Massacre TD PLATINUMp B

Author: Athene_

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Massacre TD PLATINUMp B terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
3 heroes6 items17 chat commands8 quest entriesScript: JASS

Heroes (3)

Hero 1 Level 10Hero 2 Level 20Hero 3 Level 30

Chat Commands (17)

-kill-victory-leave-units-kick-kick blue-kick teal-kick purple-kick orange-kick yellow-kick green-kick red-intruder-hero-air-armored-armor

Quest Log (F9)

Special levels
Every 7th level, starting with level 7, will be air: 7, 14, 21, 28, 35 (5 levels) Every 10th level, starting with level 10, will be heroes 10, 20, 30 (3 levels) Every 7th level starting with level 12 has 4X armor 12, 19, 26, 33, 40 (5 levels) There are 40 levels
FAQ
Q) Selling towers: A) To sell a tower, just select the tower and press the sell button. You will recieve 100% of what you spent on the tower. Q) Intruders A) If a player builds in your area, and you dont want him to, type "-intruder". The towers will then be removed Q) Sending gold: A) To send gold to an other player, go to the diplomatics screen. Leftclick for 1 gold and ctrl+click for 10 gold Q) The bounty for creeps vary alot! Is this a bug? A) No it's not a bug. As the creeps were made alot tougher after the silver version, the players need more gold. This is the way I chose to give the gold Q) Sometimes the towers barely do any damage to the creeps! Is this a bug? A) No it's not. All weapontypes do different amounts of damage to the different armors. This is to force the players to plan they'r defence more, add some spice and make the game alittle harder. Q) Nothing happened when I used the -intruder command! A) That's because noone was in your area! Q) Why is there unbuildable rocks in many crossways? A) Because some players were rude against the other players and built walls and towers in the nomanlands (crossways whichs noone owns) and stole kills. Now it's no longer possible to build in any nomansland, and the -intruder command can be used if some player is building in the wrong area. Q) Why does my towers do half damage against air? Is this a bug? A) No, it's supposed to be that way to force the players to use air towers. Makes the game a little harder and adds a little spice.
Athene and her projects
Athene_ is actually a Norwegian girl for those who wonder. My hp is www.athene.tk, but it's mostly in Norwegian:p I was planning to make a survivor version of this game after the team version is done, but I will probably skip it for the tower wars version that Im also planning. The tower wars version, and the survivor version if there will be one, will have the same units and towers as the final team version. I also made Heroes Race, but I never finished it, so it needs alot of balancing. Any map maker who thinks he can improve the map, can send me a mail at gaming2k@hotmail.com and get an unprotected version I've also made Advanced Battle Arena and Hero Defence Wars. Hero Defence wars is very much like Line Tower Wars, but has heroes instead of towers for defence. It's not more than about 50% completed so it' probably not very common on battle.net. Advanced Battle Arena is like Ghould Wars but with levelable units. In version 42 You can choose between 3 unit types, 3 rates at which the units will level up, 3 stages for the units to improve and level up to, and 3 levelable skills for each unit stage. You may also have seen Dragonhunting on battle.net. The original Drachenjagd was not made by me, but the english series Dragonhunting 10.0-10.13 are improved alot from the german "final" version 9.0. There's been several "final" versions of this map, but I think it will keep evolving with different authors because the map is not protected. If you have any comments, suggestions, ideas etc you may send me a mail to gaming2k@hotmail.com
Logg of changes 1
Changes from Gold to Platinum: * easiest difficulty has 50% more hp than before * weakened critical strike * improved all magics towers * shorter range for caged animal * made all nomansland in the map unbuildable, to avoid players from building walls etc against other players agreements. * changed weapons\armor damage deal table * a few hotkeys changed * doubled armored units armor * added gambling * reworked difficulty system * added event sounds * changed terrain * increased aura costs * less gold from higher lvl creeps * thorny bush upgrade for hedges added * changed the info overview of towers alittle x new waypoint in reds middle line x the gold of left players will be split gold on the remaining players x More lives for easy difficulty x 1 more level for all the regular towers x Wood cost for special towers, 1 wood each tower, 2 wood to start with x kick function works x Replaced critical freeze from lvl7 ice with normal freeze with double area See logg og changes 2 for the rest
Logg of changes 2
Changes from Gold to Platinum: x major changes in damage and costs for all towers x edited special towers skills * Magics towers: poison and stun tower replaced with chain lightning and spawn tower. * Increased costs for magics towers * added bola tower with 3 levels x piercing damage is now multi towers, focus towers and bola towers x caged has spell damage x difficulty in leaderboard will be right also when there are less than 7 players x level 40 is ground+air+armoured x air takes 100% damage from AA and speed, 50% from others *Reintroduced the two spawnpoints that were removed in the gold version *Modified the terrain layout by red, only 1 lane down *Reds creeps spawn with 10% less hitpoints *New vote system, there will now be a seperate voting for lives, gold and creeps hitpoints. *caged Animal hits all adjecent units. Actually I doubt it did that in any earlier versions... *More people added to the kick\ban list. Behave well and dont insult the author! *Air and hero towers now have 5 levels *Added money factor (how much extra money you get after each level) and hitpoints (the percentage hitpoints the creeps are spawned with) to the leaderboard *Watchtower has been replaced with 2 new tower types: Focus tower and Multi Tower * fixed some insignificiant things here and there + other things that I no longer remember
Commands
These commands can be used: -air (gives information about whwat levels are air) -hero (gives information about what levels are heroes) -armored (gives information about what levels are armored) -intruder (any towers in your area not owned by you, will be sold. The owner gets the cost back) -kick (color) (1 vote will be added the target players kickvote count. 4 votes means kick)
Armor types
Armour types, and what percentage of damage they recieve from different weapon types: Thin Skin: Magic 50%, Bombardment 150%, Arrows 75%, Razorblades 75%, Gas 100% Thick Skin: Magic 75%, Bombardment 100%, Arrows 75%, Razorblades 12%, Gas 75% Air Armor: Magic 0%, Bombardment 0%, Arrows 50%, Razorblades 0%, Gas 100% Armor: Magic 125%, Bombardment 75%, Arrows 50%, Razorblades 75%, Gas 75% Heavy Armor: magic 150%, Bombardment 75%, Arrows 50%, Razorblades 125%, Gas 75% Divinely: Divine 100%, All others 0% The armour type is different every level, so you always have to be prepared! Also, all air levels have the same kind of armour, which takes 100% damage from anti air and speed towers and only 50% from all other towers!
Weapon types
Weapon types, and what percentage of damage they inflict on different armor types: Gas Weapons: Thin Skin 100%, Thick Skin 75%, Air Armor 100%, Armor 150%, Heavy Armor 75% Arrow Weapons: Thin Skin 75%, Thick Skin 75%, Air Armor 50%, Armor 50%, Heavy Armor 50% Razorblade Weapons: Thin Skin 75%, Thick Skin 125%, Air Armor 0%, Armor 75%, Heavy Armor 125% Bombardment Weapons: Thin Skin 150%, Thick Skin 100%, Air Armor 0%, Armor 75%, Heavy Armor 75% Divine Weapons: Divinely Armor 100% Magic Weapons: Thin skin 50%, Thick Skin 75%, Air Armor 50%, Armor 125%, Heavy Armor 150% The armour type is different every level, so you always have to be prepared! Also, all air levels have the same kind of armour, which takes 100% damage from anti air and speed towers and only 50% from all other towers!
Show all items (1)
Special Levels

Map Specifications

Terrain Dimensions192 × 219
Playable Area149 × 176
Suggested Players3-7
Max Slots10 slots
Size231.89 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies999

Author's description

Original in-game description by Athene_
A TD where you have to build a defence for cathing creeps coming multiple ways (both horisontal and vertical)! Each level will spawn 290 units, you can build 18 different buildings with up to 8 levels, and research 10 different technologies