MassacreTDSILVERLatest Release

MassacreTDSILVER

Author: Athene_

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
MassacreTDSILVER terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
3 heroes6 items11 chat commands6 quest entriesScript: JASS

Heroes (3)

Hero 1 Level 10Hero 2 Level 20Hero 3 Level 30

Chat Commands (11)

-kick blue-kick teal-kick purple-kick orange-kick yellow-kick green-intruder-remove-hero-air-armored

Quest Log (F9)

Special levels
Every 7th level, starting with level 7, will be air: 7, 14, 21, 28, 35 (5 levels) Every 10th level, starting with level 10, will be heroes 10, 20, 30 (3 levels) Every 7th level starting with level 12 is armored 12, 19, 26, 33, 40 (5 levels) There are 40 levels
Map information
Q) Selling towers: A) To sell a tower, just select the tower and press the sell button. You will recieve all of what you spent on the tower. Q) Intruders A) If a player builds in your area, and you dont want him to, type "-intruder". The towers will then be removed Q) Sending gold: A) To send gold to an other player, go to the diplomatics screen. Leftclick for 1 gold and ctrl+click for 10 gold Q) What difficulty am I playing? A) In the start when everybody votes for the difficulty, all the votes are calculated into a uniqe difficulty. If there are 2 players, one player votes for Very Easy, and the other player votes for Very Hard, then you will have 4 + 12 creeps spawned, 6 + 2 lives and 28 + 7 percent gold. If 3 players vote for Very Easy and 4 for Medium, then you will have (3 x 6) + (4 x 4) lives (=34), (3 x 4) + (4 x 8) creeps (=44) and (3 x 28) + (4 + 14) (=140) percent gold. Q) So why does the dialog tell us that Very Easy will give us 42 lives, 28 units and 200% gold? A) Because if all players vote for Very Easy, then you WILL have 42 lives, 28 creeps and 200% gold. And if all players vote for Very Hard, you WILL get 14 lives, 84 creeps and 50% gold. Its actually just a guidance for inexperienced players. Q) What is the "Creeps" and "Moneyfactor" in the leaderboard? A) Creeps is how many creeps will spawn each level. Moneyfactor what percentage of the standard gold income you will get in the start of each turn. The standard of level 1 is 50 gold, and a MoneyFactor of 150 means you will then get 75 gold.
Towers types
the Watchtower: The watchtower class is fast, with an average range, little damage and attacks both air and ground. Their attacks will continue through the target and hit any units that might be behind it (line missile). Watchtowers and Speed Dragons are the best towers to maze with. the Cannon tower: Cannon towers will only attack ground, but they do much damage and have splash. Upgraded cannon towers often have xtra spells to help you kill the creeps. 1 cannon tower is enough to kill all creeps at the first level. the Glaive Towers: The Glaive towers have average damage, are slow, and will only attack ground units. However, they have bouncing attacks, which will damage several creeps in one attack. After the cannon towers, they are the best defence for ground. the Range Towers: Range towers have more range than other towers. They also are fast, have average damage, and attacks air. Upgrading it, will increase the range. Having range towers might turn you into a kill stealer, as their attacks might kill creeps in other lanes. (if your creeps dies without any of your towers shooting at it, someone close has a range tower) the Speed Dragons: Speed dragons are by far the quickest towers in the game. They do little damage, but the speed still makes them into killers. Their damage can also be upgraded in the Research Center, making them much more effective. They have short range, but they do attack air units. Speed Dragons and Watchtowes are the best towers to maze with. Caged Wild Animals: You can also fill your maze with wild animals in cages. These wild animals do very high damage, and they will attack any unit passing by. They attack very fast too, but they cant fetch anyone unless there are people right next to it. Placing a Caged Wild Animal in a corner, with creeps passing by on several sides of the cage, will be the best use of it. the Ice Towers: Ice towers are used to slow down the creeps. Some other towers have slow poison, but the Ice class is the only one specialised in slowing down. They have average speed, average damage, and attacks both ground and air. Note that Ice towers have to be researched the Air Towers: Air towers are very much recommanded for the air levels. They are quick, have bouncing attacks, long range and much damage. However, they are expensive. Note that air towers have to be researched. the Hero Towers: Hero towers are only to be used in hero levels. There are only 3 hero levels in the game, but you really need these towers! First level of heroes will require 1 hero level for each player. Note that hero towers have to be researched.
Athene and her projects
Athene_ is actually a Norwegian girl for those who wonder. Last version of the Massacre TD series can be downloaded at http://www.wc3sear.ch My hp is www.athene.tk, but it's mostly in Norwegian:p After I am done with Massacre TD, I am planning a survivor version of it, and then a TW version of it. The other two version will have the same towers and probably the same creeps as this version. The survivor version will include cross-shaped seperate lanes for all players, and the creeps will go both from top and down, and from right to left. Actually I was planning to make that survivor version instead of this team version, but now I will make both. The Tower Wars version will be likely to have the same cross-shaped lanes as the survivor version, and it will be survivor. You will hire the same creeps as you had to defend against in the other version, and they will be sent at the next player. I might also make the creeps attack the towers. I also made Heroes Race, but I never finished it, so it needs alot of balancing. Any map maker who thinks he can improve the map, can send me a mail at gaming2k@hotmail.com And before I made Massacre TD v.10.3, I made Advancement tag.. But I havent yet got the balancing of the map right, because the maptesters were only whining10k without telling me anything about what to improve.. Thanks for NOT helping people make good maps!
Logg of changes
13.1: made Caged Wild Animal about 60% cheaper 13.2 increased speed of the Caged Wild Animal from 0,9 til 0,1 13.3 there's some problem with the caged animals, they wont attack creeps running by. Increased their range by 50 13.4 changed weapontype of wild animal, "none" weapontype was probably the cause of the problem 13.5 problem solved, but now the towers are too cheap. Pricing is back to the old system 13.6 Damage aura doesnt seem to work on wild caged animals.. i have no idea why Point value of caged animal fixed Removed some weird stuff on the towers, nothing important Red player can now remove someones tower by clicking it, and typing "-remove", the owner will get the money back 13.7 The -remove function didnt work, but it should now The map is getting real' close to a final version! 13.8 Added a greeting to a certain player Replaced range towers with magics towers, since range towers were pretty useless and some people couldnt understand how to build a magics tower.. 13.9 Fixed info on frost tower lvl3's ability Magics towers no longer need wood Caged Wild Animal now get bonus from damage aura like it should Increased maximum targets of watchtowers Removed text that "you will need magics builder to build magics towers" Increased interval between creep launches Silver Fixed info on frost ability lvl3 Edited Leaderboard alittle Edited a tip When -remove is used, red gets the money if the owner has left the game Added a tip
Commands
These commands can be typed by all players: -air (gives information about whwat levels are air) -hero (gives information about what levels are heroes) -armored (gives information about what levels are armored) -intruder (any towers in your area not owned by you, will be sold. The owner gets the cost back) These commands will only work for red player: -kick (color) (for instance "-kick blue" will kick blue player) -remove (click a tower and type -remove to remove the tower. This is very useful is someone blocks\has a maze too long and the player rejects to sell any towers. If you do not own the tower, and the owner is in the game, the owner will get the money. If the owner has left, you will get the money. If the tower is yours, you get the money.)
Show all items (1)
Special Levels

Map Specifications

Terrain Dimensions160 × 156
Playable Area100 × 128
Suggested Players3-7
Max Slots10 slots
Size124.99 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies218

Author's description

Original in-game description by Athene_
A TD where you have to build a defence for cathing creeps coming multiple ways (both horisontal and vertical)! Each level will spawn 420-840 units depending on the difficulty