Legion TD Revo alpha 19

Author: eGze

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Legion TD Revo alpha 19 terrain minimap
Terrain minimap

Lobby Preview

Legion TD Revo alpha 19 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
55 chat commands8 quest entriesScript: JASS

Chat Commands (55)

-clearkeys-scores-ap-ar-db-debug-debug2-gold-lumber-food-foodmax-toggleincome-income-spawnall-spawn-buildall-level-startcine-abil-clear-cleare-clearw-repick
Show all (55)
-restart-heal-heale-healw-pause-p-resume-r-ike-ikw-help-pierce-normal-magic-chaos-siege-fortified-heavy-light-medium-unarmored-air-range-boss-next-info-zoom-king-value-cls-kick

Quest Log (F9)

Summons
Using Summons\n- Summons can be purchased at your Barracks, Advanced or Elite Barracks.\n- Summons cost lumber and do not cost food.\n- Summons automatically attack the opposing team at the beginning of each round. Like Fighters, you do not need to control them.\n- Summons add to your income.
Income
Income\n- Income is earned every level.\n- Purchase summons with lumber to add to your income.\n\nFact Sheet\n- Most summons add 5% of their lumber cost, in gold, to your income. Other summons add less income, but have special abilities.\n- If playing one-side only, income is disabled.\n- If played right, gold earned from income will eventually outgrow gold from killing the creep. Never underestimate income!\n
King
King\n- Protect your King longer than your opponents can protect theirs to win\n- You can purchase upgrades for your King at your Town.\n- You can attack the enemy King by summoning units. See the Summoned Units information panel for details.\n- You can control your King by clicking on it.
Game Modes
Game Modes\nGame modes are typed at the start of the game by Player 1.\n\nPrimary Game Modes (only 1 allowed)\n-ap: All Pick. All players can pick their race. This is the default mode.\n-ar: All Random. All players are given a random race.\n-fr: Fixed Random. Each player receives a race chosen at random. No two players will have the same race.\n-sd: Single Draft. All players are given 2 random races to choose from.\n-rd: Random Draft. Players take turns picking races from a fixed pool. Teams alternate picking. The order of picking within each team is random.
Credits
----------------Credits---------------- Map by Lisk. Edited by eGze. ------------------------------------------- The Testing Team: happyjuiced, ishamael89, qayxcdew, von_Oberstain. ------------------------------------------- Additional thanks to the following for feedback, support and models: LegioNKo, Xenum, Suselishe, l0w_kwaliti, Tranquil, donut3.5, Dan van Ohllus, Seung-Bum Lee, Marcos DAB, Taylor_Mouse, Debode, General Frank, Sellenisko, ikillforeyou, Rizz_Boomer, donut3.5, Pyramidhe@d, Norinrad, Hunter1357, Elenai, Daelin, Ket, Vermillion Edict, judesh137, frankster, apharos222/grandel, Thrikodius, mc!, Lord_T, Dionesiist, IronMaiden, Kat, CrazyRussian,Gwen Stefani, Sin'dorei300, Godslayer, NFWar, jk2patch, Zombie, Storm_PCF, Discipline, SantoRayo[iP]. ------------------------------------------- Sites: hiveworkshop.com wc3jass.com wc3c.net epicwar.com legiontd.com wc3unlimited.com
Changelog 1
Mech: -------- Peewee - upgades to another unit (Soldier - 70g), then to Veteran (55g) Soldier - damage/cooldown/dps: 65/1.4/470 Zeus - Power surge increased 50-70 Admiral - hp increased to 1400, cooldown 1.5 Tempest - damage/cooldown/dps/hp: 45/1.0/45/600, cost 120g Leviathan - damage changed to magic, ability unchanged Neotank, Doomsday machine: damage changed to chaos Beast: --------- Troll Figter - cooldown 1.7 -> 1.55 Nature: ----------- Halfbreed - HP 1005 -> 1050 Yggdrasil – cooldown 1.5 -> 1.35, range 180 -> 225 Tree of Life – HP 2110 -> 2450, cooldown 1.8 -> 1.5, range 180 -> 225, cost 380 -> 340, increased ability effect Tree of Knowledge – DMG 213 -> 250, range 180 -> 225, cost 380 -> 340 Shadow: ------------- Skeletor -> price 90 -> 85g, damage 38 -> 35 Dark Mage – less change to buff another Dark Mage Carrion Spitter – price 35 -> 30g Nightcrawler – new ability (Necromancy – raises killed unit as Zombies, 3 sec duration) Gateguard -> fiend HP 185 -> 150 Hades – decrease mana regeneration Element: -------- Adept - HP 560 -> 720 Aqua Spirit – range 375 -> 300 Watcher - – range 300 ->375 Violet - range 300 -> 375 Ghost: ---------- Specter - damage 4.5 -> 5 Wraith - damage 16.8 -> 18, improved disturb casting algorithm Mercurial - damage 37.5 -> 45, improved traumatize casting algorithm Soul of Hero (atk) - cost 120 -> 110, damage 84.2 -> 80 Soul of Hero (def) - cost 120 -> 110, damage 69 -> 66 Dark Priest – damage 110 -> 130 Demihuman: ------------------- Servant – HP 230 -> 240 Slavemaster, gives + 20hp to servants, one time bonus Mutant - cost 400 -> 200. Decreased HP and DPS accordingly. Tribesman/Alpha male – throw net has no cooldown Medicne man – cooldown 1.4 -> 1.1 (dps 34 -> 43) Oracle: cooldown 1.4 -> 1.0 (dps 70 -> 98) Mistress: HP 1580 -> 1750
Changelog 2
Marine: ------------ Hatchling - cooldown 1.7 -> 1.90 (dps 6.9 -> 6.6) Swamprunner – damage 27 -> 32 Fangtooth - HP 660 -> 630 Sky Dragon – damage 67 -> 75 Bottom Feeder – sell cost to 85%, damage 43.6 -> 46.0 King Claw – sell cost to 85%, damage 110 -> 125 Mermaid – sphere armor 6 -> 3 Highborne -> dps greatly increased, through raw damage and ability Elves: ----------- Colt - range 100 - > 200 Rider - range 200 -> 400 Crusader- 20% double damage instead existing skill Nightsaber splash 2 targets instead of 3. Druid: banish replaces cyclone Slayer- added lifesteal 5% Arctic: ---------- Ice witch doctor and Ice troll shadow priest – range 300 -> 400 Young azure dragon -> DPS Buff, ability fixed Goblin: ----------- Engineer – cooldown 0.9 -> 1.00 Goblin gunman - cooldown 0.95 -> 0.9 Goblin walker – cost 120 -> 100, damage 25 -> 20 (per shot) Fire Machine – HP 670 -> 650 Goblin Magister – heal nerfed considerably Dwarf: ---------- Mortarman – increased splash, increase DPS to 36. Flying machine – armor light -> medium, cooldown 0.9 -> 1.0 Thane – hp 1500 -> 1750 Axethrower - cooldown 0.6 -> 0.5 Axethrower - replaced 'Wild Axes' with 'Dwarven Axe' ability Axethrower - buffed to compensate ability loss: cooldown 0.6 -> 0.5, DMG 81 -> 100, HP 1000 -> 1200 Blood Orc: ----------------- Serpent – damage type chaos -> pierce Kodo beast – cost 110 -> 115g, HP reduced to 650 Bugfixes: ---------------- - Arctic troll slow fixed - Maverick bug fixed - 28 level double creeps fixed - Young azure dragon fixed - Daemon Hunter stun reduced to mini-stun (0.2 sec) - various other fixes - fixed goblin magister bug (permanently!) - fixed Slavetrader ability - fixed marine sell price
Debug Commands
-debug = enables -debug mode -gold X = set your gold to X -lumber X = set your gold to X -food = set food to 100 (max in a normal game) -foodmax = set food to 200 -toggleincome = toggles income on/off -income X = set your income to X -spawnall = toggle all spawns on/off -spawn X = toggle spawn for lane X -buildall = toggle building in other players' areas -start = force a level to start -level X = changes level to X where X is an integer -clear = explodes all current enemies -cleare = explodes all east enemies -clearw = explodes all west enemies -repick = repicks your builder -abil = gives your King a random ability -heal = heals both Kings -heale = heal East King only -healw = heal West King only -restart = restarts the game (mostly). Red only. -ike = make East King invulnerable -ikw = make West King invulnerable -pause or -p = pause Spawn Timer -resume or -r = resume Spawn Timer

Map Specifications

Terrain Dimensions128 × 124
Playable Area110 × 106
Suggested Players2v2, 3v3, 4v4
Max Slots10 slots
Size4.2 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies4,309

Author's description

Original in-game description by eGze
LegionTD Revo alpha 19 [28.04.2015] --- TEST MAP --- Created by Lisk and edited by eGze, von Oberstain, Kongk, Saucer