LegionTD 4.7D The Drunken Horde Sx3M

Author: The Drunken Horde

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
LegionTD 4.7D The Drunken Horde Sx3M terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
29 chat commands14 quest entriesScript: JASS

Chat Commands (29)

-ff-wk-westking-ek-eastking-scores-vk-votekick-pierce-normal-magic-chaos-siege-fortified-heavy-enchanted-light-medium-unarmored-air-range-boss-next-info
Show all (29)
-start-zoom-king-cls-kill

Quest Log (F9)

Introduction
Legion TD is a tower defense game, where players build units to defend against waves of enemies while strategizing to attack their opponents. It is a mix of strategy, resource management, and teamwork. Mastering unit placements, economic balance, and wave predictions will lead to victory. Keep practicing different strategies and adapt to different team compositions to become a Legion TD champion!
Objective
- Defend your King from enemy leaks. - Build and upgrade units efficiently to survive and outlast opponents. - Send mercenaries to pressure opponents while managing your own economy.
Building Units
- Players receive gold each round to build and upgrade fighters. - Fighters automatically engage in combat when waves spawn. - Placement and synergy of fighters are crucial for efficiency. - Fighters belong to different tiers and have unique abilities.
Income and Economy
- A key economic guideline to follow (Wisps/Lumberjack): -> Level 1: your economy should be at least 3/1. -> Level 3: should be 7/2. -> Level 4: aim for 10/5. -> Level 7: aim for 10/8. - Avoid over-investing in the economy at the expense of your army, as this can leave you vulnerable to enemy attacks. - Gold is earned by clearing waves, sending mercenaries, and maintaining income. - Sending mercenaries to opponents increases your own income. - Balancing economy and defense is key to long-term success.
Waves and Leaks
- Enemy waves spawn at the start of each round. - Surviving fighters move to the King to defend against leaked enemies from other players. - Leaked enemies travel to the King, who must be defended by all players. - Defeating leaks grants bonus gold.
The King
- The King is the final defense line. - The team whose King dies first loses the game. - Can be upgraded with lumber to increase HP, attack, HP regeneration, and abilities (Dark Presence, Royal Presence, Provoke Anarchy). - All players contribute to defending the King.
Phase 1 - Preparation
- Choose a race or roll for random fighters. - Strategically place units to counter the upcoming wave. - Save or spend gold wisely to maintain a balance between economy and defense.
Phase 2 - Combat
- Waves spawn, and fighters automatically engage in battle. - Stronger waves appear in later rounds, requiring better unit compositions.
Phase 3 - Mercenary and Income
- Send mercenaries to opponents to disrupt enemy defense. - Generating income early improves late-game potential. - Invest in lumber production to improve income but beware of weakened defense.
Late Game and Sudden Death
- Waves become significantly stronger. - Players with weak economies struggle to keep up. - The game ends when a team's King dies.
Changelog
[Major Changes] - Renamed the map from OZE to TDH, with a new description and a Discord link. - Added a new Votekick System: Each player gets one votekick per game, while the host has unlimited uses. - Set a new default Gamemode: -prccah. - Added new host-only commands to free King control: -westking (-wk) and -eastking (-ek). - Added a button to display a grid. - Disabled Money Glitch in PH (Pick Hybrid) and AP (All Pick) Gamemode. - Host can chose send multiplier. [Fixes & Improvements] - Players can now save replays. - AH (Auto Heal) and CC (Challenge Champion) are enabled on default. - Optimized the code and removed all cheats. - Improved in-game text and grammar. - Added a new manual to help new players understand the game.
Hall of Fame
[The Creators] * LISK - The original creator of Legion TD. He developed the game up to versions 1.5/1.6 before moving on to Starcraft 2. ⭐ Egze – The creator of Legion TD 2. After LISK stepped away, Egze carried the torch, expanding and refining the game. His version gained immense popularity until an unfortunate setback - a discovered cheat combined with the loss of his PC and source files prevented further updates. ⭐ HuanAK – The creator of Legion TD 3. He took over development after Egze, continuing to evolve the game beyond version 2.7. [Special Thanks] A huge thanks to Excellent and the OZGame Team. Special recognition to Rholor, Luna, and RaVeN. Today, the legacy of Legion TD 4.7D lives on, as the map is actively maintained and developed by Grünwald, speige, and K1ramoX.
Beginner Tips
- Don't overspend early, focus on a balanced economy. - Don't send mercenaries alone, always coordinate with your team. - Learn how to position fighters for maximum efficiency. - Always check upcoming waves and prepare counters. - Upgrade your King in emergencies to avoid losing the game.
Advanced Strategies
- Master synergy between fighter types for optimal performance. - Efficiently manage lumber for mercenaries and economy upgrades. - Adapt your build based on your team’s composition and opponents strategies. - Focus on teamwork, communicate leaks and coordinate King upgrades.

Map Specifications

Terrain Dimensions106 × 150
Playable Area106 × 128
Suggested Players1v1, 2v2, 3v3, 4v4
Max Slots10 slots
Size4.36 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies7,355

Author's description

Original in-game description by The Drunken Horde
Check current changes at: discord.gg/qyU66NHY Originally by Excellent, OZGame Team, Rholor, Luna Reworked by Grünwald, speige, K1ramoX