Hive's Revenge II v1.7

Author: Hivemind

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Hive's Revenge II v1.7 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
4 heroes11 items3 chat commands8 quest entriesScript: JASS

Heroes (4)

Stone LordFlame LordFrost LordStorm Lord

Chat Commands (3)

-noobstfugg

Quest Log (F9)

Tips
-Build maze runners at monster shop -Your monster shop is in the middle of the map -Maze runners try to get past everyones towers to take lives -The monsters you build will portal to everyone but you -Dont forget to upgrade monster shop when you can -Building monsters increases your income rate
Monster Abilities
Evasion - Has the ablility to dodge attacks Frost Armor - Adds armor and slows melee attackers Aura of Devotion - Adds armor to nearby units Magic Immune - Immune to magic and spell effects Poison Immune - Immune to Poison and some other effects AoE Damage Upon Death - They blow up when they die Stampede - They will move faster when attacked Attacker - Will cause attacks on player units Hardened Skin - Units takes reduced damage Hero Armor - Uses hero armor Mirror Immage - Creates 1 illusion
Elemental Faction Info
Elemental Concept - Elemental magic. This faction is for new players and those who want to be ready for anything. Advanatge - Balance. They are most like the origonal Revenge tower set. Using the right combinations of towers they can deal with almost any situation. Weakness - Magic immune monsters
Neuromancer Faction Info
Neuromancers Concept - Technology combined with magic. This faction is for those who want to wait for the lategame and overwelm everyone. Advantage - Economy. They start off slow but become very powerful in the lategame. Weakness - Staying alive long enough for the econ advantage to kick in.
Runepriest Faction Info
Runepriests Concept - They make use of spirit magic. This faction is for people who dont like direct attacks from other players. All those who hate the Chaos Gate may rejoice! Advantage - Defence. They are the most immune to direct attacks from other players. Disadvantage - Lack of direct attacks. They cant do much to you but you cant do much to them either.
Summoner Faction Info
Summoners Concept - Summon magic. For those who like lots of controlable units. Advantage - Mobility. Even their towers can move. Disadvantage - Weak to AoE damage upon death, attacking monsters and anthing else that is good at killing units.
Chaos Faction Info
Chaos Concept - Demonic power. This is for those who think this is a melee map and just want to run over and kill the other guy. Advantage - Offense. They have the best ability to directly attack other players. Disadvantage - Defense and slow economy. They have the weakest defence vs direct attacks. He who lives by the sword....
Version Notes
After a long break we are back at it. We have rebuilt the entire engine and are expanding the game concepts quite a bit. All new towers and monsters. Five playable factions. v1.0 - Beta testing finished and map is ready for release. Enjoy! v1.1 - Halved attack speed and doubled damage of mo
Show all items (10)
Weakness WardPower WardDeath WardDeath GlyphDeath RuneWeakness GlyphWeakness RunePower GlyphPower RuneMissile Mk1

Map Specifications

Terrain Dimensions128 × 128
Playable Area122 × 120
Suggested Players2 to 8 Survival
Max Slots8 slots
Size274.09 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies245

Author's description

Original in-game description by Hivemind
Hive's Revenge expanded on the idea of TD's and introduced new concepts to the map style. Those concepts latter became the basis for all of the Tower War style maps. This sequel expands and improves on it with 5 races, all new engine, towers and monsters.