Legends Open RPG: Classic
Author: Slivers; revised by EvilPitlord
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file31 heroes92 items4 chat commands17 quest entriesScript: JASS
Heroes (28)
Warrior of the PlainsDark SorcerorNight RangerMaster Orc WarlockLord of DeathArcane MasterSoulSpirit of AirSpirit of FireBlood RangerDark MarauderEntropist
Show all (28)
AxemasterMysticArch DruidSpirit of EarthSpirit of WaterRandom HeroLord Of FireOutland CommanderOutland AvatarLord of DarknessLord of WarfareLord Of MountainsMatriarch of TidesDemigodGuardian of the WastesGuardian (Drake Form)
Chat Commands (4)
TownkillonTownkilloff-repick.- i call the fires of entropy -.Quest Log (F9)
Introduction
= WANDERERS (guys for "Dirty Work"): =
Wandering players are Heros who explore the world, in search for new adventures and glorious battles. They can do whatever the want, even raze other players´ cities or hunt down other players´ Heros.
It is of advantage if a WANDERER has a "liege" Nation with whom he / she allys him-/herself, in order to get money for tomes and items which they can use to get stronger. The further the Hero goes into unexplored regions of the world, the more dangers he is confronted with, but if he survives, he becomes even more powerful.
= BUILDERS (Kings and Queens): =
Players who choose to be a builder have also heros, but they gain only very slow experience (75%). Their main priority is to build glorious nations, protect them or even go into war against other nations.
It is advantageous for builders to hire (ally themselves with) WANDERER HEROS for money to do variuous tasks for them (e.g. kill threatening Heros / Kings or search for LEGENDARY ITEMS).
GENERAL NOTE on PLAYER KILLING:
As mentioned, this is an OPEN RPG. This means you can do whatever you want to. There are no rules as with whom you ally or not. Conceptually IT IS ALLOWED to kill enemy players if they become a great threat or the player just decides to become an EVIL PRESENCE in the world. It is usual that KINGS offer bounty money for a player if he/she becomes too strong and a threat for his kingdom.
Have fun !
Defeat Conditions
You loose game if someone destroys your......
1. HIDEOUT.
2. FORTIFIED HIDEOUT.
3. GUARDIAN´S TOWER.
4. TOWN HALL BUILDING.
5. TEMPLE OF LIGHT. (Light Demigod)
6. TEMPLE OF DARKNESS. (Darkness Demigod)
7. BONDAGE STONE. (Guardian)
If you already have Temple of Light or Temple of Darkness or a Bondage Stone, loosing Hideout/Townhall Buildings doesn't matter anymore. Then you only loose if someone destroys your TEMPLE (which you get when you ascend to a DEMIGOD) or BONDAGE STONE (you get one when you become Guardian of the Wastes).
Cities & Hideouts
WANDERERS have the option to buy an invisible HIDEOUT in the map center marketplace. Hideouts provide a safe place to regenerate Health and Mana. The owners of hideouts can even construct (purchase) useful items there to help them on their quests.
WARNING: Although it is possible to buy more than 1 Hideout, only 1 can be constructed (the 2nd building will automatically be destroyed after completition).
BUILDERS must build at least one city and troops to ensure the nation´s prosperity.
WARNING: You can only build 1 (!) Main Building until you have a DEMIGOD Temple (although you can build all other race specific buildings and units, as long as they meet the current tech level). Choose wisely !
GENERAL NOTE:
If you don´t want hostile Heros to purchase items in your shops, you must set the ALLY PROPERTIES (F-11 Menu) to HOSTILE. Otherwise enemy Heros can just walk into your city, buy stuff and run away again.
Guardians
When you have researched "Legendary Hero Status" (Hero Level 20): You can research GUARDIAN HERO STATUS in a Hideout/Altar/Stone. Then enter the PORTAL in the Fallen City (near Map Center) to become a Guardian of the Wastes (you also need a GUARDIAN´s SWORD !). Or you research SPELL OF ETERNITY at Level 30 and finally enter one of the 2 Demigod Ascension Portals.
WARNING: Once you become either Guardian or Demigod, you can´t become the other of the 2 types anymore ! Becoming a Guardian-Class Hero is only an OPTION !
Demigods
If a player researches SPELL OF ETERNITY (available at Hero Level 30), he/she may become a Demigod. To do this, simply walk on the CIRCLE near the Portal on the Mountain Summit (Demigod of Light) or the Portal deep in Outland (Demigod of Darkness). Then you will lose your old mortal Hero and get a new powerful Hero with superior abilities and one TEMPLE of Light/Darkness to build.
Once you build your TEMPLE anywhere on the map, loosing your main building or hideout doesn´t matter anymore. Builders can even construct additional main buildings after Temple construction is finished. The Demigod can then only LOSE GAME if the TEMPLE is destroyed ! Temples have DIVINE ARMOR (can only be damaged by Chaos-Type attacks).
WARNING: Once you become a Demigod, you can´t be Guardian of the Wastes anymore ! (even with GUARDIAN HERO STATUS research)
Master
If a player researches SPELL OF ARCANE MASTERY (available at Hero Level 40), he/she may become an Arcane Master. To do this, simply walk on the CIRCLE near the Mystic Temple in the Plains region. Then you will become an Arcane Master hero.
Legendaries
Long ago, the world was ruled by mighty kings and queens - both Evil and Good. It is rumored that they were in possesion of mighty artifacts, which were symbols of their power.
Some of these items are even rumored to be created in other plains of existence.
It is rumored that these legendary artifacts still exist somewhere in this world but most stories of their whereabouts are either forgotten or the traces have been removed.
If any Hero should ever be so lucky to find them, he or she should become well-respected and more powerful than other mortal beings.
You must defeat the Bosses guarding the Artifacts at least once before attempting to retrieve them.
Repicking
Type "-repick" (omitting quotation marks) to choose another Hero. The Hero you have will be removed and you will be given a new Soul in the town.
Repick cannot be used after researching Dragon Slayer.
Hero Death
HERO REVIVE:
Slain Heroes can be revived at every players´s personal Stone of Eternity in the MAP CENTER town.
Hero Leveling
HERO LEVEL CAPS:
- When you reach LEVEL 10, you must do:
a) as WANDERER build a HIDEOUT (buy at Marketplaces/Stone) and research DRAGON SLAYER. (remember, if someone destroys your Hideout, you LOSE GAME)
b) as BUILDER build an ALTAR (Draenei need Seer´s Den) and research DRAGON SLAYER (what did you expect ? ^^)
- When you reach LEVEL 20:
Research LEGENDARY HERO.
After you have LegHero, you may immediately research GUARDIAN HERO and change to a GUARDIAN-Class Hero.
- When you reach LEVEL 30:
Research SPELL OF ETERNITY. Then you can become DEMIGOD by entering the Gate on the Mountian Summit or in Outland (see DEMIGOD SECTION in QUEST MENU).
- When you reach LEVEL 40:
Research SPELL OF ARCANE MASTERY. Then you can become an ARCANE MASTER by entering the Temple in the Plains (see MASTER SECTION in QUEST MENU).
Circles of Power
CIRCLES NEAR LEGENDARY ITEMS:
If any dying Hero carries any Legendary items, all those items will be taken from him/her and returned to the Circles on the Ground where they were ORIGINALLY FOUND (This is because of quitters who carry the Legendary Items or Heros who die in the water and can´t drop items there when they die)
Also a good opportunity to reclaim any Legendary items who are being held by a hostile Hero.
Townkilling
The RED PLAYER can choose to allow or disable killing Heros in the center town of the map.
ENABLE killing:
type: "townkillon"
DISABLE killing:
type: "townkilloff"
Changes
Revised:
- Got rid of useless and repetitive Heroes
- Added new Legendary Artifact
- Fixed townkilling glitch
Gold:
- Made Heroes so they can reach level 40
- Made a new ascension (Arcane Master)
- Further balanced Heroes
- When ascending to a Master, you get the full food limit
- Fixed the glitch where you get 3 defeat messages
Platinum:
- Heroes gain xp much faster
- Enemies give out more gold
- When ascending to a Demigod, you get the full food limit
- When a player leaves, it instantly registers
Platinum II:
- Added Tinker hero and gave him new spells (Engineering doesn't go up to Level 5 or work with Level 5 spells)
- Every Hero now has a different standard spell
- New Hero abilities added
- The Altars now each have an ability that can help your troops
Platinum III:
- Random Heroes can now be chosen
- New shop and new items added
- Bosses guarding artifacts must die at least once before retrieving artifacts
- Some sounds fixed
More Changes
Platinum IV:
- Added Game Modes
- New items and buildings
Platinum V:
- New Heroes added
- New items and custom icons added
- Added a Repick function
- Added glows to some Heroes
Classic:
- Red now selects the Game Mode at the beginning
- Only by having a Soul can you select a Hero
- Icon changes
- Various bug fixes and minor changes
Known Bugs
!!! KNOWN BUGS:
1. Sometimes, when the killing is enabled and later again disabled, it happens that units (also creeps) near the town stay invulnerable. To make them vulnerable again, they must be near the town and the townkilling again enabled.
2. When the Pandaren Hero becomes 1 unit again after Storm/Earth/Fire, he won't be able to move. Click on another unit, then click back on him to make him move again.
3. Sometimes, the Golden Armor artifact won't function properly. Drop it and pick it back up; it should work again.
4. When moving the Book of Magics to another inventory slot, the spells may disappear. Drop it and pick it back up to remedy this.
Credits
Special Thanks To:
- EvilPitlord, for making the original design, triggers, and map layout.
- Slivers, for additional triggers and map layout changes.
- DelYlonSlayer, for making the game more balanced, diversifying the Heroes, adding new items, and adding the new ascension.
- OneFatGuy, for helping make the ascended Heroes much better.
- All the testers (you know who you are)
Game Modes
Player 1 can choose different modes of play in this RPG.
Currently, there are:
- Open RPG Mode
- Team Artifacts Mode
- Last Man Standing Mode
Pick one and look back in the Quest Menu to find out more about it.
Show all items (27)
Assassin's Dagger of EscapeHeavenly ArmorHellforge BladeHellforge Skull ShieldGuardian's SwordShield of the GuardianLegendary Orb of the VoidBook of MagicsArcane TempleOrb of ChaosArcane CrystalMini-BaseAncient RuneDark CrystalSobi CrystalsTiny Health SpringTiny Mana SpringElixir of LifeLegendary Blade of FireLegendary Shield of DarknessLegendary Golden ArmorLegendary Praetorian HelmetLegendary Staff of TidesTiny HideoutTemple of DarknessTemple of LightBondage Stone
Map Specifications
Terrain Dimensions192 × 192
Playable Area180 × 180
Suggested PlayersFull House
Max Slots12 slots
Size601.37 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies270
Author's description
Original in-game description by Slivers; revised by EvilPitlordOPEN RPG STYLE
Initial Triggers & Hero Skills by Slivers.
Additional Skills, Triggers, Units and environment by EvilPitlord (T.B.).
Hero balancing, new items, and new triggers by DelYlonSlayer.

