to the boss. If the boss dies, your team award will be given according to how much damage you have dealt to the boss. First Arena Reward Amount: 400 Gold 300 Experience. Second Arena Reward Amount: 800 Gold 600 Experience. Third Arena Reward Amount: 1200 Gold 900 Experience. After 90 seconds in Arena, Arena's Peasants will spawn to force the players move to the middle area.
About Wave 31:
[Classic & Snake Game Type Only] In Wave 31, 8 Doom Guard will spawn into your mazes that takes no damage in the maze. Creeps will not be send in this wave. With each damage done to Doom Guard, it will gain bonus health and with each second it is in the maze it will gain attack damage. After the maze they will become yours to control with the buffs they have gained from the maze. Finally, your heroes, Doom Guards and creeps will teleport to the arena. Last team alive wins!
About Debt&Bank
"X gold in debt" : X amount of gold will be taken at the end of the wave. If the debt is not fully paid, then it will be taken the following waves.
Show all items (26)
Axe of ChaosRing of Protection +10Ring of ArcaneCrown of Kings +100Tome of Agility +10Tome of Intelligence +10Tome of Strength +10Piercing SpearSteel SwordZircon StaffElven ArrowRefined GunpowderStorm HammerEnchanted GauntletAmulet of SoulZeus' ThunderPeon's War DrumsScroll of ChargeRobe of the Magi +20Boots of Quel'Thalas +20Belt of Giant Strength +20Helm of DesctructionClaws of AttackCrystal StaffBook of SummoningScroll of Wisdom Transfer

Map Specifications

Terrain Dimensions180 × 396
Playable Area168 × 340
Suggested Players1-16
Max Slots24 slots
Size1.3 MB
Script EngineLua
Graphics ModeSD & HD
Lobbies1,268

Author's description

Original in-game description by Avatars Lord
Choose your race and hero. Build towers to kill units in the maze and defend your castle against enemy units with your hero. Establish income, go to a forest to gain xp and gold. Defeat the enemy teams with creeps you send. discord.gg/jcwU33cm