Hero Strife TD v3.1.5

Author: Avatars Lord

Patch Compatibility:
1.24e - 1.27a LAN: Unsupported (Lua)1.32 - 1.36 Reforged: Compatible (Lua)3.0.x Definitive: Untested
Hero Strife TD v3.1.5 terrain minimap
Terrain minimap

Lobby Preview

Hero Strife TD v3.1.5 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
14 quest entriesScript: Lua

Quest Log (F9)

Game Types:
Classic: Defend your castle from 30 waves. In this game type you advance to the next level all together. When a team clears a wave first they will get a reward and will start the bolster timer which will make all of the wave units attack and move faster once it expires. Arenas are enabled in this type Timeless: Be the first team to win the 30th wave. In this game type there are no pauses during the waves. When you kill all of the units that spawn in the maze (Sent Creeps does not count), your team will instantly advance to the next wave. When you finish a wave first you will get a reward. Arena is disabled in this type. Snake: Try to survive the 30 waves. This game type is classic with a twist: the wave starts in one maze per team and after that, instead of going to the base it goes to the next maze of the team. Finally, when it has travelled all the mazes, it goes to the base. Maze needs a minimum of value requirement for units to travel [players can see the minimum
Gameplay:
There are races to choose from and each race has its own heroes. Make your decision and start executing your strategy. You can send units against the enemy teams to make them struggle and by doing that you gain income. There are 30 waves to defend your castle against. Your heroes are in the base protecting the castle from creeps. Killing 2 creeps in the maze creates an unit to a random opposing team. But your leaked creeps will be direcly go to your base.
Game Modes:
"AP" : All Pick. "AR" : All Random. [Modifiers: Mirror,Unique Races] "AH" : All Hybrid. [Modifiers: Mirror,Unique Towers, Unique Heroes] "HR" : All Hybrid. Random. Rolls change every wave. [Modifiers: Mirror,Unique Towers, Unique Heroes] "AS" : All Same. [Modifiers: Pick] "TS" : Team Same. Teams are same within. "AF" : All Free. Choose your builder and altar independently.
Vote Kick:
You can start a vote-kick against a player by typing "-vkick". The other players can type "-vyes" to vote the chosen player to be kicked out or "-vno" to be not kicked out. In order to have the chosen player kicked out you need more than half of the current players that are not defeated.
About Player Level:
Welcome to the player level system! You gain experience with each game you play! You must stay till your team has won or lost in order to gain the experience. Your level will be automatically loaded when the game starts and saved when it is over for your team. Be sure to have a backup file of the save-file in case of corruption of the original file. Levels will only grant cosmetic stuff. It will never have any gameplay advantages. You will not gain experience from games that are: -Single Player -Single Team -Offline
About Multiboard:
Maze: Shows how many units you've killed in your maze. Base: Shows how many units you've killed in your base. FoM: Shows your current research level of Mana Pool and Replenish. Inc: Shows your income. Value: Shows your towers total value. Alive(Base): Shows how many enemy units are alive in your base & mazes and enemies' base & mazes. Castle: Shows the health percentage of the castles in the game.
About Heroes:
Choose your hero to defend your castle from enemy waves. Your hero can enter the forest to gain gold and experience. If your hero gets killed by an enemy player, the player's hero will gain 25 experience or more if the killed hero has higher level. But if you get killed by a non-player unit, 10 non-player units nearby the killer will restore 20% health. Heroes gain bonus damage every level ratio with their attack rate.
About Fountain of Mana:
Fountain of Mana is your resource for Lumber. Convert its mana and use the lumber to send units against the enemy players making their wave harder or buy items for your hero. Sent units takes 100% damage in the mazes.
About Forests:
Forests have hostile units that you can kill to gain gold and experience. When a hostile unit dies, a new one spawns in 15 seconds having increased health and attack damage. Forest power is calculated on your level and the current wave. The higher the power, the harder the forest is for you. Heroes will get less experience in the forest depending on their level. If your hero's level is much higher than the lowest ally hero, you will start sharing experience to that ally hero.
About Tavern:
Try to kill the Challenger before it exits your maze. If you manage to kill it in your maze you will gain the Reward. Otherwise you will get the penalty and the unit will attack your base. Doom takes 75% of the damage from all attack types. Leaked challengers' attacks deal 10% of the damage to other players' units and deal 0% of the damage to the castle.
About Arena:
There is an Arena after 10th, 20th and 30th Wave. The boss will spawn in the center of the arena. Your goal is to deal as much as damage you can to the boss. If the boss dies, your team award will be given according to how much damage you have dealt to the boss. After 90 seconds in Arena, Arena's Peasants will spawn to force the players move to the middle area.
About Wave 31:
[Classic & Snake Game Type Only] In Wave 31, 8 Doom Guard will spawn into your mazes that takes no damage in the maze. Creeps will not be send in this wave. With each damage done to Doom Guard, it will gain bonus health and with each second it is in the maze it will gain attack damage. After the maze they will become yours to control with the buffs they have gained from the maze.
About Wave 32:
[Classic & Snake Game Type Only] Wave 32 is an infinite wave. 20 Wisps will spawn into your mazes that have randomized types. After the spawning is done, timer will start for the next wisp wave without waiting for you to clear it. Wisps become stronger with each wave. Wisps killed in the maze won't spawn wisp in enemy team's base. Portals will be spawned that teleports you to enemy team's base. When you buy a camp unit, it will spawn in your base for defense as well. Player units deal 10% of their damage to an enemy castle and they deal 1% if there is an enemy player unit near that enemy castle. Destroy your enemy teams' castle to win!
About Debt&Bank
"X gold in debt" : X amount of gold will be taken at the end of the wave. If the debt is not fully paid, then it will be taken the following waves. If you didn't pay your debt 3 waves in a row, the bank will get every gold/lumber you gain instantly until your debt is paid.

Map Specifications

Terrain Dimensions228 × 412
Playable Area216 × 372
Suggested Players1-16
Max Slots24 slots
Size1.91 MB
Script EngineLua
Graphics ModeSD & HD
Lobbies15,723

Author's description

Original in-game description by Avatars Lord
Hero Defense & Tower Defense combined. Income, forest, challenges and so many different game modifiers! Tower Ranking: tinyurl.com/hstdv3 discord.gg/u8qa5RG9bT