Massacre TD Gold

Author: Athene_

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Massacre TD Gold terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
3 heroes6 items15 chat commands7 quest entriesScript: JASS

Heroes (3)

Hero 1 Level 10Hero 2 Level 20Hero 3 Level 30

Chat Commands (15)

-clearkeys-kill-victory-kick blue-kick teal-kick purple-kick orange-kick yellow-kick green-kick red-intruder-hero-air-armored-anhMCP

Quest Log (F9)

Special levels
Every 7th level, starting with level 7, will be air: 7, 14, 21, 28, 35 (5 levels) Every 10th level, starting with level 10, will be heroes 10, 20, 30 (3 levels) Every 7th level starting with level 12 has double armor 12, 19, 26, 33, 40 (5 levels) There are 40 levels
FAQ
Q) Selling towers: A) To sell a tower, just select the tower and press the sell button. You will recieve 90% of what you spent on the tower. Q) Intruders A) If a player builds in your area, and you dont want him to, type "-intruder". The towers will then be removed Q) Sending gold: A) To send gold to an other player, go to the diplomatics screen. Leftclick for 1 gold and ctrl+click for 10 gold Q) Why does the dialog tell us that Easy will give us 35 Lives, Creeps will have 50% HP and we will 150% gold? We didn't get that A) The dialog is only a guidance. If all 7 players vote for Easy, then you will have 35 lives and so on. But in reality, only 6 lives are added to your life pool when a player votes for Easy. If another player votes for Very Hard, then 2 more lives will be added to the life pool. If half of the players vote for easy and the other half votes for hard, then you'll have as many lives as you would if all players voted for medium. So you see, the votes are calculated into a unique, fair difficulty, reflecting all players wishes. Q) The bounty for creeps vary alot! Is this a bug? A) No it's not a bug. As the creeps are tougher from the silver version, the players need more gold. This is the way I chose to give the gold Q) Sometimes the towers barely do any damage to the creeps! Is this a bug? A) No it's not. Please read the Armor Information quest and the Weapon Information quest Q) The ice tower lvl7 stops the creeps! is this a bug? A) No, it's critical strike (critical freeze)
Athene and her projects
Athene_ is actually a Norwegian girl for those who wonder. My hp is www.athene.tk, but it's mostly in Norwegian:p After I am done with Massacre TD, I am planning a survivor version of it, and then a TW version of it. The other two version will have the same towers and probably the same creeps as this version. The survivor version will include cross-shaped seperate lanes for all players, and the creeps will go both from top and down, and from right to left. Actually I was planning to make that survivor version instead of this team version, but now I will make both. The Tower Wars version will be likely to have the same cross-shaped lanes as the survivor version, and it will be survivor. You will hire the same creeps as you had to defend against in the other version, and they will be sent at the next player. I might also make the creeps attack the towers. I also made Heroes Race, but I never finished it, so it needs alot of balancing. Any map maker who thinks he can improve the map, can send me a mail at gaming2k@hotmail.com And before I made Massacre TD v.10.3, I made Advancement tag.. But I havent yet got the balancing of the map right, because the maptesters were only whining10k without telling me anything about what to improve.. Thanks for NOT helping people make good maps! If anyone wants to help me making the survivor version or tower wars version of this map, you may send me a mail to gaming2k@hotmail.com. Feedback, ideas, comments, etc is very appreciated:)
Logg of changes
Gold version: *You can now see what difficulty you are playing, in the leaderboard. *Difficulty no longer affects the number of units spawned. Instead it affects how many hitpoints the spawned units will have. *30 creeps are spawned for each player *New system for kills bounty, you have a chance to get 6 times the old bounty. *Aura towers(not upgraded) can no longer be sold for 200 gold. *You now get the right price back when you sell a Cripple aura tower. *The builder will now spawn buildings instead of building them. *Tower have different kinds of weapons *Creeps have different kinds of armor *Edited images for weapons and armours *New kick system, 4 players have to vote for a player to get kicked *If the builder or research center of some player is somehow removed, a new unit will be made *If a player leaves the game, full control of all his\her units will be given to the team *Doubled the damage and prices for Speed towers *Made victory cinematics *Rude people have been added to a kickbanlist. Don't insult the author! *Hero tower lvl4 now works as it should *Fixed prices for several upgraded towers *Removed burning oil, as it made the game lagg to much
Commands
These commands can be used: -air (gives information about whwat levels are air) -hero (gives information about what levels are heroes) -armored (gives information about what levels are armored) -intruder (any towers in your area not owned by you, will be sold. The owner gets the cost back) -kick (color) (1 vote will be added the target players kickvote count. 4 votes means kick)
Armor types
Armour types, and what percentage of damage they recieve from different weapon types: Thin skin: : magic 0, bomb 50, razor 150, gas 100, piercing 150 Thick skin: : magic 0, bomb 75, razor 125, gas 100, piercing 100 Lightly armored: : magic 0, bomb 100, razor 100, gas 100, piercing 50 Armored: : magic 0, bomb 125, razor 75, gas 100, piercing 100 Heavily armored: : magic 500, bomb 150, razor 50, gas 100, piercing 150 Divinely: 10, 20, 30 : Divinely 100, other 0 Magic shield: : magic 1000, bomb 80, razor 80, gas 80, piercing 80 The armour type is different every level, so you always have to be prepared!
Weapon types
Weapon types, what towers have them, and what percentage of damage they give to different armour types: Gas : air , Speed: thin 100, thick 100, light 100, armored 100, heavily 100, divinely 0, magic 80 Piercing : Watch, caged : thin 150, thick 100, light 50, armored 100, heavy 150, divinely 0, magic 80 Razorblades : Glaive : thin 150, thick 125, light 100, armored 75, heavily 50, divinely 0, magic 80 Bombardment: cannon : thin 50, thick 75, light 100, armored 125, heavily 150, divinely 0, magic 80 Divinely : Anti Hero : Thin 0, thick 0, light 0, armored 0, heavy 0, divinely 100, magic 0 Magic : Magics, ice : thin 0, thick 0, light 0, armored 0, heavily 500, magic 1000
Show all items (1)
Special Levels

Map Specifications

Terrain Dimensions160 × 156
Playable Area100 × 128
Suggested Players3-7
Max Slots10 slots
Size163.61 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies184

Author's description

Original in-game description by Athene_
A TD where you have to build a defence for cathing creeps coming multiple ways (both horisontal and vertical)! Each level will spawn 210 units, and you can build 12 different types of towers