Icegliders
Author: Bombz
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Rendered server-side from internal map data icons (gold mines, player spawn points).
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file4 heroes3 chat commands5 quest entriesScript: JASS
Heroes (4)
WarlockArchdruidAxemasterWarden
Chat Commands (3)
-clearkeyslevelupordersQuest Log (F9)
Stats & Terminology
--- Iceglider attributes ---
Stamina - Each point adds +5 health and regenerates +0.02/sec.
Speed - Each point adds +1 acceleration.
Power - Each point adds +5 energy and regenerates +0.05/sec.
Armor - Each point reduces all incoming physical damage by 5%
Mass - Reduces the effects of physical force on the character, and increases the benefit of colliding with enemies.
--- Ability Effects ---
Force - Changes momentum by an amount depending on mass
Propulsion - Changes momentum, independent of mass
Spell Immunity - Prevents the effects of most magic spells
Requires Channeling - Stops if you perform any other actions
Standard projectile - Creates a projectile with its own attributes
No ricochet. - Is destroyed if it hits a wall or object, or if hit by Reflect
Radius - How far an effect spreads from the target point or user.
For a projectile, radius refers to its collision size.
--- General Terminology ---
Health - How much total damage you can survive
Energy - Required to use any offensive/defensive special abilities
Acceleration - Your ability to change direction, also called traction
Velocity - How fast you are currently sliding (determines damage dealt and received in collisions)
Projectile - A moving physical object with its own mass
Airborne - Not touching the ice (thus having no traction)
Commands & Options
Prep Commands (enter during prep-time between rounds):
-random automatically selects a random character.
-ready marks you as ready; round starts if everyone is ready.
Preferences (enter anytime; settings are saved for the entire match):
-cam N or -zoom N sets the camera distance to N (1-9).
-camlock toggles the character-following camera during rounds.
-score or -showscore toggles the leaderboard.
-damage or -showDmg toggles damage number display.
-timer or -showtimer toggles match timer display during rounds.
Status updates (enter anytime):
-accel or -traction displays your current potential acceleration.
-mass or -weight displays your current mass statistic.
-size or -collision displays your character's collision radius.
-vel or -velocity displays your real-time velocity.
-clear clears your screen of update messages.
Scoring & Leveling
Your score is not only based on kills. When an Iceglider is knocked out, the opponent who caused the most damage gets extra points.
Default scoring values are as follows:
Finishing (killing blow) = +1 point
Kill credit (most damage) = +2 points
Dying = -1 point
Various special awards can provide extra points as well.
Game Credits
Special thanks to Boink(es) and Pandonetho for testing.
Community Forum
Provide feedback, learn strategies and details, and join the discussion at the forum. Sign-up is fast and free. Join us at:
http://bombz.informe.com
Map Specifications
Terrain Dimensions64 × 64
Playable Area52 × 52
Suggested Players|cffeeeeeeA|rn|cffeeeeeey|r
Max Slots12 slots
Size571.77 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies288
Author's description
Original in-game description by BombzIcegliders was created entirely by Bombz. For more info, visit the forums at:
http://bombz.informe.com
Map designed for Reign of Chaos v1.24
Fully compatible with Frozen Throne
