Line Tower Wars: Reforged | 2.6a
Author: lolreported
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file3 chat commands13 quest entriesScript: JASS
Chat Commands (3)
-zoom-cam-statsQuest Log (F9)
Basic Gameplay
Line Tower Wars is a tower defence game, the object of which is twofold -- Summon creeps to steal lives from the player(s) to your right, while building towers to defend yourself from the player(s) to your left. Summoned creeps which make it to the bottom of your lane steals one life from you, while all of your creeps which makes it to the bottom of your enemies lanes gives you one life.
Player Resources
As the player, you have four major resources: Life, Income, Gold and Research Points.
At the beginning of the game you have 25 life, 30 gold, a starting income of 20 gold and 4 Research Points.
Every 10 seconds of game time your income is added to your total gold (there is a timer that displays the time remaining to the next income cycle at the top right).
Research Points can be bought for 100000 gold from the Research Center.
Summoning
In the center of your screen you have three icon buttons, which can be used to summon creeps against the nearest player to your right. Each icon button allows you to summon progressively more powerful units, with a range of abilities, ranging from flying units to invisible units, or units that will attack the enemy lane.
Summoning creeps will increase (or decrease!) your income, so plan your summons carefully.
Attackers
Most of the units summoned in the game are simple maze running creeps, however a few of the units are different. Demolition Machines, Siege Engines, Phoenixes, Ghouls and Mountain Giants are all tower attackers which attempt to destroy your opponents towers.
Tower attackers are most effective against player mass-producing the weakest towers to create a very long maze.
Technology
Use the Research Center to research different elemental technologies; each with unique twists and abilities.
Each technology research costs 1 Research Point; and some technologies can only be researched when certain criteria are met.
You can access the Research Center by clicking the bottom left UI-button, next to your builder icon.
About this Map
Line Tower Wars have had an incredible amount of reworks by various developers with their own touches. Crediting all is unfortunately difficult.
Most recent and notably developers are NOB, LOSS05, HolyKannibal., Hawking, Xcarrez, Mechwarrior, maudlin27 and Alfred_Pokuson.
The main issue with most Line Tower Defense maps is the plagued map script that's riddled with bugs, issues and several performance issues. The goal of the Reforged version is to remove all of these issues and (when ready) bring an easily modifiable version for others and also bring new life into Line Tower Wars.
New Features
Several new features have been added for Line Tower Wars: Reforged.
Towers, creeps, technology and tooltips all reworked for new exciting gameplay and quality of life changes.
Player Stats - Your stats are saved between games, rating, total wins/losses and other miscellaneous stats.
Anti-Block - No more inefficient and annoying Referee-units running from top to bottom. A system is in place that automatically checks if a player block their lane.
UI-buttons: New on-screen buttons for easy access of technology research and summons.
Added player slots: 7 new player slots added and there's room for even more!
Player lane improvements: All player lanes are balanced to be 100% equal and a grid feature has been added for an easier lane building.
Commands
-zoom x or -cam x
Replace x with any number between 800 - 2500 to adjust the camera distance.
-stats
View all of your recorded stats.
-stats x
Replace x with a player number to see the recorded stats of the requested player.
Player Stats
If atleast 7 players are present at the start of the game, player stats will be recorded and saved/loaded automatically with the game session.
Warning: Player stats are account name unique and limited to 1 account; playing with a different account may override the stats of your other account(s)!
Player Wins/Losses can be seen in the multiboard and you can see all of your recorded stats by typing the "-stats" command.
Your game session stats are ONLY saved when you're defeated or win the game, so make sure you don't leave prematurely.
As of version 2.0a player stats will not be reset between versions unless major changes and bug fixes are implemented.
Changelog 1/3
2020-02-16 | 2.6a
GENERAL
Discord added: https://discord.gg/SbmhbZV
Sudden Death now starts roughly when the Phoenix Creep is able to be summoned (~25 minutes), down from 30 minutes.
Player Stats
- Rating is now more dynamic and is spread between all players playing. The first half of players that are defeated will
lose rating based of performance and the rest will gain increased rating based of performance.
Player Skins
- Fixed green icons in SD (Classic) graphics option.
- Known issue: Some skins are unlocked even though they shouldn't.
TOWERS
Earth Protector
- Devastating Attack (1) ability can no longer reduce the armor when the creep has 0 or below armor.
Ancient Earth Protector
- Devastating Attack (2) ability can no longer reduce the armor when the creep has 0 or below armor.
Changelog 2/3
Ultimate Ancient Warden
- Can no longer attack air.
- Natures Guidance ability heal amount changed from 4% to 3%.
- Natures Guidance ability can no longer reduce the armor when the creep has 0 or below armor.
Archmage
- Spellcast (1) ability stun duration from Firebolt changed from 1 to 0.5 seconds.
Grand Archmage
- Spellcast (2) ability stun duration from Firebolt changed from 1 to 0.5 seconds.
Ultimate Kirin Tor Wizard
- Base damage changed from 841 to 811.
- Kirin Tor Mastery ability stun duration from Arcane Barrage changed from 1.4 to 0.7 seconds.
- Kirin Tor Mastery ability damage from Arcane Barrage changed from 460% to 400%.
Ultimate Lich
- Splash changed from 200 to 150.
CREEPS
Magnataur
- Armor changed from 0 to 2.
Death Revenant
- Fixed an issue with the model when playing with the SD (Classic) graphics option.
Changelog 3/3
Infernal
- Armor changed from 10 to 12.
Satyr Shadowdancer
- Armor changed from 0 to 3.
Crypt Fiend
- Armor changed from 0 to 3.
Necromancer
- Armor changed from 0 to 4.
Hydra
- Armor changed from 0 to 6.
Hydra Hatchling
- Armor changed from 0 to 3.
Gryphon Rider
- Armor changed from 0 to 5.
Credits
Unit Indexer & Damage Engine
by Bribe@hiveworkshop
Anti-Block System
by Jampion@hiveworkshop
BTNWaterOrb
by Darkfang@hiveworkshop
BTNTidalWave
by Chucky@hiveworkshop
UI Scripts/Templates
by Tasyen@hiveworkshop
Codeless Save and Load (Multiplayer) - v3.0.1
by TriggerHappy@hiveworkshop
W3Protect - Jass and Lua map optimizer
by Frotty@hiveworkshop
Suggestions/Feedback
ADD.-, Woum
Map Specifications
Terrain Dimensions160 × 128
Playable Area121 × 148
Suggested Players7-18
Max Slots18 slots
Size468.73 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies730
Author's description
Original in-game description by lolreportedDiscord: https://discord.gg/SbmhbZV
The old classic Line Tower Wars, reforged by lolreported.
Improved core mechanics and gameplay with many new features.
7 players minimum are required in order to save Player Stats.

