M.Z.I Riverlands 3.3
Author: ShinyPants
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file16 heroes242 items21 chat commands14 quest entriesScript: JASS
Heroes (16)
Darkwell commanderFlesh GiantTerror of the IslesCitadel GeneralThe KingValley KeeperForest KingKeeper of the NorthThe Mountain KeeperPlague SpreaderRanger GeneralHuntress
Show all (16)
Knight GeneralThe MarksmanThe SorceressThe Survivor
Chat Commands (21)
-cam-cam 1000-cam 1500-cam 0-unlimited-hard-medium-kill zombie-kill zombie 2-kill zombie 3-disease purple-east-west-disease light blue-disease orange-disease gray-disease pink-disease blue-disease green-disease red-disease yellowQuest Log (F9)
Changelog part 1
These are the changes since last version:
-Zombie 3 upgrade now costs 8000 gold instead of 11000 gold.
-Zombie 3 now has the ability "Improved Infectious Bite" which deals more damage and slows.
-Changed Purple's east wing.
-"Spell Breakers" (Blue special unit) are now melee instead of semi-ranged.
-"Spell Breakers" (Blue special unit) are no longer magic immune.
-"Spell Breakers" (Blue special unit) now have the ability "Magic Defense" which makes them magic immune at the cost of movement speed.
-Crypt Lord's (DG hero) ability "Annihilation" can no longer target magic immune units.
-Ranger General's (Green hero) ability "Arrow Rain" now deals "spell damage" instead of "piercing damage".
-Updated the tooltip of Teal heroe's ability "Living Fire's" debuff.
-LB is now included in the undead "Nightmare" event.
Changelog part 2
These are the changes since last version:
-Legionaries (Gray special unt), Pikemen (Orange special unit) and Halberdiers (Orange special unit) now have piercing damage.
-Reduced the health of Halberdiers (Orange special unit) from 685 to 525.
-Tweaked how voting sessions for "-medium" etc. works.
-Fixed a bug where undead could get extra lumber at the end.
-All Priests now starts with 75 mana.
-Updated the icon of several human units.
-Spell Breakers (Blue special unit) now have 100 maximum mana instead of 250.
-Spell Breaker's (Blue special unit) ability "Immolation" now drain 3 mana per second instead of 7.
-Spell Breaker's (Blue special unit) ability "Immolation" now have no initial mana cost.
Thank you!
A special thanks to "Forsaken" (also known as "doug_picoli") for the beautiful environment he have fixed for this map!
Open Gates
To open a gate you have to attack a nearby lever. Every gate have their own lever.
Too many Zombies?
If there are too many Zombies causing lagg, selected them and use their suicide ability so remove them.
The hotkey for the ability is "R".
Alternativ commands are the following:
"-kill zombie"
"-kill zombie 2"
"-kill zombie 3"
Difficulty
Any human player can write the command to start a voting session. The majority of all players have to approve.
"-unlimited" to give the undead maximum gold and lumber each.
"-hard" to give them 10 000 gold and 500 lumber each.
"-medium" to give them 5000 gold each.
DO NOT START A VOTE WHILE IN SINGLE PLAYER
Camera
To reset the camera to the starting height, type "-cam".
Alternative zoom:
"-cam 0" (this is standard camera for WC3)
"-cam 1000"
"-cam 1500"
Enter cities
To enter the city of green in the north east you have to go to the great green castle near the south east of the map and enter there.
To enter blue city in the north east, you have to enter at the great Acrance Center to the south east, also known as Violl's Garden.
Undead Horde
The undead's missions is to destroy each human mainbuilding (except Gray's), which is periodically pinged on the map, within the time limit. You will recieve 1 zombie for each unit you kill and you can also train them from Flesh Pile or Scourge Center.
Every 20 min will a bundle of lumber spawn in
Humans
The human defenders have to survive the time limit. If all of the mainbuildings are destroyed, they lose. The buildings are periodically pinged on the map.
Train soldiers and defend the cities to achieve victory!
Income system
Every 10 minutes all players recieves 1000 gold. Killing enemy units will reward minor gold for humans, but more gold for undead..
Lumber will spawn for the undead at the top left side of the map which they can pick up with their critter, just below their Black Citadel, every 20 min. The lumber
Credits for skins 1
All skins are aquired from [www.hiveworkshop.com]
UNIT NAME: [SKIN NAME] by [CREATOR NAME]
Abomination: [Abominogre] by [Sin'dorei300]
Adora Nightshade: [Sylvanas Windrunner, Dark Ranger, and Derivatives] by [Ujimasa Hojo]
Arcane Guardian: [Rune Golem] by [Alpain]
Archer: [Human Arch
Credits for skins 2
All skins are aquired from [www.hiveworkshop.com]
UNIT NAME: [SKIN NAME] by [CREATOR NAME]
Lord Garithos: [Levigeorge1617's Footman] by [levigeorge 1617]
Master Priest: [BloodElvenArchCleric] by [Elenai]
Mountain Warrior: [DwarvenShieldBreaker] by [Norinrad]
Mounted Royal Captain: [M
Discord chat
Join our discord chat at:
https://discord.gg/G8QrCTQ
Show all items (7)
Scroll of TeleportatioinObsidian ArmorClaws of Attack +15Shard of DeathMana CrystalCrystal SocketCoin of Teleportatioin
Map Specifications
Terrain Dimensions224 × 224
Playable Area192 × 192
Suggested Players2-12
Max Slots12 slots
Size2.37 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,445
Author's description
Original in-game description by ShinyPantsVersion 3.3
Created by ShinyPants
Last updated 2017-08-10
Inspired by the map: Medieval Zombie Apocalypse
A defense/attack game with zombies attacking defending humans with preconstructed bases.
