Legion TD Revo alpha 19
Author: eGze
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file55 chat commands8 quest entriesScript: JASS
Chat Commands (55)
-clearkeys-scores-ap-ar-db-debug-debug2-gold-lumber-food-foodmax-toggleincome-income-spawnall-spawn-buildall-level-startcine-abil-clear-cleare-clearw-repickShow all (55)
-restart-heal-heale-healw-pause-p-resume-r-ike-ikw-help-pierce-normal-magic-chaos-siege-fortified-heavy-light-medium-unarmored-air-range-boss-next-info-zoom-king-value-cls-kickQuest Log (F9)
Summons
Using Summons\n- Summons can be purchased at your Barracks, Advanced or Elite Barracks.\n- Summons cost lumber and do not cost food.\n- Summons automatically attack the opposing team at the beginning of each round. Like Fighters, you do not need to control them.\n- Summons add to your income.
Income
Income\n- Income is earned every level.\n- Purchase summons with lumber to add to your income.\n\nFact Sheet\n- Most summons add 5% of their lumber cost, in gold, to your income. Other summons add less income, but have special abilities.\n- If playing one-side only, income is disabled.\n- If played right, gold earned from income will eventually outgrow gold from killing the creep. Never underestimate income!\n
King
King\n- Protect your King longer than your opponents can protect theirs to win\n- You can purchase upgrades for your King at your Town.\n- You can attack the enemy King by summoning units. See the Summoned Units information panel for details.\n- You can control your King by clicking on it.
Game Modes
Game Modes\nGame modes are typed at the start of the game by Player 1.\n\nPrimary Game Modes (only 1 allowed)\n-ap: All Pick. All players can pick their race. This is the default mode.\n-ar: All Random. All players are given a random race.\n-fr: Fixed Random. Each player receives a race chosen at random. No two players will have the same race.\n-sd: Single Draft. All players are given 2 random races to choose from.\n-rd: Random Draft. Players take turns picking races from a fixed pool. Teams alternate picking. The order of picking within each team is random.
Credits
----------------Credits----------------
Map by Lisk. Edited by eGze.
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The Testing Team: happyjuiced, ishamael89, qayxcdew, von_Oberstain.
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Additional thanks to the following for feedback, support and models: LegioNKo, Xenum, Suselishe, l0w_kwaliti, Tranquil, donut3.5, Dan van Ohllus, Seung-Bum Lee, Marcos DAB, Taylor_Mouse, Debode, General Frank, Sellenisko, ikillforeyou, Rizz_Boomer, donut3.5, Pyramidhe@d, Norinrad, Hunter1357, Elenai, Daelin, Ket, Vermillion Edict, judesh137, frankster, apharos222/grandel, Thrikodius, mc!, Lord_T, Dionesiist, IronMaiden, Kat, CrazyRussian,Gwen Stefani, Sin'dorei300, Godslayer, NFWar, jk2patch, Zombie, Storm_PCF, Discipline, SantoRayo[iP].
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Sites:
hiveworkshop.com
wc3jass.com
wc3c.net
epicwar.com
legiontd.com
wc3unlimited.com
Changelog 1
Mech:
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Peewee - upgades to another unit (Soldier - 70g), then to Veteran (55g)
Soldier - damage/cooldown/dps: 65/1.4/470
Zeus - Power surge increased 50-70
Admiral - hp increased to 1400, cooldown 1.5
Tempest - damage/cooldown/dps/hp: 45/1.0/45/600, cost 120g
Leviathan - damage changed to magic, ability unchanged
Neotank, Doomsday machine: damage changed to chaos
Beast:
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Troll Figter - cooldown 1.7 -> 1.55
Nature:
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Halfbreed - HP 1005 -> 1050
Yggdrasil – cooldown 1.5 -> 1.35, range 180 -> 225
Tree of Life – HP 2110 -> 2450, cooldown 1.8 -> 1.5, range 180 -> 225, cost 380 -> 340, increased ability effect
Tree of Knowledge – DMG 213 -> 250, range 180 -> 225, cost 380 -> 340
Shadow:
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Skeletor -> price 90 -> 85g, damage 38 -> 35
Dark Mage – less change to buff another Dark Mage
Carrion Spitter – price 35 -> 30g
Nightcrawler – new ability (Necromancy – raises killed unit as Zombies, 3 sec duration)
Gateguard -> fiend HP 185 -> 150
Hades – decrease mana regeneration
Element:
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Adept - HP 560 -> 720
Aqua Spirit – range 375 -> 300
Watcher - – range 300 ->375
Violet - range 300 -> 375
Ghost:
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Specter - damage 4.5 -> 5
Wraith - damage 16.8 -> 18, improved disturb casting algorithm
Mercurial - damage 37.5 -> 45, improved traumatize casting algorithm
Soul of Hero (atk) - cost 120 -> 110, damage 84.2 -> 80
Soul of Hero (def) - cost 120 -> 110, damage 69 -> 66
Dark Priest – damage 110 -> 130
Demihuman:
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Servant – HP 230 -> 240
Slavemaster, gives + 20hp to servants, one time bonus
Mutant - cost 400 -> 200. Decreased HP and DPS accordingly.
Tribesman/Alpha male – throw net has no cooldown
Medicne man – cooldown 1.4 -> 1.1 (dps 34 -> 43)
Oracle: cooldown 1.4 -> 1.0 (dps 70 -> 98)
Mistress: HP 1580 -> 1750
Changelog 2
Marine:
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Hatchling - cooldown 1.7 -> 1.90 (dps 6.9 -> 6.6)
Swamprunner – damage 27 -> 32
Fangtooth - HP 660 -> 630
Sky Dragon – damage 67 -> 75
Bottom Feeder – sell cost to 85%, damage 43.6 -> 46.0
King Claw – sell cost to 85%, damage 110 -> 125
Mermaid – sphere armor 6 -> 3
Highborne -> dps greatly increased, through raw damage and ability
Elves:
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Colt - range 100 - > 200
Rider - range 200 -> 400
Crusader- 20% double damage instead existing skill
Nightsaber splash 2 targets instead of 3.
Druid: banish replaces cyclone
Slayer- added lifesteal 5%
Arctic:
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Ice witch doctor and Ice troll shadow priest – range 300 -> 400
Young azure dragon -> DPS Buff, ability fixed
Goblin:
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Engineer – cooldown 0.9 -> 1.00
Goblin gunman - cooldown 0.95 -> 0.9
Goblin walker – cost 120 -> 100, damage 25 -> 20 (per shot)
Fire Machine – HP 670 -> 650
Goblin Magister – heal nerfed considerably
Dwarf:
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Mortarman – increased splash, increase DPS to 36.
Flying machine – armor light -> medium, cooldown 0.9 -> 1.0
Thane – hp 1500 -> 1750
Axethrower - cooldown 0.6 -> 0.5
Axethrower - replaced 'Wild Axes' with 'Dwarven Axe' ability
Axethrower - buffed to compensate ability loss: cooldown 0.6 -> 0.5, DMG 81 -> 100, HP 1000 -> 1200
Blood Orc:
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Serpent – damage type chaos -> pierce
Kodo beast – cost 110 -> 115g, HP reduced to 650
Bugfixes:
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- Arctic troll slow fixed
- Maverick bug fixed
- 28 level double creeps fixed
- Young azure dragon fixed
- Daemon Hunter stun reduced to mini-stun (0.2 sec)
- various other fixes
- fixed goblin magister bug (permanently!)
- fixed Slavetrader ability
- fixed marine sell price
Debug Commands
-debug = enables -debug mode
-gold X = set your gold to X
-lumber X = set your gold to X
-food = set food to 100 (max in a normal game)
-foodmax = set food to 200
-toggleincome = toggles income on/off
-income X = set your income to X
-spawnall = toggle all spawns on/off
-spawn X = toggle spawn for lane X
-buildall = toggle building in other players' areas
-start = force a level to start
-level X = changes level to X where X is an integer
-clear = explodes all current enemies
-cleare = explodes all east enemies
-clearw = explodes all west enemies
-repick = repicks your builder
-abil = gives your King a random ability
-heal = heals both Kings
-heale = heal East King only
-healw = heal West King only
-restart = restarts the game (mostly). Red only.
-ike = make East King invulnerable
-ikw = make West King invulnerable
-pause or -p = pause Spawn Timer
-resume or -r = resume Spawn Timer
Map Specifications
Terrain Dimensions128 × 124
Playable Area110 × 106
Suggested Players2v2, 3v3, 4v4
Max Slots10 slots
Size4.2 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies4,309
Author's description
Original in-game description by eGzeLegionTD Revo alpha 19 [28.04.2015]
--- TEST MAP ---
Created by Lisk and edited by eGze,
von Oberstain, Kongk, Saucer

