Hive's Revenge IILatest Release
Hive's Revenge II v1.7
Author: Hivemind
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file4 heroes11 items3 chat commands8 quest entriesScript: JASS
Heroes (4)
Stone LordFlame LordFrost LordStorm Lord
Chat Commands (3)
-noobstfuggQuest Log (F9)
Tips
-Build maze runners at monster shop
-Your monster shop is in the middle of the map
-Maze runners try to get past everyones towers to take lives
-The monsters you build will portal to everyone but you
-Dont forget to upgrade monster shop when you can
-Building monsters increases your income rate
Monster Abilities
Evasion - Has the ablility to dodge attacks
Frost Armor - Adds armor and slows melee attackers
Aura of Devotion - Adds armor to nearby units
Magic Immune - Immune to magic and spell effects
Poison Immune - Immune to Poison and some other effects
AoE Damage Upon Death - They blow up when they die
Stampede - They will move faster when attacked
Attacker - Will cause attacks on player units
Hardened Skin - Units takes reduced damage
Hero Armor - Uses hero armor
Mirror Immage - Creates 1 illusion
Elemental Faction Info
Elemental
Concept - Elemental magic. This faction is for new players and those who want to be ready for anything.
Advanatge - Balance. They are most like the origonal Revenge tower set. Using the right combinations of towers they can deal with almost any situation.
Weakness - Magic immune monsters
Neuromancer Faction Info
Neuromancers
Concept - Technology combined with magic. This faction is for those who want to wait for the lategame and overwelm everyone.
Advantage - Economy. They start off slow but become very powerful in the lategame.
Weakness - Staying alive long enough for the econ advantage to kick in.
Runepriest Faction Info
Runepriests
Concept - They make use of spirit magic. This faction is for people who dont like direct attacks from other players. All those who hate the Chaos Gate may rejoice!
Advantage - Defence. They are the most immune to direct attacks from other players.
Disadvantage - Lack of direct attacks. They cant do much to you but you cant do much to them either.
Summoner Faction Info
Summoners
Concept - Summon magic. For those who like lots of controlable units.
Advantage - Mobility. Even their towers can move.
Disadvantage - Weak to AoE damage upon death, attacking monsters and anthing else that is good at killing units.
Chaos Faction Info
Chaos
Concept - Demonic power. This is for those who think this is a melee map and just want to run over and kill the other guy.
Advantage - Offense. They have the best ability to directly attack other players.
Disadvantage - Defense and slow economy. They have the weakest defence vs direct attacks. He who lives by the sword....
Version Notes
After a long break we are back at it. We have rebuilt the entire engine and are expanding the game concepts quite a bit. All new towers and monsters. Five playable factions.
v1.0
- Beta testing finished and map is ready for release. Enjoy!
v1.1
- Halved attack speed and doubled damage of mo
Show all items (10)
Weakness WardPower WardDeath WardDeath GlyphDeath RuneWeakness GlyphWeakness RunePower GlyphPower RuneMissile Mk1
Map Specifications
Terrain Dimensions128 × 126
Playable Area122 × 120
Suggested Players2 to 8 Survival
Max Slots8 slots
Size275.64 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies321
Author's description
Original in-game description by HivemindHive's Revenge expanded on the idea of TD's and introduced new concepts to the map style. Those concepts latter became the basis for all of the Tower War style maps. This sequel expands and improves on it with 5 races, all new engine, towers and monsters.
